ericw-tools/include/qbsp/brush.hh

84 lines
2.7 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#pragma once
#include <qbsp/winding.hh>
#include <qbsp/qbsp.hh>
#include <common/aabb.hh>
#include <optional>
class mapentity_t;
struct maptexinfo_t;
struct mapface_t;
struct side_t
{
winding_t w;
size_t planenum;
int texinfo;
int16_t lmshift;
bool onnode; // has this face been used as a BSP node plane yet?
bool visible = true; // can any part of this side be seen from non-void parts of the level?
// non-visible means we can discard the brush side
// (avoiding generating a BSP spit, so expanding it outwards)
bool bevel; // don't ever use for bsp splitting
const mapface_t *source; // the mapface we were generated from
bool tested;
const maptexinfo_t &get_texinfo() const;
const qbsp_plane_t &get_plane() const;
const qbsp_plane_t &get_positive_plane() const;
};
class mapbrush_t;
struct bspbrush_t
{
/**
* The brushes in main brush vectors are considered originals. Brush fragments created during
* the BrushBSP will have this pointing back to the original brush in the list.
*/
bspbrush_t *original;
const mapbrush_t *mapbrush;
uint32_t file_order;
aabb3d bounds;
int side, testside; // side of node during construction
std::vector<side_t> sides;
contentflags_t contents; /* BSP contents */
short lmshift; /* lightmap scaling (qu/lightmap pixel), passed to the light util */
mapentity_t *func_areaportal;
qvec3d sphere_origin;
double sphere_radius;
bool update_bounds();
std::unique_ptr<bspbrush_t> copy_unique() const;
};
using bspbrush_vector_t = std::vector<std::unique_ptr<bspbrush_t>>;
std::optional<bspbrush_t> LoadBrush(const mapentity_t *src, const mapbrush_t *mapbrush, const contentflags_t &contents, const int hullnum);
bool CreateBrushWindings(bspbrush_t *brush);