ericw-tools/testmaps/q2_chop_order_0.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
}
// entity 1
{
"classname" "info_player_start"
"origin" "-32 32 24"
}
// entity 2
{
"classname" "func_group"
"_chop_order" "0"
// brush 0
{
( -32 32 0 ) ( -32 -32 0 ) ( -32 -32 -64 ) e1u1/+0btshoot2 [ 0 -1 0 29 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
( -32 -32 0 ) ( 32 -32 0 ) ( 32 -32 -64 ) e1u1/+0btshoot2 [ 1 0 0 -3 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
( 32 -32 -64 ) ( 32 32 -64 ) ( -32 32 -64 ) e1u1/+0btshoot2 [ -1 0 0 3 ] [ 0 -1 0 29 ] 0 1 1 0 0 0
( -32 32 0 ) ( 32 32 0 ) ( 32 -32 0 ) e1u1/+0btshoot2 [ 1 0 0 -3 ] [ 0 -1 0 29 ] 0 1 1 0 0 0
( 32 32 -64 ) ( 32 32 0 ) ( -32 32 0 ) e1u1/+0btshoot2 [ -1 0 0 3 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
( 32 -32 0 ) ( 32 32 0 ) ( 32 32 -64 ) e1u1/+0btshoot2 [ 0 1 0 -29 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
}
}
// entity 3
{
"classname" "func_group"
// brush 0
{
( -64 64 0 ) ( -64 -64 0 ) ( -64 -64 -32 ) e1u1/ggrat4_2 [ 0 -1 0 0 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
( -64 -64 0 ) ( 64 -64 0 ) ( 64 -64 -32 ) e1u1/ggrat4_2 [ 1 0 0 -96 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
( 64 -64 -96 ) ( 64 64 -96 ) ( -64 64 -96 ) e1u1/ggrat4_2 [ 1 0 0 -96 ] [ 0 -1 0 0 ] 0 1 1 0 0 0
( -64 64 0 ) ( 64 64 0 ) ( 64 -64 0 ) e1u1/ggrat4_2 [ 1 0 0 -96 ] [ 0 -1 0 0 ] 0 1 1 0 0 0
( 64 64 -32 ) ( 64 64 0 ) ( -64 64 0 ) e1u1/ggrat4_2 [ -1 0 0 96 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
( 64 -64 0 ) ( 64 64 0 ) ( 64 64 -32 ) e1u1/ggrat4_2 [ 0 1 0 0 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
}
}