69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2017 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#pragma once
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#include <common/cmdlib.hh>
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#include <common/bspfile.hh>
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#include <common/qvec.hh>
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#include <common/fs.hh>
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namespace img
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{
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extern std::vector<qvec3b> palette;
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// Palette
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void init_palette(const gamedef_t *game);
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struct texture_meta
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{
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std::string name;
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uint32_t width, height;
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// This member is only set before insertion into the table
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// and not calculated by individual load functions.
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qvec3b averageColor;
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// Q2/WAL only
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surfflags_t flags;
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contentflags_t contents;
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int32_t value;
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std::string animation;
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};
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struct texture
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{
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texture_meta meta{};
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std::vector<qvec4b> pixels;
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};
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extern std::unordered_map<std::string, texture, case_insensitive_hash, case_insensitive_equal> textures;
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qvec3b calculate_average(const std::vector<qvec4b> &pixels);
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const texture *find(const std::string &str);
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// Load wal
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std::optional<texture> load_wal(const std::string &name, const fs::data &file, bool metaOnly);
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// Pull in texture data from the BSP into the textures map
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void load_textures(const mbsp_t *bsp);
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}; // namespace img
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