278 lines
5.8 KiB
C++
278 lines
5.8 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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/*
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WAD source file
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*/
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#include "qbsp.h"
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#include "wad.h"
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/*
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==================
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WAD
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==================
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*/
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WAD::WAD(void)
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{
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cWads = 0;
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wadlist = NULL;
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}
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/*
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==================
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~WAD
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==================
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*/
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WAD::~WAD(void)
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{
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if (wadlist)
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{
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for (iWad=0; iWad<cWads; iWad++)
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{
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wadlist[iWad].Wad.Close();
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FreeMem(wadlist[iWad].lumps, OTHER, sizeof(lumpinfo_t) * wadlist[iWad].header.numlumps);
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}
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FreeMem(wadlist, OTHER, cWads * sizeof(wadlist_t));
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}
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}
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/*
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==================
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InitWADList
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==================
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*/
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bool WAD::InitWADList(char *szWadList)
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{
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int i, len;
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void *pTemp;
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File *fileT;
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if (!szWadList)
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return false;
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len = strlen(szWadList);
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if (len == 0)
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return false;
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// Should never happen, but just in case...
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assert(!wadlist);
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// Count # of wads
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cWads = 1;
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for (i=0; i<len; i++)
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if (szWadList[i] == ';' && szWadList[i+1] != ';')
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cWads++;
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wadlist = (wadlist_t *)AllocMem(OTHER, cWads * sizeof(wadlist_t));
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// Verify that at least one WAD file exists
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i = iWad = 0;
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while (i < len)
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{
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szWadName = szWadList+i;
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while (szWadList[i] != 0 && szWadList[i] != ';')
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i++;
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szWadList[i] = 0;
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i++;
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fileT = &wadlist[iWad].Wad;
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if (fileT->fOpen(szWadName, "rb", false))
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{
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fileT->Read(&wadlist[iWad].header, sizeof(wadinfo_t));
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if (strncmp(wadlist[iWad].header.identification, "WAD2", 4))
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{
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Message(msgWarning, warnNotWad, szWadName);
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fileT->Close();
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}
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else
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{
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// strcpy(wadlist[iWad].szName, szWadName);
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fileT->Seek(wadlist[iWad].header.infotableofs, SEEK_SET);
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wadlist[iWad].lumps = (lumpinfo_t *)AllocMem(OTHER, sizeof(lumpinfo_t) * wadlist[iWad].header.numlumps);
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fileT->Read(wadlist[iWad].lumps, wadlist[iWad].header.numlumps*sizeof(lumpinfo_t));
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iWad++;
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// Note that the file is NOT closed here!
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// Also iWad is only incremented for valid files
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}
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}
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}
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// Remove invalid wads from memory
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pTemp = AllocMem(OTHER, iWad*sizeof(wadlist_t));
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memcpy(pTemp, wadlist, iWad*sizeof(wadlist_t));
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FreeMem(wadlist, OTHER, cWads*sizeof(wadlist_t));
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wadlist = (wadlist_t *)pTemp;
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cWads = iWad;
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return iWad > 0;
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}
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/*
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==================
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fProcessWAD
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==================
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*/
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void WAD::fProcessWAD(void)
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{
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int i, j;
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dmiptexlump_t *l;
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if (cWads < 1)
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return;
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AddAnimatingTextures ();
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// Count texture size. Slow but saves memory.
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for (i=0; i<cMiptex; i++)
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for (iWad = 0; iWad < cWads; iWad++)
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{
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for (j=0 ; j<wadlist[iWad].header.numlumps ; j++)
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if (!stricmp(rgszMiptex[i], wadlist[iWad].lumps[j].name))
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{
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// Found it. Add in the size and skip to outer loop.
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// For EvlG printf("Texture: %9s in wad: %s\n", rgszMiptex[i], wadlist[iWad].szName);
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pWorldEnt->cTexdata += wadlist[iWad].lumps[j].disksize;
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iWad = cWads;
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break;
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}
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// If we found the texture already, break out to outer loop
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if (j < wadlist[iWad].header.numlumps)
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break;
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}
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pWorldEnt->cTexdata += sizeof(int) * (cMiptex+1);
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// Default texture data to store in worldmodel
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pWorldEnt->pTexdata = (byte *)AllocMem(BSPTEX, pWorldEnt->cTexdata);
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l = (dmiptexlump_t *)pWorldEnt->pTexdata;
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l->nummiptex = cMiptex;
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LoadTextures(l);
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// Last pass, mark unfound textures as such
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for (i=0; i<cMiptex; i++)
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if (l->dataofs[i] == 0)
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{
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l->dataofs[i] = -1;
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Message(msgWarning, warnTextureNotFound, rgszMiptex[i]);
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}
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}
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/*
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==================
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LoadTextures
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==================
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*/
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void WAD::LoadTextures(dmiptexlump_t *l)
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{
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int i, len;
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byte *data;
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data = (byte *)&l->dataofs[cMiptex];
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for (iWad = 0; iWad < cWads; iWad++)
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{
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for (i=0 ; i<cMiptex ; i++)
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{
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// Texture already found in a previous WAD
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if (l->dataofs[i] != 0)
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continue;
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l->dataofs[i] = data - (byte *)l;
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len = LoadLump(rgszMiptex[i], data);
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if (data + len - pWorldEnt->pTexdata > pWorldEnt->cTexdata)
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Message(msgError, errLowTextureCount);
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// didn't find the texture
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if (!len)
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l->dataofs[i] = 0;
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data += len;
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}
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}
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}
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/*
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==================
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LoadLump
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==================
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*/
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int WAD::LoadLump(char *szName, byte *pDest)
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{
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int i;
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for (i=0 ; i<wadlist[iWad].header.numlumps ; i++)
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{
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if (!stricmp(szName, wadlist[iWad].lumps[i].name))
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{
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wadlist[iWad].Wad.Seek(wadlist[iWad].lumps[i].filepos, SEEK_SET);
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wadlist[iWad].Wad.Read(pDest, wadlist[iWad].lumps[i].disksize);
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return wadlist[iWad].lumps[i].disksize;
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}
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}
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return 0;
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}
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/*
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==================
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AddAnimatingTextures
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==================
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*/
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void WAD::AddAnimatingTextures (void)
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{
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int base;
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int i, j, k, l;
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char name[32];
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base = cMiptex;
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for (i=0 ; i<base ; i++)
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{
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if (rgszMiptex[i][0] != '+')
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continue;
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strcpy (name, rgszMiptex[i]);
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for (j=0 ; j<20 ; j++)
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{
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if (j < 10)
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name[1] = '0'+j;
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else
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name[1] = 'A'+j-10; // alternate animation
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// see if this name exists in the wadfiles
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for (l=0; l<cWads; l++)
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for (k=0 ; k<wadlist[l].header.numlumps; k++)
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if (!stricmp(name, wadlist[l].lumps[k].name))
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{
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FindMiptex (name); // add to the miptex list
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break;
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}
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}
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}
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Message(msgStat, "%5i texture frames added", cMiptex - base);
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}
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