ericw-tools/testmaps/qbsp_q2_mist_clip.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -144 -112 0 ) ( -144 -111 0 ) ( -144 -112 1 ) e1u1/clip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -144 32 0 ) ( -144 32 1 ) ( -143 32 0 ) e1u1/clip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -144 -112 0 ) ( -143 -112 0 ) ( -144 -111 0 ) e1u1/clip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -128 128 64 ) ( -128 129 64 ) ( -127 128 64 ) e1u1/clip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -128 80 16 ) ( -127 80 16 ) ( -128 80 17 ) e1u1/clip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 128 16 ) ( -128 128 17 ) ( -128 129 16 ) e1u1/clip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( -160 48 0 ) ( -160 49 0 ) ( -160 48 1 ) e1u1/ggrat4_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0
( -256 48 0 ) ( -256 48 1 ) ( -255 48 0 ) e1u1/ggrat4_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0
( -256 48 0 ) ( -255 48 0 ) ( -256 49 0 ) e1u1/ggrat4_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 64 0 0
( -96 64 64 ) ( -96 65 64 ) ( -95 64 64 ) e1u1/ggrat4_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 64 0 0
( -96 64 16 ) ( -95 64 16 ) ( -96 64 17 ) e1u1/ggrat4_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0
( -112 64 16 ) ( -112 64 17 ) ( -112 65 16 ) e1u1/ggrat4_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 64 0 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-128 64 88"
}