- always do angle check - always do gamedef specific exclusions (e.g. warping surfflags don't phong with non-warping) - if Q2 style phong is requested, but Q1 is not in use, use the default phong angle - always do smoothing group ID check (preparation for supporting this in Q1 mode via a key) |
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| .. | ||
| common | ||
| light | ||
| qbsp | ||
| vis | ||