ericw-tools/testmaps/q2_noclipfaces_nodraw.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -64 -64 -32 ) ( -64 -63 -32 ) ( -64 -64 -31 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
( -64 -64 -32 ) ( -64 -64 -31 ) ( -63 -64 -32 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
( -64 -64 -32 ) ( -63 -64 -32 ) ( -64 -63 -32 ) e1u1/water1_8 0 0 0 1 1 32 0 0
( 64 64 0 ) ( 64 65 0 ) ( 65 64 0 ) e1u1/water1_8 0 0 0 1 1 32 0 0
( 64 64 0 ) ( 65 64 0 ) ( 64 64 1 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
( 64 64 0 ) ( 64 64 1 ) ( 64 65 0 ) e1u1/water1_8 0 -16 0 1 1 32 0 0
}
}
// entity 1
{
"classname" "func_group"
"_noclipfaces" "1"
// brush 0
{
( -112 -64 0 ) ( -112 -63 0 ) ( -112 -64 1 ) e1u1/water8 0 16 0 1 1 32 152 0
( -64 -112 0 ) ( -64 -112 1 ) ( -63 -112 0 ) e1u1/water8 0 16 0 1 1 32 152 0
( -64 -64 0 ) ( -63 -64 0 ) ( -64 -63 0 ) e1u1/water8 0 0 0 1 1 32 152 0
( 64 64 32 ) ( 64 65 32 ) ( 65 64 32 ) e1u1/water8 0 0 0 1 1 32 152 0
( 64 128 32 ) ( 65 128 32 ) ( 64 128 33 ) e1u1/water8 0 16 0 1 1 32 152 0
( 176 64 32 ) ( 176 64 33 ) ( 176 65 32 ) e1u1/water8 0 16 0 1 1 32 152 0
}
}