- always do angle check - always do gamedef specific exclusions (e.g. warping surfflags don't phong with non-warping) - if Q2 style phong is requested, but Q1 is not in use, use the default phong angle - always do smoothing group ID check (preparation for supporting this in Q1 mode via a key) |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| bounce.cc | ||
| entities.cc | ||
| light.cc | ||
| litfile.cc | ||
| ltface.cc | ||
| main.cc | ||
| phong.cc | ||
| surflight.cc | ||
| trace.cc | ||
| trace_embree.cc | ||