56 lines
1.8 KiB
Plaintext
56 lines
1.8 KiB
Plaintext
NAME
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vis
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SYNOPSIS
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vis [OPTION]... BSPFILE
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DESCRIPTION
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vis is a tool used in the creation of maps for the game Quake.
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vis looks for a .prt file by stripping the file extension from BSPFILE
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(if any) and appending ".prt". vis then calculates the potentially
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visible set (PVS) information before updating the .bsp file,
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overwriting any existing PVS data.
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This vis tool supports the PRT2 format for Quake maps with detail
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brushes. See the qbsp documentation for details.
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Compiling a map (without the -fast parameter) can take a long time,
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even days or weeks in extreme cases. Vis will attempt to write a state
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file every five minutes so that progress will not be lost in case the
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computer needs to be rebooted or an unexpected power outage occurs.
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OPTIONS
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-threads n Set number of threads explicitly. By default vis will
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attempt to detect the number of CPUs/cores available.
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-fast Skip detailed calculations and calculate a very loose
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set of PVS data. Useful for testing.
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-level n Select a test level from 1 to 4. Increasing test levels
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require more calculations, but compute a tighter PVS.
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Finished maps should be compiled with -level 4.
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-v Verbose output
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-vv Very verbose output
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AUTHOR
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Written by Kevin Shanahan (aka Tyrann)
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Based on source provided by id Software
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http://disenchant.net
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REPORTING BUGS
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Please send bug reports to tyrann@disenchant.net.
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Improvements to the documentation are welcome and encouraged.
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COPYRIGHT
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Copyright © 2013 Kevin Shanahan
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Copyright © 1997 id Software
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License GPLv2+: GNU GPL version 2 or later
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<http://gnu.org/licenses/gpl2.html>.
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This is free software: you are free to change and redistribute it.
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There is NO WARRANTY, to the extent permitted by law.
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SEE ALSO
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qbsp, light, quake.
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