ericw-tools/qbsp/csg4.c

530 lines
13 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// csg4.c
#include "qbsp.h"
/*
NOTES
-----
Brushes that touch still need to be split at the cut point to make a tjunction
*/
static int brushfaces;
static int csgfaces;
int csgmergefaces;
/*
==================
NewFaceFromFace
Duplicates the non point information of a face, used by SplitFace and
MergeFace.
==================
*/
face_t *
NewFaceFromFace(face_t *in)
{
face_t *newf;
newf = AllocMem(FACE, 1, true);
newf->planenum = in->planenum;
newf->texinfo = in->texinfo;
newf->planeside = in->planeside;
newf->original = in->original;
newf->contents[0] = in->contents[0];
newf->contents[1] = in->contents[1];
newf->cflags[0] = in->cflags[0];
newf->cflags[1] = in->cflags[1];
VectorCopy(in->origin, newf->origin);
newf->radius = in->radius;
return newf;
}
void
UpdateFaceSphere(face_t *in)
{
int i;
vec3_t radius;
vec_t lensq;
MidpointWinding(&in->w, in->origin);
in->radius = 0;
for (i = 0; i < in->w.numpoints; i++) {
VectorSubtract(in->w.points[i], in->origin, radius);
lensq = VectorLengthSq(radius);
if (lensq > in->radius)
in->radius = lensq;
}
in->radius = sqrt(in->radius);
}
/*
==================
SplitFace
==================
*/
void
SplitFace(face_t *in, const plane_t *split, face_t **front, face_t **back)
{
vec_t dists[MAXEDGES + 1];
int sides[MAXEDGES + 1];
int counts[3];
vec_t dot;
int i, j;
face_t *newf, *new2;
vec_t *p1, *p2;
vec3_t mid;
if (in->w.numpoints < 0)
Error("Attempting to split freed face");
/* Fast test */
dot = DotProduct(in->origin, split->normal) - split->dist;
if (dot > in->radius) {
counts[SIDE_FRONT] = 1;
counts[SIDE_BACK] = 0;
} else if (dot < -in->radius) {
counts[SIDE_FRONT] = 0;
counts[SIDE_BACK] = 1;
} else {
CalcSides(&in->w, split, sides, dists, counts);
}
// Plane doesn't split this face after all
if (!counts[SIDE_FRONT]) {
*front = NULL;
*back = in;
return;
}
if (!counts[SIDE_BACK]) {
*front = in;
*back = NULL;
return;
}
*back = newf = NewFaceFromFace(in);
*front = new2 = NewFaceFromFace(in);
// distribute the points and generate splits
for (i = 0; i < in->w.numpoints; i++) {
// Note: Possible for numpoints on newf or new2 to exceed MAXEDGES if
// in->w.numpoints == MAXEDGES and it is a really devious split.
p1 = in->w.points[i];
if (sides[i] == SIDE_ON) {
VectorCopy(p1, newf->w.points[newf->w.numpoints]);
newf->w.numpoints++;
VectorCopy(p1, new2->w.points[new2->w.numpoints]);
new2->w.numpoints++;
continue;
}
if (sides[i] == SIDE_FRONT) {
VectorCopy(p1, new2->w.points[new2->w.numpoints]);
new2->w.numpoints++;
} else {
VectorCopy(p1, newf->w.points[newf->w.numpoints]);
newf->w.numpoints++;
}
if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
continue;
// generate a split point
p2 = in->w.points[(i + 1) % in->w.numpoints];
dot = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++) { // avoid round off error when possible
if (split->normal[j] == 1)
mid[j] = split->dist;
else if (split->normal[j] == -1)
mid[j] = -split->dist;
else
mid[j] = p1[j] + dot * (p2[j] - p1[j]);
}
VectorCopy(mid, newf->w.points[newf->w.numpoints]);
newf->w.numpoints++;
VectorCopy(mid, new2->w.points[new2->w.numpoints]);
new2->w.numpoints++;
}
if (newf->w.numpoints > MAXEDGES || new2->w.numpoints > MAXEDGES)
Error("Internal error: numpoints > MAXEDGES (%s)", __func__);
/* free the original face now that it is represented by the fragments */
FreeMem(in, FACE, 1);
}
/*
=================
RemoveOutsideFaces
Quick test before running ClipInside; move any faces that are completely
outside the brush to the outside list, without splitting them. This saves us
time in mergefaces later on (and sometimes a lot of memory)
=================
*/
static void
RemoveOutsideFaces(const brush_t *brush, face_t **inside, face_t **outside)
{
plane_t clipplane;
const face_t *clipface;
face_t *face, *next;
winding_t *w;
face = *inside;
*inside = NULL;
while (face) {
next = face->next;
w = CopyWinding(&face->w);
for (clipface = brush->faces; clipface; clipface = clipface->next) {
clipplane = map.planes[clipface->planenum];
if (!clipface->planeside) {
VectorSubtract(vec3_origin, clipplane.normal, clipplane.normal);
clipplane.dist = -clipplane.dist;
}
w = ClipWinding(w, &clipplane, true);
if (!w)
break;
}
if (!w) {
/* The face is completely outside this brush */
face->next = *outside;
*outside = face;
} else {
face->next = *inside;
*inside = face;
FreeMem(w, WINDING, 1);
}
face = next;
}
}
/*
=================
ClipInside
Clips all of the faces in the inside list, possibly moving them to the
outside list or spliting it into a piece in each list.
Faces exactly on the plane will stay inside unless overdrawn by later brush
=================
*/
static void
ClipInside(const face_t *clipface, bool precedence,
face_t **inside, face_t **outside)
{
face_t *face, *next, *frags[2];
const plane_t *splitplane;
splitplane = &map.planes[clipface->planenum];
face = *inside;
*inside = NULL;
while (face) {
next = face->next;
/* Handle exactly on-plane faces */
if (face->planenum == clipface->planenum) {
if (clipface->planeside != face->planeside || precedence) {
/* always clip off opposite facing */
frags[clipface->planeside] = NULL;
frags[!clipface->planeside] = face;
} else {
/* leave it on the outside */
frags[clipface->planeside] = face;
frags[!clipface->planeside] = NULL;
}
} else {
/* proper split */
SplitFace(face, splitplane, &frags[0], &frags[1]);
}
if (frags[clipface->planeside]) {
frags[clipface->planeside]->next = *outside;
*outside = frags[clipface->planeside];
}
if (frags[!clipface->planeside]) {
frags[!clipface->planeside]->next = *inside;
*inside = frags[!clipface->planeside];
}
face = next;
}
}
/*
==================
SaveFacesToPlaneList
Links the given list of faces into a mapping from plane number to faces.
This plane map is later used to build up the surfaces for creating the BSP.
==================
*/
static void
SaveFacesToPlaneList(face_t *facelist, bool mirror, face_t **planefaces)
{
face_t *face, *next, *newface, **planeface;
int i;
for (face = facelist; face; face = next) {
next = face->next;
planeface = &planefaces[face->planenum];
if (mirror) {
newface = NewFaceFromFace(face);
newface->w.numpoints = face->w.numpoints;
newface->planeside = face->planeside ^ 1;
newface->contents[0] = face->contents[1];
newface->contents[1] = face->contents[0];
newface->cflags[0] = face->cflags[1];
newface->cflags[1] = face->cflags[0];
for (i = 0; i < face->w.numpoints; i++)
VectorCopy(face->w.points[face->w.numpoints - 1 - i], newface->w.points[i]);
*planeface = MergeFaceToList(newface, *planeface);
}
*planeface = MergeFaceToList(face, *planeface);
*planeface = FreeMergeListScraps(*planeface);
csgfaces++;
}
}
static void
FreeFaces(face_t *face)
{
face_t *next;
while (face) {
next = face->next;
FreeMem(face, FACE, 1);
face = next;
}
}
/*
==================
SaveInsideFaces
Save the list of faces onto the output list, modifying the outside contents to
match given brush. If the inside contents are empty, the given brush's
contents override the face inside contents.
==================
*/
static void
SaveInsideFaces(face_t *face, const brush_t *brush, face_t **savelist)
{
face_t *next;
while (face) {
next = face->next;
face->contents[0] = brush->contents;
face->cflags[0] = brush->cflags;
/*
* If the inside brush is empty space, inherit the outside contents.
* The only brushes with empty contents currently are hint brushes.
*/
if (face->contents[1] == CONTENTS_EMPTY)
face->contents[1] = brush->contents;
face->next = *savelist;
*savelist = face;
face = next;
}
}
//==========================================================================
/*
==================
BuildSurfaces
Returns a chain of all the surfaces for all the planes with one or more
visible face.
==================
*/
surface_t *
BuildSurfaces(face_t **planefaces)
{
int i;
surface_t *surf, *surfaces;
face_t *face;
surfaces = NULL;
for (i = 0; i < map.numplanes; i++, planefaces++) {
if (!*planefaces)
continue;
/* create a new surface to hold the faces on this plane */
surf = AllocMem(SURFACE, 1, true);
surf->planenum = i;
surf->next = surfaces;
surfaces = surf;
surf->faces = *planefaces;
for (face = surf->faces; face; face = face->next)
csgmergefaces++;
/* Calculate bounding box and flags */
CalcSurfaceInfo(surf);
}
return surfaces;
}
//==========================================================================
/*
==================
CopyBrushFaces
==================
*/
static face_t *
CopyBrushFaces(const brush_t *brush)
{
face_t *facelist, *face, *newface;
facelist = NULL;
for (face = brush->faces; face; face = face->next) {
brushfaces++;
newface = AllocMem(FACE, 1, true);
*newface = *face;
newface->contents[0] = CONTENTS_EMPTY;
newface->contents[1] = brush->contents;
newface->cflags[0] = 0;
newface->cflags[1] = brush->cflags;
newface->next = facelist;
facelist = newface;
}
return facelist;
}
/*
==================
CSGFaces
Returns a list of surfaces containing all of the faces
==================
*/
surface_t *
CSGFaces(const mapentity_t *entity)
{
int i;
const brush_t *brush, *clipbrush;
const face_t *clipface;
face_t *inside, *outside, **planefaces;
bool overwrite, mirror;
surface_t *surfaces;
int progress = 0;
Message(msgProgress, "CSGFaces");
planefaces = AllocMem(OTHER, sizeof(face_t *) * map.maxplanes, true);
csgfaces = brushfaces = csgmergefaces = 0;
/*
* For each brush, clip away the parts that are inside other brushes.
* Solid brushes override non-solid brushes.
* brush => the brush to be clipped
* clipbrush => the brush we are clipping against
*/
for (brush = entity->brushes; brush; brush = brush->next) {
outside = CopyBrushFaces(brush);
overwrite = false;
clipbrush = entity->brushes;
for (; clipbrush; clipbrush = clipbrush->next) {
if (brush == clipbrush) {
/* Brushes further down the list overried earlier ones */
overwrite = true;
continue;
}
/* check bounding box first */
for (i = 0; i < 3; i++) {
if (brush->mins[i] > clipbrush->maxs[i])
break;
if (brush->maxs[i] < clipbrush->mins[i])
break;
}
if (i < 3)
continue;
/*
* TODO - optimise by checking for opposing planes?
* => brushes can't intersect
*/
// divide faces by the planes of the new brush
inside = outside;
outside = NULL;
RemoveOutsideFaces(clipbrush, &inside, &outside);
clipface = clipbrush->faces;
for (; clipface; clipface = clipface->next)
ClipInside(clipface, overwrite, &inside, &outside);
/*
* If the brush is solid and the clipbrush is not, then we need to
* keep the inside faces and set the outside contents to those of
* the clipbrush. Otherwise, these inside surfaces are hidden and
* should be discarded.
*/
if (brush->contents != CONTENTS_SOLID)
FreeFaces(inside);
else if (clipbrush->contents == CONTENTS_SOLID)
FreeFaces(inside);
else
SaveInsideFaces(inside, clipbrush, &outside);
}
/*
* All of the faces left on the outside list are real surface faces
* If the brush is non-solid, mirror faces for the inside view
*/
mirror = (brush->contents != CONTENTS_SOLID);
SaveFacesToPlaneList(outside, mirror, planefaces);
progress++;
Message(msgPercent, progress, entity->numbrushes);
}
surfaces = BuildSurfaces(planefaces);
FreeMem(planefaces, OTHER, sizeof(face_t *) * map.maxplanes);
Message(msgStat, "%8d brushfaces", brushfaces);
Message(msgStat, "%8d csgfaces", csgfaces);
Message(msgStat, "%8d mergedfaces", csgmergefaces);
return surfaces;
}