ericw-tools/tests/test_vis.cc

184 lines
7.0 KiB
C++

#include <common/bsputils.hh>
#include <common/qvec.hh>
#include <stdexcept>
#include <vis/vis.hh>
#include "test_qbsp.hh"
#include "testutils.hh"
static bool q2_leaf_sees(
const mbsp_t &bsp, const std::unordered_map<int, std::vector<uint8_t>> &vis, const mleaf_t *a, const mleaf_t *b)
{
auto &pvs = vis.at(a->cluster);
return Pvs_LeafVisible(&bsp, pvs, b);
}
static bool q1_leaf_sees(
const mbsp_t &bsp, const std::unordered_map<int, std::vector<uint8_t>> &vis, const mleaf_t *a, const mleaf_t *b)
{
auto &pvs = vis.at(a->visofs);
return Pvs_LeafVisible(&bsp, pvs, b);
}
TEST(vis, detailLeakTest)
{
auto [bsp, bspx] = QbspVisLight_Q2("q2_detail_leak_test.map", {}, runvis_t::yes);
const auto vis = DecompressAllVis(&bsp);
// points arranged so the items can only see the corrseponding _curve point
const auto item_enviro = qvec3d(48, 464, 32);
const auto item_enviro_curve = qvec3d(-64, 848, 56);
const auto player_start_curve = qvec3d(-64, -432, 56);
const auto player_start = qvec3d(64, -176, 40);
auto *item_enviro_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], item_enviro);
auto *item_enviro_curve_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], item_enviro_curve);
auto *player_start_curve_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], player_start_curve);
auto *player_start_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], player_start);
EXPECT_EQ(item_enviro_leaf->contents, 0);
EXPECT_EQ(item_enviro_curve_leaf->contents, 0);
EXPECT_EQ(player_start_curve_leaf->contents, 0);
EXPECT_EQ(player_start_leaf->contents, 0);
{
SCOPED_TRACE("check item_enviro_leaf");
EXPECT_TRUE(q2_leaf_sees(bsp, vis, item_enviro_leaf, item_enviro_curve_leaf));
EXPECT_FALSE(q2_leaf_sees(bsp, vis, item_enviro_leaf, player_start_curve_leaf));
EXPECT_FALSE(q2_leaf_sees(bsp, vis, item_enviro_leaf, player_start_leaf));
}
{
SCOPED_TRACE("check player_start_leaf");
EXPECT_TRUE(q2_leaf_sees(bsp, vis, player_start_leaf, player_start_curve_leaf));
EXPECT_FALSE(q2_leaf_sees(bsp, vis, player_start_leaf, item_enviro_curve_leaf));
EXPECT_FALSE(q2_leaf_sees(bsp, vis, player_start_leaf, item_enviro_leaf));
}
}
TEST(vis, q2FuncIllusionaryVisblocker)
{
auto [bsp, bspx] = QbspVisLight_Q2("q2_func_illusionary_visblocker.map", {}, runvis_t::yes);
// should export a face
auto *face = BSP_FindFaceAtPoint(&bsp, &bsp.dmodels[0], {80, 16, 96}, {0, 1, 0});
ASSERT_TRUE(face);
const auto vis = DecompressAllVis(&bsp);
// bsp checks
EXPECT_EQ(1, bsp.dmodels.size()); // make sure visblocker was merged with world
EXPECT_EQ(9, bsp.dbrushes.size()); // make sure it emitted a brush
// check leaf contents
const auto in_visblocker = qvec3d(0, 0, 32);
const auto item_enviro = qvec3d(48, 464, 32);
const auto player_start = qvec3d(64, -176, 40);
auto *item_enviro_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], item_enviro);
auto *player_start_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], player_start);
auto *in_visblocker_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], in_visblocker);
EXPECT_EQ(item_enviro_leaf->contents, 0);
EXPECT_EQ(player_start_leaf->contents, 0);
EXPECT_EQ(in_visblocker_leaf->contents, Q2_CONTENTS_MIST);
// check visdata
{
SCOPED_TRACE("check item_enviro_leaf");
EXPECT_FALSE(q2_leaf_sees(bsp, vis, item_enviro_leaf, player_start_leaf));
EXPECT_FALSE(q2_leaf_sees(bsp, vis, item_enviro_leaf, in_visblocker_leaf));
}
{
SCOPED_TRACE("check player_start_leaf");
EXPECT_FALSE(q2_leaf_sees(bsp, vis, player_start_leaf, item_enviro_leaf));
EXPECT_FALSE(q2_leaf_sees(bsp, vis, player_start_leaf, in_visblocker_leaf));
}
// check brushes
ASSERT_EQ(1, Leaf_Brushes(&bsp, in_visblocker_leaf).size());
ASSERT_EQ(Q2_CONTENTS_MIST, Leaf_Brushes(&bsp, in_visblocker_leaf).at(0)->contents);
}
TEST(vis, q1FuncIllusionaryVisblocker)
{
auto [bsp, bspx, lit] = QbspVisLight_Q1("q1_func_illusionary_visblocker.map", {}, runvis_t::yes);
// func_illusionary_visblocker is 2 sided by default
EXPECT_TRUE(BSP_FindFaceAtPoint(&bsp, &bsp.dmodels[0], {80, 16, 96}, {0, 1, 0}));
EXPECT_TRUE(BSP_FindFaceAtPoint(&bsp, &bsp.dmodels[0], {80, 16, 96}, {0, -1, 0}));
const auto vis = DecompressAllVis(&bsp);
// bsp checks
EXPECT_EQ(1, bsp.dmodels.size()); // make sure visblocker was merged with world
// check leaf contents
const auto in_visblocker = qvec3d(0, 0, 32);
const auto item_enviro = qvec3d(48, 464, 32);
const auto player_start = qvec3d(64, -176, 40);
auto *item_enviro_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], item_enviro);
auto *player_start_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], player_start);
auto *in_visblocker_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], in_visblocker);
EXPECT_EQ(item_enviro_leaf->contents, CONTENTS_EMPTY);
EXPECT_EQ(player_start_leaf->contents, CONTENTS_EMPTY);
// water brush inside func_illusionary_visblocker gets converted to empty
EXPECT_EQ(in_visblocker_leaf->contents, CONTENTS_EMPTY);
// check visdata
{
SCOPED_TRACE("check item_enviro_leaf");
EXPECT_FALSE(q1_leaf_sees(bsp, vis, item_enviro_leaf, player_start_leaf));
EXPECT_FALSE(q1_leaf_sees(bsp, vis, item_enviro_leaf, in_visblocker_leaf));
}
{
SCOPED_TRACE("check player_start_leaf");
EXPECT_FALSE(q1_leaf_sees(bsp, vis, player_start_leaf, item_enviro_leaf));
EXPECT_FALSE(q1_leaf_sees(bsp, vis, player_start_leaf, in_visblocker_leaf));
}
}
TEST(vis, q1FuncIllusionaryVisblockerInteractions)
{
SCOPED_TRACE("make sure illusionary_visblocker covered by detail_illusionary doesn't break the visblocker");
auto [bsp, bspx, lit] = QbspVisLight_Q1("q1_func_illusionary_visblocker_interactions.map", {}, runvis_t::yes);
const auto vis = DecompressAllVis(&bsp);
const auto player_start = qvec3d(80, -272, 40);
const auto in_visblocker_covered_by_illusionary = qvec3d(48, 248, 56);
auto *player_start_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], player_start);
auto *in_visblocker_covered_by_illusionary_leaf = BSP_FindLeafAtPoint(&bsp, &bsp.dmodels[0], in_visblocker_covered_by_illusionary);
EXPECT_FALSE(q1_leaf_sees(bsp, vis, in_visblocker_covered_by_illusionary_leaf, player_start_leaf));
}
TEST(vis, ClipStackWinding)
{
pstack_t stack{};
visstats_t stats{};
auto *w1 = AllocStackWinding(stack);
w1->numpoints = 4;
w1->points[0] = {0, 0, 0};
w1->points[1] = {32, 0, 0};
w1->points[2] = {32, 0, -32};
w1->points[3] = {0, 0, -32};
w1->set_winding_sphere();
w1 = ClipStackWinding(stats, w1, stack, qplane3d({-1, 0, 0}, -16));
EXPECT_EQ(w1->size(), 4);
EXPECT_EQ((*w1)[0], qvec3d(0, 0, 0));
EXPECT_EQ((*w1)[1], qvec3d(16, 0, 0));
EXPECT_EQ((*w1)[2], qvec3d(16, 0, -32));
EXPECT_EQ((*w1)[3], qvec3d(0, 0, -32));
FreeStackWinding(w1, stack);
}