ericw-tools/include/light
Jonathan b6153e3084 use make_unique where appropriate
use unordered_map/set where ordering isn't important (faster for searching and smaller footprint)
2022-07-18 20:16:50 -04:00
..
bounce.hh use make_unique where appropriate 2022-07-18 20:16:50 -04:00
entities.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
light.hh change settings semantics to be simpler and more clear: 2022-07-14 09:03:59 -04:00
litfile.hh more pointers to vectors 2022-06-23 16:05:11 -04:00
ltface.hh use make_unique where appropriate 2022-07-18 20:16:50 -04:00
phong.hh fix for Q2 phong values not applying properly 2022-07-06 19:33:07 -04:00
surflight.hh remove sky visibility stuff; not necessary with the approx methods 2022-07-04 20:47:06 -04:00
trace.hh cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00
trace_embree.hh cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00