ericw-tools/qbsp/brush.cc

1837 lines
50 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
Copyright (C) 1999-2005 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <string.h>
#include <qbsp/qbsp.hh>
/*
* Beveled clipping hull can generate many extra faces
*/
#define MAX_FACES 128
#define MAX_HULL_POINTS 512
#define MAX_HULL_EDGES 1024
typedef struct hullbrush_s {
const mapbrush_t *srcbrush;
int contents;
int numfaces;
vec3_t mins;
vec3_t maxs;
mapface_t faces[MAX_FACES];
int numpoints;
int numedges;
vec3_t points[MAX_HULL_POINTS];
vec3_t corners[MAX_HULL_POINTS * 8];
int edges[MAX_HULL_EDGES][2];
int linenum;
} hullbrush_t;
/*
=================
Face_Plane
=================
*/
plane_t
Face_Plane(const face_t *face)
{
const qbsp_plane_t *plane = &map.planes.at(face->planenum);
plane_t result;
result.dist = plane->dist;
VectorCopy(plane->normal, result.normal);
if (face->planeside) {
VectorScale(result.normal, -1.0, result.normal);
result.dist = -result.dist;
}
return result;
}
/*
=================
CheckFace
Note: this will not catch 0 area polygons
=================
*/
void
CheckFace(face_t *face, const mapface_t *sourceface)
{
const qbsp_plane_t *plane = &map.planes[face->planenum];
const vec_t *p1, *p2;
vec_t length, dist, edgedist;
vec3_t edgevec, edgenormal, facenormal;
int i, j;
if (face->w.numpoints < 3) {
if (face->w.numpoints == 2) {
Error("%s: line %d: too few points (2): (%f %f %f) (%f %f %f)\n", __func__, sourceface->linenum,
face->w.points[0][0], face->w.points[0][1], face->w.points[0][2],
face->w.points[1][0], face->w.points[1][1], face->w.points[1][2]);
} else if (face->w.numpoints == 1) {
Error("%s: line %d: too few points (1): (%f %f %f)\n", __func__, sourceface->linenum,
face->w.points[0][0], face->w.points[0][1], face->w.points[0][2]);
} else {
Error("%s: line %d: too few points (%d)", __func__, sourceface->linenum, face->w.numpoints);
}
}
VectorCopy(plane->normal, facenormal);
if (face->planeside)
VectorSubtract(vec3_origin, facenormal, facenormal);
for (i = 0; i < face->w.numpoints; i++) {
p1 = face->w.points[i];
p2 = face->w.points[(i + 1) % face->w.numpoints];
for (j = 0; j < 3; j++)
if (p1[j] > options.worldExtent || p1[j] < -options.worldExtent)
Error("%s: line %d: coordinate out of range (%f)", __func__, sourceface->linenum, p1[j]);
/* check the point is on the face plane */
dist = DotProduct(p1, plane->normal) - plane->dist;
if (dist < -ON_EPSILON || dist > ON_EPSILON)
Message(msgWarning, warnPointOffPlane, sourceface->linenum, p1[0], p1[1], p1[2], dist);
/* check the edge isn't degenerate */
VectorSubtract(p2, p1, edgevec);
length = VectorLength(edgevec);
if (length < ON_EPSILON) {
Message(msgWarning, warnDegenerateEdge, sourceface->linenum, length, p1[0], p1[1], p1[2]);
for (j = i + 1; j < face->w.numpoints; j++)
VectorCopy(face->w.points[j], face->w.points[j - 1]);
face->w.numpoints--;
CheckFace(face, sourceface);
break;
}
CrossProduct(facenormal, edgevec, edgenormal);
VectorNormalize(edgenormal);
edgedist = DotProduct(p1, edgenormal);
edgedist += ON_EPSILON;
/* all other points must be on front side */
for (j = 0; j < face->w.numpoints; j++) {
if (j == i)
continue;
dist = DotProduct(face->w.points[j], edgenormal);
if (dist > edgedist)
Error("%s: line %d: Found a non-convex face (error size %f, point: %f %f %f)\n",
__func__, sourceface->linenum, dist - edgedist, face->w.points[j][0], face->w.points[j][1], face->w.points[j][2]);
}
}
}
//===========================================================================
/*
=================
AddToBounds
=================
*/
static void
AddToBounds(mapentity_t *entity, const vec3_t point)
{
int i;
for (i = 0; i < 3; i++) {
if (point[i] < entity->mins[i])
entity->mins[i] = point[i];
if (point[i] > entity->maxs[i])
entity->maxs[i] = point[i];
}
}
//===========================================================================
static int
NormalizePlane(qbsp_plane_t *p)
{
int i;
vec_t ax, ay, az;
p->outputplanenum = -1;
for (i = 0; i < 3; i++) {
if (p->normal[i] == 1.0) {
p->normal[(i + 1) % 3] = 0;
p->normal[(i + 2) % 3] = 0;
p->type = PLANE_X + i;
return 0; /* no flip */
}
if (p->normal[i] == -1.0) {
p->normal[i] = 1.0;
p->normal[(i + 1) % 3] = 0;
p->normal[(i + 2) % 3] = 0;
p->dist = -p->dist;
p->type = PLANE_X + i;
return 1; /* plane flipped */
}
}
ax = fabs(p->normal[0]);
ay = fabs(p->normal[1]);
az = fabs(p->normal[2]);
if (ax >= ay && ax >= az)
p->type = PLANE_ANYX;
else if (ay >= ax && ay >= az)
p->type = PLANE_ANYY;
else
p->type = PLANE_ANYZ;
if (p->normal[p->type - PLANE_ANYX] < 0) {
VectorSubtract(vec3_origin, p->normal, p->normal);
p->dist = -p->dist;
return 1; /* plane flipped */
}
return 0; /* no flip */
}
bool
PlaneEqual(const qbsp_plane_t *p1, const qbsp_plane_t *p2)
{
return (fabs(p1->normal[0] - p2->normal[0]) < NORMAL_EPSILON &&
fabs(p1->normal[1] - p2->normal[1]) < NORMAL_EPSILON &&
fabs(p1->normal[2] - p2->normal[2]) < NORMAL_EPSILON &&
fabs(p1->dist - p2->dist) < DIST_EPSILON);
}
bool
PlaneInvEqual(const qbsp_plane_t *p1, const qbsp_plane_t *p2)
{
qbsp_plane_t temp = {0};
VectorScale(p1->normal, -1.0, temp.normal);
temp.dist = -p1->dist;
return PlaneEqual(&temp, p2);
}
/* Plane Hashing */
static inline int
plane_hash_fn(const qbsp_plane_t *p)
{
return Q_rint(fabs(p->dist));
}
static void
PlaneHash_Add(const qbsp_plane_t *p, int index)
{
const int hash = plane_hash_fn(p);
map.planehash[hash].push_back(index);
}
/*
* NewPlane
* - Returns a global plane number and the side that will be the front
*/
static int
NewPlane(const vec3_t normal, const vec_t dist, int *side)
{
vec_t len;
len = VectorLength(normal);
if (len < 1 - ON_EPSILON || len > 1 + ON_EPSILON)
Error("%s: invalid normal (vector length %.4f)", __func__, len);
qbsp_plane_t plane;
VectorCopy(normal, plane.normal);
plane.dist = dist;
*side = NormalizePlane(&plane) ? SIDE_BACK : SIDE_FRONT;
int index = map.planes.size();
map.planes.push_back(plane);
PlaneHash_Add(&plane, index);
return index;
}
/*
* FindPlane
* - Returns a global plane number and the side that will be the front
*/
int
FindPlane(const vec3_t normal, const vec_t dist, int *side)
{
qbsp_plane_t plane = {0};
VectorCopy(normal, plane.normal);
plane.dist = dist;
for (int i : map.planehash[plane_hash_fn(&plane)]) {
const qbsp_plane_t &p = map.planes.at(i);
if (PlaneEqual(&p, &plane)) {
*side = SIDE_FRONT;
return i;
} else if (PlaneInvEqual(&p, &plane)) {
*side = SIDE_BACK;
return i;
}
}
return NewPlane(plane.normal, plane.dist, side);
}
/*
=============================================================================
TURN BRUSHES INTO GROUPS OF FACES
=============================================================================
*/
/*
=================
FindTargetEntity
=================
*/
static const mapentity_t *
FindTargetEntity(const char *target)
{
int i;
const char *name;
const mapentity_t *entity;
for (i = 0; i < map.numentities(); i++) {
entity = &map.entities.at(i);
name = ValueForKey(entity, "targetname");
if (!Q_strcasecmp(target, name))
return entity;
}
return NULL;
}
/*
=================
FixRotateOrigin
=================
*/
void
FixRotateOrigin(mapentity_t *entity)
{
const mapentity_t *target = NULL;
const char *search;
vec3_t offset;
char value[20];
search = ValueForKey(entity, "target");
if (search[0])
target = FindTargetEntity(search);
if (target) {
GetVectorForKey(target, "origin", offset);
} else {
search = ValueForKey(entity, "classname");
Message(msgWarning, warnNoRotateTarget, search);
VectorCopy(vec3_origin, offset);
}
q_snprintf(value, sizeof(value), "%d %d %d", (int)offset[0],
(int)offset[1], (int)offset[2]);
SetKeyValue(entity, "origin", value);
}
/*
=================
CreateBrushFaces
=================
*/
static face_t *
CreateBrushFaces(hullbrush_t *hullbrush, const vec3_t rotate_offset,
const int hullnum)
{
int i, j, k;
vec_t r;
face_t *f;
winding_t *w;
qbsp_plane_t plane;
face_t *facelist = NULL;
mapface_t *mapface, *mapface2;
vec3_t point;
vec_t max, min;
min = VECT_MAX;
max = -VECT_MAX;
for (i = 0; i < 3; i++) {
hullbrush->mins[i] = VECT_MAX;
hullbrush->maxs[i] = -VECT_MAX;
}
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
if (!hullnum && hullbrush->contents == CONTENTS_HINT) {
/* Don't generate hintskip faces */
const mtexinfo_t &texinfo = map.mtexinfos.at(mapface->texinfo);
const char *texname = map.miptex.at(texinfo.miptex).c_str();
if (Q_strcasecmp(texname, "hint"))
continue; // anything texname other than "hint" in a hint brush is treated as "hintskip", and discarded
}
w = BaseWindingForPlane(&mapface->plane);
mapface2 = hullbrush->faces;
for (j = 0; j < hullbrush->numfaces && w; j++, mapface2++) {
if (j == i)
continue;
// flip the plane, because we want to keep the back side
VectorSubtract(vec3_origin, mapface2->plane.normal, plane.normal);
plane.dist = -mapface2->plane.dist;
w = ClipWinding(w, &plane, false);
}
if (!w)
continue; // overconstrained plane
// this face is a keeper
f = (face_t *)AllocMem(FACE, 1, true);
f->w.numpoints = w->numpoints;
if (f->w.numpoints > MAXEDGES)
Error("face->numpoints > MAXEDGES (%d), source face on line %d",
MAXEDGES, mapface->linenum);
for (j = 0; j < w->numpoints; j++) {
for (k = 0; k < 3; k++) {
point[k] = w->points[j][k] - rotate_offset[k];
r = Q_rint(point[k]);
if (fabs(point[k] - r) < ZERO_EPSILON)
f->w.points[j][k] = r;
else
f->w.points[j][k] = point[k];
if (f->w.points[j][k] < hullbrush->mins[k])
hullbrush->mins[k] = f->w.points[j][k];
if (f->w.points[j][k] > hullbrush->maxs[k])
hullbrush->maxs[k] = f->w.points[j][k];
if (f->w.points[j][k] < min)
min = f->w.points[j][k];
if (f->w.points[j][k] > max)
max = f->w.points[j][k];
}
}
// account for texture offset, from txqbsp-xt
if (options.fixRotateObjTexture) {
const mtexinfo_t &texinfo = map.mtexinfos.at(mapface->texinfo);
mtexinfo_t texInfoNew;
vec3_t vecs[2];
int k, l;
memcpy(&texInfoNew, &texinfo, sizeof(texInfoNew));
for (k=0; k<2; k++) {
for (l=0; l<3; l++) {
vecs[k][l] = texinfo.vecs[k][l];
}
}
texInfoNew.vecs[0][3] += DotProduct( rotate_offset, vecs[0] );
texInfoNew.vecs[1][3] += DotProduct( rotate_offset, vecs[1] );
mapface->texinfo = FindTexinfo( &texInfoNew, texInfoNew.flags );
}
VectorCopy(mapface->plane.normal, plane.normal);
VectorScale(mapface->plane.normal, mapface->plane.dist, point);
VectorSubtract(point, rotate_offset, point);
plane.dist = DotProduct(plane.normal, point);
FreeMem(w, WINDING, 1);
f->texinfo = hullnum ? 0 : mapface->texinfo;
f->planenum = FindPlane(plane.normal, plane.dist, &f->planeside);
f->next = facelist;
facelist = f;
CheckFace(f, mapface);
UpdateFaceSphere(f);
}
// Rotatable objects must have a bounding box big enough to
// account for all its rotations
if (0 /*rotate_offset[0] || rotate_offset[1] || rotate_offset[2]*/) {
vec_t delta;
delta = fabs(max);
if (fabs(min) > delta)
delta = fabs(min);
for (k = 0; k < 3; k++) {
hullbrush->mins[k] = -delta;
hullbrush->maxs[k] = delta;
}
}
return facelist;
}
/*
=================
FreeBrushFaces
=================
*/
static void
FreeBrushFaces(face_t *facelist)
{
face_t *face, *next;
for (face = facelist; face; face = next) {
next = face->next;
FreeMem(face, FACE, 1);
}
}
/*
=====================
FreeBrushes
=====================
*/
void
FreeBrushes(mapentity_t *ent)
{
brush_t *brush, *next;
for (brush = ent->brushes; brush; brush = next) {
next = brush->next;
FreeBrush(brush);
}
ent->brushes = nullptr;
}
/*
=====================
FreeBrush
=====================
*/
void
FreeBrush(brush_t *brush)
{
FreeBrushFaces(brush->faces);
FreeMem(brush, BRUSH, 1);
}
/*
==============================================================================
BEVELED CLIPPING HULL GENERATION
This is done by brute force, and could easily get a lot faster if anyone cares.
==============================================================================
*/
/*
============
AddBrushPlane
=============
*/
static void
AddBrushPlane(hullbrush_t *hullbrush, qbsp_plane_t *plane)
{
int i;
mapface_t *mapface;
vec_t len;
len = VectorLength(plane->normal);
if (len < 1.0 - NORMAL_EPSILON || len > 1.0 + NORMAL_EPSILON)
Error("%s: invalid normal (vector length %.4f)", __func__, len);
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
if (VectorCompare(mapface->plane.normal, plane->normal, EQUAL_EPSILON) &&
fabs(mapface->plane.dist - plane->dist) < ON_EPSILON)
return;
}
if (hullbrush->numfaces == MAX_FACES)
Error("brush->faces >= MAX_FACES (%d), source brush on line %d",
MAX_FACES, hullbrush->srcbrush->face(0).linenum);
mapface->plane = *plane;
mapface->texinfo = 0;
hullbrush->numfaces++;
}
/*
============
TestAddPlane
Adds the given plane to the brush description if all of the original brush
vertexes can be put on the front side
=============
*/
static void
TestAddPlane(hullbrush_t *hullbrush, qbsp_plane_t *plane)
{
int i, c;
vec_t d;
mapface_t *mapface;
vec_t *corner;
qbsp_plane_t flip;
int points_front, points_back;
/* see if the plane has already been added */
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
if (PlaneEqual(plane, &mapface->plane))
return;
if (PlaneInvEqual(plane, &mapface->plane))
return;
}
/* check all the corner points */
points_front = 0;
points_back = 0;
corner = hullbrush->corners[0];
c = hullbrush->numpoints * 8;
for (i = 0; i < c; i++, corner += 3) {
d = DotProduct(corner, plane->normal) - plane->dist;
if (d < -ON_EPSILON) {
if (points_front)
return;
points_back = 1;
} else if (d > ON_EPSILON) {
if (points_back)
return;
points_front = 1;
}
}
// the plane is a seperator
if (points_front) {
VectorSubtract(vec3_origin, plane->normal, flip.normal);
flip.dist = -plane->dist;
plane = &flip;
}
AddBrushPlane(hullbrush, plane);
}
/*
============
AddHullPoint
Doesn't add if duplicated
=============
*/
static int
AddHullPoint(hullbrush_t *hullbrush, vec3_t p, vec3_t hull_size[2])
{
int i;
vec_t *c;
int x, y, z;
for (i = 0; i < hullbrush->numpoints; i++)
if (VectorCompare(p, hullbrush->points[i], EQUAL_EPSILON))
return i;
if (hullbrush->numpoints == MAX_HULL_POINTS)
Error("hullbrush->numpoints == MAX_HULL_POINTS (%d), "
"source brush on line %d",
MAX_HULL_POINTS, hullbrush->srcbrush->face(0).linenum);
VectorCopy(p, hullbrush->points[hullbrush->numpoints]);
c = hullbrush->corners[i * 8];
for (x = 0; x < 2; x++)
for (y = 0; y < 2; y++)
for (z = 0; z < 2; z++) {
c[0] = p[0] + hull_size[x][0];
c[1] = p[1] + hull_size[y][1];
c[2] = p[2] + hull_size[z][2];
c += 3;
}
hullbrush->numpoints++;
return i;
}
/*
============
AddHullEdge
Creates all of the hull planes around the given edge, if not done allready
=============
*/
static void
AddHullEdge(hullbrush_t *hullbrush, vec3_t p1, vec3_t p2, vec3_t hull_size[2])
{
int pt1, pt2;
int i;
int a, b, c, d, e;
vec3_t edgevec, planeorg, planevec;
qbsp_plane_t plane;
vec_t length;
pt1 = AddHullPoint(hullbrush, p1, hull_size);
pt2 = AddHullPoint(hullbrush, p2, hull_size);
for (i = 0; i < hullbrush->numedges; i++)
if ((hullbrush->edges[i][0] == pt1 && hullbrush->edges[i][1] == pt2)
|| (hullbrush->edges[i][0] == pt2 && hullbrush->edges[i][1] == pt1))
return;
if (hullbrush->numedges == MAX_HULL_EDGES)
Error("hullbrush->numedges == MAX_HULL_EDGES (%d), "
"source brush on line %d",
MAX_HULL_EDGES, hullbrush->srcbrush->face(0).linenum);
hullbrush->edges[i][0] = pt1;
hullbrush->edges[i][1] = pt2;
hullbrush->numedges++;
VectorSubtract(p1, p2, edgevec);
VectorNormalize(edgevec);
for (a = 0; a < 3; a++) {
b = (a + 1) % 3;
c = (a + 2) % 3;
planevec[a] = 1;
planevec[b] = 0;
planevec[c] = 0;
CrossProduct(planevec, edgevec, plane.normal);
length = VectorLength(plane.normal);
/* If this edge is almost parallel to the hull edge, skip it. */
if (length < ANGLEEPSILON)
continue;
VectorScale(plane.normal, 1.0 / length, plane.normal);
for (d = 0; d <= 1; d++) {
for (e = 0; e <= 1; e++) {
VectorCopy(p1, planeorg);
planeorg[b] += hull_size[d][b];
planeorg[c] += hull_size[e][c];
plane.dist = DotProduct(planeorg, plane.normal);
TestAddPlane(hullbrush, &plane);
}
}
}
}
/*
============
ExpandBrush
=============
*/
static void
ExpandBrush(hullbrush_t *hullbrush, vec3_t hull_size[2], face_t *facelist)
{
int i, x, s;
vec3_t corner;
face_t *f;
qbsp_plane_t plane;
mapface_t *mapface;
int cBevEdge = 0;
hullbrush->numpoints = 0;
hullbrush->numedges = 0;
// create all the hull points
for (f = facelist; f; f = f->next)
for (i = 0; i < f->w.numpoints; i++) {
AddHullPoint(hullbrush, f->w.points[i], hull_size);
cBevEdge++;
}
// expand all of the planes
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
if (mapface->flags & TEX_NOEXPAND)
continue;
VectorCopy(vec3_origin, corner);
for (x = 0; x < 3; x++) {
if (mapface->plane.normal[x] > 0)
corner[x] = hull_size[1][x];
else if (mapface->plane.normal[x] < 0)
corner[x] = hull_size[0][x];
}
mapface->plane.dist += DotProduct(corner, mapface->plane.normal);
}
// add any axis planes not contained in the brush to bevel off corners
for (x = 0; x < 3; x++)
for (s = -1; s <= 1; s += 2) {
// add the plane
VectorCopy(vec3_origin, plane.normal);
plane.normal[x] = (vec_t)s;
if (s == -1)
plane.dist = -hullbrush->mins[x] + -hull_size[0][x];
else
plane.dist = hullbrush->maxs[x] + hull_size[1][x];
AddBrushPlane(hullbrush, &plane);
}
// add all of the edge bevels
for (f = facelist; f; f = f->next)
for (i = 0; i < f->w.numpoints; i++)
AddHullEdge(hullbrush, f->w.points[i],
f->w.points[(i + 1) % f->w.numpoints], hull_size);
}
//============================================================================
static const int DetailFlag = (1 << 27);
static bool
Brush_IsDetail(const mapbrush_t *mapbrush)
{
const mapface_t &mapface = mapbrush->face(0);
if ((mapface.contents & DetailFlag) == DetailFlag) {
return true;
}
return false;
}
static int
Brush_GetContents(const mapbrush_t *mapbrush)
{
const char *texname;
//check for strong content indicators
for (int i = 0; i < mapbrush->numfaces; i++)
{
const mapface_t &mapface = mapbrush->face(i);
const mtexinfo_t &texinfo = map.mtexinfos.at(mapface.texinfo);
texname = map.miptex.at(texinfo.miptex).c_str();
if (!Q_strcasecmp(texname, "origin"))
return CONTENTS_ORIGIN;
if (!Q_strcasecmp(texname, "hint"))
return CONTENTS_HINT;
if (!Q_strcasecmp(texname, "clip"))
return CONTENTS_CLIP;
if (texname[0] == '*') {
if (!Q_strncasecmp(texname + 1, "lava", 4))
return CONTENTS_LAVA;
if (!Q_strncasecmp(texname + 1, "slime", 5))
return CONTENTS_SLIME;
return CONTENTS_WATER;
}
if (!Q_strncasecmp(texname, "sky", 3))
return CONTENTS_SKY;
}
//and anything else is assumed to be a regular solid.
return CONTENTS_SOLID;
}
/*
===============
LoadBrush
Converts a mapbrush to a bsp brush
===============
*/
brush_t *LoadBrush(const mapbrush_t *mapbrush, int contents, const vec3_t rotate_offset, const int hullnum)
{
hullbrush_t hullbrush;
brush_t *brush;
face_t *facelist;
// create the faces
hullbrush.linenum = mapbrush->face(0).linenum;
if (mapbrush->numfaces > MAX_FACES)
Error("brush->faces >= MAX_FACES (%d), source brush on line %d",
MAX_FACES, hullbrush.linenum);
hullbrush.contents = contents;
hullbrush.srcbrush = mapbrush;
hullbrush.numfaces = mapbrush->numfaces;
for (int i=0; i<mapbrush->numfaces; i++)
hullbrush.faces[i] = mapbrush->face(i);
if (hullnum == 0) {
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
} else {
// for clipping hulls, don't apply rotation offset yet..
// it will be applied below
facelist = CreateBrushFaces(&hullbrush, vec3_origin, hullnum);
}
if (!facelist) {
Message(msgWarning, warnNoBrushFaces);
logprint("^ brush at line %d of .map file\n", hullbrush.linenum);
return NULL;
}
if (options.BSPVersion == BSPHLVERSION)
{
if (hullnum == 1) {
vec3_t size[2] = { {-16, -16, -36}, {16, 16, 36} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
else if (hullnum == 2) {
vec3_t size[2] = { {-32, -32, -32}, {32, 32, 32} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
else if (hullnum == 3) {
vec3_t size[2] = { {-16, -16, -18}, {16, 16, 18} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
}
else if (options.hexen2)
{
if (hullnum == 1) {
vec3_t size[2] = { {-16, -16, -32}, {16, 16, 24} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
else if (hullnum == 2) {
vec3_t size[2] = { {-24, -24, -20}, {24, 24, 20} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
else if (hullnum == 3) {
vec3_t size[2] = { {-16, -16, -12}, {16, 16, 16} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
else if (hullnum == 4) {
#if 0
if (options.hexen2 == 1) { /*original game*/
vec3_t size[2] = { {-40, -40, -42}, {40, 40, 42} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
} else
#endif
{ /*mission pack*/
vec3_t size[2] = { {-8, -8, -8}, {8, 8, 8} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
}
else if (hullnum == 5) {
vec3_t size[2] = { {-48, -48, -50}, {48, 48, 50} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
}
else
{
if (hullnum == 1) {
vec3_t size[2] = { {-16, -16, -32}, {16, 16, 24} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
} else if (hullnum == 2) {
vec3_t size[2] = { {-32, -32, -64}, {32, 32, 24} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
}
// create the brush
brush = (brush_t *)AllocMem(BRUSH, 1, true);
brush->contents = contents;
brush->faces = facelist;
VectorCopy(hullbrush.mins, brush->mins);
VectorCopy(hullbrush.maxs, brush->maxs);
return brush;
}
//=============================================================================
static brush_t *
Brush_ListTail(brush_t *brush)
{
if (brush == nullptr) {
return nullptr;
}
while (brush->next != nullptr) {
brush = brush->next;
}
Q_assert(brush->next == nullptr);
return brush;
}
int
Brush_ListCountWithCFlags(const brush_t *brush, int cflags)
{
int cnt = 0;
for (const brush_t *b = brush; b; b = b->next) {
if (cflags == (b->cflags & cflags))
cnt++;
}
return cnt;
}
int
Brush_ListCount(const brush_t *brush)
{
return Brush_ListCountWithCFlags(brush, 0);
}
static int FaceListCount(const face_t *facelist)
{
if (facelist)
return 1 + FaceListCount(facelist->next);
else
return 0;
}
int Brush_NumFaces(const brush_t *brush)
{
return FaceListCount(brush->faces);
}
void
Entity_SortBrushes(mapentity_t *dst)
{
Q_assert(dst->brushes == nullptr);
brush_t **nextLink = &dst->brushes;
if (dst->detail_illusionary) {
brush_t *last = Brush_ListTail(dst->detail_illusionary);
*nextLink = dst->detail_illusionary;
nextLink = &last->next;
}
if (dst->liquid) {
brush_t *last = Brush_ListTail(dst->liquid);
*nextLink = dst->liquid;
nextLink = &last->next;
}
if (dst->detail_fence) {
brush_t *last = Brush_ListTail(dst->detail_fence);
*nextLink = dst->detail_fence;
nextLink = &last->next;
}
if (dst->detail) {
brush_t *last = Brush_ListTail(dst->detail);
*nextLink = dst->detail;
nextLink = &last->next;
}
if (dst->sky) {
brush_t *last = Brush_ListTail(dst->sky);
*nextLink = dst->sky;
nextLink = &last->next;
}
if (dst->solid) {
brush_t *last = Brush_ListTail(dst->solid);
*nextLink = dst->solid;
nextLink = &last->next;
}
}
/*
============
Brush_LoadEntity
hullnum -1 should contain ALL brushes. (used by BSPX_CreateBrushList())
hullnum 0 does not contain clip brushes.
============
*/
void
Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int hullnum)
{
const char *classname;
const mapbrush_t *mapbrush;
vec3_t rotate_offset;
int i, contents, cflags = 0;
int lmshift;
bool all_detail, all_detail_fence, all_detail_illusionary;
/*
* The brush list needs to be ordered (lowest to highest priority):
* - detail_illusionary (which is saved as empty)
* - liquid
* - detail_fence
* - detail (which is solid)
* - sky
* - solid
*/
classname = ValueForKey(src, "classname");
/* Origin brush support */
bool usesOriginBrush = false;
VectorCopy(vec3_origin, rotate_offset);
for (int i = 0; i < src->nummapbrushes; i++) {
const mapbrush_t *mapbrush = &src->mapbrush(i);
const int contents = Brush_GetContents(mapbrush);
if (contents == CONTENTS_ORIGIN) {
if (dst == pWorldEnt()) {
Message(msgWarning, warnOriginBrushInWorld);
continue;
}
brush_t *brush = LoadBrush(mapbrush, contents, vec3_origin, 0);
if (brush) {
vec3_t origin;
VectorAdd(brush->mins, brush->maxs, origin);
VectorScale(origin, 0.5, origin);
char value[1024];
q_snprintf(value, sizeof(value), "%.2f %.2f %.2f", origin[0], origin[1], origin[2]);
SetKeyValue(dst, "origin", value);
VectorCopy(origin, rotate_offset);
usesOriginBrush = true;
FreeBrush(brush);
}
}
}
/* Hipnotic rotation */
if (!usesOriginBrush) {
if (!strncmp(classname, "rotate_", 7)) {
FixRotateOrigin(dst);
GetVectorForKey(dst, "origin", rotate_offset);
}
}
/* If the source entity is func_detail, set the content flag */
all_detail = false;
if (!Q_strcasecmp(classname, "func_detail") && !options.fNodetail) {
all_detail = true;
}
if (!Q_strcasecmp(classname, "func_detail_wall") && !options.fNodetail) {
all_detail = true;
cflags |= CFLAGS_DETAIL_WALL;
}
all_detail_fence = false;
if (!Q_strcasecmp(classname, "func_detail_fence") && !options.fNodetail) {
all_detail_fence = true;
}
all_detail_illusionary = false;
if (!Q_strcasecmp(classname, "func_detail_illusionary") && !options.fNodetail) {
all_detail_illusionary = true;
}
/* entities with custom lmscales are important for the qbsp to know about */
i = 16 * atof(ValueForKey(src, "_lmscale"));
if (!i) i = 16; //if 0, pick a suitable default
lmshift = 0;
while (i > 1)
{
lmshift++; //only allow power-of-two scales
i /= 2;
}
/* _mirrorinside key (for func_water etc.) */
if (atoi(ValueForKey(src, "_mirrorinside"))) {
cflags |= CFLAGS_BMODEL_MIRROR_INSIDE;
}
/* _noclipfaces */
if (atoi(ValueForKey(src, "_noclipfaces"))) {
cflags |= CFLAGS_NO_CLIPPING_SAME_TYPE;
}
const bool func_illusionary_visblocker =
(0 == Q_strcasecmp(classname, "func_illusionary_visblocker"));
for (i = 0; i < src->nummapbrushes; i++, mapbrush++) {
mapbrush = &src->mapbrush(i);
contents = Brush_GetContents(mapbrush);
// per-brush settings
bool detail = Brush_IsDetail(mapbrush);
bool detail_illusionary = false;
bool detail_fence = false;
// inherit the per-entity settings
detail |= all_detail;
detail_illusionary |= all_detail_illusionary;
detail_fence |= all_detail_fence;
/* FIXME: move into Brush_GetContents? */
if (func_illusionary_visblocker)
contents = CONTENTS_ILLUSIONARY_VISBLOCKER;
/* "origin" brushes always discarded */
if (contents == CONTENTS_ORIGIN)
continue;
/* -omitdetail option omits all types of detail */
if (options.fOmitDetail && detail && !(cflags & CFLAGS_DETAIL_WALL))
continue;
if ((options.fOmitDetail || options.fOmitDetailWall) && detail && (cflags & CFLAGS_DETAIL_WALL))
continue;
if ((options.fOmitDetail || options.fOmitDetailIllusionary) && detail_illusionary)
continue;
if ((options.fOmitDetail || options.fOmitDetailFence) && detail_fence)
continue;
/* turn solid brushes into detail, if we're in hull0 */
if (hullnum == 0 && contents == CONTENTS_SOLID) {
if (detail) {
contents = CONTENTS_DETAIL;
} else if (detail_illusionary) {
contents = CONTENTS_DETAIL_ILLUSIONARY;
} else if (detail_fence) {
contents = CONTENTS_DETAIL_FENCE;
}
}
/* func_detail_illusionary don't exist in the collision hull
* (or bspx export) */
if (hullnum && detail_illusionary) {
continue;
}
/*
* "clip" brushes don't show up in the draw hull, but we still want to
* include them in the model bounds so collision detection works
* correctly.
*/
if (contents == CONTENTS_CLIP) {
if (hullnum == 0) {
brush_t *brush = LoadBrush(mapbrush, contents, rotate_offset, hullnum);
if (brush) {
AddToBounds(dst, brush->mins);
AddToBounds(dst, brush->maxs);
FreeBrush(brush);
}
continue;
}
// for hull1, 2, etc., convert clip to CONTENTS_SOLID
if (hullnum > 0) {
contents = CONTENTS_SOLID;
}
// if hullnum is -1 (bspx brush export), leave it as CONTENTS_CLIP
}
/* "hint" brushes don't affect the collision hulls */
if (contents == CONTENTS_HINT) {
if (hullnum)
continue;
contents = CONTENTS_EMPTY;
}
/* entities never use water merging */
if (dst != pWorldEnt())
contents = CONTENTS_SOLID;
/* Hack to turn bmodels with "_mirrorinside" into func_detail_fence in hull 0.
this is to allow "_mirrorinside" to work on func_illusionary, func_wall, etc.
Otherwise they would be CONTENTS_SOLID and the inside faces would be deleted.
It's CONTENTS_DETAIL_FENCE because this gets mapped to CONTENTS_SOLID just
before writing the bsp, and bmodels normally have CONTENTS_SOLID as their
contents type.
*/
if (dst != pWorldEnt() && hullnum == 0 && (cflags & CFLAGS_BMODEL_MIRROR_INSIDE)) {
contents = CONTENTS_DETAIL_FENCE;
}
/* nonsolid brushes don't show up in clipping hulls */
if (hullnum > 0 && contents != CONTENTS_SOLID && contents != CONTENTS_SKY)
continue;
/* sky brushes are solid in the collision hulls */
if (hullnum > 0 && contents == CONTENTS_SKY)
contents = CONTENTS_SOLID;
brush_t *brush = LoadBrush(mapbrush, contents, rotate_offset, hullnum);
if (!brush)
continue;
dst->numbrushes++;
brush->lmshift = lmshift;
brush->cflags = cflags;
if (brush->contents == CONTENTS_SOLID) {
brush->next = dst->solid;
dst->solid = brush;
} else if (brush->contents == CONTENTS_SKY) {
brush->next = dst->sky;
dst->sky = brush;
} else if (brush->contents == CONTENTS_DETAIL) {
brush->next = dst->detail;
dst->detail = brush;
} else if (brush->contents == CONTENTS_DETAIL_ILLUSIONARY) {
brush->next = dst->detail_illusionary;
dst->detail_illusionary = brush;
} else if (brush->contents == CONTENTS_DETAIL_FENCE) {
brush->next = dst->detail_fence;
dst->detail_fence = brush;
} else {
brush->next = dst->liquid;
dst->liquid = brush;
}
AddToBounds(dst, brush->mins);
AddToBounds(dst, brush->maxs);
Message(msgPercent, i + 1, src->nummapbrushes);
}
}
//============================================================
/*
==================
BoundBrush
Sets the mins/maxs based on the windings
returns false if the brush doesn't enclose a valid volume
from q3map
==================
*/
bool BoundBrush (brush_t *brush)
{
ClearBounds (brush->mins, brush->maxs);
for (face_t *face = brush->faces; face; face = face->next) {
const winding_t *w = &face->w;
for (int j=0 ; j<w->numpoints ; j++)
AddPointToBounds (w->points[j], brush->mins, brush->maxs);
}
for (int i=0 ; i<3 ; i++) {
if (brush->mins[i] < MIN_WORLD_COORD || brush->maxs[i] > MAX_WORLD_COORD
|| brush->mins[i] >= brush->maxs[i] ) {
return false;
}
}
return true;
}
/*
==================
BrushVolume
from q3map
modified to follow https://en.wikipedia.org/wiki/Polyhedron#Volume
==================
*/
vec_t BrushVolume (const brush_t *brush)
{
if (!brush)
return 0;
vec_t volume = 0;
for (const face_t *face = brush->faces; face; face = face->next) {
if (!face->w.numpoints)
continue;
const vec_t area = WindingArea(&face->w);
const plane_t faceplane = Face_Plane(face);
volume += DotProduct(faceplane.normal, face->w.points[0]) * area;
}
volume /= 3.0;
return volume;
}
/*
==================
BrushMostlyOnSide
from q3map
==================
*/
int BrushMostlyOnSide (const brush_t *brush, const vec3_t planenormal, vec_t planedist)
{
vec_t max;
int side;
max = 0;
side = SIDE_FRONT;
for (const face_t *face = brush->faces; face; face = face->next) {
const winding_t *w = &face->w;
if (!w->numpoints)
continue;
for (int j=0 ; j<w->numpoints ; j++) {
const vec_t d = DotProduct (w->points[j], planenormal) - planedist;
if (d > max) {
max = d;
side = SIDE_FRONT;
}
if (-d > max) {
max = -d;
side = SIDE_BACK;
}
}
}
return side;
}
face_t *CopyFace(const face_t *face)
{
face_t *newface = (face_t *)AllocMem(FACE, 1, true);
memcpy(newface, face, sizeof(face_t));
// clear stuff that shouldn't be copied.
newface->original = nullptr;
newface->outputnumber = -1;
newface->edges = nullptr;
newface->next = nullptr;
return newface;
}
/*
==================
CopyBrush
from q3map
Duplicates the brush, the sides, and the windings
==================
*/
brush_t *CopyBrush (const brush_t *brush)
{
brush_t *newbrush = (brush_t *)AllocMem(BRUSH, 1, true);
memcpy(newbrush, brush, sizeof(brush_t));
newbrush->next = nullptr;
newbrush->faces = nullptr;
for (const face_t *face = brush->faces; face; face = face->next) {
face_t *newface = CopyFace(face);
// link into newbrush
newface->next = newbrush->faces;
newbrush->faces = newface;
}
return newbrush;
}
/*
================
WindingIsTiny
Returns true if the winding would be crunched out of
existance by the vertex snapping.
from q3map
================
*/
#define EDGE_LENGTH 0.2
static qboolean
WindingIsTiny (const winding_t *w)
{
/*
if (WindingArea (w) < 1)
return qtrue;
return qfalse;
*/
int i, j;
vec_t len;
vec3_t delta;
int edges;
edges = 0;
for (i=0 ; i<w->numpoints ; i++)
{
j = i == w->numpoints - 1 ? 0 : i+1;
VectorSubtract (w->points[j], w->points[i], delta);
len = VectorLength (delta);
if (len > EDGE_LENGTH)
{
if (++edges == 3)
return false;
}
}
return true;
}
/*
================
WindingIsHuge
Returns true if the winding still has one of the points
from basewinding for plane
from q3map
================
*/
qboolean WindingIsHuge (winding_t *w)
{
int i, j;
for (i=0 ; i<w->numpoints ; i++) {
for (j=0 ; j<3 ; j++)
if (w->points[i][j] <= MIN_WORLD_COORD || w->points[i][j] >= MAX_WORLD_COORD)
return true;
}
return false;
}
/*
================
SplitBrush
Generates two new brushes, leaving the original
unchanged
from q3map
================
*/
void SplitBrush (const brush_t *brush,
int planenum,
int planeside,
brush_t **front, brush_t **back)
{
*front = nullptr;
*back = nullptr;
qbsp_plane_t plane;
{
const qbsp_plane_t *globalplane = &map.planes.at(planenum);
VectorCopy(globalplane->normal, plane.normal);
plane.dist = globalplane->dist;
if (planeside) {
VectorScale(plane.normal, -1, plane.normal);
plane.dist = -plane.dist;
}
// FIXME: dangerous..
plane.type = -1000;
plane.outputplanenum = -1;
}
// check all points
vec_t d_front = 0;
vec_t d_back = 0;
for (const face_t *face = brush->faces; face; face = face->next) {
const winding_t *w = &face->w;
if (!w->numpoints)
continue;
for (int j=0 ; j<w->numpoints ; j++) {
const vec_t d = DotProduct (w->points[j], plane.normal) - plane.dist;
if (d > 0 && d > d_front)
d_front = d;
if (d < 0 && d < d_back)
d_back = d;
}
}
if (d_front < 0.1) // PLANESIDE_EPSILON)
{ // only on back
*back = CopyBrush (brush);
return;
}
if (d_back > -0.1) // PLANESIDE_EPSILON)
{ // only on front
*front = CopyBrush (brush);
return;
}
// create a new winding from the split plane
winding_t *w = BaseWindingForPlane (&plane);
for (const face_t *face = brush->faces; face; face = face->next) {
if (!w)
break;
const plane_t plane2 = FlipPlane(Face_Plane(face));
ChopWindingInPlace (&w, plane2.normal, plane2.dist, 0); // PLANESIDE_EPSILON);
}
if (!w || WindingIsTiny (w) )
{ // the brush isn't really split
int side;
if (w)
FreeMem(w, WINDING, 1);
side = BrushMostlyOnSide (brush, plane.normal, plane.dist);
if (side == SIDE_FRONT)
*front = CopyBrush (brush);
if (side == SIDE_BACK)
*back = CopyBrush (brush);
return;
}
if (WindingIsHuge (w))
{
logprint ("WARNING: huge winding\n");
}
winding_t *midwinding = w;
brush_t *b[2];
// split it for real
// first, make two empty brushes (for the front and back side of the plane)
for (int i=0 ; i<2 ; i++)
{
b[i] = (brush_t *) AllocMem (BRUSH, 1, true);
//memcpy( b[i], brush, sizeof( brush_t ) );
// NOTE: brush copying
b[i]->contents = brush->contents;
b[i]->cflags = brush->cflags;
b[i]->lmshift = brush->lmshift;
b[i]->faces = nullptr;
b[i]->next = nullptr;
// FIXME:
//b[i]->original = brush->original;
}
// split all the current windings
for (const face_t *face = brush->faces; face; face = face->next) {
const winding_t *w = &face->w;
if (!w->numpoints)
continue;
winding_t *cw[2];
DivideWinding(w, &plane, &cw[0], &cw[1]);
for (int j=0 ; j<2 ; j++)
{
if (!cw[j])
continue;
/*
if (WindingIsTiny (cw[j]))
{
FreeWinding (cw[j]);
continue;
}
*/
face_t *newface = CopyFace(face);
CopyWindingInto(&newface->w, cw[j]);
UpdateFaceSphere(newface);
// link it into the front or back brush we are building
newface->next = b[j]->faces;
b[j]->faces = newface;
}
if (cw[0])
FreeMem(cw[0], WINDING, 1);
if (cw[1])
FreeMem(cw[1], WINDING, 1);
}
// see if we have valid polygons on both sides
for (int i=0 ; i<2 ; i++)
{
BoundBrush (b[i]);
int j;
for (j=0 ; j<3 ; j++)
{
if (b[i]->mins[j] < MIN_WORLD_COORD || b[i]->maxs[j] > MAX_WORLD_COORD)
{
logprint ("bogus brush after clip\n");
break;
}
}
// 3 faces is ok because we add a 4th face below
if (Brush_NumFaces(b[i]) < 3 || j < 3)
{
FreeBrush (b[i]);
b[i] = nullptr;
}
}
if ( !(b[0] && b[1]) )
{
if (!b[0] && !b[1])
logprint ("split removed brush\n");
else
logprint ("split not on both sides\n");
if (b[0])
{
FreeBrush (b[0]);
*front = CopyBrush (brush);
}
if (b[1])
{
FreeBrush (b[1]);
*back = CopyBrush (brush);
}
return;
}
// add the midwinding to both sides
for (int i=0 ; i<2 ; i++)
{
// clone the first face (arbitrarily)
face_t *newface = CopyFace(b[i]->faces);
if (i == 0) {
winding_t *newwinding = FlipWinding(midwinding);
CopyWindingInto(&newface->w, newwinding);
newface->planenum = planenum;
newface->planeside = !planeside;
FreeMem(newwinding, WINDING, 1);
} else {
CopyWindingInto(&newface->w, midwinding);
newface->planenum = planenum;
newface->planeside = planeside;
}
UpdateFaceSphere(newface);
// link it into the front or back brush
newface->next = b[i]->faces;
b[i]->faces = newface;
}
{
vec_t v1;
int i;
for (i=0 ; i<2 ; i++)
{
v1 = BrushVolume (b[i]);
if (v1 < 1.0)
{
FreeBrush(b[i]);
b[i] = nullptr;
logprint ("tiny volume after clip\n");
}
}
}
*front = b[0];
*back = b[1];
FreeMem(midwinding, WINDING, 1);
}
#if 0
/*
====================
FilterBrushIntoTree_r
from q3map
returns the number of fragments the brush was split into
frees brush
====================
*/
int FilterBrushIntoTree_r( brush_t *b, node_t *node )
{
if ( !b ) {
return 0;
}
// add it to the leaf list
if ( node->planenum == PLANENUM_LEAF ) {
Q_assert(b->next == nullptr);
b->next = node->q3map_brushlist;
node->q3map_brushlist = b;
// FIXME: set node->q3map_contents
return 1;
}
// split it by the node plane
brush_t *front, *back;
SplitBrush ( b, node->planenum, 0, &front, &back );
FreeBrush( b );
int c = 0;
c += FilterBrushIntoTree_r( front, node->children[0] );
c += FilterBrushIntoTree_r( back, node->children[1] );
return c;
}
/*
=====================
FilterStructuralBrushesIntoTree
Mark the leafs as opaque and areaportals
from q3map
=====================
*/
void FilterStructuralBrushesIntoTree( const mapentity_t *e, node_t *headnode )
{
logprint( "----- FilterStructuralBrushesIntoTree -----\n");
double st = I_FloatTime();
int c_unique = 0;
int c_clusters = 0;
for ( const brush_t *b = e->brushes ; b ; b = b->next ) {
c_unique++;
brush_t *newb = CopyBrush( b );
int r = FilterBrushIntoTree_r( newb, headnode );
c_clusters += r;
// mark all sides as visible so drawsurfs are created
}
logprint( "%5i structural brushes\n", c_unique );
logprint( "%5i cluster references\n", c_clusters );
logprint( "took %f seconds\n", I_FloatTime() - st );
}
#endif