ericw-tools/bsputil/decompile.cpp

860 lines
25 KiB
C++

/*
Copyright (C) 2021 Eric Wasylishen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include "decompile.h"
#include <common/entdata.h>
#include <common/cmdlib.hh>
#include <common/bspfile.hh>
#include <common/bsputils.hh>
#include <common/mathlib.hh>
#include <common/polylib.hh>
#include <vector>
#include <cstdio>
#include <string>
#include <memory>
#include <utility>
#include <tuple>
#include <fmt/format.h>
#include "tbb/parallel_for.h"
// texturing
class texdef_valve_t {
public:
vec3_t axis[2];
vec_t scale[2];
vec_t shift[2];
texdef_valve_t() {
for (int i=0;i<2;i++)
for (int j=0;j<3;j++)
axis[i][j] = 0;
for (int i=0;i<2;i++)
scale[i] = 0;
for (int i=0;i<2;i++)
shift[i] = 0;
}
};
// FIXME: merge with map.cc copy
static texdef_valve_t
TexDef_BSPToValve(const float in_vecs[2][4])
{
texdef_valve_t res;
// From the valve -> bsp code,
//
// for (i = 0; i < 3; i++) {
// out->vecs[0][i] = axis[0][i] / scale[0];
// out->vecs[1][i] = axis[1][i] / scale[1];
// }
//
// We'll generate axis vectors of length 1 and pick the necessary scale
for (int i=0; i<2; i++) {
vec3_t axis;
for (int j=0; j<3; j++) {
axis[j] = in_vecs[i][j];
}
const vec_t length = VectorNormalize(axis);
// avoid division by 0
if (length != 0.0) {
res.scale[i] = 1.0f / length;
} else {
res.scale[i] = 0.0;
}
res.shift[i] = in_vecs[i][3];
VectorCopy(axis, res.axis[i]);
}
return res;
}
static void
WriteFaceTexdef(const mbsp_t *bsp, const bsp2_dface_t *face, fmt::memory_buffer& file)
{
const gtexinfo_t *texinfo = Face_Texinfo(bsp, face);
const auto valve = TexDef_BSPToValve(texinfo->vecs);
fmt::format_to(file, "[ {} {} {} {} ] [ {} {} {} {} ] {} {} {}",
valve.axis[0][0], valve.axis[0][1], valve.axis[0][2], valve.shift[0],
valve.axis[1][0], valve.axis[1][1], valve.axis[1][2], valve.shift[1],
0.0, valve.scale[0], valve.scale[1]);
}
static void
WriteNullTexdef(fmt::memory_buffer& file)
{
// FIXME: need to pick based on plane normal
fmt::format_to(file, "[ {} {} {} {} ] [ {} {} {} {} ] {} {} {}",
1, 0, 0, 0,
0, 1, 0, 0,
0.0, 1, 1);
}
//
struct decomp_plane_t {
const bsp2_dnode_t* node; // can be nullptr
bool nodefront; // only set if node is non-null. true = we are visiting the front side of the plane
// this should be an outward-facing plane
qvec3d normal;
double distance;
static decomp_plane_t make(const qvec3d& normalIn, double distanceIn) {
return { nullptr, false, normalIn, distanceIn };
}
};
struct planepoints {
qvec3d point0;
qvec3d point1;
qvec3d point2;
};
// brush creation
using namespace polylib;
std::vector<decomp_plane_t>
RemoveRedundantPlanes(const std::vector<decomp_plane_t>& planes)
{
std::vector<decomp_plane_t> result;
for (const decomp_plane_t &plane : planes) {
// outward-facing plane
vec3_t normal;
glm_to_vec3_t(plane.normal, normal);
winding_t *winding = BaseWindingForPlane(normal, plane.distance);
// clip `winding` by all of the other planes, flipped
for (const decomp_plane_t &plane2 : planes) {
if (&plane2 == &plane)
continue;
// get flipped plane
vec3_t plane2normal;
glm_to_vec3_t(plane2.normal * -1.0, plane2normal);
float plane2dist = -plane2.distance;
// frees winding.
winding_t *front = nullptr;
winding_t *back = nullptr;
ClipWinding(winding, plane2normal, plane2dist, &front, &back);
// discard the back, continue clipping the front part
free(back);
winding = front;
// check if everything was clipped away
if (winding == nullptr)
break;
}
if (winding != nullptr) {
// this plane is not redundant
result.push_back(plane);
}
free(winding);
}
return result;
}
std::tuple<qvec3d, qvec3d> MakeTangentAndBitangentUnnormalized(const qvec3d& normal)
{
// 0, 1, or 2
const int axis = qv::indexOfLargestMagnitudeComponent(normal);
const int otherAxisA = (axis + 1) % 3;
const int otherAxisB = (axis + 2) % 3;
// setup two other vectors that are perpendicular to each other
qvec3d otherVecA;
otherVecA[otherAxisA] = 1.0;
qvec3d otherVecB;
otherVecB[otherAxisB] = 1.0;
qvec3d tangent = qv::cross(normal, otherVecA);
qvec3d bitangent = qv::cross(normal, otherVecB);
// We want `test` to point in the same direction as normal.
// Swap the tangent bitangent if we got the direction wrong.
qvec3d test = qv::cross(tangent, bitangent);
if (qv::dot(test, normal) < 0) {
std::swap(tangent, bitangent);
}
// debug test
if (1) {
auto n = qv::normalize(qv::cross(tangent, bitangent));
double d = qv::distance(n, normal);
assert(d < 0.0001);
}
return { tangent, bitangent };
}
static planepoints NormalDistanceToThreePoints(const qvec3d& normal, const double dist) {
std::tuple<qvec3d, qvec3d> tanBitan = MakeTangentAndBitangentUnnormalized(normal);
planepoints result;
result.point0 = normal * dist;
result.point1 = result.point0 + std::get<1>(tanBitan);
result.point2 = result.point0 + std::get<0>(tanBitan);
return result;
}
void PrintPoint(const qvec3d& v, fmt::memory_buffer& file) {
fmt::format_to(file, "( {} {} {} )", v[0], v[1], v[2]);
}
static void
PrintPlanePoints(const mbsp_t *bsp, const decomp_plane_t& decompplane, fmt::memory_buffer& file)
{
// we have a plane in (normal, distance) form;
const planepoints p = NormalDistanceToThreePoints(decompplane.normal, decompplane.distance);
PrintPoint(p.point0, file);
fmt::format_to(file, " ");
PrintPoint(p.point1, file);
fmt::format_to(file, " ");
PrintPoint(p.point2, file);
}
static std::string DefaultTextureForContents(int contents)
{
switch (contents) {
case CONTENTS_WATER:
return "*waterskip";
case CONTENTS_SLIME:
return "*slimeskip";
case CONTENTS_LAVA:
return "*lavaskip";
case CONTENTS_SKY:
return "skyskip";
default:
return "skip";
}
}
// structures representing a brush
struct decomp_brush_face_t {
/**
* The currently clipped section of the face.
* May be null to indicate it was clipped away.
*/
winding_t *winding;
/**
* The face we were originally derived from
*/
const bsp2_dface_t *original_face;
std::vector<qvec4f> inwardFacingEdgePlanes;
private:
void buildInwardFacingEdgePlanes() {
if (winding == nullptr) {
return;
}
inwardFacingEdgePlanes = GLM_MakeInwardFacingEdgePlanes(GLM_WindingPoints(winding));
}
public: // rule of three
~decomp_brush_face_t() {
free(winding);
}
decomp_brush_face_t(const decomp_brush_face_t& other) : // copy constructor
winding(CopyWinding(other.winding)),
original_face(other.original_face),
inwardFacingEdgePlanes(other.inwardFacingEdgePlanes) {}
decomp_brush_face_t& operator=(const decomp_brush_face_t& other) { // copy assignment
winding = CopyWinding(other.winding);
original_face = other.original_face;
inwardFacingEdgePlanes = other.inwardFacingEdgePlanes;
return *this;
}
public: // constructors
decomp_brush_face_t() :
winding(nullptr),
original_face(nullptr) {}
decomp_brush_face_t(const mbsp_t *bsp, const bsp2_dface_t *face) :
winding(WindingFromFace(bsp, face)),
original_face(face) {
buildInwardFacingEdgePlanes();
}
decomp_brush_face_t(winding_t* windingToTakeOwnership, const bsp2_dface_t *face) :
winding(windingToTakeOwnership),
original_face(face) {
buildInwardFacingEdgePlanes();
}
public:
/**
* Returns the { front, back } after the clip.
*/
std::pair<decomp_brush_face_t, decomp_brush_face_t> clipToPlane(const qvec3d& normal, double distance) const {
vec3_t pnormal;
glm_to_vec3_t(normal, pnormal);
winding_t *temp = CopyWinding(winding);
winding_t *front = nullptr;
winding_t *back = nullptr;
ClipWinding(temp, pnormal, (float)distance, &front, &back); // frees temp
// front or back may be null (if fully clipped).
// these constructors take ownership of the winding.
return std::make_pair(decomp_brush_face_t(front, original_face),
decomp_brush_face_t(back, original_face));
}
qvec3d normal() const {
plane_t plane;
WindingPlane(winding, plane.normal, &plane.dist);
return vec3_t_to_glm(plane.normal);
}
};
/**
* Builds the initial list of faces on the node
*/
static std::vector<decomp_brush_face_t>
BuildDecompFacesOnPlane(const mbsp_t *bsp, const decomp_plane_t& plane)
{
if (plane.node == nullptr) {
return {};
}
const bsp2_dnode_t* node = plane.node;
std::vector<decomp_brush_face_t> result;
result.reserve(static_cast<size_t>(node->numfaces));
for (int i=0; i<node->numfaces; i++) {
const bsp2_dface_t *face = BSP_GetFace(bsp, static_cast<int>(node->firstface) + i);
auto decompFace = decomp_brush_face_t(bsp, face);
const double dp = qv::dot(plane.normal, decompFace.normal());
if (dp < 0.9) {
//printf("face on back %g, discarding\n", dp);
continue;
}
// const bool faceOnBack = face->side;
// if (faceOnBack != plane.nodefront) {
// continue; // mismatch
// }
result.emplace_back(bsp, face);
}
return result;
}
struct decomp_brush_side_t {
/**
* During decompilation, we can have multiple faces on a single plane of the brush.
* All vertices of these should lie on the plane.
*/
std::vector<decomp_brush_face_t> faces;
decomp_plane_t plane;
decomp_brush_side_t(const mbsp_t *bsp, const decomp_plane_t& planeIn) :
faces(BuildDecompFacesOnPlane(bsp, planeIn)),
plane(planeIn) {}
decomp_brush_side_t(std::vector<decomp_brush_face_t> facesIn, const decomp_plane_t& planeIn) :
faces(std::move(facesIn)),
plane(planeIn) {}
/**
* Construct a new side with no faces on it, with the given outward-facing plane
*/
decomp_brush_side_t(const qvec3d& normal, double distance) :
faces(),
plane(decomp_plane_t::make(normal, distance)) {}
/**
* Returns the { front, back } after the clip.
*/
std::tuple<decomp_brush_side_t, decomp_brush_side_t> clipToPlane(const qvec3d& normal, double distance) const {
// FIXME: assert normal/distance are not our plane
std::vector<decomp_brush_face_t> frontfaces, backfaces;
for (auto& face : faces) {
auto [faceFront, faceBack] = face.clipToPlane(normal, distance);
if (faceFront.winding) {
frontfaces.push_back(std::move(faceFront));
}
if (faceBack.winding) {
backfaces.push_back(std::move(faceBack));
}
}
return {decomp_brush_side_t(std::move(frontfaces), plane),
decomp_brush_side_t(std::move(backfaces), plane)};
}
};
struct decomp_brush_t {
std::vector<decomp_brush_side_t> sides;
decomp_brush_t(std::vector<decomp_brush_side_t> sidesIn) :
sides(std::move(sidesIn)) {}
std::unique_ptr<decomp_brush_t> clone() const {
return std::unique_ptr<decomp_brush_t>(new decomp_brush_t(*this));
}
/**
* Returns the front and back side after clipping to the given plane.
*/
std::tuple<decomp_brush_t, decomp_brush_t> clipToPlane(const qvec3d& normal, double distance) const {
// FIXME: this won't handle the the given plane is one of the brush planes
std::vector<decomp_brush_side_t> frontSides, backSides;
for (const auto& side : sides) {
auto [frontSide, backSide] = side.clipToPlane(normal, distance);
frontSides.push_back(frontSide);
backSides.push_back(backSide);
}
// NOTE: the frontSides, backSides vectors will have redundant planes at this point. Should be OK..
// Now we need to add the splitting plane itself to the sides vectors
auto splittingPlaneForFrontBrush = decomp_brush_side_t(-normal, -distance);
auto splittingPlaneForBackBrush = decomp_brush_side_t(normal, distance);
frontSides.push_back(splittingPlaneForFrontBrush);
backSides.push_back(splittingPlaneForBackBrush);
return {decomp_brush_t(frontSides), decomp_brush_t(backSides)};
}
bool checkPoints() const {
for (auto& side : sides) {
for (auto& face : side.faces) {
for (int i=0; i<face.winding->numpoints; ++i) {
// check against all planes
const qvec3f point = vec3_t_to_glm(face.winding->p[i]);
for (auto& otherSide : sides) {
float distance = GLM_DistAbovePlane(qvec4f(qvec3f(otherSide.plane.normal), (float)otherSide.plane.distance), point);
if (distance > 0.1) {
return false;
}
}
}
}
}
return true;
}
};
/***
* Preconditions: planes are exactly the planes that define the brush
*
* @returns a brush object which has the faces from the .bsp clipped to
* the parts that lie on the brush.
*/
static decomp_brush_t
BuildInitialBrush(const mbsp_t *bsp, const std::vector<decomp_plane_t>& planes)
{
std::vector<decomp_brush_side_t> sides;
for (const decomp_plane_t &plane : planes) {
auto side = decomp_brush_side_t(bsp, plane);
// clip `side` by all of the other planes, and keep the back portion
for (const decomp_plane_t &plane2 : planes) {
if (&plane2 == &plane)
continue;
auto [front, back] = side.clipToPlane(plane2.normal, plane2.distance);
side = back;
}
// NOTE: side may have had all of its faces clipped away, but we still need to keep it
// as it's one of the final boundaries of the brush
sides.push_back(std::move(side));
}
return decomp_brush_t(sides);
}
static bool
SideNeedsSplitting(const mbsp_t *bsp, const decomp_brush_side_t& side)
{
if (side.faces.size() <= 1) {
return false;
}
const auto& firstFace = side.faces[0];
for (size_t i=1; i < side.faces.size(); ++i) {
const auto& thisFace = side.faces[i];
if (firstFace.original_face->texinfo != thisFace.original_face->texinfo) {
return true;
}
}
return false;
}
static qvec4f
SuggestSplit(const mbsp_t *bsp, const decomp_brush_side_t& side)
{
assert(SideNeedsSplitting(bsp, side));
size_t bestFaceCount = SIZE_MAX;
qvec4f bestPlane;
// for all possible splits:
for (const auto& face : side.faces) {
for (const qvec4f& split : face.inwardFacingEdgePlanes) {
// this is a potential splitting plane.
auto [front, back] = side.clipToPlane(qvec3d(split.xyz()), split[3]);
// we only consider splits that have at least 1 face on the front and back
if (front.faces.empty()) {
continue;
}
if (back.faces.empty()) {
continue;
}
const size_t totalFaceCountWithThisSplit =
front.faces.size() + back.faces.size();
if (totalFaceCountWithThisSplit < bestFaceCount) {
bestFaceCount = totalFaceCountWithThisSplit;
bestPlane = split;
}
}
}
assert(bestPlane != qvec4f());
return bestPlane;
}
static void
SplitDifferentTexturedPartsOfBrush_R(const mbsp_t *bsp, const decomp_brush_t& brush, std::vector<decomp_brush_t>* out) {
for (auto& side : brush.sides) {
if (SideNeedsSplitting(bsp, side)) {
qvec4f split = SuggestSplit(bsp, side);
auto [front, back] = brush.clipToPlane(qvec3d(split.xyz()), split[3]);
SplitDifferentTexturedPartsOfBrush_R(bsp, front, out);
SplitDifferentTexturedPartsOfBrush_R(bsp, back, out);
return;
}
}
// nothing needed splitting
out->push_back(brush);
}
static std::vector<decomp_brush_t>
SplitDifferentTexturedPartsOfBrush(const mbsp_t *bsp, const decomp_brush_t& brush)
{
std::vector<decomp_brush_t> result;
SplitDifferentTexturedPartsOfBrush_R(bsp, brush, &result);
// printf("SplitDifferentTexturedPartsOfBrush: %d sides in. split into %d brushes\n",
// (int)brush.sides.size(),
// (int)result.size());
return result;
}
struct leaf_decompile_task {
std::vector<decomp_plane_t> allPlanes;
const mleaf_t *leaf;
};
/**
* Preconditions:
* - The existing path of plane side choices have been pushed onto `planestack`
* - We've arrived at a leaf
*/
static void
DecompileLeaf(const std::vector<decomp_plane_t>* planestack, const mbsp_t *bsp, const mleaf_t *leaf, std::vector<leaf_decompile_task>* result) {
if (leaf->contents == CONTENTS_EMPTY) {
return;
}
// NOTE: copies the whole plane stack
result->push_back({*planestack, leaf});
}
static std::string
DecompileLeafTaskGeometryOnly(const mbsp_t *bsp, const leaf_decompile_task& task)
{
const mleaf_t *leaf = task.leaf;
fmt::memory_buffer file;
fmt::format_to(file, "{{\n");
for (const auto& side : task.allPlanes) {
PrintPlanePoints(bsp, side, file);
// print a default face
fmt::format_to(file, " {} ", DefaultTextureForContents(leaf->contents).c_str());
WriteNullTexdef(file);
fmt::format_to(file, "\n");
}
fmt::format_to(file, "}}\n");
return fmt::to_string(file);
}
static std::string
DecompileLeafTask(const mbsp_t *bsp, const leaf_decompile_task& task)
{
const mleaf_t *leaf = task.leaf;
auto reducedPlanes = RemoveRedundantPlanes(task.allPlanes);
if (reducedPlanes.empty()) {
printf("warning, skipping empty brush\n");
return "";
}
//printf("before: %d after %d\n", (int)task.allPlanes.size(), (int)reducedPlanes.size());
// At this point, we should gather all of the faces on `reducedPlanes` and clip away the
// parts that are outside of our brush. (keeping track of which of the nodes they belonged to)
// It's possible that the faces are half-overlapping the leaf, so we may have to cut the
// faces in half.
auto initialBrush = BuildInitialBrush(bsp, reducedPlanes);
assert(initialBrush.checkPoints());
// Next, for each plane in reducedPlanes, if there are 2+ faces on the plane with non-equal
// texinfo, we need to clip the brush perpendicular to the face until there are no longer
// 2+ faces on a plane with non-equal texinfo.
auto finalBrushes = SplitDifferentTexturedPartsOfBrush(bsp, initialBrush);
fmt::memory_buffer file;
for (const decomp_brush_t& brush : finalBrushes) {
fmt::format_to(file, "{{\n");
for (const auto& side : brush.sides) {
PrintPlanePoints(bsp, side.plane, file);
// see if we have a face
auto faces = side.faces;// FindFacesOnNode(side.plane.node, bsp);
if (!faces.empty()) {
const bsp2_dface_t *face = faces.at(0).original_face;
const char *name = Face_TextureName(bsp, face);
if (0 == strlen(name)) {
fmt::format_to(file, " {} ", DefaultTextureForContents(leaf->contents).c_str());
WriteNullTexdef(file);
} else {
fmt::format_to(file, " {} ", name);
WriteFaceTexdef(bsp, face, file);
}
} else {
// print a default face
fmt::format_to(file, " {} ", DefaultTextureForContents(leaf->contents).c_str());
WriteNullTexdef(file);
}
fmt::format_to(file, "\n");
}
fmt::format_to(file, "}}\n");
}
return fmt::to_string(file);
}
/**
* @param front whether we are visiting the front side of the node plane
*/
decomp_plane_t MakeDecompPlane(const mbsp_t *bsp, const bsp2_dnode_t *node, const bool front) {
decomp_plane_t result;
result.node = node;
result.nodefront = front;
const dplane_t *dplane = BSP_GetPlane(bsp, node->planenum);
result.normal = qvec3d(dplane->normal[0],
dplane->normal[1],
dplane->normal[2]);
result.distance = static_cast<double>(dplane->dist);
// flip the plane if we went down the front side, since we want the outward-facing plane
if (front) {
result.normal = result.normal * -1.0;
result.distance = result.distance * -1.0;
}
return result;
}
/**
* Preconditions:
* - The existing path of plane side choices have been pushed onto `planestack` (but not `node`)
* - We're presented with a new plane, `node`
*/
static void
DecompileNode(std::vector<decomp_plane_t>* planestack, const mbsp_t *bsp, const bsp2_dnode_t *node, std::vector<leaf_decompile_task>* result)
{
auto handleSide = [&](const bool front) {
planestack->push_back(MakeDecompPlane(bsp, node, front));
const int32_t child = node->children[front ? 0 : 1];
if (child < 0) {
// it's a leaf on this side
DecompileLeaf(planestack, bsp, BSP_GetLeafFromNodeNum(bsp, child), result);
} else {
// it's another node - process it recursively
DecompileNode(planestack, bsp, BSP_GetNode(bsp, child), result);
}
planestack->pop_back();
};
// handle the front and back
handleSide(true);
handleSide(false);
}
void
AddMapBoundsToStack(std::vector<decomp_plane_t>* planestack, const mbsp_t *bsp, const bsp2_dnode_t* headnode)
{
for (int i=0; i<3; ++i) {
for (int sign=0; sign<2; ++sign) {
qvec3d normal;
normal[i] = (sign == 0) ? 1 : -1;
double dist;
if (sign == 0) {
// positive
dist = headnode->maxs[i];
} else {
dist = -headnode->mins[i];
}
// we want outward-facing planes
planestack->push_back(decomp_plane_t::make(normal, dist));
}
}
}
static void
DecompileEntity(const mbsp_t *bsp, const decomp_options& options, FILE* file, const entdict_t& dict, bool isWorld)
{
// we use -1 to indicate it's not a brush model
int modelNum = -1;
if (isWorld) {
modelNum = 0;
}
// First, print the key/values for this entity
fprintf(file, "{\n");
for (const auto& keyValue : dict) {
if (keyValue.first == "model"
&& !keyValue.second.empty()
&& keyValue.second[0] == '*')
{
// strip "model" "*NNN" key/values
std::string modelNumString = keyValue.second;
modelNumString.erase(0, 1); // erase first character
modelNum = atoi(modelNumString.c_str());
continue;
}
fprintf(file, "\"%s\" \"%s\"\n", keyValue.first.c_str(), keyValue.second.c_str());
}
// Print brushes if any
if (modelNum >= 0) {
const dmodelh2_t* model = &bsp->dmodels[modelNum];
// start with hull0 of the model
const bsp2_dnode_t* headnode = BSP_GetNode(bsp, model->headnode[0]);
// recursively visit the nodes to gather up a list of leafs to decompile
std::vector<decomp_plane_t> stack;
std::vector<leaf_decompile_task> tasks;
AddMapBoundsToStack(&stack, bsp, headnode);
DecompileNode(&stack, bsp, headnode, &tasks);
// decompile the leafs in parallel
std::vector<std::string> leafStrings;
leafStrings.resize(tasks.size());
tbb::parallel_for(static_cast<size_t>(0), tasks.size(), [&](const size_t i) {
if (options.geometryOnly) {
leafStrings[i] = DecompileLeafTaskGeometryOnly(bsp, tasks[i]);
} else {
leafStrings[i] = DecompileLeafTask(bsp, tasks[i]);
}
});
// finally print out the leafs
for (auto& leafString : leafStrings) {
fprintf(file, "%s", leafString.c_str());
}
}
fprintf(file, "}\n");
}
void
DecompileBSP(const mbsp_t *bsp, const decomp_options& options, FILE* file)
{
auto entdicts = EntData_Parse(bsp->dentdata);
for (size_t i = 0; i < entdicts.size(); ++i) {
// entity 0 is implicitly worldspawn (model 0)
DecompileEntity(bsp, options, file, entdicts[i], i == 0);
}
}