ericw-tools/light/trace_embree.cc

533 lines
16 KiB
C++

/* Copyright (C) 2016 Eric Wasylishen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <light/light.hh>
#include <embree2/rtcore.h>
#include <embree2/rtcore_ray.h>
#include <vector>
#include <cassert>
#include <cstdlib>
#include <limits>
#ifdef _MSC_VER
#include <malloc.h>
#endif
static constexpr float MAX_SKY_RAY_DEPTH = 8192.0f;
/**
* i is between 0 and face->numedges - 1
*/
// TODO: move elsewhere
static int VertAtIndex(const bsp2_t *bsp, const bsp2_dface_t *face, const int i)
{
int edge = bsp->dsurfedges[face->firstedge + i];
int vert = (edge >= 0) ? bsp->dedges[edge].v[0] : bsp->dedges[-edge].v[1];
return vert;
}
class sceneinfo {
public:
unsigned geomID;
std::vector<const bsp2_dface_t *> triToFace;
};
sceneinfo
CreateGeometry(const bsp2_t *bsp, RTCScene scene, const std::vector<const bsp2_dface_t *> &faces)
{
// count triangles
int numtris = 0;
for (const bsp2_dface_t *face : faces) {
if (face->numedges < 3)
continue;
numtris += (face->numedges - 2);
}
unsigned geomID = rtcNewTriangleMesh(scene, RTC_GEOMETRY_STATIC, numtris, bsp->numvertexes);
struct Vertex { float point[4]; }; //4th element is padding
struct Triangle { int v0, v1, v2; };
// fill in vertices
Vertex* vertices = (Vertex*) rtcMapBuffer(scene, geomID, RTC_VERTEX_BUFFER);
for (int i=0; i<bsp->numvertexes; i++) {
const dvertex_t *dvertex = &bsp->dvertexes[i];
Vertex *vert = &vertices[i];
for (int j=0; j<3; j++) {
vert->point[j] = dvertex->point[j];
}
}
rtcUnmapBuffer(scene, geomID, RTC_VERTEX_BUFFER);
sceneinfo s;
s.geomID = geomID;
// fill in triangles
Triangle* triangles = (Triangle*) rtcMapBuffer(scene, geomID, RTC_INDEX_BUFFER);
int tri_index = 0;
for (const bsp2_dface_t *face : faces) {
if (face->numedges < 3)
continue;
for (int j = 2; j < face->numedges; j++) {
Triangle *tri = &triangles[tri_index];
tri->v0 = VertAtIndex(bsp, face, j-1);
tri->v1 = VertAtIndex(bsp, face, j);
tri->v2 = VertAtIndex(bsp, face, 0);
tri_index++;
s.triToFace.push_back(face);
}
}
rtcUnmapBuffer(scene, geomID, RTC_INDEX_BUFFER);
return s;
}
RTCDevice device;
RTCScene scene;
/* global shadow casters */
sceneinfo skygeom, solidgeom, fencegeom, selfshadowgeom;
static const bsp2_t *bsp_static;
void ErrorCallback(const RTCError code, const char* str)
{
printf("RTC Error %d: %s\n", code, str);
}
static const sceneinfo &
Embree_SceneinfoForGeomID(unsigned int geomID)
{
if (geomID == skygeom.geomID) {
return skygeom;
} else if (geomID == solidgeom.geomID) {
return solidgeom;
} else if (geomID == fencegeom.geomID) {
return fencegeom;
} else if (geomID == selfshadowgeom.geomID) {
return selfshadowgeom;
} else {
Error("unexpected geomID");
}
}
const bsp2_dface_t *Embree_LookupFace(unsigned int geomID, unsigned int primID)
{
const sceneinfo &info = Embree_SceneinfoForGeomID(geomID);
return info.triToFace.at(primID);
}
static void
Embree_RayEndpoint(struct RTCRayN* ray, const struct RTCHitN* potentialHit, size_t N, size_t i, vec3_t endpoint)
{
vec3_t dir;
dir[0] = RTCRayN_dir_x(ray, N, i);
dir[1] = RTCRayN_dir_y(ray, N, i);
dir[2] = RTCRayN_dir_z(ray, N, i);
VectorNormalize(dir);
vec3_t org;
org[0] = RTCRayN_org_x(ray, N, i);
org[1] = RTCRayN_org_y(ray, N, i);
org[2] = RTCRayN_org_z(ray, N, i);
// N.B.: we want the distance to the potential hit, not RTCRayN_tfar (stopping dist?)
float tfar = RTCHitN_t(potentialHit, N, i);
VectorMA(org, tfar, dir, endpoint);
}
enum class filtertype_t {
INTERSECTION, OCCLUSION
};
// called to evaluate transparency
template<filtertype_t filtertype>
static void
Embree_FilterFuncN(int* valid,
void* userDataPtr,
const RTCIntersectContext* context,
struct RTCRayN* ray,
const struct RTCHitN* potentialHit,
const size_t N)
{
constexpr int VALID = -1;
constexpr int INVALID = 0;
for (size_t i=0; i<N; i++) {
if (valid[i] != VALID) {
// we only need to handle valid rays
continue;
}
const unsigned &mask = RTCRayN_mask(ray, N, i);
const unsigned &geomID = RTCHitN_geomID(potentialHit, N, i);
const unsigned &primID = RTCHitN_primID(potentialHit, N, i);
// bail if we hit a selfshadow face, but the ray is not coming from within that model
if (mask == 0 && geomID == selfshadowgeom.geomID) {
// reject hit
valid[i] = INVALID;
continue;
}
// test fence texture
const bsp2_dface_t *face = Embree_LookupFace(geomID, primID);
const char *name = Face_TextureName(bsp_static, face);
if (name[0] == '{') {
vec3_t hitpoint;
Embree_RayEndpoint(ray, potentialHit, N, i, hitpoint);
const int sample = SampleTexture(face, bsp_static, hitpoint);
if (sample == 255) {
// reject hit
valid[i] = INVALID;
continue;
}
}
// accept hit
if (filtertype == filtertype_t::OCCLUSION) {
RTCRayN_geomID(ray, N, i) = 0;
} else {
RTCRayN_Ng_x(ray, N, i) = RTCHitN_Ng_x(potentialHit, N, i);
RTCRayN_Ng_y(ray, N, i) = RTCHitN_Ng_y(potentialHit, N, i);
RTCRayN_Ng_z(ray, N, i) = RTCHitN_Ng_z(potentialHit, N, i);
RTCRayN_instID(ray, N, i) = RTCHitN_instID(potentialHit, N, i);
RTCRayN_geomID(ray, N, i) = RTCHitN_geomID(potentialHit, N, i);
RTCRayN_primID(ray, N, i) = RTCHitN_primID(potentialHit, N, i);
RTCRayN_u(ray, N, i) = RTCHitN_u(potentialHit, N, i);
RTCRayN_v(ray, N, i) = RTCHitN_v(potentialHit, N, i);
RTCRayN_tfar(ray, N, i) = RTCHitN_t(potentialHit, N, i);
}
}
}
void
Embree_TraceInit(const bsp2_t *bsp)
{
bsp_static = bsp;
assert(device == nullptr);
std::vector<const bsp2_dface_t *> skyfaces, solidfaces, fencefaces, selfshadowfaces;
/* Check against the list of global shadow casters */
for (const modelinfo_t *model : tracelist) {
for (int i=0; i<model->model->numfaces; i++) {
const bsp2_dface_t *face = &bsp->dfaces[model->model->firstface + i];
const char *texname = Face_TextureName(bsp, face);
if (!strncmp("sky", texname, 3)) {
skyfaces.push_back(face);
} else if (texname[0] == '{') {
fencefaces.push_back(face);
} else if (texname[0] == '*') {
// ignore liquids
} else {
solidfaces.push_back(face);
}
}
}
/* Self-shadow models */
for (const modelinfo_t *model : selfshadowlist) {
for (int i=0; i<model->model->numfaces; i++) {
const bsp2_dface_t *face = &bsp->dfaces[model->model->firstface + i];
selfshadowfaces.push_back(face);
}
}
device = rtcNewDevice();
rtcDeviceSetErrorFunction(device, ErrorCallback);
// we use the ray mask field to store the dmodel index of the self-shadow model
if (0 != rtcDeviceGetParameter1i(device, RTC_CONFIG_RAY_MASK)) {
Error("embree must be built with ray masks disabled");
}
scene = rtcDeviceNewScene(device, RTC_SCENE_STATIC | RTC_SCENE_COHERENT, RTC_INTERSECT1 | RTC_INTERSECT_STREAM);
skygeom = CreateGeometry(bsp, scene, skyfaces);
solidgeom = CreateGeometry(bsp, scene, solidfaces);
fencegeom = CreateGeometry(bsp, scene, fencefaces);
selfshadowgeom = CreateGeometry(bsp, scene, selfshadowfaces);
rtcSetIntersectionFilterFunctionN(scene, fencegeom.geomID, Embree_FilterFuncN<filtertype_t::INTERSECTION>);
rtcSetOcclusionFilterFunctionN(scene, fencegeom.geomID, Embree_FilterFuncN<filtertype_t::OCCLUSION>);
rtcSetIntersectionFilterFunctionN(scene, selfshadowgeom.geomID, Embree_FilterFuncN<filtertype_t::INTERSECTION>);
rtcSetOcclusionFilterFunctionN(scene, selfshadowgeom.geomID, Embree_FilterFuncN<filtertype_t::OCCLUSION>);
rtcCommit (scene);
logprint("Embree_TraceInit: %d skyfaces %d solidfaces %d fencefaces %d selfshadowfaces\n",
(int)skyfaces.size(),
(int)solidfaces.size(),
(int)fencefaces.size(),
(int)selfshadowfaces.size());
}
static RTCRay SetupRay(const vec3_t start, const vec3_t dir, vec_t dist, const dmodel_t *self)
{
RTCRay ray;
VectorCopy(start, ray.org);
VectorCopy(dir, ray.dir); // can be un-normalized
ray.tnear = 0.f;
ray.tfar = dist;
ray.geomID = RTC_INVALID_GEOMETRY_ID;
ray.primID = RTC_INVALID_GEOMETRY_ID;
ray.instID = RTC_INVALID_GEOMETRY_ID;
// NOTE: we are not using the ray masking feature of embree, but just using
// this field to store whether the ray is coming from self-shadow geometry
ray.mask = (self == nullptr) ? 0 : 1;
ray.time = 0.f;
return ray;
}
static RTCRay SetupRay_StartStop(const vec3_t start, const vec3_t stop, const dmodel_t *self)
{
vec3_t dir;
VectorSubtract(stop, start, dir);
vec_t dist = VectorNormalize(dir);
return SetupRay(start, dir, dist, self);
}
//public
qboolean Embree_TestLight(const vec3_t start, const vec3_t stop, const dmodel_t *self)
{
RTCRay ray = SetupRay_StartStop(start, stop, self);
rtcOccluded(scene, ray);
if (ray.geomID != RTC_INVALID_GEOMETRY_ID)
return false; //hit
// no obstruction
return true;
}
//public
qboolean Embree_TestSky(const vec3_t start, const vec3_t dirn, const dmodel_t *self)
{
// trace from the sample point towards the sun, and
// return true if we hit a sky poly.
vec3_t dir_normalized;
VectorCopy(dirn, dir_normalized);
VectorNormalize(dir_normalized);
RTCRay ray = SetupRay(start, dir_normalized, MAX_SKY_RAY_DEPTH, self);
rtcIntersect(scene, ray);
qboolean hit_sky = (ray.geomID == skygeom.geomID);
return hit_sky;
}
//public
hittype_t Embree_DirtTrace(const vec3_t start, const vec3_t dirn, vec_t dist, const dmodel_t *self, vec_t *hitdist_out, plane_t *hitplane_out, const bsp2_dface_t **face_out)
{
RTCRay ray = SetupRay(start, dirn, dist, self);
rtcIntersect(scene, ray);
if (ray.geomID == RTC_INVALID_GEOMETRY_ID)
return hittype_t::NONE;
if (hitdist_out) {
*hitdist_out = ray.tfar;
}
if (hitplane_out) {
for (int i=0; i<3; i++) {
hitplane_out->normal[i] = ray.Ng[i];
}
VectorNormalize(hitplane_out->normal);
vec3_t hitpoint;
VectorMA(start, ray.tfar, dirn, hitpoint);
hitplane_out->dist = DotProduct(hitplane_out->normal, hitpoint);
}
if (face_out) {
const sceneinfo &si = Embree_SceneinfoForGeomID(ray.geomID);
*face_out = si.triToFace.at(ray.primID);
}
if (ray.geomID == skygeom.geomID) {
return hittype_t::SKY;
} else {
return hittype_t::SOLID;
}
}
//enum class streamstate_t {
// READY, DID_OCCLUDE, DID_INTERSECT
//};
static void *q_aligned_malloc(size_t align, size_t size)
{
#ifdef _MSC_VER
return _aligned_malloc(size, align);
#else
void *ptr;
if (0 != posix_memalign(&ptr, align, size)) {
return nullptr;
}
return ptr;
#endif
}
static void q_aligned_free(void *ptr)
{
#ifdef _MSC_VER
_aligned_free(ptr);
#else
free(ptr);
#endif
}
class raystream_embree_t : public raystream_t {
private:
RTCRay *_rays;
float *_rays_maxdist;
int *_point_indices;
vec3_t *_ray_colors;
int _numrays;
int _maxrays;
// streamstate_t _state;
public:
raystream_embree_t(int maxRays) :
_rays { static_cast<RTCRay *>(q_aligned_malloc(16, sizeof(RTCRay) * maxRays)) },
_rays_maxdist { new float[maxRays] },
_point_indices { new int[maxRays] },
_ray_colors { static_cast<vec3_t *>(calloc(maxRays, sizeof(vec3_t))) },
_numrays { 0 },
_maxrays { maxRays } {}
//,
//_state { streamstate_t::READY } {}
~raystream_embree_t() {
q_aligned_free(_rays);
delete[] _rays_maxdist;
delete[] _point_indices;
free(_ray_colors);
}
virtual void pushRay(int i, const vec_t *origin, const vec3_t dir, float dist, const dmodel_t *selfshadow, const vec_t *color = nullptr) {
assert(_numrays<_maxrays);
_rays[_numrays] = SetupRay(origin, dir, dist, selfshadow);
_rays_maxdist[_numrays] = dist;
_point_indices[_numrays] = i;
if (color) {
VectorCopy(color, _ray_colors[_numrays]);
}
_numrays++;
}
virtual size_t numPushedRays() {
return _numrays;
}
virtual void tracePushedRaysOcclusion() {
//assert(_state == streamstate_t::READY);
if (!_numrays)
return;
const RTCIntersectContext ctx = {
RTC_INTERSECT_COHERENT,
nullptr
};
rtcOccluded1M(scene, &ctx, _rays, _numrays, sizeof(RTCRay));
}
virtual void tracePushedRaysIntersection() {
if (!_numrays)
return;
const RTCIntersectContext ctx = {
RTC_INTERSECT_COHERENT,
nullptr
};
rtcIntersect1M(scene, &ctx, _rays, _numrays, sizeof(RTCRay));
}
virtual bool getPushedRayOccluded(size_t j) {
assert(j < _maxrays);
return (_rays[j].geomID != RTC_INVALID_GEOMETRY_ID);
}
virtual float getPushedRayDist(size_t j) {
assert(j < _maxrays);
return _rays_maxdist[j];
}
virtual float getPushedRayHitDist(size_t j) {
assert(j < _maxrays);
return _rays[j].tfar;
}
virtual hittype_t getPushedRayHitType(size_t j) {
assert(j < _maxrays);
if (_rays[j].geomID == RTC_INVALID_GEOMETRY_ID) {
return hittype_t::NONE;
} else if (_rays[j].geomID == skygeom.geomID) {
return hittype_t::SKY;
} else {
return hittype_t::SOLID;
}
}
virtual void getPushedRayDir(size_t j, vec3_t out) {
assert(j < _maxrays);
for (int i=0; i<3; i++) {
out[i] = _rays[j].dir[i];
}
}
virtual int getPushedRayPointIndex(size_t j) {
// assert(_state != streamstate_t::READY);
assert(j < _maxrays);
return _point_indices[j];
}
virtual void getPushedRayColor(size_t j, vec3_t out) {
assert(j < _maxrays);
VectorCopy(_ray_colors[j], out);
}
virtual void clearPushedRays() {
_numrays = 0;
//_state = streamstate_t::READY;
}
};
raystream_t *Embree_MakeRayStream(int maxrays)
{
return new raystream_embree_t{maxrays};
}