ericw-tools/testmaps/qbsp_detail_illusionary_int...

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// Game: Quake
// Format: Valve
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/free_wad.wad;deprecated/fence.wad;deprecated/origin.wad;deprecated/hintskip.wad"
"_wateralpha" "0.5"
"_tb_def" "builtin:Quake.fgd"
"message" "Intersecting detail illusionary. Intersection should be clipped away"
// brush 0
{
( 204 0 232 ) ( 204 -192 232 ) ( 204 0 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 208 -192 32 ) ( 204 -192 32 ) ( 208 -192 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 208 0 32 ) ( 204 0 32 ) ( 208 -192 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 208 -192 232 ) ( 204 -192 232 ) ( 208 0 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 208 0 232 ) ( 204 0 232 ) ( 208 0 32 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 208 -192 232 ) ( 208 0 232 ) ( 208 -192 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( -176 -192 32 ) ( -176 0 32 ) ( -176 -192 232 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -176 -192 232 ) ( -172 -192 232 ) ( -176 -192 32 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -176 -192 32 ) ( -172 -192 32 ) ( -176 0 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -176 0 232 ) ( -172 0 232 ) ( -176 -192 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -176 0 32 ) ( -172 0 32 ) ( -176 0 232 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -172 -192 32 ) ( -172 -192 232 ) ( -172 0 32 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -172 0 232 ) ( -172 -4 232 ) ( -172 0 32 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -4 232 ) ( 204 -4 32 ) ( -172 -4 232 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -172 0 32 ) ( -172 -4 32 ) ( 204 0 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 204 0 232 ) ( 204 -4 232 ) ( -172 0 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 204 0 232 ) ( -172 0 232 ) ( 204 0 32 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 0 32 ) ( 204 -4 32 ) ( 204 0 232 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -172 -192 32 ) ( -172 -188 32 ) ( -172 -192 232 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -192 32 ) ( -172 -192 32 ) ( 204 -192 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -192 32 ) ( 204 -188 32 ) ( -172 -192 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -172 -192 232 ) ( -172 -188 232 ) ( 204 -192 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -172 -188 32 ) ( 204 -188 32 ) ( -172 -188 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -192 232 ) ( 204 -188 232 ) ( 204 -192 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 4
{
( -172 -188 232 ) ( -172 -188 228 ) ( -172 -4 232 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -188 232 ) ( 204 -188 228 ) ( -172 -188 232 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -4 228 ) ( -172 -4 228 ) ( 204 -188 228 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 204 -4 232 ) ( 204 -188 232 ) ( -172 -4 232 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -172 -4 232 ) ( -172 -4 228 ) ( 204 -4 232 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -4 232 ) ( 204 -4 228 ) ( 204 -188 232 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 5
{
( -172 -4 32 ) ( -172 -4 36 ) ( -172 -188 32 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -172 -188 32 ) ( -172 -188 36 ) ( 204 -188 32 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -172 -4 32 ) ( -172 -188 32 ) ( 204 -4 32 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -172 -188 36 ) ( -172 -4 36 ) ( 204 -188 36 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 204 -4 32 ) ( 204 -4 36 ) ( -172 -4 32 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 204 -188 32 ) ( 204 -188 36 ) ( 204 -4 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-120 -80 120"
}
// entity 2
{
"classname" "func_detail_illusionary"
// brush 0
{
( -60 -36 120 ) ( -60 -68 120 ) ( -60 -68 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 1.0000000000000002 0 0 ] 0 1 1
( -60 -68 120 ) ( -56 -68 120 ) ( -56 -68 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ -1.0000000000000002 0 0 0 ] 0 1 1
( -56 -68 72 ) ( -56 -36 72 ) ( -60 -36 72 ) {trigger [ -1.0000000000000002 0 0 12 ] [ 0 1.0000000000000002 0 0 ] 0 1 1
( -60 -36 120 ) ( -56 -36 120 ) ( -56 -68 120 ) {trigger [ 1.0000000000000002 0 0 52 ] [ 0 1.0000000000000002 0 0 ] 0 1 1
( -56 -36 72 ) ( -56 -36 120 ) ( -60 -36 120 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 1.0000000000000002 0 0 24 ] 0 1 1
( -56 -68 120 ) ( -56 -36 120 ) ( -56 -36 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 1.0000000000000002 0 0 ] 0 1 1
}
// brush 1
{
( -72 -48 120 ) ( -72 -52 120 ) ( -72 -52 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 1.0000000000000002 0 20 ] 0 1 1
( -68 -52 120 ) ( -28 -52 120 ) ( -28 -52 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ -1.0000000000000002 0 0 24 ] 0 1 1
( -28 -52 72 ) ( -28 -48 72 ) ( -68 -48 72 ) {trigger [ 0 -1.0000000000000002 0 20 ] [ -1.0000000000000002 0 0 24 ] 0 1 1
( -68 -48 120 ) ( -28 -48 120 ) ( -28 -52 120 ) {trigger [ 0 1.0000000000000002 0 44 ] [ -1.0000000000000002 0 0 24 ] 0 1 1
( -28 -48 72 ) ( -28 -48 120 ) ( -68 -48 120 ) {trigger [ 0 0 1.0000000000000002 0 ] [ -1.0000000000000002 0 0 24 ] 0 1 1
( -28 -52 120 ) ( -28 -48 120 ) ( -28 -48 72 ) {trigger [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
}