ericw-tools/testmaps/testlightonface.map

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "free_wad.wad"
// brush 0
{
( 480 64 16 ) ( 480 64 17 ) ( 480 65 16 ) sgrate4 0 0 0 1 1
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) sgrate4 0 0 0 1 1
( 64 192 16 ) ( 65 192 16 ) ( 64 192 17 ) sgrate4 0 0 0 1 1
( -64 -288 -16 ) ( -64 -288 -15 ) ( -63 -288 -16 ) sgrate4 0 0 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) sgrate4 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) sgrate4 0 0 0 1 1
}
// brush 1
{
( 480 -256 16 ) ( 480 -256 17 ) ( 480 -255 16 ) gray_brick 0 0 0 1 1
( -64 -384 -16 ) ( -64 -383 -16 ) ( -64 -384 -15 ) gray_brick 0 0 0 1 1
( 64 -288 16 ) ( 65 -288 16 ) ( 64 -288 17 ) gray_brick 0 0 0 1 1
( -64 -320 -16 ) ( -64 -320 -15 ) ( -63 -320 -16 ) gray_brick 0 0 0 1 1
( 64 -256 256 ) ( 64 -255 256 ) ( 65 -256 256 ) gray_brick 0 0 0 1 1
( -64 -384 -16 ) ( -63 -384 -16 ) ( -64 -383 -16 ) gray_brick 0 0 0 1 1
}
// brush 2
{
( -64 64 16 ) ( -64 64 17 ) ( -64 65 16 ) gray_brick 0 0 0 1 1
( -96 -64 -16 ) ( -96 -63 -16 ) ( -96 -64 -15 ) gray_brick 0 0 0 1 1
( 32 192 16 ) ( 33 192 16 ) ( 32 192 17 ) gray_brick 0 0 0 1 1
( -96 -288 -16 ) ( -96 -288 -15 ) ( -95 -288 -16 ) gray_brick 0 0 0 1 1
( 32 64 256 ) ( 32 65 256 ) ( 33 64 256 ) gray_brick 0 0 0 1 1
( -96 -64 -16 ) ( -95 -64 -16 ) ( -96 -63 -16 ) gray_brick 0 0 0 1 1
}
// brush 3
{
( 512 64 16 ) ( 512 64 17 ) ( 512 65 16 ) gray_brick 0 0 0 1 1
( 480 -64 -16 ) ( 480 -63 -16 ) ( 480 -64 -15 ) gray_brick 0 0 0 1 1
( 608 192 16 ) ( 609 192 16 ) ( 608 192 17 ) gray_brick 0 0 0 1 1
( 480 -288 -16 ) ( 480 -288 -15 ) ( 481 -288 -16 ) gray_brick 0 0 0 1 1
( 608 64 256 ) ( 608 65 256 ) ( 609 64 256 ) gray_brick 0 0 0 1 1
( 480 -64 -16 ) ( 481 -64 -16 ) ( 480 -63 -16 ) gray_brick 0 0 0 1 1
}
// brush 4
{
( 480 256 16 ) ( 480 256 17 ) ( 480 257 16 ) gray_brick 0 0 0 1 1
( 192 128 -16 ) ( 192 129 -16 ) ( 192 128 -15 ) gray_brick 0 0 0 1 1
( -32 224 16 ) ( -31 224 16 ) ( -32 224 17 ) gray_brick 0 0 0 1 1
( -160 192 -16 ) ( -160 192 -15 ) ( -159 192 -16 ) gray_brick 0 0 0 1 1
( -32 256 256 ) ( -32 257 256 ) ( -31 256 256 ) gray_brick 0 0 0 1 1
( -160 128 -16 ) ( -159 128 -16 ) ( -160 129 -16 ) gray_brick 0 0 0 1 1
}
// brush 5
{
( 480 64 272 ) ( 480 64 273 ) ( 480 65 272 ) sgrate4 0 0 0 1 1
( -64 -64 240 ) ( -64 -63 240 ) ( -64 -64 241 ) sgrate4 0 0 0 1 1
( 64 192 272 ) ( 65 192 272 ) ( 64 192 273 ) sgrate4 0 0 0 1 1
( -64 -288 240 ) ( -64 -288 241 ) ( -63 -288 240 ) sgrate4 0 0 0 1 1
( 64 64 272 ) ( 64 65 272 ) ( 65 64 272 ) sgrate4 0 0 0 1 1
( -64 -64 256 ) ( -63 -64 256 ) ( -64 -63 256 ) sgrate4 0 0 0 1 1
}
// brush 6
{
( 192 256 16 ) ( 192 256 17 ) ( 192 257 16 ) gray_brick 0 0 0 1 1
( -64 128 -16 ) ( -64 129 -16 ) ( -64 128 -15 ) gray_brick 0 0 0 1 1
( -192 224 16 ) ( -191 224 16 ) ( -192 224 17 ) gray_brick 0 0 0 1 1
( -320 192 -16 ) ( -320 192 -15 ) ( -319 192 -16 ) gray_brick 0 0 0 1 1
( -192 256 256 ) ( -192 257 256 ) ( -191 256 256 ) gray_brick 0 0 0 1 1
( -320 128 -16 ) ( -319 128 -16 ) ( -320 129 -16 ) gray_brick 0 0 0 1 1
}
// brush 7
{
( 224 -64 64 ) ( 256 -64 80 ) ( 256 -64 64 ) +aulrichbut 0 0 0 1 1
( 192 -64 64 ) ( 192 -32 80 ) ( 192 -64 80 ) +aulrichbut 0 0 0 1 1
( 224 -64 64 ) ( 256 -32 64 ) ( 224 -32 64 ) +aulrichbut 0 0 0 1 1
( 224 -64 128 ) ( 256 -32 128 ) ( 256 -64 128 ) +aulrichbut 0 0 0 1 1
( 224 -0 64 ) ( 256 -0 80 ) ( 224 -0 80 ) +aulrichbut 0 0 0 1 1
( 256 -64 64 ) ( 256 -32 80 ) ( 256 -32 64 ) +aulrichbut 0 0 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "112 -64 40"
"angle" "-0"
}
// entity 2
{
"classname" "light"
"origin" "224 -32 128"
"angle" "-0"
"delay" "2"
}
// entity 3
{
"classname" "light"
"origin" "224 -32 64"
"angle" "-0"
"delay" "2"
}
// entity 4
{
"classname" "light"
"origin" "192 -32 96"
"angle" "-0"
"delay" "2"
}
// entity 5
{
"classname" "light"
"origin" "256 -32 96"
"angle" "-0"
"delay" "2"
}
// entity 6
{
"classname" "light"
"origin" "224 -64 96"
"angle" "90"
"delay" "2"
}
// entity 7
{
"classname" "light"
"origin" "224 -0 96"
"angle" "90"
"delay" "2"
}