ericw-tools/include/common/bsputils.hh

56 lines
2.6 KiB
C++

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef __COMMON_BSPUTILS_HH__
#define __COMMON_BSPUTILS_HH__
#include <common/bspfile.hh>
#include <common/mathlib.hh>
#include <string>
#include <common/qvec.hh>
int Face_GetNum(const bsp2_t *bsp, const bsp2_dface_t *f);
const bsp2_dface_t *BSP_GetFace(const bsp2_t *bsp, int fnum);
bsp2_dface_t *BSP_GetFace(bsp2_t *bsp, int fnum);
int Face_VertexAtIndex(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
plane_t Face_Plane(const bsp2_t *bsp, const bsp2_dface_t *f);
const texinfo_t *Face_Texinfo(const bsp2_t *bsp, const bsp2_dface_t *face);
const miptex_t *Face_Miptex(const bsp2_t *bsp, const bsp2_dface_t *face);
const char *Face_TextureName(const bsp2_t *bsp, const bsp2_dface_t *face);
bool Face_IsLightmapped(const bsp2_t *bsp, const bsp2_dface_t *face);
const float *GetSurfaceVertexPoint(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
int TextureName_Contents(const char *texname);
int Face_Contents(const bsp2_t *bsp, const bsp2_dface_t *face);
const dmodel_t *BSP_DModelForModelString(const bsp2_t *bsp, const std::string &submodel_str);
vec_t Plane_Dist(const vec3_t point, const dplane_t *plane);
bool Light_PointInSolid(const bsp2_t *bsp, const dmodel_t *model, const vec3_t point);
bool Light_PointInWorld(const bsp2_t *bsp, const vec3_t point);
plane_t *Face_AllocInwardFacingEdgePlanes(const bsp2_t *bsp, const bsp2_dface_t *face);
bool EdgePlanes_PointInside(const bsp2_dface_t *face, const plane_t *edgeplanes, const vec3_t point);
qplane3f Face_Plane_E(const bsp2_t *bsp, const bsp2_dface_t *f);
qvec3f Face_PointAtIndex_E(const bsp2_t *bsp, const bsp2_dface_t *f, int v);
qvec3f Vertex_GetPos_E(const bsp2_t *bsp, int num);
qvec3f Face_Normal_E(const bsp2_t *bsp, const bsp2_dface_t *f);
std::vector<qvec3f> GLM_FacePoints(const bsp2_t *bsp, const bsp2_dface_t *face);
qvec3f Face_Centroid(const bsp2_t *bsp, const bsp2_dface_t *face);
#endif /* __COMMON_BSPUTILS_HH__ */