42 lines
1.6 KiB
C++
42 lines
1.6 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2017 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef __LIGHT_PHONG_H__
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#define __LIGHT_PHONG_H__
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#include <common/cmdlib.hh>
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#include <common/mathlib.hh>
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#include <common/bspfile.hh>
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#include <common/log.hh>
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#include <light/light.hh>
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#include <glm/vec3.hpp>
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void CalcualateVertexNormals(const bsp2_t *bsp);
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const glm::vec3 GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int vertindex);
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bool FacesSmoothed(const bsp2_dface_t *f1, const bsp2_dface_t *f2);
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const std::set<const bsp2_dface_t *> &GetSmoothFaces(const bsp2_dface_t *face);
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const std::vector<const bsp2_dface_t *> &GetPlaneFaces(const bsp2_dface_t *face);
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const glm::vec3 GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int v);
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const bsp2_dface_t *Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex);
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#endif /* __LIGHT_PHONG_H__ */
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