ericw-tools/doc/bsputil.html

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<title>BSPUTIL</title>
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<h1 align=center>BSPUTIL</h1>
<a href="#NAME">NAME</a><br>
<a href="#SYNOPSIS">SYNOPSIS</a><br>
<a href="#DESCRIPTION">DESCRIPTION</a><br>
<a href="#OPTIONS">OPTIONS</a><br>
<a href="#AUTHOR">AUTHOR</a><br>
<a href="#REPORTING BUGS">REPORTING BUGS</a><br>
<a href="#COPYRIGHT">COPYRIGHT</a><br>
<a href="#SEE ALSO">SEE ALSO</a><br>
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<a name="NAME"></a>
<h2>NAME</h2>
<p style="margin-left:11%; margin-top: 1em">bsputil &minus;
utiltiy for working with Quake BSP files</p>
<a name="SYNOPSIS"></a>
<h2>SYNOPSIS</h2>
<p style="margin-left:11%; margin-top: 1em"><b>bsputil</b>
[OPTION]... BSPFILE</p>
<a name="DESCRIPTION"></a>
<h2>DESCRIPTION</h2>
<p style="margin-left:11%; margin-top: 1em"><b>bsputil is a
small utility for basic manipulation of Quake BSP
files.</b></p>
<a name="OPTIONS"></a>
<h2>OPTIONS</h2>
<p style="margin-left:11%; margin-top: 1em"><b>&minus;-extract-textures</b></p>
<p style="margin-left:22%;">Extract the texture data from
<i>BSPFILE</i> and create a Quake WAD file. The output
filename is generated from <i>BSPFILE</i> by stripping the
.bsp extension and adding the .wad extension.</p>
<p style="margin-left:11%;"><b>&minus;-extract-entities</b></p>
<p style="margin-left:22%;">Extract the entity data from
<i>BSPFILE</i> and create a plain text .ent file. The output
filename is generated from <i>BSPFILE</i> by stripping the
.bsp extension and adding the .ent extension.</p>
<p style="margin-left:11%;"><b>&minus;-check</b></p>
<p style="margin-left:22%;">Load <i>BSPFILE</i> into memory
and run a set of tests to check that all internal data
structures are self-consistent. Currently the tests are very
basic and not all warnings will result in errors from all
versions of the Quake engine. This option is not targeted at
level designers, but is intended to assist with development
of the <b>qbsp</b> tool and check that a &quot;clean&quot;
bsp file is generated.</p>
<a name="AUTHOR"></a>
<h2>AUTHOR</h2>
<p style="margin-left:11%; margin-top: 1em">Written by
Kevin Shanahan (aka Tyrann) <br>
Based on source provided by id Software <br>
http://disenchant.net</p>
<a name="REPORTING BUGS"></a>
<h2>REPORTING BUGS</h2>
<p style="margin-left:11%; margin-top: 1em">Please send bug
reports to tyrann@disenchant.net. <br>
Improvements to the documentation are welcome and
encouraged.</p>
<a name="COPYRIGHT"></a>
<h2>COPYRIGHT</h2>
<p style="margin-left:11%; margin-top: 1em">Copyright (C)
2013 Kevin Shanahan <br>
Copyright (C) 1997 id Software <br>
License GPLv2+: GNU GPL version 2 or later <br>
&lt;http://gnu.org/licenses/gpl2.html&gt;.</p>
<p style="margin-left:11%; margin-top: 1em">This is free
software: you are free to change and redistribute it. There
is NO WARRANTY, to the extent permitted by law.</p>
<a name="SEE ALSO"></a>
<h2>SEE ALSO</h2>
<p style="margin-left:11%; margin-top: 1em"><b>qbsp</b>(1)
<b>light</b>(1) <b>vis</b>(1) <b>bspinfo</b>(1)
<b>quake</b>(6)</p>
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