ericw-tools/qbsp/wad.cpp

278 lines
5.8 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
/*
WAD source file
*/
#include "qbsp.h"
#include "wad.h"
/*
==================
WAD
==================
*/
WAD::WAD(void)
{
cWads = 0;
wadlist = NULL;
}
/*
==================
~WAD
==================
*/
WAD::~WAD(void)
{
if (wadlist)
{
for (iWad=0; iWad<cWads; iWad++)
{
wadlist[iWad].Wad.Close();
FreeMem(wadlist[iWad].lumps, OTHER, sizeof(lumpinfo_t) * wadlist[iWad].header.numlumps);
}
FreeMem(wadlist, OTHER, cWads * sizeof(wadlist_t));
}
}
/*
==================
InitWADList
==================
*/
bool WAD::InitWADList(char *szWadList)
{
int i, len;
void *pTemp;
File *fileT;
if (!szWadList)
return false;
len = strlen(szWadList);
if (len == 0)
return false;
// Should never happen, but just in case...
assert(!wadlist);
// Count # of wads
cWads = 1;
for (i=0; i<len; i++)
if (szWadList[i] == ';' && szWadList[i+1] != ';')
cWads++;
wadlist = (wadlist_t *)AllocMem(OTHER, cWads * sizeof(wadlist_t));
// Verify that at least one WAD file exists
i = iWad = 0;
while (i < len)
{
szWadName = szWadList+i;
while (szWadList[i] != 0 && szWadList[i] != ';')
i++;
szWadList[i] = 0;
i++;
fileT = &wadlist[iWad].Wad;
if (fileT->fOpen(szWadName, "rb", false))
{
fileT->Read(&wadlist[iWad].header, sizeof(wadinfo_t));
if (strncmp(wadlist[iWad].header.identification, "WAD2", 4))
{
Message(msgWarning, warnNotWad, szWadName);
fileT->Close();
}
else
{
// strcpy(wadlist[iWad].szName, szWadName);
fileT->Seek(wadlist[iWad].header.infotableofs, SEEK_SET);
wadlist[iWad].lumps = (lumpinfo_t *)AllocMem(OTHER, sizeof(lumpinfo_t) * wadlist[iWad].header.numlumps);
fileT->Read(wadlist[iWad].lumps, wadlist[iWad].header.numlumps*sizeof(lumpinfo_t));
iWad++;
// Note that the file is NOT closed here!
// Also iWad is only incremented for valid files
}
}
}
// Remove invalid wads from memory
pTemp = AllocMem(OTHER, iWad*sizeof(wadlist_t));
memcpy(pTemp, wadlist, iWad*sizeof(wadlist_t));
FreeMem(wadlist, OTHER, cWads*sizeof(wadlist_t));
wadlist = (wadlist_t *)pTemp;
cWads = iWad;
return iWad > 0;
}
/*
==================
fProcessWAD
==================
*/
void WAD::fProcessWAD(void)
{
int i, j;
dmiptexlump_t *l;
if (cWads < 1)
return;
AddAnimatingTextures ();
// Count texture size. Slow but saves memory.
for (i=0; i<cMiptex; i++)
for (iWad = 0; iWad < cWads; iWad++)
{
for (j=0 ; j<wadlist[iWad].header.numlumps ; j++)
if (!stricmp(rgszMiptex[i], wadlist[iWad].lumps[j].name))
{
// Found it. Add in the size and skip to outer loop.
// For EvlG printf("Texture: %9s in wad: %s\n", rgszMiptex[i], wadlist[iWad].szName);
pWorldEnt->cTexdata += wadlist[iWad].lumps[j].disksize;
iWad = cWads;
break;
}
// If we found the texture already, break out to outer loop
if (j < wadlist[iWad].header.numlumps)
break;
}
pWorldEnt->cTexdata += sizeof(int) * (cMiptex+1);
// Default texture data to store in worldmodel
pWorldEnt->pTexdata = (byte *)AllocMem(BSPTEX, pWorldEnt->cTexdata);
l = (dmiptexlump_t *)pWorldEnt->pTexdata;
l->nummiptex = cMiptex;
LoadTextures(l);
// Last pass, mark unfound textures as such
for (i=0; i<cMiptex; i++)
if (l->dataofs[i] == 0)
{
l->dataofs[i] = -1;
Message(msgWarning, warnTextureNotFound, rgszMiptex[i]);
}
}
/*
==================
LoadTextures
==================
*/
void WAD::LoadTextures(dmiptexlump_t *l)
{
int i, len;
byte *data;
data = (byte *)&l->dataofs[cMiptex];
for (iWad = 0; iWad < cWads; iWad++)
{
for (i=0 ; i<cMiptex ; i++)
{
// Texture already found in a previous WAD
if (l->dataofs[i] != 0)
continue;
l->dataofs[i] = data - (byte *)l;
len = LoadLump(rgszMiptex[i], data);
if (data + len - pWorldEnt->pTexdata > pWorldEnt->cTexdata)
Message(msgError, errLowTextureCount);
// didn't find the texture
if (!len)
l->dataofs[i] = 0;
data += len;
}
}
}
/*
==================
LoadLump
==================
*/
int WAD::LoadLump(char *szName, byte *pDest)
{
int i;
for (i=0 ; i<wadlist[iWad].header.numlumps ; i++)
{
if (!stricmp(szName, wadlist[iWad].lumps[i].name))
{
wadlist[iWad].Wad.Seek(wadlist[iWad].lumps[i].filepos, SEEK_SET);
wadlist[iWad].Wad.Read(pDest, wadlist[iWad].lumps[i].disksize);
return wadlist[iWad].lumps[i].disksize;
}
}
return 0;
}
/*
==================
AddAnimatingTextures
==================
*/
void WAD::AddAnimatingTextures (void)
{
int base;
int i, j, k, l;
char name[32];
base = cMiptex;
for (i=0 ; i<base ; i++)
{
if (rgszMiptex[i][0] != '+')
continue;
strcpy (name, rgszMiptex[i]);
for (j=0 ; j<20 ; j++)
{
if (j < 10)
name[1] = '0'+j;
else
name[1] = 'A'+j-10; // alternate animation
// see if this name exists in the wadfiles
for (l=0; l<cWads; l++)
for (k=0 ; k<wadlist[l].header.numlumps; k++)
if (!stricmp(name, wadlist[l].lumps[k].name))
{
FindMiptex (name); // add to the miptex list
break;
}
}
}
Message(msgStat, "%5i texture frames added", cMiptex - base);
}