ericw-tools/vis/soundpvs.c

157 lines
3.7 KiB
C

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <vis/vis.h>
/*
Some textures (sky, water, slime, lava) are considered ambien sound emiters.
Find an aproximate distance to the nearest emiter of each class for each leaf.
*/
/*
====================
SurfaceBBox
====================
*/
static void
SurfaceBBox(const bsp29_dface_t *s, vec3_t mins, vec3_t maxs)
{
int i, j;
int e;
int vi;
const float *v;
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
for (i = 0; i < s->numedges; i++) {
e = dsurfedges[s->firstedge + i];
if (e >= 0)
vi = dedges[e].v[0];
else
vi = dedges[-e].v[1];
v = dvertexes[vi].point;
for (j = 0; j < 3; j++) {
if (v[j] < mins[j])
mins[j] = v[j];
if (v[j] > maxs[j])
maxs[j] = v[j];
}
}
}
/*
====================
CalcAmbientSounds
====================
*/
void
CalcAmbientSounds(void)
{
const bsp29_dface_t *surf;
const texinfo_t *info;
const miptex_t *miptex;
int i, j, k, l;
bsp29_dleaf_t *leaf, *hit;
byte *vis;
vec3_t mins, maxs;
float d, maxd;
int ambient_type;
int ofs;
float dists[NUM_AMBIENTS];
float vol;
for (i = 0; i < portalleafs_real; i++) {
leaf = &dleafs[i + 1];
//
// clear ambients
//
for (j = 0; j < NUM_AMBIENTS; j++)
dists[j] = 1020;
vis = &uncompressed[i * leafbytes_real];
for (j = 0; j < portalleafs_real; j++) {
if (!(vis[j >> 3] & (1 << (j & 7))))
continue;
//
// check this leaf for sound textures
//
hit = &dleafs[j + 1];
for (k = 0; k < hit->nummarksurfaces; k++) {
surf = &dfaces[dmarksurfaces[hit->firstmarksurface + k]];
info = &texinfo[surf->texinfo];
ofs = dtexdata.header->dataofs[info->miptex];
miptex = (const miptex_t *)(dtexdata.base + ofs);
if (!strncasecmp(miptex->name, "sky", 3) && ambientsky)
ambient_type = AMBIENT_SKY;
else if (!strncasecmp(miptex->name, "*water", 6) && ambientwater)
ambient_type = AMBIENT_WATER;
else if (!strncasecmp(miptex->name, "*04water", 8) && ambientwater)
ambient_type = AMBIENT_WATER;
else if (!strncasecmp(miptex->name, "*slime", 6) && ambientslime)
ambient_type = AMBIENT_WATER; // AMBIENT_SLIME;
else if (!strncasecmp(miptex->name, "*lava", 5) && ambientlava)
ambient_type = AMBIENT_LAVA;
else
continue;
// find distance from source leaf to polygon
SurfaceBBox(surf, mins, maxs);
maxd = 0;
for (l = 0; l < 3; l++) {
if (mins[l] > leaf->maxs[l])
d = mins[l] - leaf->maxs[l];
else if (maxs[l] < leaf->mins[l])
d = leaf->mins[l] - mins[l];
else
d = 0;
if (d > maxd)
maxd = d;
}
maxd = 0.25;
if (maxd < dists[ambient_type])
dists[ambient_type] = maxd;
}
}
for (j = 0; j < NUM_AMBIENTS; j++) {
if (dists[j] < 100)
vol = 1.0;
else {
vol = (vec_t)(1.0 - dists[2] * 0.002);
if (vol < 0)
vol = 0;
}
leaf->ambient_level[j] = (byte)(vol * 255);
}
}
}