ericw-tools/testmaps/shadowself_shadow.map

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// Game: Quake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"wad" "free_wad.wad"
"_dirt" "1"
// brush 0
{
( 160 64 16 ) ( 160 64 17 ) ( 160 65 16 ) sbrick6 -0 -0 -0 1 1
( -128 -64 -16 ) ( -128 -63 -16 ) ( -128 -64 -15 ) sbrick6 -0 -0 -0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) sbrick6 0 0 0 1 1
( -64 -512 -16 ) ( -64 -512 -15 ) ( -63 -512 -16 ) sbrick6 -0 -0 -0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) sbrick6 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) sbrick6 0 0 0 1 1
}
// brush 1
{
( 160 64 240 ) ( 160 64 241 ) ( 160 65 240 ) sbrick6 -0 32 -0 1 1
( -128 -64 208 ) ( -128 -63 208 ) ( -128 -64 209 ) sbrick6 -0 32 -0 1 1
( 64 64 240 ) ( 65 64 240 ) ( 64 64 241 ) sbrick6 -0 32 -0 1 1
( -64 -512 208 ) ( -64 -512 209 ) ( -63 -512 208 ) sbrick6 -0 32 -0 1 1
( 64 64 240 ) ( 64 65 240 ) ( 65 64 240 ) sbrick6 -0 -0 -0 1 1
( -64 -64 208 ) ( -63 -64 208 ) ( -64 -63 208 ) sbrick6 -0 -0 -0 1 1
}
// brush 2
{
( -128 64 208 ) ( -128 64 209 ) ( -128 65 208 ) sbrick6 -0 -0 -0 1 1
( -144 -64 176 ) ( -144 -63 176 ) ( -144 -64 177 ) sbrick6 -0 -0 -0 1 1
( 48 64 208 ) ( 49 64 208 ) ( 48 64 209 ) sbrick6 16 -0 -0 1 1
( -80 -512 176 ) ( -80 -512 177 ) ( -79 -512 176 ) sbrick6 16 -0 -0 1 1
( 48 64 208 ) ( 48 65 208 ) ( 49 64 208 ) sbrick6 16 -0 -0 1 1
( -80 -64 16 ) ( -79 -64 16 ) ( -80 -63 16 ) sbrick6 16 -0 -0 1 1
}
// brush 3
{
( 176 64 208 ) ( 176 64 209 ) ( 176 65 208 ) sbrick6 -0 -0 -0 1 1
( 160 -64 176 ) ( 160 -63 176 ) ( 160 -64 177 ) sbrick6 -0 -0 -0 1 1
( 352 64 208 ) ( 353 64 208 ) ( 352 64 209 ) sbrick6 -32 -0 -0 1 1
( 224 -512 176 ) ( 224 -512 177 ) ( 225 -512 176 ) sbrick6 -32 -0 -0 1 1
( 352 64 208 ) ( 352 65 208 ) ( 353 64 208 ) sbrick6 -32 -0 -0 1 1
( 224 -64 16 ) ( 225 -64 16 ) ( 224 -63 16 ) sbrick6 -32 -0 -0 1 1
}
// brush 4
{
( 160 -432 176 ) ( 160 -432 177 ) ( 160 -431 176 ) sbrick6 48 -0 -0 1 1
( -128 -304 208 ) ( -128 -303 208 ) ( -128 -304 209 ) sbrick6 48 -0 -0 1 1
( -128 -480 208 ) ( -128 -480 209 ) ( -129 -480 208 ) sbrick6 -0 -0 180 1 -1
( -0 -496 176 ) ( -1 -496 176 ) ( -0 -496 177 ) sbrick6 -0 -0 180 1 -1
( -128 -304 208 ) ( -129 -304 208 ) ( -128 -303 208 ) sbrick6 48 0 90 1 1
( -0 -432 16 ) ( -0 -431 16 ) ( -1 -432 16 ) sbrick6 48 0 90 1 1
}
// brush 5
{
( 160 128 176 ) ( 160 128 177 ) ( 160 129 176 ) sbrick6 -0 -0 -0 1 1
( -128 256 208 ) ( -128 257 208 ) ( -128 256 209 ) sbrick6 -0 -0 -0 1 1
( -128 80 208 ) ( -128 80 209 ) ( -129 80 208 ) sbrick6 -0 -0 180 1 -1
( -0 64 176 ) ( -1 64 176 ) ( -0 64 177 ) sbrick6 -0 -0 180 1 -1
( -128 256 208 ) ( -129 256 208 ) ( -128 257 208 ) sbrick6 -0 -0 90 1 1
( -0 128 16 ) ( -0 129 16 ) ( -1 128 16 ) sbrick6 -0 -0 90 1 1
}
}
// entity 1
{
"classname" "light"
"origin" "-40 8 152"
"angle" "-0"
"delay" "2"
"light" "500"
}
// entity 2
{
"classname" "info_player_start"
"origin" "-8 -0 40"
"angle" "270"
}
// entity 3
{
"classname" "func_wall"
"_shadowself" "1"
// brush 0
{
( -64 -176 72 ) ( -64 -112 72 ) ( -80 -192 72 ) narrow -0 -0 -0 1 1
( -80 -96 88 ) ( -80 -192 88 ) ( -80 -96 72 ) narrow -0 56 -0 1 1
( -80 -192 88 ) ( -64 -176 88 ) ( -80 -192 72 ) narrow 0 0 0 1 1
( -80 -96 88 ) ( -64 -112 88 ) ( -80 -192 88 ) narrow -0 -0 -0 1 1
( -64 -176 88 ) ( -64 -112 88 ) ( -64 -176 72 ) narrow 16 56 -0 1 1
( -64 -112 72 ) ( -64 -112 88 ) ( -80 -96 72 ) narrow 0 0 0 1 1
}
// brush 1
{
( -80 -192 72 ) ( 80 -192 72 ) ( -64 -176 72 ) narrow -0 -0 -0 1 1
( -64 -176 88 ) ( -80 -192 88 ) ( -64 -176 72 ) narrow 0 0 0 1 1
( 64 -176 72 ) ( 64 -176 88 ) ( -64 -176 72 ) narrow -16 56 -0 1 1
( -80 -192 88 ) ( 80 -192 88 ) ( -80 -192 72 ) narrow -0 56 -0 1 1
( 80 -192 72 ) ( 80 -192 88 ) ( 64 -176 72 ) narrow 0 0 0 1 1
( 64 -176 88 ) ( 80 -192 88 ) ( -64 -176 88 ) narrow -0 -0 -0 1 1
}
// brush 2
{
( -80 -96 72 ) ( -80 -96 88 ) ( -64 -112 72 ) narrow 0 0 0 1 1
( -64 -112 88 ) ( 64 -112 88 ) ( -64 -112 72 ) narrow -16 56 -0 1 1
( 64 -112 72 ) ( 80 -96 72 ) ( -64 -112 72 ) narrow -0 -0 -0 1 1
( -80 -96 88 ) ( 80 -96 88 ) ( -64 -112 88 ) narrow -0 -0 -0 1 1
( 64 -112 88 ) ( 80 -96 88 ) ( 64 -112 72 ) narrow 0 0 0 1 1
( 80 -96 72 ) ( 80 -96 88 ) ( -80 -96 72 ) narrow -0 56 -0 1 1
}
// brush 3
{
( 80 -192 72 ) ( 80 -96 72 ) ( 64 -176 72 ) narrow -0 -0 -0 1 1
( 64 -112 88 ) ( 64 -176 88 ) ( 64 -112 72 ) narrow 16 56 -0 1 1
( 64 -176 88 ) ( 80 -192 88 ) ( 64 -176 72 ) narrow 0 0 0 1 1
( 64 -112 88 ) ( 80 -96 88 ) ( 64 -176 88 ) narrow -0 -0 -0 1 1
( 80 -192 88 ) ( 80 -96 88 ) ( 80 -192 72 ) narrow -0 56 -0 1 1
( 80 -96 72 ) ( 80 -96 88 ) ( 64 -112 72 ) narrow 0 0 0 1 1
}
// brush 4
{
( -64 -176 64 ) ( 64 -176 80 ) ( 64 -176 64 ) narrow 0 0 0 1 1
( -64 -176 64 ) ( -64 -112 80 ) ( -64 -176 80 ) narrow 0 0 0 1 1
( -64 -176 64 ) ( 64 -112 64 ) ( -64 -112 64 ) narrow 0 0 0 1 1
( -64 -176 80 ) ( 64 -112 80 ) ( 64 -176 80 ) narrow 0 0 0 1 1
( -64 -112 64 ) ( 64 -112 80 ) ( -64 -112 80 ) narrow 0 0 0 1 1
( 64 -176 64 ) ( 64 -112 80 ) ( 64 -112 64 ) narrow 0 0 0 1 1
}
}
// entity 4
{
"classname" "func_wall"
"_shadow" "1"
// brush 0
{
( -96 -80 16 ) ( -32 -80 32 ) ( -32 -80 16 ) narrow 32 -0 -0 1 1
( -48 -80 16 ) ( -48 -64 32 ) ( -48 -80 32 ) narrow -112 -0 -0 1 1
( -96 -80 16 ) ( -32 -64 16 ) ( -96 -64 16 ) narrow 32 112 -0 1 1
( -96 -80 208 ) ( -32 -64 208 ) ( -32 -80 208 ) narrow 32 112 -0 1 1
( -96 -64 16 ) ( -32 -64 32 ) ( -96 -64 32 ) narrow 32 -0 -0 1 1
( -32 -80 16 ) ( -32 -64 32 ) ( -32 -64 16 ) narrow -112 -0 -0 1 1
}
}
// entity 5
{
"classname" "func_illusionary"
// brush 0
{
( -0 -272 16 ) ( 64 -272 80 ) ( 64 -272 16 ) narrow -0 16 -0 1 1
( -112 -320 16 ) ( -112 -256 80 ) ( -112 -320 80 ) narrow -0 16 -0 1 1
( -0 -320 16 ) ( 64 -256 16 ) ( -0 -256 16 ) narrow -0 -0 -0 1 1
( -0 -320 208 ) ( 64 -256 208 ) ( 64 -320 208 ) narrow -0 -0 -0 1 1
( -0 -256 16 ) ( 64 -256 80 ) ( -0 -256 80 ) narrow -0 16 -0 1 1
( 144 -320 16 ) ( 144 -256 80 ) ( 144 -256 16 ) narrow -0 16 -0 1 1
}
}
// entity 6
{
"classname" "func_wall"
"_shadowworldonly" "1"
// brush 0
{
( -64 -80 16 ) ( -0 -80 32 ) ( -0 -80 16 ) narrow -0 -0 -0 1 1
( -16 -80 16 ) ( -16 -64 32 ) ( -16 -80 32 ) narrow -112 -0 -0 1 1
( -64 -80 16 ) ( -0 -64 16 ) ( -64 -64 16 ) narrow -0 112 -0 1 1
( -64 -80 208 ) ( -0 -64 208 ) ( -0 -80 208 ) narrow -0 112 -0 1 1
( -64 -64 16 ) ( -0 -64 32 ) ( -64 -64 32 ) narrow -0 -0 -0 1 1
( -0 -80 16 ) ( -0 -64 32 ) ( -0 -64 16 ) narrow -112 -0 -0 1 1
}
}
// entity 7
{
"classname" "func_wall"
"_shadowself" "1"
// brush 0
{
( -32 -152 144 ) ( -96 -152 144 ) ( -16 -152 160 ) narrow 80 80 270 1 -1
( -112 -136 160 ) ( -16 -136 160 ) ( -112 -152 160 ) narrow -80 -40 180 1 -1
( -16 -136 160 ) ( -32 -136 144 ) ( -16 -152 160 ) narrow 96 -96 270 1 1
( -112 -136 160 ) ( -96 -136 144 ) ( -16 -136 160 ) narrow 80 80 270 1 -1
( -32 -136 144 ) ( -96 -136 144 ) ( -32 -152 144 ) narrow -64 -40 180 1 -1
( -96 -152 144 ) ( -96 -136 144 ) ( -112 -152 160 ) narrow -0 -96 90 1 -1
}
// brush 1
{
( -16 -152 160 ) ( -16 -152 -0 ) ( -32 -152 144 ) narrow 80 80 270 1 -1
( -32 -136 144 ) ( -16 -136 160 ) ( -32 -152 144 ) narrow 96 -96 270 1 1
( -32 -152 16 ) ( -32 -136 16 ) ( -32 -152 144 ) narrow 64 -40 270 1 1
( -16 -136 160 ) ( -16 -136 -0 ) ( -16 -152 160 ) narrow 80 -40 270 1 1
( -16 -152 -0 ) ( -16 -136 -0 ) ( -32 -152 16 ) narrow -64 -96 90 1 -1
( -32 -136 16 ) ( -16 -136 -0 ) ( -32 -136 144 ) narrow 80 80 270 1 -1
}
// brush 2
{
( -112 -152 160 ) ( -112 -136 160 ) ( -96 -152 144 ) narrow -0 -96 90 1 -1
( -96 -136 144 ) ( -96 -136 16 ) ( -96 -152 144 ) narrow 64 -40 270 1 1
( -96 -152 16 ) ( -112 -152 -0 ) ( -96 -152 144 ) narrow 80 80 270 1 -1
( -112 -136 160 ) ( -112 -136 -0 ) ( -96 -136 144 ) narrow 80 80 270 1 -1
( -96 -136 16 ) ( -112 -136 -0 ) ( -96 -152 16 ) narrow 32 -96 270 1 1
( -112 -152 -0 ) ( -112 -136 -0 ) ( -112 -152 160 ) narrow 80 -40 270 1 1
}
// brush 3
{
( -16 -152 -0 ) ( -112 -152 -0 ) ( -32 -152 16 ) narrow 80 80 270 1 -1
( -96 -136 16 ) ( -32 -136 16 ) ( -96 -152 16 ) narrow -64 -40 180 1 -1
( -32 -136 16 ) ( -16 -136 -0 ) ( -32 -152 16 ) narrow -64 -96 90 1 -1
( -96 -136 16 ) ( -112 -136 -0 ) ( -32 -136 16 ) narrow 80 80 270 1 -1
( -16 -136 -0 ) ( -112 -136 -0 ) ( -16 -152 -0 ) narrow -80 -40 180 1 -1
( -112 -152 -0 ) ( -112 -136 -0 ) ( -96 -152 16 ) narrow 32 -96 270 1 1
}
// brush 4
{
( -32 -160 144 ) ( -32 -144 16 ) ( -32 -160 16 ) narrow 80 -96 270 1 1
( -32 -160 144 ) ( -96 -144 144 ) ( -32 -144 144 ) narrow -80 -96 180 1 -1
( -32 -160 144 ) ( -96 -160 16 ) ( -96 -160 144 ) narrow 80 80 270 1 -1
( -32 -144 144 ) ( -96 -144 16 ) ( -32 -144 16 ) narrow 80 80 270 1 -1
( -96 -160 144 ) ( -96 -144 16 ) ( -96 -144 144 ) narrow 80 -96 270 1 1
( -32 -160 16 ) ( -96 -144 16 ) ( -96 -160 16 ) narrow -80 -96 180 1 -1
}
}