ericw-tools/testmaps/qbsp_brush_clipping_order.map

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// Game: Quake
// Format: Standard
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/free_wad.wad;deprecated/hintskip.wad"
// brush 0
{
( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) brown_brick 0 0 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) brown_brick 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) brown_brick 0 0 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) brown_brick 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) brown_brick 0 0 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) brown_brick 0 0 0 1 1
}
// brush 1
{
( -32 8 0 ) ( -32 9 0 ) ( -32 8 1 ) sbutt2 0 0 0 1 1
( -8 -32 0 ) ( -8 -32 1 ) ( -7 -32 0 ) sbutt2 0 0 0 1 1
( -8 8 0 ) ( -7 8 0 ) ( -8 9 0 ) sbutt2 0 0 0 1 1
( 24 40 16 ) ( 24 41 16 ) ( 25 40 16 ) sbutt2 0 0 0 1 1
( 24 16 16 ) ( 25 16 16 ) ( 24 16 17 ) sbutt2 0 0 0 1 1
( 16 40 16 ) ( 16 40 17 ) ( 16 41 16 ) sbutt2 0 0 0 1 1
}
// brush 2
{
( 376 152 168 ) ( 376 -136 168 ) ( 376 152 -224 ) skip 0 0 0 1 1
( 384 -136 -224 ) ( 376 -136 -224 ) ( 384 -136 168 ) skip 0 0 0 1 1
( 384 152 -224 ) ( 376 152 -224 ) ( 384 -136 -224 ) skip 0 0 0 1 1
( 384 -136 168 ) ( 376 -136 168 ) ( 384 152 168 ) skip 0 0 0 1 1
( 384 152 168 ) ( 376 152 168 ) ( 384 152 -224 ) skip 0 0 0 1 1
( 384 -136 168 ) ( 384 152 168 ) ( 384 -136 -224 ) skip 0 0 0 1 1
}
// brush 3
{
( -256 -136 -224 ) ( -256 152 -224 ) ( -256 -136 168 ) skip 0 0 0 1 1
( -256 -136 168 ) ( -248 -136 168 ) ( -256 -136 -224 ) skip 0 0 0 1 1
( -256 -136 -224 ) ( -248 -136 -224 ) ( -256 152 -224 ) skip 0 0 0 1 1
( -256 152 168 ) ( -248 152 168 ) ( -256 -136 168 ) skip 0 0 0 1 1
( -256 152 -224 ) ( -248 152 -224 ) ( -256 152 168 ) skip 0 0 0 1 1
( -248 -136 -224 ) ( -248 -136 168 ) ( -248 152 -224 ) skip 0 0 0 1 1
}
// brush 4
{
( -248 152 168 ) ( -248 144 168 ) ( -248 152 -224 ) skip 0 0 0 1 1
( 376 144 168 ) ( 376 144 -224 ) ( -248 144 168 ) skip 0 0 0 1 1
( -248 152 -224 ) ( -248 144 -224 ) ( 376 152 -224 ) skip 0 0 0 1 1
( 376 152 168 ) ( 376 144 168 ) ( -248 152 168 ) skip 0 0 0 1 1
( 376 152 168 ) ( -248 152 168 ) ( 376 152 -224 ) skip 0 0 0 1 1
( 376 152 -224 ) ( 376 144 -224 ) ( 376 152 168 ) skip 0 0 0 1 1
}
// brush 5
{
( -248 -136 -224 ) ( -248 -128 -224 ) ( -248 -136 168 ) skip 0 0 0 1 1
( 376 -136 -224 ) ( -248 -136 -224 ) ( 376 -136 168 ) skip 0 0 0 1 1
( 376 -136 -224 ) ( 376 -128 -224 ) ( -248 -136 -224 ) skip 0 0 0 1 1
( -248 -136 168 ) ( -248 -128 168 ) ( 376 -136 168 ) skip 0 0 0 1 1
( -248 -128 -224 ) ( 376 -128 -224 ) ( -248 -128 168 ) skip 0 0 0 1 1
( 376 -136 168 ) ( 376 -128 168 ) ( 376 -136 -224 ) skip 0 0 0 1 1
}
// brush 6
{
( -248 -128 168 ) ( -248 -128 160 ) ( -248 144 168 ) skip 0 0 0 1 1
( 376 -128 168 ) ( 376 -128 160 ) ( -248 -128 168 ) skip 0 0 0 1 1
( 376 144 160 ) ( -248 144 160 ) ( 376 -128 160 ) skip 0 0 0 1 1
( 376 144 168 ) ( 376 -128 168 ) ( -248 144 168 ) skip 0 0 0 1 1
( -248 144 168 ) ( -248 144 160 ) ( 376 144 168 ) skip 0 0 0 1 1
( 376 144 168 ) ( 376 144 160 ) ( 376 -128 168 ) skip 0 0 0 1 1
}
// brush 7
{
( -248 144 -224 ) ( -248 144 -216 ) ( -248 -128 -224 ) skip 0 0 0 1 1
( -248 -128 -224 ) ( -248 -128 -216 ) ( 376 -128 -224 ) skip 0 0 0 1 1
( -248 144 -224 ) ( -248 -128 -224 ) ( 376 144 -224 ) skip 0 0 0 1 1
( -248 -128 -216 ) ( -248 144 -216 ) ( 376 -128 -216 ) skip 0 0 0 1 1
( 376 144 -224 ) ( 376 144 -216 ) ( -248 144 -224 ) skip 0 0 0 1 1
( 376 -128 -224 ) ( 376 -128 -216 ) ( 376 144 -224 ) skip 0 0 0 1 1
}
}
// entity 1
{
"classname" "func_wall"
// brush 0
{
( 96 -64 -16 ) ( 96 -63 -16 ) ( 96 -64 -15 ) brown_brick 0 0 0 1 1
( 96 -64 -16 ) ( 96 -64 -15 ) ( 97 -64 -16 ) brown_brick 0 0 0 1 1
( 96 -64 -16 ) ( 97 -64 -16 ) ( 96 -63 -16 ) brown_brick 0 0 0 1 1
( 224 64 16 ) ( 224 65 16 ) ( 225 64 16 ) brown_brick 0 0 0 1 1
( 224 64 16 ) ( 225 64 16 ) ( 224 64 17 ) brown_brick 0 0 0 1 1
( 224 64 16 ) ( 224 64 17 ) ( 224 65 16 ) brown_brick 0 0 0 1 1
}
// brush 1
{
( 128 8 0 ) ( 128 9 0 ) ( 128 8 1 ) sbutt2 0 0 0 1 1
( 152 -32 0 ) ( 152 -32 1 ) ( 153 -32 0 ) sbutt2 0 0 0 1 1
( 152 8 0 ) ( 153 8 0 ) ( 152 9 0 ) sbutt2 0 0 0 1 1
( 184 40 16 ) ( 184 41 16 ) ( 185 40 16 ) sbutt2 0 0 0 1 1
( 184 16 16 ) ( 185 16 16 ) ( 184 16 17 ) sbutt2 0 0 0 1 1
( 176 40 16 ) ( 176 40 17 ) ( 176 41 16 ) sbutt2 0 0 0 1 1
}
}
// entity 2
{
"classname" "info_player_start"
"origin" "-104 -8 40"
}