168 lines
4.8 KiB
C++
168 lines
4.8 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <qbsp/tree.hh>
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#include <qbsp/qbsp.hh>
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#include <qbsp/brush.hh>
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#include <qbsp/portals.hh>
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#include <tbb/task_group.h>
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#include <atomic>
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//============================================================================
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portal_t *tree_t::create_portal()
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{
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return portals.emplace_back(std::make_unique<portal_t>()).get();
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}
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node_t *tree_t::create_node()
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{
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auto it = nodes.grow_by(1);
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return &(*it);
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}
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void tree_t::clear()
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{
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headnode = nullptr;
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outside_node = {};
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bounds = {};
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FreeTreePortals(*this);
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nodes.clear();
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}
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/*
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==================
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FreeTreePortals_r
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==================
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*/
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static void ClearNodePortals_r(node_t *node)
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{
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if (!node->is_leaf) {
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ClearNodePortals_r(node->children[0]);
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ClearNodePortals_r(node->children[1]);
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}
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node->portals = nullptr;
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}
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#include <tbb/parallel_for_each.h>
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void FreeTreePortals(tree_t &tree)
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{
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if (tree.headnode) {
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ClearNodePortals_r(tree.headnode);
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tree.outside_node.portals = nullptr;
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}
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tbb::parallel_for_each(tree.portals, [](std::unique_ptr<portal_t> &portal) {
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portal.reset();
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});
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tree.portals.clear();
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}
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//============================================================================
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static void ConvertNodeToLeaf(node_t *node, const contentflags_t &contents)
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{
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// merge the children's brush lists
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size_t base = node->children[0]->original_brushes.size() > node->children[1]->original_brushes.size() ? 0 : 1;
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node->original_brushes = std::move(node->children[base]->original_brushes);
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node->original_brushes.insert(node->original_brushes.end(), node->children[base ^ 1]->original_brushes.begin(), node->children[base ^ 1]->original_brushes.end());
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std::sort(node->original_brushes.begin(), node->original_brushes.end(), [](const bspbrush_t *a, const bspbrush_t *b) {
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return a->mapbrush < b->mapbrush;
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});
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auto unique = std::unique(node->original_brushes.begin(), node->original_brushes.end());
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node->original_brushes.erase(unique, node->original_brushes.end());
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node->is_leaf = true;
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for (auto &child : node->children) {
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*child = {}; // clear everything in the node
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child = nullptr;
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}
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node->facelist.clear();
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node->contents = contents;
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Q_assert(node->markfaces.empty());
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}
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struct prune_stats_t : logging::stat_tracker_t
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{
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stat &nodes_pruned = register_stat("nodes pruned");
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};
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static bool IsAnySolidLeaf(const node_t *node)
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{
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return node->is_leaf && node->contents.is_any_solid(qbsp_options.target_game);
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}
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static void PruneNodes_R(node_t *node, prune_stats_t &stats)
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{
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if (node->is_leaf) {
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// remap any contents
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if (qbsp_options.target_game->id != GAME_QUAKE_II && node->contents.is_detail_wall(qbsp_options.target_game)) {
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node->contents = qbsp_options.target_game->create_solid_contents();
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}
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return;
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}
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tbb::task_group g;
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g.run([&]() { PruneNodes_R(node->children[0], stats); });
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g.run([&]() { PruneNodes_R(node->children[1], stats); });
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g.wait();
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// fixme-brushbsp: is it correct to strip off detail flags here?
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if (IsAnySolidLeaf(node->children[0]) && IsAnySolidLeaf(node->children[1])) {
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// This discards any faces on-node. Should be safe (?)
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ConvertNodeToLeaf(node, qbsp_options.target_game->create_solid_contents());
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stats.nodes_pruned++;
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}
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// DarkPlaces has an assertion that fails if both children are
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// solid.
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/* N.B.: CONTENTS_DETAIL_FENCE is not remapped to CONTENTS_SOLID until the very last moment,
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* because we want to generate a leaf (if we set it to CONTENTS_SOLID now it would use leaf 0).
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*/
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// fixme-brushbsp: corner case where two solid leafs shouldn't merge is two noclipfaces fence brushes touching
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// fixme-brushbsp: also merge other content types
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// fixme-brushbsp: maybe merge if same content type, and all faces on node are invisible?
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}
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void PruneNodes(node_t *node)
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{
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logging::funcheader();
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prune_stats_t stats;
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PruneNodes_R(node, stats);
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}
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