ericw-tools/include/light
Eric Wasylishen 992b2e51bc light: use Face_TextureName() everywhere we need texture names. Handle negative miplump->dataofs[texnum]. 2016-07-12 00:20:00 -06:00
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entities.h light: make Light_PointInSolid non-static 2016-05-30 20:53:05 -06:00
light.h light: use Face_TextureName() everywhere we need texture names. Handle negative miplump->dataofs[texnum]. 2016-07-12 00:20:00 -06:00
litfile.h light: convert light.c to light.cc 2016-03-02 17:07:02 -07:00