129 lines
3.5 KiB
HTML
129 lines
3.5 KiB
HTML
<!-- Creator : groff version 1.19.2 -->
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<!-- CreationDate: Thu Sep 17 00:05:31 2015 -->
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta name="generator" content="groff -Thtml, see www.gnu.org">
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<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
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<meta name="Content-Style" content="text/css">
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<style type="text/css">
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p { margin-top: 0; margin-bottom: 0; }
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pre { margin-top: 0; margin-bottom: 0; }
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table { margin-top: 0; margin-bottom: 0; }
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</style>
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<title>BSPUTIL</title>
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</head>
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<body>
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<h1 align=center>BSPUTIL</h1>
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<a href="#NAME">NAME</a><br>
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<a href="#SYNOPSIS">SYNOPSIS</a><br>
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<a href="#DESCRIPTION">DESCRIPTION</a><br>
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<a href="#OPTIONS">OPTIONS</a><br>
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<a href="#AUTHOR">AUTHOR</a><br>
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<a href="#REPORTING BUGS">REPORTING BUGS</a><br>
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<a href="#COPYRIGHT">COPYRIGHT</a><br>
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<a href="#SEE ALSO">SEE ALSO</a><br>
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<hr>
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<a name="NAME"></a>
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<h2>NAME</h2>
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<p style="margin-left:11%; margin-top: 1em">bsputil −
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utiltiy for working with Quake BSP files</p>
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<a name="SYNOPSIS"></a>
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<h2>SYNOPSIS</h2>
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<p style="margin-left:11%; margin-top: 1em"><b>bsputil</b>
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[OPTION]... BSPFILE</p>
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<a name="DESCRIPTION"></a>
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<h2>DESCRIPTION</h2>
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<p style="margin-left:11%; margin-top: 1em"><b>bsputil is a
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small utility for basic manipulation of Quake BSP
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files.</b></p>
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<a name="OPTIONS"></a>
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<h2>OPTIONS</h2>
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<p style="margin-left:11%; margin-top: 1em"><b>−-extract-textures</b></p>
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<p style="margin-left:22%;">Extract the texture data from
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<i>BSPFILE</i> and create a Quake WAD file. The output
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filename is generated from <i>BSPFILE</i> by stripping the
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.bsp extension and adding the .wad extension.</p>
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<p style="margin-left:11%;"><b>−-extract-entities</b></p>
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<p style="margin-left:22%;">Extract the entity data from
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<i>BSPFILE</i> and create a plain text .ent file. The output
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filename is generated from <i>BSPFILE</i> by stripping the
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.bsp extension and adding the .ent extension.</p>
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<p style="margin-left:11%;"><b>−-check</b></p>
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<p style="margin-left:22%;">Load <i>BSPFILE</i> into memory
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and run a set of tests to check that all internal data
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structures are self-consistent. Currently the tests are very
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basic and not all warnings will result in errors from all
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versions of the Quake engine. This option is not targeted at
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level designers, but is intended to assist with development
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of the <b>qbsp</b> tool and check that a "clean"
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bsp file is generated.</p>
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<a name="AUTHOR"></a>
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<h2>AUTHOR</h2>
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<p style="margin-left:11%; margin-top: 1em">Written by
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Kevin Shanahan (aka Tyrann) <br>
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Based on source provided by id Software <br>
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http://disenchant.net</p>
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<a name="REPORTING BUGS"></a>
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<h2>REPORTING BUGS</h2>
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<p style="margin-left:11%; margin-top: 1em">Please send bug
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reports to tyrann@disenchant.net. <br>
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Improvements to the documentation are welcome and
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encouraged.</p>
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<a name="COPYRIGHT"></a>
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<h2>COPYRIGHT</h2>
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<p style="margin-left:11%; margin-top: 1em">Copyright (C)
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2013 Kevin Shanahan <br>
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Copyright (C) 1997 id Software <br>
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License GPLv2+: GNU GPL version 2 or later <br>
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<http://gnu.org/licenses/gpl2.html>.</p>
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<p style="margin-left:11%; margin-top: 1em">This is free
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software: you are free to change and redistribute it. There
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is NO WARRANTY, to the extent permitted by law.</p>
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<a name="SEE ALSO"></a>
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<h2>SEE ALSO</h2>
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<p style="margin-left:11%; margin-top: 1em"><b>qbsp</b>(1)
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<b>light</b>(1) <b>vis</b>(1) <b>bspinfo</b>(1)
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<b>quake</b>(6)</p>
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<hr>
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</body>
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</html>
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