ericw-tools/include/qbsp/tree.hh

76 lines
2.2 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#pragma once
#include <qbsp/qbsp.hh>
#include <qbsp/brush.hh>
#include <common/qvec.hh>
#include <memory>
#include <vector>
#include <tbb/concurrent_vector.h>
struct portal_t;
struct tree_t;
void FreeTreePortals(tree_t &tree);
struct tree_t
{
node_t *headnode = nullptr;
node_t outside_node = {}; // portals outside the world face this
aabb3d bounds;
// here for ownership/memory management - not intended to be iterated directly
std::vector<std::unique_ptr<portal_t>> portals;
// here for ownership/memory management - not intended to be iterated directly
//
// concurrent_vector allows BrushBSP to insert nodes in parallel, and also
// promises not to move elements so we can omit the std::unique_ptr wrapper.
tbb::concurrent_vector<node_t> nodes;
// creates a new portal owned by `this` (stored in the `portals` vector) and
// returns a raw pointer to it
portal_t *create_portal();
// creates a new node owned by `this` (stored in the `nodes` vector) and
// returns a raw pointer to it
node_t *create_node();
// reset the tree without clearing allocated vector space
void clear()
{
headnode = nullptr;
outside_node = {};
bounds = {};
FreeTreePortals(*this);
nodes.clear();
}
};
void DetailToSolid(node_t *node);
void PruneNodes(node_t *node);