Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
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Kevin Shanahan 918333cfe9 qbsp: Enable loading brushes from one entity into another
Make Brush_LoadEntity() take a source and destination entity arguments. In
order for this to work, intialisation is done before calling and then the
BSP brushes generated from the source entity's map brushes are added to
whatever is already in the destination entity.

Reasons for doing this will become obvious with the following patch! :)

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-20 16:38:43 +10:30
bspinfo Import initial sources 2006-08-28 23:58:10 +09:30
bsputil [PATCH] bsputil: Attempt correct byte-swapping in bsp -> wad export 2006-10-09 13:02:07 +09:30
common common: constify init_log filename argument 2013-02-11 20:10:17 +10:30
include light: constify light's version of ValueForKey() 2013-02-11 20:10:47 +10:30
light light: constify light's version of ValueForKey() 2013-02-11 20:10:47 +10:30
qbsp qbsp: Enable loading brushes from one entity into another 2013-02-20 16:38:43 +10:30
vis vis: fix memory leaks in state load/save paths 2013-02-12 09:33:31 +10:30
COPYING Import initial sources 2006-08-28 23:58:10 +09:30
Makefile build: fix pthread build warning on darwin 2013-02-12 08:58:56 +10:30
README.txt [PATCH] TyrUtils v0.4 2007-09-25 11:18:00 +09:30
tyrlite.txt [PATCH] TyrUtils v0.4 2007-09-25 11:18:00 +09:30

README.txt

Updated 2007-09-25

------------------
 Tyr-Utils (v0.4)
------------------
  Website: http://disenchant.net
  Author:  Kevin Shanahan (AKA Tyrann)
  Email:   tyrann@disenchant.net

A collection of command line utilities for building Quake levels and working
with various Quake file formats. I need to work on the documentation a bit
more, but below are some brief descriptions of the tools.

Included utilities:

  light   - A modified version of id's original light tool. Used for lighting a
            level after the bsp stage. This util is also known as TyrLite; see
            tyrlite.txt for detailed usage instructions.

  vis     - Standard vis util; creates the potentially visible set (PVS) for a
            bsp. This version had been slightly modified from id's version to
            reduce the compile time a little.

  bspinfo - Simple util to print out some stats about the data contained in a
            bsp file.

  bsputil - Tool for working with a bsp file. Not sure where this one is going,
            but for now all it can do is extract the entities lump from a bsp
            file into a text file. Might add a bsp -> wad extractor at some
            stage too.

  qbsp    - A modified version of Greg Lewis' TreeQBSP, which is in turn based
            on id's original qbsp tool. Used for turning a .map file into a
	    playable .bsp file.

---------
 License
---------

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA