ericw-tools/common/imglib.cc

461 lines
14 KiB
C++

#include <map>
#include <vector>
#include <common/fs.hh>
#include <common/imglib.hh>
#include <common/entdata.h>
/*
============================================================================
PALETTE
============================================================================
*/
namespace img
{
// current palette
std::vector<qvec3b> palette;
/*
============================================================================
PCX IMAGE
Only used for palette here.
============================================================================
*/
struct pcx_t
{
int8_t manufacturer;
int8_t version;
int8_t encoding;
int8_t bits_per_pixel;
uint16_t xmin, ymin, xmax, ymax;
uint16_t hres, vres;
padding<49> palette_reserved;
int8_t color_planes;
uint16_t bytes_per_line;
uint16_t palette_type;
padding<58> filler;
auto stream_data()
{
return std::tie(manufacturer, version, encoding, bits_per_pixel, xmin, ymin, xmax, ymax, hres, vres,
palette_reserved, color_planes, bytes_per_line, palette_type, filler);
}
};
static bool LoadPCXPalette(const fs::path &filename, std::vector<qvec3b> &palette)
{
auto file = fs::load(filename);
if (!file || !file->size()) {
logging::funcprint("Failed to load '{}'.\n", filename);
return false;
}
memstream stream(file->data(), file->size(), std::ios_base::in | std::ios_base::binary);
stream >> endianness<std::endian::little>;
// Parse the PCX file
pcx_t pcx;
stream >= pcx;
if (pcx.manufacturer != 0x0a || pcx.version != 5 || pcx.encoding != 1 || pcx.bits_per_pixel != 8) {
logging::funcprint("Failed to load '{}'. Unsupported PCX file.\n", filename);
return false;
}
palette.resize(256);
stream.seekg(file->size() - 768);
stream.read(reinterpret_cast<char *>(palette.data()), 768);
return true;
}
void init_palette(const gamedef_t *game)
{
palette.clear();
// Load game-specific palette palette
if (game->id == GAME_QUAKE_II) {
constexpr const char *colormap = "pics/colormap.pcx";
if (LoadPCXPalette(colormap, palette)) {
return;
}
logging::print("INFO: Falling back to built-in palette.\n");
}
auto &pal = game->get_default_palette();
std::copy(pal.begin(), pal.end(), std::back_inserter(palette));
}
/*
============================================================================
WAL IMAGE
============================================================================
*/
struct q2_miptex_t
{
std::array<char, 32> name;
uint32_t width, height;
std::array<uint32_t, MIPLEVELS> offsets; // four mip maps stored
std::array<char, 32> animname; // next frame in animation chain
int32_t flags;
int32_t contents;
int32_t value;
auto stream_data() { return std::tie(name, width, height, offsets, animname, flags, contents, value); }
};
std::optional<texture> load_wal(const std::string &name, const fs::data &file, bool metaOnly)
{
memstream stream(file->data(), file->size(), std::ios_base::in | std::ios_base::binary);
stream >> endianness<std::endian::little>;
// Parse WAL
q2_miptex_t mt;
stream >= mt;
size_t numPixels = mt.width * mt.height;
texture tex;
tex.meta.name = name;
tex.meta.width = mt.width;
tex.meta.height = mt.height;
tex.meta.contents = {mt.contents};
tex.meta.flags = {mt.flags};
tex.meta.value = mt.value;
tex.meta.animation = mt.animname.data();
if (!metaOnly) {
tex.pixels.resize(numPixels);
stream.seekg(mt.offsets[0]);
for (size_t i = 0; i < numPixels; i++) {
uint8_t pixel;
stream >= pixel;
// Last palette index is transparent color
tex.pixels[i] = qvec4b(palette[pixel], pixel == 255 ? 0 : 255);
}
}
return tex;
}
/*
============================================================================
TARGA IMAGE
============================================================================
*/
struct targa_t
{
uint8_t id_length, colormap_type, image_type;
uint16_t colormap_index, colormap_length;
uint8_t colormap_size;
uint16_t x_origin, y_origin, width, height;
uint8_t pixel_size, attributes;
auto stream_data()
{
return std::tie(id_length, colormap_type, image_type, colormap_index, colormap_length, colormap_size, x_origin,
y_origin, width, height, pixel_size, attributes);
}
};
/*
=============
LoadTGA
=============
*/
std::optional<texture> load_tga(const std::string &name, const fs::data &file, bool metaOnly)
{
memstream stream(file->data(), file->size(), std::ios_base::in | std::ios_base::binary);
stream >> endianness<std::endian::little>;
// Parse TGA
targa_t targa_header;
stream >= targa_header;
if (targa_header.image_type != 2 && targa_header.image_type != 10) {
logging::funcprint("Failed to load TGA. Only type 2 and 10 targa RGB images supported.\n");
return std::nullopt;
}
if (targa_header.colormap_type != 0 || (targa_header.pixel_size != 32 && targa_header.pixel_size != 24)) {
logging::funcprint("Failed to load TGA. Only 32 or 24 bit images supported (no colormaps).\n");
return std::nullopt;
}
int32_t columns = targa_header.width;
int32_t rows = targa_header.height;
uint32_t numPixels = columns * rows;
texture tex;
tex.meta.name = name;
tex.meta.width = columns;
tex.meta.height = rows;
if (!metaOnly) {
tex.pixels.resize(numPixels);
if (targa_header.id_length != 0)
stream.seekg(targa_header.id_length, std::ios_base::cur); // skip TARGA image comment
if (targa_header.image_type == 2) { // Uncompressed, RGB images
for (int32_t row = rows - 1; row >= 0; row--) {
qvec4b *pixbuf = tex.pixels.data() + row * columns;
for (int32_t column = 0; column < columns; column++) {
uint8_t red, green, blue, alphabyte;
switch (targa_header.pixel_size) {
case 24:
stream >= blue >= green >= red;
*pixbuf++ = {red, green, blue, 255};
break;
case 32:
stream >= blue >= green >= red >= alphabyte;
*pixbuf++ = {red, green, blue, alphabyte};
break;
default:
logging::funcprint("unsupported pixel size: {}\n", targa_header.pixel_size); // mxd
return std::nullopt;
}
}
}
} else if (targa_header.image_type == 10) { // Runlength encoded RGB images
unsigned char red, green, blue, alphabyte, j;
for (int32_t row = rows - 1; row >= 0; row--) {
qvec4b *pixbuf = tex.pixels.data() + row * columns;
for (int32_t column = 0; column < columns;) {
uint8_t packetHeader;
stream >= packetHeader;
uint8_t packetSize = 1 + (packetHeader & 0x7f);
if (packetHeader & 0x80) { // run-length packet
switch (targa_header.pixel_size) {
case 24:
stream >= blue >= green >= red;
alphabyte = 255;
break;
case 32: stream >= blue >= green >= red >= alphabyte; break;
default:
logging::funcprint("unsupported pixel size: {}\n", targa_header.pixel_size); // mxd
return std::nullopt;
}
for (j = 0; j < packetSize; j++) {
*pixbuf++ = {red, green, blue, alphabyte};
column++;
if (column == columns) { // run spans across rows
column = 0;
if (row > 0)
row--;
else
goto breakOut;
pixbuf = tex.pixels.data() + row * columns;
}
}
} else { // non run-length packet
for (j = 0; j < packetSize; j++) {
switch (targa_header.pixel_size) {
case 24:
stream >= blue >= green >= red;
*pixbuf++ = {red, green, blue, 255};
break;
case 32:
stream >= blue >= green >= red >= alphabyte;
*pixbuf++ = {red, green, blue, alphabyte};
break;
default:
logging::funcprint("unsupported pixel size: {}\n", targa_header.pixel_size); // mxd
return std::nullopt;
}
column++;
if (column == columns) { // pixel packet run spans across rows
column = 0;
if (row > 0)
row--;
else
goto breakOut;
pixbuf = tex.pixels.data() + row * columns;
}
}
}
}
breakOut:;
}
}
}
return tex; // mxd
}
// texture cache
std::unordered_map<std::string, texture, case_insensitive_hash, case_insensitive_equal> textures;
const texture *find(const std::string &str)
{
auto it = textures.find(str);
if (it == textures.end()) {
return nullptr;
}
return &it->second;
}
qvec3b calculate_average(const std::vector<qvec4b> &pixels)
{
qvec3d avg{};
size_t n = 0;
for (auto &pixel : pixels) {
// FIXME: is this valid for transparent averages?
if (pixel[3] >= 127) {
avg += pixel.xyz();
n++;
}
}
return avg /= n;
}
/*
==============================================================================
Load (Quake 2) / Convert (Quake, Hexen 2) textures from paletted to RGBA (mxd)
==============================================================================
*/
static void AddTextureName(const char *textureName)
{
if (textures.find(textureName) != textures.end()) {
return;
}
auto &tex = textures.emplace(textureName, texture{}).first->second;
static constexpr struct
{
const char *name;
decltype(load_wal) *loader;
} supportedExtensions[] = {{"tga", load_tga}};
// find wal first, since we'll use it for metadata
auto wal = fs::load("textures" / fs::path(textureName) += ".wal");
if (!wal) {
logging::funcprint("WARNING: can't find .wal for {}\n", textureName);
} else {
auto walTex = load_wal(textureName, wal, false);
if (walTex) {
tex = std::move(*walTex);
}
}
// now check for replacements
for (auto &ext : supportedExtensions) {
auto replacement = fs::load(("textures" / fs::path(textureName) += ".") += ext.name);
if (!replacement) {
continue;
}
auto replacementTex = ext.loader(textureName, replacement, false);
if (replacementTex) {
tex.meta.width = replacementTex->meta.width;
tex.meta.height = replacementTex->meta.height;
tex.pixels = std::move(replacementTex->pixels);
break;
}
}
tex.meta.averageColor = calculate_average(tex.pixels);
}
// Load all of the referenced textures from the BSP texinfos into
// the texture cache.
static void LoadTextures(const mbsp_t *bsp)
{
// gather all loadable textures...
for (auto &texinfo : bsp->texinfo) {
AddTextureName(texinfo.texture.data());
}
// gather textures used by _project_texture.
// FIXME: I'm sure we can resolve this so we don't parse entdata twice.
auto entdicts = EntData_Parse(bsp->dentdata);
for (auto &entdict : entdicts) {
if (EntDict_StringForKey(entdict, "classname").find("light") == 0) {
const auto &tex = EntDict_StringForKey(entdict, "_project_texture");
if (!tex.empty()) {
AddTextureName(tex.c_str());
}
}
}
}
// Load all of the paletted textures from the BSP into
// the texture cache.
// TODO: doesn't handle external wads...
static void ConvertTextures(const mbsp_t *bsp)
{
if (!bsp->dtex.textures.size()) {
return;
}
for (auto &miptex : bsp->dtex.textures) {
if (textures.find(miptex.name) != textures.end()) {
logging::funcprint("WARNING: Texture {} duplicated\n", miptex.name);
continue;
}
// Add empty to keep texture index in case of load problems...
auto &tex = textures.emplace(miptex.name, texture{}).first->second;
if (!miptex.data[0]) {
logging::funcprint("WARNING: Texture {} is external\n", miptex.name);
continue;
}
// Create rgba_miptex_t...
tex.meta.name = miptex.name;
tex.meta.width = miptex.width;
tex.meta.height = miptex.height;
// Convert to RGBA
size_t numPixels = miptex.width * miptex.height;
tex.pixels.resize(numPixels);
const uint8_t *data = miptex.data[0].get();
auto &pal = miptex.palette.empty() ? palette : miptex.palette;
for (size_t c = 0; c < numPixels; c++) {
const uint8_t palindex = data[c];
tex.pixels[c] = {pal[palindex], static_cast<uint8_t>(palindex == 255 ? 0 : 255)};
}
tex.meta.averageColor = calculate_average(tex.pixels);
}
}
void load_textures(const mbsp_t *bsp)
{
logging::print("--- {} ---\n", __func__);
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
LoadTextures(bsp);
} else if (bsp->dtex.textures.size() > 0) {
ConvertTextures(bsp);
} else {
logging::print("WARNING: failed to load or convert textures.\n");
}
}
} // namespace img