348 lines
15 KiB
Plaintext
348 lines
15 KiB
Plaintext
2017-06-10 TyrUtils-ericw 0.15.10-beta2
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- light: styled lights no longer bounce by default, set "_bouncestyled" "1" to enable.
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- qbsp: map format conversion: fix reversing of epairs in converted maps
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- qbsp: func_detail rewrite to fix vis issues with previous version.
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func_detail no longer seals maps.
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- qbsp: add -omitdetail to omit all func_detail entities from the compile
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- qbsp: new func_detail_illusionary entity. func_detail variant with no collision
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(players / monsters / gunfire) and doesn't split world faces.
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Doesn't cast shadows unless enabled with "_shadow" "1".
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Useful for hanging vines. Still creates BSP leafs. (Possible
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enhancement: avoid creating new leafs and just insert marksurfaces into
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existing leafs?)
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- qbsp: new func_detail_wall entity. func_detail variant that doesn't split
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world faces. Useful for when you want a decoration touching a floor or wall
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to not split the floor/wall faces (you'll get some overdraw instead.)
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If it completely covers up a world face, that face will get clipped away, so
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it's not suitable for fence textures; see func_detail_fence instead.
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- qbsp: new func_detail_fence entity. Similar to func_detail_wall except
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it's suitable for fence textures, never clips away world faces.
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Useful for fences, grates, etc., that are solid and block gunfire.
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- qbsp: add -forceprt1 option to generate a .prt file that GTKRadiant's prtview
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plugin can load (but will be unusable by vis).
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When func_detail is in use you normally get a PRT2 file that ptrview
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can't load.
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- qbsp, light: allow _shadow -1 to stop a func_detail from casting shadows
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2017-03-26 TyrUtils-ericw 0.15.10-beta1
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- light: fix Linux binary
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- light: lights with a lightstyle now bounce
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- light: new sample point positioning code
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- light: per-light "_bouncescale" key
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- qbsp: origin brush support
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- qbsp: add -omitdetail option, strips out all func_detail brushes
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- qbsp: add -convert option for converting between .MAP formats
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2016-11-20 TyrUtils-ericw 0.15.9 release
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- light: fix black fringes on bmodels that are touching against the world
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- light: light passing through glass lights up the back side
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- light: bmodels with "_alpha" < 1 and "_shadow" "1" set cast tinted shadows
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- qbsp: support Quake 3 "Brush Primitives" .MAP format
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- qbsp: save "_mincolor" for func_detail/group to the .texinfo file, now used by light
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- qbsp: performance improvements
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2016-10-03 TyrUtils-ericw 0.15.8 release
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- light: fix black noise in some cases when using -bounce. (reported by Pritchard)
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- light: try to limit artifacts caused by "too many lightstyles on a face",
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by saving the 4 brightest lightmaps. The previous behaviour was random,
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so you would likely get bad artifacts when that warning occurred.
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- light: restore and expand the "unmatched target" warnings.
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Now checks "target", "killtarget", "target2", "angrytarget", "deathtarget".
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Also checks for any "targetname" that is never targetted.
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- light: restore support for skip-textured bmodels with "_shadow" "1".
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This is only supported on bmodels where all faces are textured with "skip".
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- light: add "_lightignore" model key, makes a model receive minlight only.
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- qbsp: accept absolute path to map (reported by lurq)
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2016-09-09 TyrUtils-ericw 0.15.7 release
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Bugfixes:
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- light: fix shadow-casting bmodels that touch the world from messing up
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sample points on world faces, and prevent the world from messing up
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bmodel sample points (regression in 0.15.5)
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- light: clamp lightmap samples to 255 before smoothing, downscaling.
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reduces jaggies in cases with very bright lights casting hard shadows.
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- light: fix order of "_project_mangle" value to be consistent with "mangle"
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- light: various crash fixes
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- light: minlight no longer bounces
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Performance:
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- light: new, faster raytracing backend (Embree)
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- light: estimate visible bounding box each light by shooting rays in a sphere.
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this gives a speedup similar to vised maps in 0.15.5, without requiring
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the map to be vised. As a downside, there is a small chance of
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introducing artifacts where lights cut off too soon.
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Disable with "-novisapprox".
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- light: bounce lighting code redesigned to use less memory
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Other:
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- all: windows builds now require MSVC 2013 runtime:
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https://www.microsoft.com/en-ca/download/details.aspx?id=40784
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- all: restore Windows XP support
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2016-06-17 TyrUtils-ericw 0.15.6 release
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- rebuild OS X binary as it was built in debug mode by accident
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2016-06-10 TyrUtils-ericw 0.15.5 release
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New features:
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- light: added a better options summary with the -help flag
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- light: added -bounce option, "_phong", "_project_texture" key
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- light: use vis data to accelerate lighting
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- light: "_minlight_exclude" key to exclude a texture from receiving minlight
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- light: add "_sun2" "_sun2_color" "_sun2_mangle" which creates a second sun
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(unrelated to "_sunlight2" which is the sky dome light)
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- vis: support .prt files written by bjptools-xt
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- qbsp: add -objexport flag
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Bugfixes:
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- vis: fix ambient sounds when using func_detail, broken in tyrutils-ericw-v0.15.3
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2015-12-10 TyrUtils-ericw 0.15.4 release
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New features:
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* light: new "-parse_escape_sequences" command-line flag.
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The "\b" escape sequence toggles red text on/off, you can use this
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in any strings in the map file.
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e.g. "message" "Here is \bsome red text\b..."
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* light: new "-surflight_dump" command-line flag. Saves the lights generated
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by surfacelights to a "mapname-surflights.map" file.
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* light: new "_sunlight3" and "_sunlight3_color" keys. Same as "_sunlight2",
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except creates suns on the bottom hemispere ("_sunlight2" creates
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suns on the top hemisphere.)
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* build: support compiling with Visual Studio
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Bugfixes:
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* light: fix antilights (broken in last release)
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* light: fix _mincolor to accept 0-1 float colors
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* light: fix surface lights on rotating bmodels from incorrectly spawning
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lights near the origin
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* qbsp: log coordinates for CheckFace errors
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* qbsp: round texture coordinates that are close to integers, for Darkplaces
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compatibility
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* qbsp: remove 128 char limit on entity key/value values
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2015-10-26 TyrUtils-ericw 0.15.3 release
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* hexen2 support, patch from Spike
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* light: add "_surface_spotlight" key for making surface lights into
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spotlights based on the surface normal
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* vis: Reuse each cluster's visdata for all leafs in the cluster
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* light: add "-sunsamples" flag to control number of samples for
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_sunlight_penumbra and _sunlight2
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* qbsp: add "-epsilon" option to control ON_EPSILON, from txqbsp-xt
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* light: silence "no model has face" warning generated by "skip" faces.
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* light: fix "-gate" (was calculating too-large bounding spheres for delay 2
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lights.)
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* qbsp: updates to the "-maxNodeSize" feature added in 0.15.2 to be closer to
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the txqbsp-xt version.
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* light: Adjust the trace algorithm to match that in q3map.
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* qbsp: print coordinates for "New portal was clipped away" warning
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2015-08-09 TyrUtils-ericw 0.15.2 release
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* qbsp: add "-maxNodeSize" option, from txqbsp-xt. Defaults to 1024. Makes large
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maps process much faster and should generate better bsp trees.
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If it causes a problem disable with "-maxNodeSize 0"
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* qbsp: make "mixed face contents" and "degenerate edge" non-fatal, from txqbsp-xt
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* qbsp: make "-oldaxis" the default. new "-nooldaxis" flag to get the previous behaviour.
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* light: add "-surflight_subdivide" flag to control amount of surface lights created
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* light, vis: use below normal process priority on Windows
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* light: allow negative surface light offset
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* light: average the lit file color components to generate the bsp lightmap value.
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TODO: use a perceptually weighted average.
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* light: fix lighting of hipnotic rotating entities.
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* light: fix crash in "Bad texture axes on face:"
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* light: fix surface lights being mistakenly duplicated
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* light: add "-onlyents"
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* light: add "-dirtangle" setting to control dirtmapping cone angle, default 88 degrees.
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2015-07-09 TyrUtils-ericw 0.15.1 release
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* light: .lux file support from Spike, for deluxemapping
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* light: add gamma control with -gamma flag and "_gamma" key
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* light: various optimizations
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* light: rename -dirty flag to -dirt for consistency
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* light: make fence texture tracing opt-in with the "-fence" flag.
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fix an issue with fence texture coords.
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* light: support switchable lights with any light* classname, not just "light"
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* light: fix debugging spam output from last build
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2015-05-01 TyrUtils-ericw snapshot
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* light: fix hang when using _deviance, make _samples default to 16 when
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_deviance is set.
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* light: fix for always generating a .lit file when surface lights are used
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2015-04-29 TyrUtils-ericw snapshot
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* qbsp: fix broken -onlyents flag
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* qbsp: fix texture offset on rotate_object, so they match in the
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editor. Added "-oldrottex" flag to revert to old behaviour. From txqbsp-xt.
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2015-04-27 TyrUtils-ericw snapshot
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new features:
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* light: fence texture tracing, for bmodels with "_shadow" "1"
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* light: surface light support via "_surface" "texturename" light key
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convenience:
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* light: respect "_dirt" "-1" bmodel key in -dirtdebug mode
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* light: allow setting "-dist" and "-range" command-line flags in worldspawn
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("_dist", "_range")
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* light: accept "_sunlight_mangle" as an alternative for "_sun_mangle"
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other:
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* all: increase stack size to 8MB. Fixes qbsp crash with bbin1.map on Windows,
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light crashes.
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* qbsp: switch to hardcoded MAX_MAP_PLANES (262K), speeds up map file loading
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phase.
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* qbsp: MakeFaceEdges: accelerate with a hash table to avoid slow O(n^2) search
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for edges
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* qbsp: ChooseMidPlaneFromList: fix off-by-one error in axial plane test. On
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the first SolidBSP pass, gives fewer split nodes on bbin1.map (128k vs 199k)
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* light: MatchTargets: disable copying "style" key/value from a light to the
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entity that targets it. Don't see any point, and causes problems if "style"
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is meaningful for the targetting entity (e.g. a monster).
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2015-03-05 TyrUtils-ericw shapshot
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* light: support "_dirt" "-1" on bmodels to disable dirtmapping
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2015-02-24 TyrUtils-ericw snapshot
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* light: _sunlight2 (sky light/light dome) support from q3map2
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* light: _sunlight_penumbra (deviance) from q3map2
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2015-01-31 TyrUtils-ericw snapshot
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* light: per-light dirtmapping control
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2015-01-21 TyrUtils-ericw snapshot
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* light: revert trace change in TyrUtils 0.7 that was causing artifacts.
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fix bug in determining trace hitpoint
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2015-01-19 TyrUtils-ericw snapshot
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* light: handle colours in the range 0-1
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* light: ambient occlusion / dirtmapping from q3map2 support
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* qbsp: account for miptex struct in wad3 lump disksize
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* light: Increase precision of lightmap extents calculations
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* qbsp: fix coordinates in degenerate edge error in tjunc.c
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* build: bump the fallback version number in Makefile
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* bsputil: fix wad export from bsp with missing textures
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2014-02-16 TyrUtils v0.15
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* qbsp: Cope with textures names containing '{' or '}' (e.g. for alpha mask)
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* qbsp: Increase MAXEDGES limit from 32 to 64
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* qbsp: Make transparent water the default (same as txqbsp)
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* qbsp: Improve some clip hull errors with map source line numbers
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* qbsp: Ignore func_detail entities on -onlyents compiles
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* light: Fix bug with minglight clamping with coloured lighting
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2013-10-03 TyrUtils v0.14
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* qbsp: Added Quake 2 map compatibility (extra surface attributes ignored)
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* qbsp: Add -2psb option to output in RMQ compatible BSP2 format
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2013-09-30 TyrUtils v0.13
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* Fix handling of func_group/detail entities with no solid brushes
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* Fix automatic adding of animated texture frames
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2013-09-29 TyrUtils v0.12
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* Implement the Darkplaces (LordHavoc) style BSP2 format and use as default
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* Still support the RMQ style BSP2 format (but don't create any new ones)
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* qbsp: Fix bug causing sky brushes to be non-solid
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2013-09-24 TyrUtils v0.11
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* Support BSP2 format (qbsp requires the "-bsp2" command line option)
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* qbsp: Fix animating texture bug when brushes are textured with alt-animations
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* qbsp: Fix a crash in tjunc calculations
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* qbsp: Exit with error if verticies exceed 65535 (BSP29 limit)
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* qbsp: Add experimental "-forcegoodtree" command line option (thanks Rebb)
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* vis: reduce "leaf recursion" error to a warning and continue processing
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2013-04-25 TyrUtils v0.10
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* Documentation added for bspinfo and bsputil
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* Fix vis bug due to missing vertex copy in v0.9 portal clip changes
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2013-04-24 TyrUtils v0.9
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* qbsp: fixed bad pointfile generation
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2013-04-23 TyrUtils v0.8
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* qbsp: fixed surface edge corruption when using skip surfaces
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* qbsp: fixed portal generation for transparent water and detail nodes
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* qbsp: added "-noskip" option for troubleshooting skip related problems
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* light: reduce "no model has face ###" to a warning
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* vis: fix portal stack corruption in ClipStackWinding
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* bsputil: added a "--check" option (beta!) to check internal data consistency
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2013-04-10 TyrUtils v0.7
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* Unix man page documentation for the main tools (qbsp, light, vis)
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* HTML and text documentation is generated from the man page sources
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* qbsp: added support for using WAD3 texture wads used by Hammer
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* qbsp: include clip brushes when calculating bmodel bounding box
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* qbsp: enable creation of clip-only bmodels
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* qbsp: recognise and remove *waterskip, *slimeskip and *lavaskip surfaces
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* qbsp: added hintskip texture support
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* qbsp: fixed some bugs parsing empty func_group/func_detail entities
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* light: implemented self shadowing and full shadows for brush models
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* light: implemented the "-soft" command line option
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* light: implemented the "-addmin" command line option
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* light: implemented the "_anglescale" (aka "_anglesense") key and cmdline
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* light: remove support for negative color components (never worked properly)
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* light: removed the "-nominlimit" option (now the default behaviour)
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* light: removed the "-compress" option (a bad idea from long ago)
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* light: make -gate command line affect linear falloff lights as well
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* vis: changed the default testlevel to 4
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* vis: added the '-noambient*' options to disable auto ambient sounds.
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2013-03-07 TyrUtils v0.6
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* qbsp: respect floating point texture rotation and shift in map files
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* qbsp: support for Valve's 220 map format used in later Worldcraft/Hammer
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* qbsp: support func_group entities used by Radiant and similar editors
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* qbsp: surfaces with the skip texture are now removed from the compiled bsp
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* qbsp: hint brush support similar to Quake 2 for hand-tweaking the PVS
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* qbsp: fixed a problem where leak files were not written for hull0 or hull1
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* light: fixed a race condition in multithreaded coloured light processing
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* light: fixed bug preventing use of all 4 light styles in a common case
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* light: implemented attenutation formulae "delay" 4+5, ala Bengt's tools
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* light: removed old bsp30 support
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* light: lit files now automatically generated when coloured lights detected
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* light: implemented 4x4 oversampling with -extra4 command line
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* light: implemented the -gate option to help speed processing (default 0.001)
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* light: implemented the "_softangle" key for spotlights
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* light: implemented minlighting for brush models
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2013-02-25 TyrUtils v0.5
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* New changelog to summarise changes going forward
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* light and vis both now multithreaded on Unix and Windows platforms
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* vis now writes a state file every 5 minutes so it can resume if needed
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* qbsp and vis now support a form of detail brushes, similar to Quake 2. See
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qbsp.txt for further details.
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* added a small optimisation to vis for a minor speedup (usually only 1-2%)
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* build system re-written and lots of cleanups all over the code
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