ericw-tools/include/light
Jonathan 0483db5c55 remove sky visibility stuff; not necessary with the approx methods
show sky hits in light points stats
merge surface light stuff (minlight, etc)
default surface lights with radiosity to spotlight, to match Q2

(cherry picked from commit defa4cafce)
2022-07-04 20:47:06 -04:00
..
bounce.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
entities.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
light.hh remove sky visibility stuff; not necessary with the approx methods 2022-07-04 20:47:06 -04:00
litfile.hh more pointers to vectors 2022-06-23 16:05:11 -04:00
ltface.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
phong.hh remove old threading code entirely 2022-03-01 10:28:59 -05:00
surflight.hh remove sky visibility stuff; not necessary with the approx methods 2022-07-04 20:47:06 -04:00
trace.hh cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00
trace_embree.hh cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00