ericw-tools/qbsp/winding.c

347 lines
7.3 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// winding.c
#include <stddef.h>
#include "qbsp.h"
/*
=================
BaseWindingForPlane
=================
*/
winding_t *
BaseWindingForPlane(const plane_t *p)
{
int i, x;
vec_t max, v;
vec3_t org, vright, vup;
winding_t *w;
// find the major axis
max = -BOGUS_RANGE;
x = -1;
for (i = 0; i < 3; i++) {
v = fabs(p->normal[i]);
if (v > max) {
x = i;
max = v;
}
}
VectorCopy(vec3_origin, vup);
switch (x) {
case 0:
case 1:
vup[2] = 1;
break;
case 2:
vup[0] = 1;
break;
default:
Error(errNoWindingAxis);
}
v = DotProduct(vup, p->normal);
VectorMA(vup, -v, p->normal, vup);
VectorNormalize(vup);
VectorScale(p->normal, p->dist, org);
CrossProduct(vup, p->normal, vright);
VectorScale(vup, 8192, vup);
VectorScale(vright, 8192, vright);
// project a really big axis aligned box onto the plane
w = AllocMem(WINDING, 4, true);
VectorSubtract(org, vright, w->points[0]);
VectorAdd(w->points[0], vup, w->points[0]);
VectorAdd(org, vright, w->points[1]);
VectorAdd(w->points[1], vup, w->points[1]);
VectorAdd(org, vright, w->points[2]);
VectorSubtract(w->points[2], vup, w->points[2]);
VectorSubtract(org, vright, w->points[3]);
VectorSubtract(w->points[3], vup, w->points[3]);
w->numpoints = 4;
return w;
}
/*
==================
CopyWinding
==================
*/
winding_t *
CopyWinding(const winding_t *w)
{
int size;
winding_t *c;
c = AllocMem(WINDING, w->numpoints, false);
size = offsetof(winding_t, points[w->numpoints]);
memcpy(c, w, size);
return c;
}
/*
==================
CheckWinding
Check for possible errors
==================
*/
void
CheckWinding(const winding_t *w)
{
}
void
CalcSides(const winding_t *in, const plane_t *split, int *sides, vec_t *dists,
int counts[3])
{
int i;
const vec_t *p;
counts[0] = counts[1] = counts[2] = 0;
p = in->points[0];
for (i = 0; i < in->numpoints; i++, p += 3) {
const vec_t dist = DotProduct(split->normal, p) - split->dist;
dists[i] = dist;
if (dist > ON_EPSILON)
sides[i] = SIDE_FRONT;
else if (dist < -ON_EPSILON)
sides[i] = SIDE_BACK;
else
sides[i] = SIDE_ON;
counts[sides[i]]++;
}
sides[i] = sides[0];
dists[i] = dists[0];
}
/*
==================
ClipWinding
Clips the winding to the plane, returning the new winding on the positive side
Frees the input winding.
If keepon is true, an exactly on-plane winding will be saved, otherwise
it will be clipped away.
==================
*/
winding_t *
ClipWinding(winding_t *in, const plane_t *split, bool keepon)
{
vec_t dists[MAX_POINTS_ON_WINDING];
int sides[MAX_POINTS_ON_WINDING];
int counts[3];
vec_t dot;
int i, j;
vec_t *p1, *p2;
vec3_t mid;
winding_t *neww;
int maxpts;
CalcSides(in, split, sides, dists, counts);
if (keepon && !counts[SIDE_FRONT] && !counts[SIDE_BACK])
return in;
if (!counts[SIDE_FRONT]) {
FreeMem(in, WINDING, 1);
return NULL;
}
if (!counts[SIDE_BACK])
return in;
maxpts = in->numpoints + 4; // can't use counts[0]+2 because
// of fp grouping errors
neww = AllocMem(WINDING, maxpts, true);
for (i = 0; i < in->numpoints; i++) {
p1 = in->points[i];
if (sides[i] == SIDE_ON) {
VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT) {
VectorCopy(p1, neww->points[neww->numpoints]);
neww->numpoints++;
}
if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
continue;
// generate a split point
p2 = in->points[(i + 1) % in->numpoints];
dot = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++) {
// avoid round off error when possible
if (split->normal[j] == 1)
mid[j] = split->dist;
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
mid[j] = p1[j] + dot * (p2[j] - p1[j]);
}
VectorCopy(mid, neww->points[neww->numpoints]);
neww->numpoints++;
}
if (neww->numpoints > maxpts)
Error(errLowPointCount);
// free the original winding
FreeMem(in, WINDING, 1);
return neww;
}
/*
==================
DivideWinding
Divides a winding by a plane, producing one or two windings. The
original winding is not damaged or freed. If only on one side, the
returned winding will be the input winding. If on both sides, two
new windings will be created.
==================
*/
void
DivideWinding(winding_t *in, const plane_t *split, winding_t **front,
winding_t **back)
{
vec_t dists[MAX_POINTS_ON_WINDING];
int sides[MAX_POINTS_ON_WINDING];
int counts[3];
vec_t dot;
int i, j;
vec_t *p1, *p2;
vec3_t mid;
winding_t *f, *b;
int maxpts;
counts[0] = counts[1] = counts[2] = 0;
CalcSides(in, split, sides, dists, counts);
*front = *back = NULL;
if (!counts[0]) {
*back = in;
return;
}
if (!counts[1]) {
*front = in;
return;
}
maxpts = in->numpoints + 4; // can't use counts[0]+2 because
// of fp grouping errors
*front = f = AllocMem(WINDING, maxpts, true);
*back = b = AllocMem(WINDING, maxpts, true);
for (i = 0; i < in->numpoints; i++) {
p1 = in->points[i];
if (sides[i] == SIDE_ON) {
VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT) {
VectorCopy(p1, f->points[f->numpoints]);
f->numpoints++;
}
if (sides[i] == SIDE_BACK) {
VectorCopy(p1, b->points[b->numpoints]);
b->numpoints++;
}
if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
continue;
// generate a split point
p2 = in->points[(i + 1) % in->numpoints];
dot = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++) { // avoid round off error when possible
if (split->normal[j] == 1)
mid[j] = split->dist;
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
mid[j] = p1[j] + dot * (p2[j] - p1[j]);
}
VectorCopy(mid, f->points[f->numpoints]);
f->numpoints++;
VectorCopy(mid, b->points[b->numpoints]);
b->numpoints++;
}
if (f->numpoints > maxpts || b->numpoints > maxpts)
Error(errLowPointCount);
}
/*
==================
MidpointWinding
==================
*/
void
MidpointWinding(const winding_t *w, vec3_t v)
{
int i;
VectorCopy(vec3_origin, v);
for (i = 0; i < w->numpoints; i++)
VectorAdd(v, w->points[i], v);
if (w->numpoints)
VectorScale(v, w->numpoints, v);
}