- no more "isLocked" - use getSource directly (locked is a confusing name) - no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser. - no separate setters, use setValue(value, source) - add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target |
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|---|---|---|
| .. | ||
| bounce.hh | ||
| entities.hh | ||
| light.hh | ||
| litfile.hh | ||
| ltface.hh | ||
| phong.hh | ||
| surflight.hh | ||
| trace.hh | ||
| trace_embree.hh | ||