457 lines
11 KiB
C++
457 lines
11 KiB
C++
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1997 Greg Lewis
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
// tjunc.c
|
|
|
|
#include <qbsp/qbsp.hh>
|
|
|
|
constexpr size_t MAXPOINTS = 60;
|
|
|
|
struct wvert_t
|
|
{
|
|
vec_t t; /* t-value for parametric equation of edge */
|
|
wvert_t *prev, *next; /* t-ordered list of vertices on same edge */
|
|
};
|
|
|
|
struct wedge_t
|
|
{
|
|
wedge_t *next; /* pointer for hash bucket chain */
|
|
qvec3d dir; /* direction vector for the edge */
|
|
qvec3d origin; /* origin (t = 0) in parametric form */
|
|
wvert_t head; /* linked list of verticies on this edge */
|
|
};
|
|
|
|
|
|
static int numwedges, numwverts;
|
|
static int tjuncs;
|
|
static int tjuncfaces;
|
|
|
|
static int cWVerts;
|
|
static int cWEdges;
|
|
|
|
static wvert_t *pWVerts;
|
|
static wedge_t *pWEdges;
|
|
|
|
//============================================================================
|
|
|
|
#define NUM_HASH 1024
|
|
|
|
static wedge_t *wedge_hash[NUM_HASH];
|
|
static qvec3d hash_min, hash_scale;
|
|
|
|
static void InitHash(const qvec3d &mins, const qvec3d &maxs)
|
|
{
|
|
vec_t volume;
|
|
vec_t scale;
|
|
int newsize[2];
|
|
|
|
hash_min = mins;
|
|
qvec3d size = maxs - mins;
|
|
memset(wedge_hash, 0, sizeof(wedge_hash));
|
|
|
|
volume = size[0] * size[1];
|
|
|
|
scale = sqrt(volume / NUM_HASH);
|
|
|
|
newsize[0] = (int)(size[0] / scale);
|
|
newsize[1] = (int)(size[1] / scale);
|
|
|
|
hash_scale[0] = newsize[0] / size[0];
|
|
hash_scale[1] = newsize[1] / size[1];
|
|
hash_scale[2] = (vec_t)newsize[1];
|
|
}
|
|
|
|
static unsigned HashVec(const qvec3d &vec)
|
|
{
|
|
unsigned h;
|
|
|
|
h = (unsigned)(hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] + hash_scale[1] * (vec[1] - hash_min[1]));
|
|
if (h >= NUM_HASH)
|
|
return NUM_HASH - 1;
|
|
return h;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
static void CanonicalVector(const qvec3d &p1, const qvec3d &p2, qvec3d &vec)
|
|
{
|
|
vec = p2 - p1;
|
|
vec_t length = qv::normalizeInPlace(vec);
|
|
|
|
for (size_t i = 0; i < 3; i++) {
|
|
if (vec[i] > EQUAL_EPSILON)
|
|
return;
|
|
else if (vec[i] < -EQUAL_EPSILON) {
|
|
vec = -vec;
|
|
return;
|
|
} else {
|
|
vec[i] = 0;
|
|
}
|
|
}
|
|
|
|
// FIXME: Line {}: was here but no line number can be grabbed here?
|
|
LogPrint("WARNING: Healing degenerate edge ({}) at ({:.3})\n", length, p1);
|
|
}
|
|
|
|
static wedge_t *FindEdge(const qvec3d &p1, const qvec3d &p2, vec_t &t1, vec_t &t2)
|
|
{
|
|
qvec3d origin, edgevec;
|
|
wedge_t *edge;
|
|
int h;
|
|
|
|
CanonicalVector(p1, p2, edgevec);
|
|
|
|
t1 = qv::dot(p1, edgevec);
|
|
t2 = qv::dot(p2, edgevec);
|
|
|
|
origin = p1 + (edgevec * -t1);
|
|
|
|
if (t1 > t2) {
|
|
std::swap(t1, t2);
|
|
}
|
|
|
|
h = HashVec(origin);
|
|
|
|
for (edge = wedge_hash[h]; edge; edge = edge->next) {
|
|
vec_t temp = edge->origin[0] - origin[0];
|
|
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
|
|
continue;
|
|
temp = edge->origin[1] - origin[1];
|
|
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
|
|
continue;
|
|
temp = edge->origin[2] - origin[2];
|
|
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
|
|
continue;
|
|
|
|
temp = edge->dir[0] - edgevec[0];
|
|
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
|
|
continue;
|
|
temp = edge->dir[1] - edgevec[1];
|
|
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
|
|
continue;
|
|
temp = edge->dir[2] - edgevec[2];
|
|
if (temp < -EQUAL_EPSILON || temp > EQUAL_EPSILON)
|
|
continue;
|
|
|
|
return edge;
|
|
}
|
|
|
|
if (numwedges >= cWEdges)
|
|
FError("Internal error: didn't allocate enough edges for tjuncs?");
|
|
edge = pWEdges + numwedges;
|
|
numwedges++;
|
|
|
|
edge->next = wedge_hash[h];
|
|
wedge_hash[h] = edge;
|
|
|
|
edge->origin = origin;
|
|
edge->dir = edgevec;
|
|
edge->head.next = edge->head.prev = &edge->head;
|
|
edge->head.t = VECT_MAX;
|
|
|
|
return edge;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
AddVert
|
|
|
|
===============
|
|
*/
|
|
static void AddVert(wedge_t *edge, vec_t t)
|
|
{
|
|
wvert_t *v, *newv;
|
|
|
|
v = edge->head.next;
|
|
do {
|
|
if (fabs(v->t - t) < T_EPSILON)
|
|
return;
|
|
if (v->t > t)
|
|
break;
|
|
v = v->next;
|
|
} while (1);
|
|
|
|
// insert a new wvert before v
|
|
if (numwverts >= cWVerts)
|
|
FError("Internal error: didn't allocate enough vertices for tjuncs?");
|
|
|
|
newv = pWVerts + numwverts;
|
|
numwverts++;
|
|
|
|
newv->t = t;
|
|
newv->next = v;
|
|
newv->prev = v->prev;
|
|
v->prev->next = newv;
|
|
v->prev = newv;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
AddEdge
|
|
|
|
===============
|
|
*/
|
|
static void AddEdge(const qvec3d &p1, const qvec3d &p2)
|
|
{
|
|
vec_t t1, t2;
|
|
wedge_t *edge = FindEdge(p1, p2, t1, t2);
|
|
AddVert(edge, t1);
|
|
AddVert(edge, t2);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
AddFaceEdges
|
|
|
|
===============
|
|
*/
|
|
static void AddFaceEdges(face_t *f)
|
|
{
|
|
for (size_t i = 0; i < f->w.size(); i++) {
|
|
size_t j = (i + 1) % f->w.size();
|
|
AddEdge(f->w[i], f->w[j]);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
// If we hit this amount of points, there's probably an issue
|
|
// in the algorithm that is generating endless vertices.
|
|
constexpr size_t MAX_TJUNC_POINTS = 8192;
|
|
|
|
static void SplitFaceForTjunc(face_t *face)
|
|
{
|
|
winding_t &w = face->w;
|
|
qvec3d edgevec[2];
|
|
vec_t angle;
|
|
int i, firstcorner, lastcorner;
|
|
|
|
do {
|
|
if (w.size() <= MAXPOINTS) {
|
|
// the face is now small enough without more cutting
|
|
return;
|
|
}
|
|
|
|
tjuncfaces++;
|
|
|
|
restart:
|
|
/* find the last corner */
|
|
edgevec[0] = qv::normalize(w[w.size() - 1] - w[0]);
|
|
for (lastcorner = w.size() - 1; lastcorner > 0; lastcorner--) {
|
|
const qvec3d &p0 = w[lastcorner - 1];
|
|
const qvec3d &p1 = w[lastcorner];
|
|
edgevec[1] = qv::normalize(p0 - p1);
|
|
angle = qv::dot(edgevec[0], edgevec[1]);
|
|
if (angle < 1 - ANGLEEPSILON || angle > 1 + ANGLEEPSILON)
|
|
break;
|
|
}
|
|
|
|
/* find the first corner */
|
|
edgevec[0] = qv::normalize(w[1] - w[0]);
|
|
for (firstcorner = 1; firstcorner < w.size() - 1; firstcorner++) {
|
|
const qvec3d &p0 = w[firstcorner + 1];
|
|
const qvec3d &p1 = w[firstcorner];
|
|
edgevec[1] = qv::normalize(p0 - p1);
|
|
angle = qv::dot(edgevec[0], edgevec[1]);
|
|
if (angle < 1 - ANGLEEPSILON || angle > 1 + ANGLEEPSILON)
|
|
break;
|
|
}
|
|
|
|
if (firstcorner + 2 >= MAXPOINTS) {
|
|
/* rotate the point winding */
|
|
qvec3d point0 = w[0];
|
|
for (i = 1; i < w.size(); i++)
|
|
w[i - 1] = w[i];
|
|
w[w.size() - 1] = point0;
|
|
goto restart;
|
|
}
|
|
|
|
/*
|
|
* cut off as big a piece as possible, less than MAXPOINTS, and not
|
|
* past lastcorner
|
|
*/
|
|
winding_t neww(face->w);
|
|
|
|
if (w.size() - firstcorner <= MAXPOINTS)
|
|
neww.resize(firstcorner + 2);
|
|
else if (lastcorner + 2 < MAXPOINTS && w.size() - lastcorner <= MAXPOINTS)
|
|
neww.resize(lastcorner + 2);
|
|
else
|
|
neww.resize(MAXPOINTS);
|
|
|
|
for (i = 0; i < neww.size(); i++)
|
|
Q_assert(qv::equalExact(neww[i], w[i]));
|
|
for (i = neww.size() - 1; i < w.size(); i++)
|
|
w[i - (neww.size() - 2)] = w[i];
|
|
|
|
w.resize(w.size() - (neww.size() - 2));
|
|
|
|
face->fragments.push_back(face_fragment_t { std::move(neww) });
|
|
} while (1);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
FixFaceEdges
|
|
|
|
===============
|
|
*/
|
|
static void FixFaceEdges(face_t *face)
|
|
{
|
|
int i, j;
|
|
wedge_t *edge;
|
|
wvert_t *v;
|
|
vec_t t1, t2;
|
|
|
|
for (i = 0; i < face->w.size(); ) {
|
|
j = (i + 1) % face->w.size();
|
|
|
|
edge = FindEdge(face->w[i], face->w[j], t1, t2);
|
|
|
|
v = edge->head.next;
|
|
while (v->t < t1 + T_EPSILON)
|
|
v = v->next;
|
|
|
|
if (v->t < t2 - T_EPSILON) {
|
|
/* insert a new vertex here */
|
|
if (face->w.size() >= MAX_TJUNC_POINTS) {
|
|
FError("generated too many points (max {})", MAX_TJUNC_POINTS);
|
|
}
|
|
|
|
tjuncs++;
|
|
|
|
face->w.resize(face->w.size() + 1);
|
|
|
|
std::copy_backward(face->w.begin() + j, face->w.end() - 1, face->w.end());
|
|
|
|
face->w[j] = edge->origin + (edge->dir * v->t);
|
|
|
|
i = 0;
|
|
continue;
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
// we're good to go!
|
|
if (face->w.size() <= MAXPOINTS) {
|
|
return;
|
|
}
|
|
|
|
/* Too many edges - needs to be split into multiple faces */
|
|
SplitFaceForTjunc(face);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
static void tjunc_count_r(node_t *node)
|
|
{
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
return;
|
|
|
|
for (face_t *f : node->facelist) {
|
|
cWVerts += f->w.size();
|
|
}
|
|
|
|
tjunc_count_r(node->children[0]);
|
|
tjunc_count_r(node->children[1]);
|
|
}
|
|
|
|
static void tjunc_find_r(node_t *node)
|
|
{
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
return;
|
|
|
|
for (face_t *f : node->facelist) {
|
|
AddFaceEdges(f);
|
|
}
|
|
|
|
tjunc_find_r(node->children[0]);
|
|
tjunc_find_r(node->children[1]);
|
|
}
|
|
|
|
static void tjunc_fix_r(node_t *node)
|
|
{
|
|
if (node->planenum == PLANENUM_LEAF)
|
|
return;
|
|
|
|
for (face_t *face : node->facelist) {
|
|
FixFaceEdges(face);
|
|
}
|
|
|
|
tjunc_fix_r(node->children[0]);
|
|
tjunc_fix_r(node->children[1]);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
tjunc
|
|
===========
|
|
*/
|
|
void TJunc(const mapentity_t *entity, node_t *headnode)
|
|
{
|
|
LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__);
|
|
|
|
/*
|
|
* Guess edges = 1/2 verts
|
|
* Verts are arbitrarily multiplied by 2 because there appears to
|
|
* be a need for them to "grow" slightly.
|
|
*/
|
|
cWVerts = 0;
|
|
tjunc_count_r(headnode);
|
|
cWEdges = cWVerts;
|
|
cWVerts *= 2;
|
|
|
|
pWVerts = new wvert_t[cWVerts]{};
|
|
pWEdges = new wedge_t[cWEdges]{};
|
|
|
|
qvec3d maxs;
|
|
/*
|
|
* identify all points on common edges
|
|
* origin points won't allways be inside the map, so extend the hash area
|
|
*/
|
|
for (size_t i = 0; i < 3; i++) {
|
|
if (fabs(entity->bounds.maxs()[i]) > fabs(entity->bounds.mins()[i]))
|
|
maxs[i] = fabs(entity->bounds.maxs()[i]);
|
|
else
|
|
maxs[i] = fabs(entity->bounds.mins()[i]);
|
|
}
|
|
qvec3d mins = -maxs;
|
|
|
|
InitHash(mins, maxs);
|
|
|
|
numwedges = numwverts = 0;
|
|
|
|
tjunc_find_r(headnode);
|
|
|
|
LogPrint(LOG_STAT, " {:8} world edges\n", numwedges);
|
|
LogPrint(LOG_STAT, " {:8} edge points\n", numwverts);
|
|
|
|
/* add extra vertexes on edges where needed */
|
|
tjuncs = tjuncfaces = 0;
|
|
tjunc_fix_r(headnode);
|
|
|
|
delete[] pWVerts;
|
|
delete[] pWEdges;
|
|
|
|
LogPrint(LOG_STAT, " {:8} edges added by tjunctions\n", tjuncs);
|
|
LogPrint(LOG_STAT, " {:8} faces added by tjunctions\n", tjuncfaces);
|
|
}
|