ericw-tools/testmaps/q2_light_translucency.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
"_bounce" "0"
"_tb_def" "builtin:Quake2.fgd"
// brush 0
{
( -160 -256 16 ) ( -160 -255 16 ) ( -160 -256 17 ) e1u1/floor1_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 80 -384 16 ) ( 80 -384 17 ) ( 81 -384 16 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 80 -256 16 ) ( 81 -256 16 ) ( 80 -255 16 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 496 -32 32 ) ( 496 -31 32 ) ( 497 -32 32 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 496 368 32 ) ( 497 368 32 ) ( 496 368 33 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 496 -32 32 ) ( 496 -32 33 ) ( 496 -31 32 ) e1u1/floor1_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( -160 -384 32 ) ( -160 -383 32 ) ( -160 -384 33 ) e1u1/floor1_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -160 -384 32 ) ( -160 -384 33 ) ( -159 -384 32 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -160 -384 32 ) ( -159 -384 32 ) ( -160 -383 32 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 256 -320 288 ) ( 256 -319 288 ) ( 257 -320 288 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 256 -320 48 ) ( 257 -320 48 ) ( 256 -320 49 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 496 -320 48 ) ( 496 -320 49 ) ( 496 -319 48 ) e1u1/floor1_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -160 304 32 ) ( -160 305 32 ) ( -160 304 33 ) e1u1/floor1_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -160 304 32 ) ( -160 304 33 ) ( -159 304 32 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -160 304 32 ) ( -159 304 32 ) ( -160 305 32 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 256 368 288 ) ( 256 369 288 ) ( 257 368 288 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 256 368 48 ) ( 257 368 48 ) ( 256 368 49 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 496 368 48 ) ( 496 368 49 ) ( 496 369 48 ) e1u1/floor1_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -160 240 32 ) ( -160 241 32 ) ( -160 240 33 ) e1u1/floor1_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -784 -320 32 ) ( -784 -320 33 ) ( -783 -320 32 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -784 240 32 ) ( -783 240 32 ) ( -784 241 32 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -368 304 288 ) ( -368 305 288 ) ( -367 304 288 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -368 304 48 ) ( -367 304 48 ) ( -368 304 49 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 304 48 ) ( -128 304 49 ) ( -128 305 48 ) e1u1/floor1_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 4
{
( -160 -256 288 ) ( -160 -255 288 ) ( -160 -256 289 ) e1u1/floor1_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 80 -320 288 ) ( 80 -320 289 ) ( 81 -320 288 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 80 -256 288 ) ( 81 -256 288 ) ( 80 -255 288 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 496 -32 304 ) ( 496 -31 304 ) ( 497 -32 304 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 496 304 304 ) ( 497 304 304 ) ( 496 304 305 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 496 -32 304 ) ( 496 -32 305 ) ( 496 -31 304 ) e1u1/floor1_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 5
{
( 496 240 32 ) ( 496 241 32 ) ( 496 240 33 ) e1u1/floor1_1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 -320 32 ) ( -128 -320 33 ) ( -127 -320 32 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 240 32 ) ( -127 240 32 ) ( -128 241 32 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 288 304 288 ) ( 288 305 288 ) ( 289 304 288 ) e1u1/floor1_1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 288 304 48 ) ( 289 304 48 ) ( 288 304 49 ) e1u1/floor1_1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 528 304 48 ) ( 528 304 49 ) ( 528 305 48 ) e1u1/floor1_1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 6
{
( 64 -176 176 ) ( 64 -175 176 ) ( 64 -176 177 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 16 ] 0 1 1 32 128 0
( 24 -176 176 ) ( 24 -176 177 ) ( 25 -176 176 ) e1u1/skip [ -1.0000000000000002 0 0 16 ] [ 0 0 -1.0000000000000002 16 ] 0 1 1 32 128 0
( 24 -176 208 ) ( 25 -176 208 ) ( 24 -175 208 ) e1u1/skip [ 0 -1.0000000000000002 0 0 ] [ -1.0000000000000002 0 0 0 ] 0 1 1 32 128 0
( 336 48 224 ) ( 336 49 224 ) ( 337 48 224 ) e1u1/test [ 1 0 0 0 ] [ 0 -1 0 32 ] 0 2 2 32 16 0
( 336 0 184 ) ( 337 0 184 ) ( 336 0 185 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 16 ] 0 1 1 32 128 0
( 256 48 184 ) ( 256 48 185 ) ( 256 49 184 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 16 ] 0 1 1 32 128 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "152 -256 96"
"angle" "90"
}
// entity 2
{
"classname" "light"
"origin" "152 -96 248"
"light" "150"
"delay" "3"
"_anglesense" "0"
}