ericw-tools/qbsp/qbsp.cc

1767 lines
56 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <cstring>
#include <algorithm>
#include <common/log.hh>
#include <common/aabb.hh>
#include <common/fs.hh>
#include <common/settings.hh>
#include <qbsp/brush.hh>
#include <qbsp/exportobj.hh>
#include <qbsp/map.hh>
#include <qbsp/portals.hh>
#include <qbsp/prtfile.hh>
#include <qbsp/brushbsp.hh>
#include <qbsp/faces.hh>
#include <qbsp/qbsp.hh>
#include <qbsp/writebsp.hh>
#include <qbsp/outside.hh>
#include <qbsp/tjunc.hh>
#include <qbsp/tree.hh>
#include <qbsp/csg.hh>
#include <fmt/chrono.h>
namespace settings
{
bool wadpath::operator<(const wadpath &other) const
{
return path < other.path;
}
// setting_wadpathset
setting_wadpathset::setting_wadpathset(
setting_container *dictionary, const nameset &names, const setting_group *group, const char *description)
: setting_base(dictionary, names, group, description)
{
}
void setting_wadpathset::addPath(const wadpath &path)
{
_paths.insert(path);
}
const std::set<wadpath> &setting_wadpathset::pathsValue() const
{
return _paths;
}
bool setting_wadpathset::copy_from(const setting_base &other)
{
if (auto *casted = dynamic_cast<const setting_wadpathset *>(&other)) {
_paths = casted->_paths;
_source = casted->_source;
return true;
}
return false;
}
void setting_wadpathset::reset()
{
_paths = {};
_source = source::DEFAULT;
}
bool setting_wadpathset::parse(const std::string &setting_name, parser_base_t &parser, source source)
{
if (!parser.parse_token()) {
return false;
}
if (change_source(source)) {
_paths.insert(wadpath{fs::path(parser.token), setting_name[0] == 'x'});
}
return true;
}
std::string setting_wadpathset::string_value() const
{
std::string paths;
for (auto &path : _paths) {
if (!paths.empty()) {
paths += " ; ";
}
paths += path.path.string();
if (path.external) {
paths += " (external)";
}
}
return paths;
}
std::string setting_wadpathset::format() const
{
return "path/to/wads";
}
// setting_tjunc
bool setting_tjunc::parse(const std::string &setting_name, parser_base_t &parser, source source)
{
if (setting_name == "notjunc") {
this->set_value(tjunclevel_t::NONE, source);
return true;
}
return this->setting_enum<tjunclevel_t>::parse(setting_name, parser, source);
}
// setting_blocksize
setting_blocksize::setting_blocksize(setting_container *dictionary, const nameset &names, qvec3i val,
const setting_group *group, const char *description)
: setting_value(dictionary, names, val, group, description)
{
}
bool setting_blocksize::parse(const std::string &setting_name, parser_base_t &parser, source source)
{
qvec3d vec = {1024, 1024, 1024};
for (int i = 0; i < 3; i++) {
if (!parser.parse_token(PARSE_PEEK)) {
return false;
}
// don't allow negatives
if (parser.token[0] != '-') {
try {
vec[i] = std::stol(parser.token);
parser.parse_token();
continue;
} catch (std::exception &) {
// intentional fall-through
}
}
// if we didn't parse a valid number, fail
if (i == 0) {
return false;
} else if (i == 1) {
// we parsed one valid number; use it all the way through
vec[1] = vec[2] = vec[0];
}
// for [x, y] z will be left default
}
set_value(vec, source);
return true;
}
std::string setting_blocksize::string_value() const
{
return qv::to_string(_value);
}
std::string setting_blocksize::format() const
{
return "[x [y [z]]]";
}
// setting_debugexpand
setting_debugexpand::setting_debugexpand(
setting_container *dictionary, const nameset &names, const setting_group *group, const char *description)
: setting_value(dictionary, names, {}, group, description)
{
}
bool setting_debugexpand::parse(const std::string &setting_name, parser_base_t &parser, source source)
{
std::array<vec_t, 6> values;
size_t i = 0;
try {
for (; i < 6; i++) {
if (!parser.parse_token(PARSE_PEEK)) {
throw std::exception();
}
values[i] = std::stod(parser.token);
parser.parse_token();
}
this->set_value(aabb3d{{values[0], values[1], values[2]}, {values[3], values[4], values[5]}}, source);
return true;
} catch (std::exception &) {
// single hull value
if (i == 1) {
set_value(static_cast<uint8_t>(values[0]), source);
return true;
}
return false;
}
}
std::string setting_debugexpand::string_value() const
{
return is_hull() ? std::to_string(hull_index_value()) : fmt::format("{}", hull_bounds_value());
}
std::string setting_debugexpand::format() const
{
return "[single hull index] or [mins_x mins_y mins_z maxs_x maxs_y maxs_z]";
}
bool setting_debugexpand::is_hull() const
{
return std::holds_alternative<uint8_t>(_value);
}
const uint8_t &setting_debugexpand::hull_index_value() const
{
return std::get<uint8_t>(_value);
}
const aabb3d &setting_debugexpand::hull_bounds_value() const
{
return std::get<aabb3d>(_value);
}
} // namespace settings
static auto as_tuple(const maptexinfo_t &info)
{
return std::tie(info.vecs, info.miptex, info.flags, info.value, info.next);
}
bool maptexinfo_t::operator<(const maptexinfo_t &other) const
{
return as_tuple(*this) < as_tuple(other);
}
bool maptexinfo_t::operator>(const maptexinfo_t &other) const
{
return as_tuple(*this) > as_tuple(other);
}
const maptexinfo_t &face_t::get_texinfo() const
{
return map.mtexinfos[texinfo];
}
const qbsp_plane_t &face_t::get_plane() const
{
return map.get_plane(planenum);
}
const qbsp_plane_t &face_t::get_positive_plane() const
{
return map.get_plane(planenum & ~1);
}
const qbsp_plane_t &node_t::get_plane() const
{
return map.get_plane(planenum);
}
plane_type_t qbsp_plane_t::calculate_type(const qplane3d &p)
{
return calculate_plane_type(p);
}
qbsp_plane_t::qbsp_plane_t(const qplane3d &plane, bool flip) noexcept
: plane(plane)
{
normalize(flip);
}
qbsp_plane_t::qbsp_plane_t(const qplane3d &plane) noexcept
: qbsp_plane_t(plane, false)
{
}
qbsp_plane_t &qbsp_plane_t::operator=(const qplane3d &plane) noexcept
{
this->plane = plane;
normalize(false);
return *this;
}
[[nodiscard]] qbsp_plane_t qbsp_plane_t::operator-() const
{
qbsp_plane_t copy = *this;
copy.plane = -copy.plane;
return copy;
}
[[nodiscard]] const plane_type_t &qbsp_plane_t::get_type() const
{
return type;
}
[[nodiscard]] const vec_t &qbsp_plane_t::get_dist() const
{
return plane.dist;
}
[[nodiscard]] vec_t &qbsp_plane_t::get_dist()
{
return plane.dist;
}
[[nodiscard]] const qvec3d &qbsp_plane_t::get_normal() const
{
return plane.normal;
}
bool qbsp_plane_t::set_normal(const qvec3d &vec, bool flip)
{
plane.normal = vec;
return normalize(flip);
}
bool qbsp_plane_t::set_plane(const qplane3d &plane, bool flip)
{
this->plane = plane;
return normalize(flip);
}
[[nodiscard]] const qplane3d &qbsp_plane_t::get_plane() const
{
return plane;
}
[[nodiscard]] qbsp_plane_t::operator const qplane3d &() const
{
return plane;
}
// normalize the given plane, optionally flipping it to face
// the positive direction. returns whether the plane was flipped or not.
bool qbsp_plane_t::normalize(bool flip) noexcept
{
for (size_t i = 0; i < 3; i++) {
if (plane.normal[i] == 1.0) {
plane.normal[(i + 1) % 3] = 0;
plane.normal[(i + 2) % 3] = 0;
type = (i == 0 ? plane_type_t::PLANE_X : i == 1 ? plane_type_t::PLANE_Y : plane_type_t::PLANE_Z);
return false;
}
if (plane.normal[i] == -1.0) {
if (flip) {
plane.normal[i] = 1.0;
plane.dist = -plane.dist;
}
plane.normal[(i + 1) % 3] = 0;
plane.normal[(i + 2) % 3] = 0;
type = (i == 0 ? plane_type_t::PLANE_X : i == 1 ? plane_type_t::PLANE_Y : plane_type_t::PLANE_Z);
return flip;
}
}
vec_t ax = fabs(plane.normal[0]);
vec_t ay = fabs(plane.normal[1]);
vec_t az = fabs(plane.normal[2]);
size_t nearest;
if (ax >= ay && ax >= az) {
nearest = 0;
type = plane_type_t::PLANE_ANYX;
} else if (ay >= ax && ay >= az) {
nearest = 1;
type = plane_type_t::PLANE_ANYY;
} else {
nearest = 2;
type = plane_type_t::PLANE_ANYZ;
}
if (flip && plane.normal[nearest] < 0) {
plane = -plane;
return true;
}
return false;
}
namespace qv
{
[[nodiscard]] bool epsilonEqual(const qbsp_plane_t &p1, const qbsp_plane_t &p2, vec_t normalEpsilon, vec_t distEpsilon)
{
// axial planes will never match on normal, so we can skip that check entirely
if (p1.get_type() < plane_type_t::PLANE_ANYX && p2.get_type() < plane_type_t::PLANE_ANYX) {
// if we aren't the same type, we definitely aren't equal
if (p1.get_type() != p2.get_type()) {
return false;
} else if (p1.get_normal()[static_cast<int32_t>(p1.get_type())] !=
p2.get_normal()[static_cast<int32_t>(p2.get_type())]) {
// axials will always be only 1 or -1
return false;
}
// check dist
return epsilonEqual(p1.get_dist(), p2.get_dist(), distEpsilon);
}
// check dist
if (!epsilonEqual(p1.get_dist(), p2.get_dist(), distEpsilon)) {
return false;
}
// check normal
return epsilonEqual(p1.get_normal(), p2.get_normal(), normalEpsilon);
}
}; // namespace qv
// command line flags
namespace settings
{
setting_group game_target_group{"Game/BSP Target", -1, expected_source::commandline};
setting_group map_development_group{"Map development", 1, expected_source::commandline};
setting_group common_format_group{"Common format options", 2, expected_source::commandline};
setting_group debugging_group{"Advanced/tool debugging", 500, expected_source::commandline};
inline void set_target_version(const bspversion_t *version)
{
if (qbsp_options.target_version) {
FError("BSP version was set by multiple flags; currently {}, tried to change to {}\n",
qbsp_options.target_version->name, version->name);
}
qbsp_options.target_version = version;
}
qbsp_settings::qbsp_settings()
: hexen2{this, "hexen2", false, &game_target_group, "target Hexen II's BSP format"},
hlbsp{this, "hlbsp", false, &game_target_group, "target Half Life's BSP format"},
q2bsp{this, "q2bsp", false, &game_target_group, "target Quake II's BSP format"},
qbism{this, "qbism", false, &game_target_group, "target Qbism's extended Quake II BSP format"},
bsp2{this, "bsp2", false, &game_target_group, "target Quake's extended BSP2 format"},
bsp2rmq{this, "2psb", false, &game_target_group, "target Quake's extended 2PSB format (RMQ compatible)"},
nosubdivide{this, "nosubdivide", [&](source src) { subdivide.set_value(0, src); }, &common_format_group,
"disable subdivision"},
software{this, "software", true, &common_format_group,
"change settings to allow for (or make adjustments to optimize for the lack of) software support"},
subdivide{this, "subdivide", 240, &common_format_group,
"change the subdivide threshold, in luxels. 0 will disable subdivision entirely"},
nofill{this, "nofill", false, &debugging_group, "don't perform outside filling"},
nomerge{this, "nomerge", false, &debugging_group, "don't perform face merging"},
noedgereuse{this, "noedgereuse", false, &debugging_group, "don't reuse edges (for debugging software rendering)"},
noclip{this, "noclip", false, &common_format_group, "don't write clip nodes (Q1-like BSP formats)"},
noskip{this, "noskip", false, &debugging_group, "don't remove faces with the 'skip' texture"},
nodetail{this, "nodetail", false, &debugging_group, "treat all detail brushes to structural"},
chop{this, "chop", false, &debugging_group, "adjust brushes to remove intersections if possible"},
chopfragment{this, "chopfragment", false, &debugging_group, "always do full fragmentation for chop"},
onlyents{this, "onlyents", false, &map_development_group, "only updates .MAP entities"},
splitsky{this, "splitsky", false, &debugging_group, "doesn't combine sky faces into one large face"},
splitturb{this, {"litwater", "splitturb"}, true, &common_format_group,
"doesn't combine water faces into one large face"},
splitspecial{this, "splitspecial", {&splitsky, &splitturb}, &debugging_group,
"doesn't combine sky and water faces into one large face (splitturb + splitsky)"},
transwater{this, "transwater", true, &common_format_group, "compute portal information for transparent water"},
transsky{this, "transsky", false, &map_development_group, "compute portal information for transparent sky"},
notextures{this, "notex", false, &common_format_group,
"write only placeholder textures to depend upon replacements, keep file sizes down, or to skirt copyrights"},
convertmapformat{this, "convert", conversion_t::none,
{{"quake", conversion_t::quake}, {"quake2", conversion_t::quake2}, {"valve", conversion_t::valve},
{"bp", conversion_t::bp}},
&common_format_group, "convert a .MAP to a different .MAP format"},
oldaxis{this, "oldaxis", true, &debugging_group,
"uses alternate texture alignment which was default in tyrutils-ericw v0.15.1 and older"},
forcegoodtree{
this, "forcegoodtree", false, &debugging_group, "force use of expensive processing for BrushBSP stage"},
midsplitsurffraction{this, "midsplitsurffraction", 0.f, 0.f, 1.f, &debugging_group,
"if 0 (default), use `maxnodesize` for deciding when to switch to midsplit bsp heuristic.\nif 0 < midsplitSurfFraction <= 1, switch to midsplit if the node contains more than this fraction of the model's\ntotal surfaces. Try 0.15 to 0.5. Works better than maxNodeSize for maps with a 3D skybox (e.g. +-128K unit maps)"},
maxnodesize{this, "maxnodesize", 1024, &debugging_group,
"triggers simpler BSP Splitting when node exceeds size (default 1024, 0 to disable)"},
oldrottex{this, "oldrottex", false, &debugging_group, "use old rotate_ brush texturing aligned at (0 0 0)"},
epsilon{this, "epsilon", 0.0001, 0.0, 1.0, &debugging_group, "customize epsilon value for point-on-plane checks"},
microvolume{this, "microvolume", 0.0, 0.0, 1000.0, &debugging_group, "microbrush volume"},
leaktest{this, "leaktest", false, &map_development_group, "make compilation fail if the map leaks"},
outsidedebug{this, "outsidedebug", false, &debugging_group,
"write a .map after outside filling showing non-visible brush sides"},
debugchop{this, "debugchop", false, &debugging_group, "write a .map after ChopBrushes"},
debugleak{this, "debugleak", false, &debugging_group, "write more diagnostic files for debugging leaks"},
debugbspbrushes{this, "debugbspbrushes", false, &debugging_group,
"save bsp brushes after BrushBSP to a .map, for visualizing BSP splits"},
debugleafvolumes{this, "debugleafvolumes", false, &debugging_group,
"save bsp leaf volumes after BrushBSP to a .map, for visualizing BSP splits"},
debugexpand{this, "debugexpand", &debugging_group,
"write expanded hull .map for debugging/inspecting hulls/brush bevelling"},
keepprt{this, "keepprt", false, &debugging_group, "avoid deleting the .prt file on leaking maps"},
includeskip{this, "includeskip", false, &common_format_group,
"don't cull skip faces from the list of renderable surfaces (Q2RTX)"},
worldextent{this, "worldextent", 0.0, &debugging_group, "explicitly provide world extents; 0 will auto-detect"},
leakdist{this, "leakdist", 0, &debugging_group, "space between leakfile points (default 0: no inbetween points)"},
forceprt1{
this, "forceprt1", false, &debugging_group, "force a PRT1 output file even if PRT2 is required for vis"},
tjunc{this, {"tjunc", "notjunc"}, tjunclevel_t::MWT,
{{"none", tjunclevel_t::NONE}, {"rotate", tjunclevel_t::ROTATE}, {"retopologize", tjunclevel_t::RETOPOLOGIZE},
{"mwt", tjunclevel_t::MWT}},
&debugging_group, "T-junction fix level"},
objexport{
this, "objexport", false, &debugging_group, "export the map file as .OBJ models during various CSG phases"},
noextendedsurfflags{this, "noextendedsurfflags", false, &debugging_group, "suppress writing a .texinfo file"},
wrbrushes{this, {"wrbrushes", "bspx"}, false, &common_format_group,
"includes a list of brushes for brush-based collision"},
wrbrushesonly{this, {"wrbrushesonly", "bspxonly"}, {&wrbrushes, &noclip}, &common_format_group,
"includes BSPX brushes and does not output clipping hulls (wrbrushes + noclip)"},
bmodelcontents{this, "bmodelcontents", false, &common_format_group,
"allow control over brush contents in bmodels, don't force CONTENTS_SOLID"},
omitdetail{this, "omitdetail", false, &map_development_group, "omit *all* detail brushes from the compile"},
omitdetailwall{this, "omitdetailwall", false, &map_development_group,
"func_detail_wall brushes are omitted from the compile"},
omitdetailillusionary{this, "omitdetailillusionary", false, &map_development_group,
"func_detail_illusionary brushes are omitted from the compile"},
omitdetailfence{this, "omitdetailfence", false, &map_development_group,
"func_detail_fence brushes are omitted from the compile"},
wadpaths{this, {"wadpath", "xwadpath"}, &map_development_group,
"add a path to the wad search paths; wads found in xwadpath's will not be embedded, otherwise they will be embedded (if not -notex)"},
notriggermodels{this, "notriggermodels", false, &common_format_group,
"for supported game code only: triggers will not write a model\nout, and will instead just write out their mins/maxs."},
aliasdefs{this, "aliasdef", "\"path/to/file.def\" <multiple allowed>", &map_development_group,
"path to an alias definition file, which can transform entities in the .map into other entities."},
texturedefs{this, "texturedefs", "\"path/to/file.def\" <multiple allowed>", &map_development_group,
"path to a texture definition file, which can transform textures in the .map into other textures."},
lmscale{this, "lmscale", 1.0, &common_format_group,
"change global lmscale (force _lmscale key on all entities). outputs the LMSCALE BSPX lump."},
filltype{this, "filltype", filltype_t::INSIDE,
{{"auto", filltype_t::AUTO}, {"inside", filltype_t::INSIDE}, {"outside", filltype_t::OUTSIDE}},
&common_format_group,
"whether to fill the map from the outside in (lenient), from the inside out (aggressive), or to automatically decide based on the hull being used."},
filldetail{this, "filldetail", true, &common_format_group,
"whether to fill in empty spaces which are fully enclosed by detail solid"},
allow_upgrade{this, "allowupgrade", true, &common_format_group,
"allow formats to \"upgrade\" to compatible extended formats when a limit is exceeded (ie Quake BSP to BSP2)"},
maxedges{[](setting_int32 &setting) { return setting.value() == 0 || setting.value() >= 3; }, this, "maxedges",
64, &map_development_group,
"the max number of edges/vertices on a single face before it is split into another face"},
midsplitbrushfraction{this, "midsplitbrushfraction", 0.0, &common_format_group,
"switch to cheaper partitioning if a node contains this % of brushes in the map"},
add{this, "add", "", "", &common_format_group, "the given map file will be appended to the base map"},
scale{this, "scale", 1.0, &map_development_group,
"scales the map brushes and point entity origins by a give factor"},
loghulls{this, {"loghulls"}, false, &logging_group, "print log output for collision hulls"},
logbmodels{this, {"logbmodels"}, false, &logging_group, "print log output for bmodels"}
{
}
void qbsp_settings::set_parameters(int argc, const char **argv)
{
common_settings::set_parameters(argc, argv);
program_description =
"qbsp performs geometric level processing of Quake .MAP files to create\nQuake .BSP files.\n\n";
remainder_name = "sourcefile.map [destfile.bsp]";
}
void qbsp_settings::initialize(int argc, const char **argv)
{
if (auto file = fs::load("qbsp.ini")) {
logging::print("Loading options from qbsp.ini\n");
parser_t p(file, {"qbsp.ini"});
parse(p);
}
try {
token_parser_t p(argc - 1, argv + 1, {"command line"});
auto remainder = parse(p);
if (remainder.size() <= 0 || remainder.size() > 2) {
print_help();
}
qbsp_options.map_path = remainder[0];
if (remainder.size() == 2) {
qbsp_options.bsp_path = remainder[1];
}
} catch (parse_exception &ex) {
logging::print(ex.what());
print_help();
}
}
void qbsp_settings::load_texture_def(const std::string &pathname)
{
if (!fs::exists(pathname)) {
FError("can't find texturedef file {}", pathname);
}
fs::data data = fs::load(pathname);
parser_t parser(data, {pathname});
while (true) {
if (!parser.parse_token() || parser.at_end()) {
break;
}
std::string from = std::move(parser.token);
if (!parser.parse_token(PARSE_SAMELINE)) {
break;
}
std::string to = std::move(parser.token);
std::optional<extended_texinfo_t> texinfo;
// FIXME: why is this necessary? is it a trailing \0? only happens on release
// repro with a texdef with no newline at the end
while (std::isspace(to[to.size() - 1])) {
to.resize(to.size() - 1);
}
if (parser.parse_token(PARSE_SAMELINE | PARSE_OPTIONAL)) {
texinfo = extended_texinfo_t{{std::stoi(parser.token)}};
if (parser.parse_token(PARSE_SAMELINE | PARSE_OPTIONAL)) {
texinfo->flags.native = std::stoi(parser.token);
}
if (parser.parse_token(PARSE_SAMELINE | PARSE_OPTIONAL)) {
texinfo->value = std::stoi(parser.token);
}
}
loaded_texture_defs[from] = {to, texinfo};
}
}
void qbsp_settings::load_entity_def(const std::string &pathname)
{
if (!fs::exists(pathname)) {
FError("can't find aliasdef file {}", pathname);
}
fs::data data = fs::load(pathname);
parser_t parser(data, {pathname});
while (true) {
if (!parser.parse_token() || parser.at_end()) {
break;
}
std::string classname = std::move(parser.token);
if (!parser.parse_token(PARSE_PEEK)) {
FError("expected {{ in alias def {}, got end of file", pathname);
}
if (parser.token != "{") {
FError("expected {{ in alias def {}, got {}", pathname, parser.token);
}
// parse ent dict
loaded_entity_defs[classname] = parser;
}
}
void qbsp_settings::postinitialize(int argc, const char **argv)
{
// set target BSP type
if (hlbsp.value()) {
set_target_version(&bspver_hl);
}
if (q2bsp.value() || (q2rtx.value() && !q2bsp.is_changed() && !qbism.is_changed())) {
set_target_version(&bspver_q2);
}
if (qbism.value()) {
set_target_version(&bspver_qbism);
}
if (bsp2.value()) {
set_target_version(&bspver_bsp2);
}
if (bsp2rmq.value()) {
set_target_version(&bspver_bsp2rmq);
}
if (!qbsp_options.target_version) {
set_target_version(&bspver_q1);
}
// if we wanted hexen2, update it now
if (hexen2.value()) {
if (qbsp_options.target_version == &bspver_bsp2) {
qbsp_options.target_version = &bspver_h2bsp2;
} else if (qbsp_options.target_version == &bspver_bsp2rmq) {
qbsp_options.target_version = &bspver_h2bsp2rmq;
} else {
qbsp_options.target_version = &bspver_h2;
}
} else {
if (!qbsp_options.target_version) {
qbsp_options.target_version = &bspver_q1;
}
}
// update target game
qbsp_options.target_game = qbsp_options.target_version->game;
/* If no wadpath given, default to the map directory */
if (wadpaths.pathsValue().empty()) {
wadpath wp{qbsp_options.map_path.parent_path(), false};
// If options.map_path is a relative path, StrippedFilename will return the empty string.
// In that case, don't add it as a wad path.
if (!wp.path.empty()) {
wadpaths.addPath(wp);
}
}
// side effects from q2rtx
if (q2rtx.value()) {
if (!includeskip.is_changed()) {
includeskip.set_value(true, settings::source::GAME_TARGET);
}
if (!software.is_changed()) {
software.set_value(false, settings::source::GAME_TARGET);
}
}
// side effects from Quake II
if (qbsp_options.target_game->id == GAME_QUAKE_II) {
if (!maxedges.is_changed()) {
maxedges.set_value(0, settings::source::GAME_TARGET);
}
if (qbsp_options.target_version == &bspver_qbism) {
if (!software.is_changed()) {
software.set_value(false, settings::source::GAME_TARGET);
}
}
if (!software.value() && !subdivide.is_changed()) {
subdivide.set_value(496, settings::source::GAME_TARGET);
}
if (!qbsp_options.chop.is_changed()) {
qbsp_options.chop.set_value(true, settings::source::GAME_TARGET);
}
}
// load texture defs
for (auto &def : texturedefs.values()) {
load_texture_def(def);
}
for (auto &def : aliasdefs.values()) {
load_entity_def(def);
}
common_settings::postinitialize(argc, argv);
}
void qbsp_settings::reset()
{
common_settings::reset();
target_version = nullptr;
target_game = nullptr;
map_path = fs::path();
bsp_path = fs::path();
loaded_texture_defs.clear();
loaded_entity_defs.clear();
}
}; // namespace settings
settings::qbsp_settings qbsp_options;
struct brush_list_stats_t : logging::stat_tracker_t
{
stat &total_brushes = register_stat("total brushes");
stat &total_brush_sides = register_stat("total brush sides");
stat &total_leaf_brushes = register_stat("total leaf brushes");
};
static void ExportBrushList_r(const mapentity_t &entity, node_t *node, brush_list_stats_t &stats)
{
if (node->is_leaf) {
if (node->contents.native) {
if (node->original_brushes.size()) {
node->numleafbrushes = node->original_brushes.size();
stats.total_leaf_brushes += node->numleafbrushes;
node->firstleafbrush = map.bsp.dleafbrushes.size();
for (auto &b : node->original_brushes) {
if (!b->mapbrush->outputnumber.has_value()) {
b->mapbrush->outputnumber = {static_cast<uint32_t>(map.bsp.dbrushes.size())};
dbrush_t &brush = map.bsp.dbrushes.emplace_back(
dbrush_t{.firstside = static_cast<int32_t>(map.bsp.dbrushsides.size()),
.numsides = 0,
.contents = qbsp_options.target_game
->contents_remap_for_export(b->contents, gamedef_t::remap_type_t::brush)
.native});
for (auto &side : b->mapbrush->faces) {
map.bsp.dbrushsides.push_back(
{(uint32_t)ExportMapPlane(side.planenum), (int32_t)ExportMapTexinfo(side.texinfo)});
brush.numsides++;
stats.total_brush_sides++;
}
stats.total_brushes++;
}
map.bsp.dleafbrushes.push_back(b->mapbrush->outputnumber.value());
}
}
}
return;
}
ExportBrushList_r(entity, node->children[0], stats);
ExportBrushList_r(entity, node->children[1], stats);
}
static void ExportBrushList(mapentity_t &entity, node_t *node)
{
logging::funcheader();
brush_list_stats_t stats;
ExportBrushList_r(entity, node, stats);
}
static bool IsTrigger(const mapentity_t &entity)
{
auto &tex = entity.mapbrushes.front().faces[0].texname;
if (tex.length() < 6) {
return false;
}
size_t trigger_pos = tex.rfind("trigger");
if (trigger_pos == std::string::npos) {
return false;
}
return trigger_pos == (tex.size() - strlen("trigger"));
}
static void CountLeafs_r(node_t *node, content_stats_base_t &stats)
{
if (node->is_leaf) {
qbsp_options.target_game->count_contents_in_stats(node->contents, stats);
return;
}
CountLeafs_r(node->children[0], stats);
CountLeafs_r(node->children[1], stats);
}
static int NodeHeight(node_t *node)
{
if (node->parent) {
return 1 + NodeHeight(node->parent);
}
return 1;
}
static void CountLeafHeights_r(node_t *node, std::vector<int> &heights)
{
if (node->is_leaf) {
heights.push_back(NodeHeight(node));
return;
}
CountLeafHeights_r(node->children[0], heights);
CountLeafHeights_r(node->children[1], heights);
}
void CountLeafs(node_t *headnode)
{
logging::funcheader();
auto stats = qbsp_options.target_game->create_content_stats();
CountLeafs_r(headnode, *stats);
qbsp_options.target_game->print_content_stats(*stats, "leafs");
// count the heights of the tree at each leaf
logging::stat_tracker_t stat_print;
std::vector<int> leaf_heights;
CountLeafHeights_r(headnode, leaf_heights);
const int max_height = *std::max_element(leaf_heights.begin(), leaf_heights.end());
stat_print.register_stat("max tree height").count += max_height;
double avg_height = 0;
for (int height : leaf_heights) {
avg_height += (height / static_cast<double>(leaf_heights.size()));
}
stat_print.register_stat("avg tree height").count += static_cast<int>(avg_height);
}
static void GatherBspbrushes_r(node_t *node, bspbrush_t::container &container)
{
if (node->is_leaf) {
for (auto &brush : node->bsp_brushes) {
container.push_back(brush);
}
return;
}
GatherBspbrushes_r(node->children[0], container);
GatherBspbrushes_r(node->children[1], container);
}
static void GatherLeafVolumes_r(node_t *node, bspbrush_t::container &container)
{
if (node->is_leaf) {
if (!node->contents.is_empty(qbsp_options.target_game)) {
container.push_back(node->volume);
}
return;
}
GatherLeafVolumes_r(node->children[0], container);
GatherLeafVolumes_r(node->children[1], container);
}
/*
===============
ProcessEntity
===============
*/
static void ProcessEntity(mapentity_t &entity, hull_index_t hullnum)
{
/* No map brushes means non-bmodel entity.
We need to handle worldspawn containing no brushes, though. */
if (!entity.mapbrushes.size() && !map.is_world_entity(entity)) {
return;
}
/*
* func_group and func_detail entities get their brushes added to the
* worldspawn
*/
if (IsWorldBrushEntity(entity) || IsNonRemoveWorldBrushEntity(entity))
return;
// for notriggermodels: if we have at least one trigger-like texture, do special trigger stuff
bool discarded_trigger = !map.is_world_entity(entity) && qbsp_options.notriggermodels.value() && IsTrigger(entity);
// Export a blank model struct, and reserve the index (only do this once, for all hulls)
if (!discarded_trigger) {
if (!entity.outputmodelnumber.has_value()) {
entity.outputmodelnumber = map.bsp.dmodels.size();
map.bsp.dmodels.emplace_back();
}
if (!map.is_world_entity(entity)) {
if (&entity == &map.entities[1]) {
logging::header("Internal Entities");
}
std::string mod = fmt::format("*{}", entity.outputmodelnumber.value());
if (qbsp_options.verbose.value()) {
PrintEntity(entity);
}
if (!hullnum.value_or(0) || qbsp_options.loghulls.value()) {
logging::print(logging::flag::STAT, " MODEL: {}\n", mod);
}
entity.epairs.set("model", mod);
}
}
if (qbsp_options.lmscale.is_changed() && !entity.epairs.has("_lmscale")) {
entity.epairs.set("_lmscale", std::to_string(qbsp_options.lmscale.value()));
}
// Init the entity
entity.bounds = {};
// reserve enough brushes; we would only make less,
// never more
bspbrush_t::container brushes;
brushes.reserve(entity.mapbrushes.size());
/*
* Convert the map brushes (planes) into BSP brushes (polygons)
*/
size_t num_clipped = 0;
Brush_LoadEntity(entity, hullnum, brushes, num_clipped);
if (num_clipped && !qbsp_options.verbose.value()) {
logging::print(logging::flag::STAT,
"WARNING: {} faces were crunched away by being too small. {}Use -verbose to see which faces were affected.\n",
num_clipped, hullnum.value_or(0) ? "This is normal for the hulls. " : "");
}
size_t num_sides = 0;
for (size_t i = 0; i < brushes.size(); ++i) {
num_sides += brushes[i]->sides.size();
}
logging::print(
logging::flag::STAT, "INFO: calculating BSP for {} brushes with {} sides\n", brushes.size(), num_sides);
// always chop the other hulls to reduce brush tests
if (qbsp_options.chop.value() || hullnum.value_or(0)) {
std::sort(brushes.begin(), brushes.end(), [](const bspbrush_t::ptr &a, const bspbrush_t::ptr &b) -> bool {
if (a->mapbrush->chop_index == b->mapbrush->chop_index) {
return a->mapbrush->line.line_number < b->mapbrush->line.line_number;
}
return a->mapbrush->chop_index < b->mapbrush->chop_index;
});
ChopBrushes(brushes, qbsp_options.chopfragment.value());
}
// we're discarding the brush
if (discarded_trigger) {
entity.epairs.set("mins", fmt::to_string(entity.bounds.mins()));
entity.epairs.set("maxs", fmt::to_string(entity.bounds.maxs()));
return;
}
// corner case, -omitdetail with all detail in an bmodel
if (brushes.empty() && entity.bounds == aabb3d()) {
return;
}
// simpler operation for hulls
if (hullnum.value_or(0)) {
tree_t tree;
BrushBSP(tree, entity, brushes, tree_split_t::FAST);
if (map.is_world_entity(entity) && !qbsp_options.nofill.value()) {
// assume non-world bmodels are simple
MakeTreePortals(tree);
if (FillOutside(tree, hullnum, brushes)) {
if (qbsp_options.filldetail.value())
FillDetail(tree, hullnum, brushes);
// make a really good tree
tree.clear();
BrushBSP(tree, entity, brushes, tree_split_t::PRECISE);
// fill again so PruneNodes works
MakeTreePortals(tree);
FillOutside(tree, hullnum, brushes);
if (qbsp_options.filldetail.value())
FillDetail(tree, hullnum, brushes);
FreeTreePortals(tree);
PruneNodes(tree.headnode);
}
CountLeafs(tree.headnode);
}
ExportClipNodes(entity, tree.headnode, hullnum.value());
return;
}
// full operation for collision (or main hull)
tree_t tree;
BrushBSP(tree, entity, brushes,
qbsp_options.forcegoodtree.value() ? tree_split_t::PRECISE : // we asked for the slow method
!map.is_world_entity(entity) ? tree_split_t::FAST
: // brush models are assumed to be simple
tree_split_t::AUTO);
// build all the portals in the bsp tree
// some portals are solid polygons, and some are paths to other leafs
MakeTreePortals(tree);
if (map.is_world_entity(entity)) {
// debug output of bspbrushes
if (!hullnum.value_or(0)) {
if (qbsp_options.debugbspbrushes.value()) {
bspbrush_t::container all_bspbrushes;
GatherBspbrushes_r(tree.headnode, all_bspbrushes);
WriteBspBrushMap("first-brushbsp", all_bspbrushes);
}
if (qbsp_options.debugleafvolumes.value()) {
bspbrush_t::container all_bspbrushes;
GatherLeafVolumes_r(tree.headnode, all_bspbrushes);
WriteBspBrushMap("first-brushbsp-volumes", all_bspbrushes);
}
}
// flood fills from the void.
// marks brush sides which are *only* touching void;
// we can skip using them as BSP splitters on the "really good tree"
// (effectively expanding those brush sides outwards).
if (!qbsp_options.nofill.value() && FillOutside(tree, hullnum, brushes)) {
if (qbsp_options.filldetail.value())
FillDetail(tree, hullnum, brushes);
// make a really good tree
tree.clear();
BrushBSP(tree, entity, brushes, tree_split_t::PRECISE);
// debug output of bspbrushes
if (!hullnum.value_or(0)) {
if (qbsp_options.debugbspbrushes.value()) {
bspbrush_t::container all_bspbrushes;
GatherBspbrushes_r(tree.headnode, all_bspbrushes);
WriteBspBrushMap("second-brushbsp", all_bspbrushes);
}
if (qbsp_options.debugleafvolumes.value()) {
bspbrush_t::container all_bspbrushes;
GatherLeafVolumes_r(tree.headnode, all_bspbrushes);
WriteBspBrushMap("second-brushbsp-volumes", all_bspbrushes);
}
}
// make the real portals for vis tracing
MakeTreePortals(tree);
// fill again so PruneNodes works
FillOutside(tree, hullnum, brushes);
if (qbsp_options.filldetail.value())
FillDetail(tree, hullnum, brushes);
}
// Area portals
if (qbsp_options.target_game->id == GAME_QUAKE_II) {
EmitAreaPortals(tree.headnode);
}
} else {
FillBrushEntity(tree, hullnum, brushes);
// rebuild BSP now that we've marked invisible brush sides
tree.clear();
BrushBSP(tree, entity, brushes, tree_split_t::PRECISE);
}
MakeTreePortals(tree);
MarkVisibleSides(tree, brushes);
MakeFaces(tree.headnode);
FreeTreePortals(tree);
PruneNodes(tree.headnode);
// write out .prt for main hull
if (!hullnum.value_or(0) && map.is_world_entity(entity) && (!map.leakfile || qbsp_options.keepprt.value())) {
WritePortalFile(tree);
}
auto MakeFaceFromSide = [](node_t *node, mapface_t &side) -> std::unique_ptr<face_t> {
if (!side.winding.size()) {
return nullptr;
}
auto f = std::make_unique<face_t>();
f->texinfo = side.texinfo;
f->planenum = side.planenum ^ 1;
f->portal = nullptr;
f->original_side = &side;
f->w = side.winding.clone();
f->contents = {side.contents, side.contents};
UpdateFaceSphere(f.get());
return f;
};
// super-detail
if (map.is_world_entity(entity)) {
if (!hullnum.value_or(0)) {
for (int i = 1; i < map.entities.size(); i++) {
mapentity_t &source = map.entities.at(i);
if (!source.epairs.get_int("_super_detail")) {
continue;
}
for (auto &brush : source.mapbrushes) {
for (auto &side : brush.faces) {
{
auto face = MakeFaceFromSide(tree.headnode, side);
if (face) {
tree.headnode->facelist.push_back(std::move(face));
}
}
}
}
}
}
}
// needs to come after any face creation
MakeMarkFaces(tree.headnode);
CountLeafs(tree.headnode);
// output vertices first, since TJunc needs it
EmitVertices(tree.headnode);
TJunc(tree.headnode);
if (qbsp_options.objexport.value() && map.is_world_entity(entity)) {
ExportObj_Nodes("pre_makefaceedges_plane_faces", tree.headnode);
ExportObj_Marksurfaces("pre_makefaceedges_marksurfaces", tree.headnode);
}
Q_assert(!entity.firstoutputfacenumber.has_value());
entity.firstoutputfacenumber = EmitFaces(tree.headnode);
if (qbsp_options.target_game->id == GAME_QUAKE_II) {
ExportBrushList(entity, tree.headnode);
}
ExportDrawNodes(entity, tree.headnode, entity.firstoutputfacenumber.value());
FreeTreePortals(tree);
}
/*
=================
UpdateEntLump
=================
*/
static void UpdateEntLump(void)
{
logging::print(logging::flag::STAT, " Updating entities lump...\n");
if (qbsp_options.target_game->id == GAME_QUAKE_II) {
FError("this won't work on Q2 maps; for Q2, please use bsputil --extract-entities & --replace-entities.");
return;
}
size_t modnum = 1;
for (size_t i = 1; i < map.entities.size(); i++) {
mapentity_t &entity = map.entities.at(i);
/* Special handling for misc_external_map.
Duplicates some logic from ProcessExternalMapEntity. */
bool is_misc_external_map = false;
if (!Q_strcasecmp(entity.epairs.get("classname"), "misc_external_map")) {
const std::string &new_classname = entity.epairs.get("_external_map_classname");
entity.epairs.set("classname", new_classname);
entity.epairs.set("origin", "0 0 0");
/* Note: the classname could have switched to
* a IsWorldBrushEntity entity (func_group, func_detail),
* or a bmodel entity (func_wall
*/
is_misc_external_map = true;
}
bool isBrushEnt = (entity.mapbrushes.size() > 0) || is_misc_external_map;
if (!isBrushEnt) {
continue;
}
if (IsWorldBrushEntity(entity) || IsNonRemoveWorldBrushEntity(entity)) {
continue;
}
entity.epairs.set("model", fmt::format("*{}", modnum));
modnum++;
/* Do extra work for rotating entities if necessary */
const std::string &classname = entity.epairs.get("classname");
if (!classname.compare(0, 7, "rotate_")) {
FixRotateOrigin(entity);
}
}
WriteEntitiesToString();
UpdateBSPFileEntitiesLump();
}
/*
Actually writes out the final bspx BRUSHLIST lump
This lump replaces the clipnodes stuff for custom collision sizes.
*/
void BSPX_Brushes_Finalize(struct bspxbrushes_s *ctx)
{
// Actually written in WriteBSPFile()
map.exported_bspxbrushes = std::move(ctx->lumpdata);
}
void BSPX_Brushes_Init(struct bspxbrushes_s *ctx)
{
ctx->lumpdata.clear();
}
/*
WriteBrushes
Generates a submodel's direct brush information to a separate file, so the engine doesn't need to depend upon specific
hull sizes
*/
static void BSPX_Brushes_AddModel(struct bspxbrushes_s *ctx, int modelnum, const std::vector<mapbrush_t *> &brushes)
{
bspxbrushes_permodel permodel{1, modelnum};
for (auto &b : brushes) {
permodel.numbrushes++;
for (auto &f : b->faces) {
/*skip axial*/
const auto &plane = f.get_plane();
if (plane.get_type() < plane_type_t::PLANE_ANYX)
continue;
permodel.numfaces++;
}
}
std::ostringstream str(std::ios_base::out | std::ios_base::binary);
str << endianness<std::endian::little>;
str <= permodel;
for (auto &b : brushes) {
bspxbrushes_perbrush perbrush{};
for (auto &f : b->faces) {
/*skip axial*/
const auto &plane = f.get_plane();
if (plane.get_type() < plane_type_t::PLANE_ANYX)
continue;
perbrush.numfaces++;
}
perbrush.bounds = b->bounds;
const auto &contents = b->contents;
switch (contents.native) {
// contents should match the engine.
case CONTENTS_EMPTY: // really an error, but whatever
case CONTENTS_SOLID: // these are okay
case CONTENTS_WATER:
case CONTENTS_SLIME:
case CONTENTS_LAVA:
case CONTENTS_SKY:
if (contents.is_clip(qbsp_options.target_game)) {
perbrush.contents = -8;
} else {
perbrush.contents = contents.native;
}
break;
// case CONTENTS_LADDER:
// perbrush.contents = -16;
// break;
default: {
if (contents.is_clip(qbsp_options.target_game)) {
perbrush.contents = -8;
} else {
logging::print("WARNING: Unknown contents: {}. Translating to solid.\n",
contents.to_string(qbsp_options.target_game));
perbrush.contents = CONTENTS_SOLID;
}
break;
}
}
str <= perbrush;
for (auto &f : b->faces) {
/*skip axial*/
const auto &plane = f.get_plane();
if (plane.get_type() < plane_type_t::PLANE_ANYX)
continue;
bspxbrushes_perface perface = qplane3f(plane.get_normal(), plane.get_dist());
str <= std::tie(perface.normal, perface.dist);
}
}
std::string data = str.str();
ctx->lumpdata.insert(ctx->lumpdata.end(), (uint8_t *)data.data(), ((uint8_t *)data.data()) + data.size());
}
/* for generating BRUSHLIST bspx lump */
static void BSPX_CreateBrushList(void)
{
struct bspxbrushes_s ctx;
if (!qbsp_options.wrbrushes.value())
return;
BSPX_Brushes_Init(&ctx);
for (size_t entnum = 0; entnum < map.entities.size(); ++entnum) {
mapentity_t &ent = map.entities.at(entnum);
size_t modelnum;
if (IsWorldBrushEntity(ent)) {
continue;
}
if (map.is_world_entity(ent)) {
modelnum = 0;
} else {
const std::string &mod = ent.epairs.get("model");
if (mod[0] != '*') {
continue;
}
modelnum = std::stoi(mod.substr(1));
}
std::vector<mapbrush_t *> brushes;
brushes.reserve(ent.mapbrushes.size());
for (auto &b : ent.mapbrushes) {
brushes.push_back(&b);
}
if (modelnum == 0) {
for (size_t e = 1; e < map.entities.size(); ++e) {
mapentity_t &bent = map.entities.at(e);
brushes.reserve(brushes.size() + ent.mapbrushes.size());
if (IsWorldBrushEntity(bent)) {
for (auto &b : bent.mapbrushes) {
brushes.push_back(&b);
}
}
}
}
if (!brushes.empty()) {
BSPX_Brushes_AddModel(&ctx, modelnum, brushes);
}
}
BSPX_Brushes_Finalize(&ctx);
}
/*
=================
CreateSingleHull
=================
*/
static void CreateSingleHull(hull_index_t hullnum)
{
if (hullnum.has_value()) {
logging::print("Processing hull {}...\n", hullnum.value());
} else {
logging::print("Processing map...\n");
}
// for each entity in the map file that has geometry
for (auto &entity : map.entities) {
bool wants_logging = true;
// decide if we want to log this entity / hull combination
if (!map.is_world_entity(entity)) {
wants_logging = wants_logging && qbsp_options.logbmodels.value();
}
if (hullnum.value_or(0)) {
wants_logging = wants_logging && qbsp_options.loghulls.value();
}
// update logging mask if requested
const auto prev_logging_mask = logging::mask;
if (!wants_logging) {
logging::mask &= ~(
bitflags<logging::flag>(logging::flag::STAT) | logging::flag::PROGRESS | logging::flag::CLOCK_ELAPSED);
}
ProcessEntity(entity, hullnum);
// restore logging
logging::mask = prev_logging_mask;
}
}
/*
=================
CreateHulls
=================
*/
static void CreateHulls(void)
{
/* create the hulls sequentially */
auto &hulls = qbsp_options.target_game->get_hull_sizes();
// game has no hulls, so we have to export brush lists and stuff.
if (!hulls.size()) {
CreateSingleHull(std::nullopt);
return;
}
// all the hulls
for (size_t i = 0; i < hulls.size(); i++) {
CreateSingleHull(i);
// only create hull 0 if fNoclip is set
if (qbsp_options.noclip.value()) {
break;
}
}
}
// Fill the BSP's `dtex` data
static void LoadTextureData()
{
for (size_t i = 0; i < map.miptex.size(); i++) {
// always fill the name even if we can't find it
auto &miptex = map.bsp.dtex.textures[i];
miptex.name = map.miptex[i].name;
{
auto [tex, pos, file] = img::load_texture(map.miptex[i].name, true, qbsp_options.target_game, qbsp_options);
if (!tex) {
if (pos.archive) {
logging::print("WARNING: unable to load texture {} in archive {}\n", map.miptex[i].name,
pos.archive->pathname);
} else {
logging::print("WARNING: unable to find texture {}\n", map.miptex[i].name);
}
} else {
miptex.width = tex->meta.width;
miptex.height = tex->meta.height;
// only mips can be embedded directly
if (!qbsp_options.notextures.value() && !pos.archive->external &&
tex->meta.extension == img::ext::MIP) {
miptex.data = std::move(file.value());
continue;
}
}
}
// fall back to when we can't load the image.
// construct fake data that solely contains the header.
miptex.data.resize(sizeof(dmiptex_t));
dmiptex_t header{};
if (miptex.name.size() >= 16) {
logging::print("WARNING: texture {} name too long for Quake miptex\n", miptex.name);
std::copy_n(miptex.name.begin(), 15, header.name.begin());
} else {
std::copy(miptex.name.begin(), miptex.name.end(), header.name.begin());
}
header.width = miptex.width;
header.height = miptex.height;
header.offsets = {-1, -1, -1, -1};
omemstream stream(miptex.data.data(), miptex.data.size());
stream <= header;
}
}
static void AddAnimationFrames()
{
size_t oldcount = map.miptex.size();
for (size_t i = 0; i < oldcount; i++) {
const std::string &existing_name = map.miptexTextureName(i);
if (existing_name[0] != '+' && (qbsp_options.target_game->id != GAME_HALF_LIFE || existing_name[0] != '-')) {
continue;
}
std::string name = map.miptexTextureName(i);
/* Search for all animations (0-9) and alt-animations (A-J) */
for (size_t j = 0; j < 20; j++) {
name[1] = (j < 10) ? '0' + j : 'a' + j - 10;
if (fs::where(name)) {
FindMiptex(name.c_str());
}
}
}
logging::print(logging::flag::STAT, " {:8} texture frames added\n", map.miptex.size() - oldcount);
}
static void LoadSecondaryTextures()
{
// Q2 doesn't use any secondary textures
if (qbsp_options.target_game->id == GAME_QUAKE_II) {
return;
}
AddAnimationFrames();
/* Default texture data to store in worldmodel */
map.bsp.dtex.textures.resize(map.miptex.size());
LoadTextureData();
}
/*
=================
ProcessFile
=================
*/
void ProcessFile()
{
// load brushes and entities
LoadMapFile();
if (qbsp_options.convertmapformat.value() != conversion_t::none) {
ConvertMapFile();
return;
}
if (qbsp_options.onlyents.value()) {
UpdateEntLump();
return;
}
// handle load time operation on the .map
ProcessMapBrushes();
// initialize secondary textures
LoadSecondaryTextures();
// init the tables to be shared by all models
BeginBSPFile();
// create hulls!
CreateHulls();
WriteEntitiesToString();
BSPX_CreateBrushList();
FinishBSPFile();
}
/*
==================
MakeSkipTexinfo
==================
*/
static int MakeSkipTexinfo()
{
maptexinfo_t mt{};
mt.miptex = FindMiptex("skip", true);
mt.flags.is_nodraw = true;
return FindTexinfo(mt);
}
/*
==================
InitQBSP
==================
*/
void InitQBSP(int argc, const char **argv)
{
// In case we're launched more than once, in testqbsp
map.reset();
qbsp_options.reset();
qbsp_options.run(argc, argv);
qbsp_options.map_path.replace_extension("map");
// The .map extension gets removed right away anyways...
if (qbsp_options.bsp_path.empty())
qbsp_options.bsp_path = qbsp_options.map_path;
/* Start logging to <bspname>.log */
logging::init(fs::path(qbsp_options.bsp_path).replace_extension("log"), qbsp_options);
// Remove already existing files
if (!qbsp_options.onlyents.value() && qbsp_options.convertmapformat.value() == conversion_t::none) {
qbsp_options.bsp_path.replace_extension("bsp");
remove(qbsp_options.bsp_path);
// Probably not the best place to do this
logging::print("Input file: {}\n", fs::absolute(qbsp_options.map_path));
logging::print("Output file: {}\n\n", fs::absolute(qbsp_options.bsp_path));
fs::path prtfile = qbsp_options.bsp_path;
prtfile.replace_extension("prt");
remove(prtfile);
fs::path ptsfile = qbsp_options.bsp_path;
ptsfile.replace_extension("pts");
remove(ptsfile);
fs::path porfile = qbsp_options.bsp_path;
porfile.replace_extension("por");
remove(porfile);
// areaportal leaks
for (int i = 0;; i++) {
fs::path name = qbsp_options.bsp_path;
name.replace_extension(fmt::format("areaportal_leak{}.pts", i));
if (!remove(name)) {
break;
}
}
}
// onlyents might not load this yet
if (qbsp_options.target_game) {
qbsp_options.target_game->init_filesystem(qbsp_options.map_path, qbsp_options);
}
// make skip texinfo, in case map needs it (it'll get culled out if not)
map.skip_texinfo = MakeSkipTexinfo();
}
void InitQBSP(const std::vector<std::string> &args)
{
std::vector<const char *> argPtrs;
for (const std::string &arg : args) {
argPtrs.push_back(arg.data());
}
InitQBSP(argPtrs.size(), argPtrs.data());
}
#include <fstream>
/*
==================
main
==================
*/
int qbsp_main(int argc, const char **argv)
{
InitQBSP(argc, argv);
// do it!
auto start = I_FloatTime();
ProcessFile();
auto end = I_FloatTime();
logging::print("\n{:.3} seconds elapsed\n", (end - start));
logging::close();
return 0;
}