35 lines
1.2 KiB
Plaintext
35 lines
1.2 KiB
Plaintext
// Game: Quake 2
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// Format: Quake2
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// entity 0
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{
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"classname" "worldspawn"
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"_tb_textures" "textures/e1u1"
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// brush 0
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{
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( -578 -310 -250 ) ( -578 -284 -250 ) ( -570 -284 -214 ) e1u1/+0comp10_1 0 0 0 1 1
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( -570 -299 -215 ) ( -518 -299 -215 ) ( -508 -302 -250 ) e1u1/+0comp10_1 0 0 0 1 1
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( -518 -299 -215 ) ( -570 -299 -215 ) ( -570 -292 -214 ) e1u1/+0comp10_1 0 0 0 1 1
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( -508 -310 -250 ) ( -508 -284 -250 ) ( -578 -284 -250 ) e1u1/+0comp10_1 0 0 0 1 1
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( -516 -292 -214 ) ( -568 -292 -214 ) ( -568 -292 -262 ) e1u1/+0comp10_1 0 0 0 1 1
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( -508 -284 -250 ) ( -508 -310 -250 ) ( -518 -310 -214 ) e1u1/+0comp10_1 0 0 0 1 1
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "-544 -320 -208"
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}
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// entity 2
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{
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"classname" "func_wall"
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// brush 0
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{
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( -568 -270 -212 ) ( -568 -326 -212 ) ( -568 -326 -260 ) e1u1/+0comp10_1 0 0 0 1 1
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( -560 -326 -212 ) ( -504 -326 -212 ) ( -504 -326 -260 ) e1u1/+0comp10_1 0 0 0 1 1
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( -568 -302 -252 ) ( -504 -302 -252 ) ( -504 -326 -256 ) e1u1/+0comp10_1 0 0 0 1 1
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( -560 -326 -304 ) ( -504 -326 -304 ) ( -504 -270 -304 ) e1u1/+0comp10_1 0 0 0 1 1
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( -504 -302 -252 ) ( -568 -302 -252 ) ( -568 -302 -260 ) e1u1/+0comp10_1 0 0 0 1 1
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( -520 -326 -212 ) ( -520 -270 -212 ) ( -520 -270 -260 ) e1u1/+0comp10_1 0 0 0 1 1
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}
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}
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