ericw-tools/testmaps/q2_skip.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
"message" "Water brush has SKIP flag on the top face, makign it extend up to the ceiling"
// brush 0
{
( 48 160 160 ) ( 48 -64 160 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 64 -64 -16 ) ( 48 -64 -16 ) ( 64 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 64 160 -16 ) ( 48 160 -16 ) ( 64 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 64 -64 160 ) ( 48 -64 160 ) ( 64 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 64 160 160 ) ( 48 160 160 ) ( 64 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 64 -64 160 ) ( 64 160 160 ) ( 64 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
}
// brush 1
{
( -192 -64 -16 ) ( -192 160 -16 ) ( -192 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -192 -64 160 ) ( -176 -64 160 ) ( -192 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -192 -64 -16 ) ( -176 -64 -16 ) ( -192 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -192 160 160 ) ( -176 160 160 ) ( -192 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -192 160 -16 ) ( -176 160 -16 ) ( -192 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 -64 -16 ) ( -176 -64 160 ) ( -176 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
}
// brush 2
{
( -176 160 160 ) ( -176 144 160 ) ( -176 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 144 160 ) ( 48 144 -16 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 160 -16 ) ( -176 144 -16 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 160 160 ) ( 48 144 160 ) ( -176 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 160 160 ) ( -176 160 160 ) ( 48 160 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 160 -16 ) ( 48 144 -16 ) ( 48 160 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
}
// brush 3
{
( -176 -64 -16 ) ( -176 -48 -16 ) ( -176 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 -64 -16 ) ( -176 -64 -16 ) ( 48 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 -64 -16 ) ( 48 -48 -16 ) ( -176 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 -64 160 ) ( -176 -48 160 ) ( 48 -64 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 -48 -16 ) ( 48 -48 -16 ) ( -176 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 -64 160 ) ( 48 -48 160 ) ( 48 -64 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
}
// brush 4
{
( -176 -48 160 ) ( -176 -48 144 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 -48 160 ) ( 48 -48 144 ) ( -176 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 144 144 ) ( -176 144 144 ) ( 48 -48 144 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 144 160 ) ( 48 -48 160 ) ( -176 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 144 160 ) ( -176 144 144 ) ( 48 144 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 144 160 ) ( 48 144 144 ) ( 48 -48 160 ) e1u1/color1_6 0 0 0 1 1 0 0 0
}
// brush 5
{
( -176 144 -16 ) ( -176 144 0 ) ( -176 -48 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 -48 -16 ) ( -176 -48 0 ) ( 48 -48 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 144 -16 ) ( -176 -48 -16 ) ( 48 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( -176 -48 0 ) ( -176 144 0 ) ( 48 -48 0 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 144 -16 ) ( 48 144 0 ) ( -176 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
( 48 -48 -16 ) ( 48 -48 0 ) ( 48 144 -16 ) e1u1/color1_6 0 0 0 1 1 0 0 0
}
// brush 6
{
( 0 48 0 ) ( 0 49 0 ) ( 0 48 1 ) e1u1/water4 0 0 0 1 1 32 24 0
( 0 48 0 ) ( 0 48 1 ) ( 1 48 0 ) e1u1/water4 0 0 0 1 1 32 24 0
( 0 48 0 ) ( 1 48 0 ) ( 0 49 0 ) e1u1/water4 0 0 0 1 1 32 24 0
( 48 96 16 ) ( 48 97 16 ) ( 49 96 16 ) e1u1/water4 0 0 0 1 1 32 512 0
( 48 96 16 ) ( 49 96 16 ) ( 48 96 17 ) e1u1/water4 0 0 0 1 1 32 24 0
( 48 96 16 ) ( 48 96 17 ) ( 48 97 16 ) e1u1/water4 0 0 0 1 1 32 24 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-128 -16 24"
}