234 lines
5.4 KiB
C
234 lines
5.4 KiB
C
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <light/light.h>
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typedef struct tnode_s {
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int type;
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vec3_t normal;
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float dist;
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int children[2];
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int pad;
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} tnode_t;
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static tnode_t *tnodes;
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static tnode_t *tnode_p;
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/*
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* ==============
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* MakeTnode
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* Converts the disk node structure into the efficient tracing structure
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* ==============
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*/
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static void
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MakeTnode(int nodenum)
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{
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tnode_t *t;
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dplane_t *plane;
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int i;
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dnode_t *node;
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t = tnode_p++;
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node = dnodes + nodenum;
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plane = dplanes + node->planenum;
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t->type = plane->type;
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VectorCopy(plane->normal, t->normal);
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t->dist = plane->dist;
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for (i = 0; i < 2; i++) {
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if (node->children[i] < 0) {
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t->children[i] = dleafs[-node->children[i] - 1].contents;
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} else {
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t->children[i] = tnode_p - tnodes;
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MakeTnode(node->children[i]);
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}
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}
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}
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/*
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* =============
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* MakeTnodes
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* Loads the node structure out of a .bsp file to be used for light occlusion
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* =============
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*/
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void
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MakeTnodes(void)
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{
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tnode_p = tnodes = malloc(numnodes * sizeof(tnode_t));
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MakeTnode(0);
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}
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/*
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* ============================================================================
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* LINE TRACING
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* The major lighting operation is a point to point visibility test, performed
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* by recursive subdivision of the line by the BSP tree.
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* ============================================================================
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*/
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typedef struct {
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vec3_t backpt;
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int side;
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int node;
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} tracestack_t;
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/*
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* ==============
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* TestLineOrSky
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* TYR - modified TestLine (a bit of a hack job...)
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* ==============
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*/
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#define MAX_TSTACK 64
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static qboolean
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TestLineOrSky(const vec3_t start, const vec3_t stop, qboolean sky_test)
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{
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int node;
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float front, back;
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tracestack_t *tstack_p;
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int side;
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float frontx, fronty, frontz, backx, backy, backz;
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tracestack_t tracestack[MAX_TSTACK];
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tnode_t *tnode;
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const tracestack_t *tstack_max = tracestack + MAX_TSTACK;
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frontx = start[0];
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fronty = start[1];
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frontz = start[2];
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backx = stop[0];
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backy = stop[1];
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backz = stop[2];
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tstack_p = tracestack;
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node = 0;
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while (1) {
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while (node < 0 && node != CONTENTS_SOLID
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&& (!sky_test || node != CONTENTS_SKY)) {
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/* pop up the stack for a back side */
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tstack_p--;
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if (tstack_p < tracestack)
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return !sky_test; /* no obstructions */
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// FIXME - redundant?
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node = tstack_p->node;
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/* set the hit point for this plane */
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frontx = backx;
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fronty = backy;
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frontz = backz;
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/* go down the back side */
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backx = tstack_p->backpt[0];
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backy = tstack_p->backpt[1];
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backz = tstack_p->backpt[2];
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node = tnodes[tstack_p->node].children[!tstack_p->side];
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}
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if (node == CONTENTS_SOLID)
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return false; /* DONE! */
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else if (node == CONTENTS_SKY && sky_test)
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return true; /* DONE! */
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tnode = &tnodes[node];
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switch (tnode->type) {
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case PLANE_X:
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front = frontx - tnode->dist;
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back = backx - tnode->dist;
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break;
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case PLANE_Y:
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front = fronty - tnode->dist;
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back = backy - tnode->dist;
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break;
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case PLANE_Z:
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front = frontz - tnode->dist;
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back = backz - tnode->dist;
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break;
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default:
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front = (frontx * tnode->normal[0] + fronty * tnode->normal[1]
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+ frontz * tnode->normal[2]) - tnode->dist;
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back = (backx * tnode->normal[0] + backy * tnode->normal[1]
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+ backz * tnode->normal[2]) - tnode->dist;
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break;
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}
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if (front > -ON_EPSILON && back > -ON_EPSILON) {
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node = tnode->children[0];
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continue;
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}
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if (front < ON_EPSILON && back < ON_EPSILON) {
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node = tnode->children[1];
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continue;
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}
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side = front < 0.0f ? 1 : 0;
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front /= (front - back);
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tstack_p->node = node;
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tstack_p->side = side;
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tstack_p->backpt[0] = backx;
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tstack_p->backpt[1] = backy;
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tstack_p->backpt[2] = backz;
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tstack_p++;
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if (tstack_p >= tstack_max)
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Error("%s: tstack overflow\n", __func__);
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backx = frontx + front * (backx - frontx);
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backy = fronty + front * (backy - fronty);
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backz = frontz + front * (backz - frontz);
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node = tnode->children[side];
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}
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}
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/*
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* =======
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* TestSky
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* =======
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* Returns true if the ray cast from point 'start' in the
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* direction of vector 'dirn' hits a CONTENTS_SKY node before
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* a CONTENTS_SOLID node.
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*
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* Wrapper functions for testing LOS between two points (TestLine)
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* and testing LOS to a sky brush along a direction vector (TestSky)
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*/
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qboolean
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TestLine(const vec3_t start, const vec3_t stop)
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{
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return TestLineOrSky(start, stop, false);
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}
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qboolean
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TestSky(const vec3_t start, const vec3_t dirn)
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{
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vec3_t stop;
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VectorAdd(dirn, start, stop);
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return TestLineOrSky(start, stop, true);
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}
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