ericw-tools/testmaps/q1_sunlight.map

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// Game: Quake
// Format: Valve
// entity 0
{
"classname" "worldspawn"
"_sunlight" "100"
"_sun_mangle" "0 -80 0"
"wad" "deprecated/free_wad.wad"
"light" "5"
// brush 0
{
( -112 -96 -32 ) ( -112 -95 -32 ) ( -112 -96 -31 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -32 -112 -32 ) ( -32 -112 -31 ) ( -31 -112 -32 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -32 -96 -32 ) ( -31 -96 -32 ) ( -32 -95 -32 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 96 32 0 ) ( 96 33 0 ) ( 97 32 0 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 96 80 0 ) ( 97 80 0 ) ( 96 80 1 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 32 0 ) ( 128 32 1 ) ( 128 33 0 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( -128 64 0 ) ( -128 65 0 ) ( -128 64 1 ) sky3 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 0 1 1
( 304 -128 -32 ) ( 303 -128 -32 ) ( 304 -128 -31 ) sky3 [ 1 0 0 0 ] [ 0 0 -1 -16 ] 0 1 1
( 176 64 192 ) ( 176 65 192 ) ( 175 64 192 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 176 64 208 ) ( 175 64 208 ) ( 176 65 208 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 176 96 0 ) ( 176 96 1 ) ( 175 96 0 ) sky3 [ 1 0 0 0 ] [ 0 0 -1 -16 ] 0 1 1
( 144 -64 -32 ) ( 144 -64 -31 ) ( 144 -63 -32 ) sky3 [ 0 1 0 0 ] [ 0 0 -1 -16 ] 0 1 1
}
// brush 2
{
( -112 -288 -32 ) ( -112 -287 -32 ) ( -112 -288 -31 ) sbrick2b [ 0 0 -1.0000000000000002 -48 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( -32 -128 -32 ) ( -32 -128 -31 ) ( -31 -128 -32 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 96 -160 0 ) ( 97 -160 0 ) ( 96 -159 0 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 96 -160 192 ) ( 96 -159 192 ) ( 97 -160 192 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 96 -112 0 ) ( 97 -112 0 ) ( 96 -112 1 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 48 ] 0 1 1
( 128 -160 0 ) ( 128 -160 1 ) ( 128 -159 0 ) sbrick2b [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 3
{
( 128 64 0 ) ( 128 65 0 ) ( 128 64 1 ) sbrick2b [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 304 -128 -32 ) ( 303 -128 -32 ) ( 304 -128 -31 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 176 64 0 ) ( 176 65 0 ) ( 175 64 0 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 176 64 192 ) ( 175 64 192 ) ( 176 65 192 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 176 96 0 ) ( 176 96 1 ) ( 175 96 0 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -32 ] 0 1 1
( 144 -64 -32 ) ( 144 -64 -31 ) ( 144 -63 -32 ) sbrick2b [ 0 0 1.0000000000000002 16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 4
{
( -112 -80 -32 ) ( -112 -79 -32 ) ( -112 -80 -31 ) sbrick2b [ 0 0 -1.0000000000000002 -48 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( -32 80 -32 ) ( -32 80 -31 ) ( -31 80 -32 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 -16 ] 0 1 1
( 96 48 0 ) ( 97 48 0 ) ( 96 49 0 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 96 48 192 ) ( 96 49 192 ) ( 97 48 192 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 96 96 0 ) ( 97 96 0 ) ( 96 96 1 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -32 ] 0 1 1
( 128 48 0 ) ( 128 48 1 ) ( 128 49 0 ) sbrick2b [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 5
{
( -128 64 0 ) ( -128 65 0 ) ( -128 64 1 ) sbrick2b [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 48 -128 -32 ) ( 47 -128 -32 ) ( 48 -128 -31 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( -80 64 0 ) ( -80 65 0 ) ( -81 64 0 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -80 64 192 ) ( -81 64 192 ) ( -80 65 192 ) sbrick2b [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -80 96 0 ) ( -80 96 1 ) ( -81 96 0 ) sbrick2b [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -32 ] 0 1 1
( -112 -64 -32 ) ( -112 -64 -31 ) ( -112 -63 -32 ) sbrick2b [ 0 0 1.0000000000000002 -48 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "0 0 24"
}