Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
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README.md

tyrutils-ericw-spike

Build Status Build status

##Added features: ###qbsp:

  • parser: string escape verification.
  • arg: -wrbrushes: (bspx) Includes a list of brushes for brush-based collision
  • arg: -wrbrushesonly: -wrbrushes combined with -noclip argument
  • arg: -notex: Write only placeholder textures, to depend upon replacements
  • field: _phong: 1 enables phong shading with a default _phong_angle of 89 (softens columns etc).
  • field: _phong_angle: enables phong shading with a custom angle. Adjacent faces with normals this many degrees apart (or less) will be smoothed
  • field: _lmscale: Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used.

###light:

  • worldfield: _lightmap_scale: Forces all surfaces+submodels to use this specific lightmap scale. Removes LMSHIFT field.
  • arg: -lmscale: Equivelent to _lightmap_scale worldspawn key.
  • field: _project_texture: Specifies that a light should project this texture.
  • field: _project_mangle: Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle).
  • field: _project_fov: Specifies the fov angle for a texture projection.
  • arg: -bspxlit: Writes rgb data into the bsp itself.
  • arg: -bspx: Writes both rgb and directions data into the bsp itself.
  • arg: -novanilla: Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies -bspxlit. -lit will no longer be implied by the presence of coloured lights.

bspinfo:

  • displays bspx lumps.

vis:

  • no changes

Updated 2015-07-13

tyrutils-ericw (v0.15.4)

Original tyurtils:

tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on adding lighting features, mostly borrowed from q3map2. There are a few bugfixes for qbsp as well. Original readme follows:

A collection of command line utilities for building Quake levels and working with various Quake file formats. I need to work on the documentation a bit more, but below are some brief descriptions of the tools.

Included utilities:

  • qbsp - Used for turning a .map file into a playable .bsp file.

  • light - Used for lighting a level after the bsp stage. This util was previously known as TyrLite

  • vis - Creates the potentially visible set (PVS) for a bsp.

  • bspinfo - Print stats about the data contained in a bsp file.

  • bsputil - Simple tool for manipulation of bsp file data

See the doc/ directory for more detailed descriptions of the various tools capabilities. See changelog.txt for a brief overview of recent changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and source code.

License

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA