530 lines
13 KiB
C
530 lines
13 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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// csg4.c
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#include "qbsp.h"
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/*
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NOTES
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-----
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Brushes that touch still need to be split at the cut point to make a tjunction
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*/
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static int brushfaces;
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static int csgfaces;
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int csgmergefaces;
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/*
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==================
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NewFaceFromFace
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Duplicates the non point information of a face, used by SplitFace and
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MergeFace.
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==================
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*/
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face_t *
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NewFaceFromFace(face_t *in)
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{
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face_t *newf;
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newf = AllocMem(FACE, 1, true);
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newf->planenum = in->planenum;
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newf->texinfo = in->texinfo;
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newf->planeside = in->planeside;
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newf->original = in->original;
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newf->contents[0] = in->contents[0];
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newf->contents[1] = in->contents[1];
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newf->cflags[0] = in->cflags[0];
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newf->cflags[1] = in->cflags[1];
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VectorCopy(in->origin, newf->origin);
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newf->radius = in->radius;
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return newf;
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}
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void
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UpdateFaceSphere(face_t *in)
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{
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int i;
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vec3_t radius;
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vec_t lensq;
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MidpointWinding(&in->w, in->origin);
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in->radius = 0;
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for (i = 0; i < in->w.numpoints; i++) {
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VectorSubtract(in->w.points[i], in->origin, radius);
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lensq = VectorLengthSq(radius);
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if (lensq > in->radius)
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in->radius = lensq;
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}
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in->radius = sqrt(in->radius);
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}
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/*
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==================
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SplitFace
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==================
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*/
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void
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SplitFace(face_t *in, const plane_t *split, face_t **front, face_t **back)
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{
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vec_t dists[MAXEDGES + 1];
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int sides[MAXEDGES + 1];
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int counts[3];
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vec_t dot;
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int i, j;
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face_t *newf, *new2;
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vec_t *p1, *p2;
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vec3_t mid;
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if (in->w.numpoints < 0)
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Error("Attempting to split freed face");
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/* Fast test */
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dot = DotProduct(in->origin, split->normal) - split->dist;
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if (dot > in->radius) {
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counts[SIDE_FRONT] = 1;
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counts[SIDE_BACK] = 0;
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} else if (dot < -in->radius) {
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counts[SIDE_FRONT] = 0;
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counts[SIDE_BACK] = 1;
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} else {
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CalcSides(&in->w, split, sides, dists, counts);
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}
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// Plane doesn't split this face after all
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if (!counts[SIDE_FRONT]) {
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*front = NULL;
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*back = in;
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return;
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}
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if (!counts[SIDE_BACK]) {
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*front = in;
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*back = NULL;
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return;
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}
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*back = newf = NewFaceFromFace(in);
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*front = new2 = NewFaceFromFace(in);
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// distribute the points and generate splits
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for (i = 0; i < in->w.numpoints; i++) {
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// Note: Possible for numpoints on newf or new2 to exceed MAXEDGES if
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// in->w.numpoints == MAXEDGES and it is a really devious split.
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p1 = in->w.points[i];
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if (sides[i] == SIDE_ON) {
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VectorCopy(p1, newf->w.points[newf->w.numpoints]);
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newf->w.numpoints++;
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VectorCopy(p1, new2->w.points[new2->w.numpoints]);
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new2->w.numpoints++;
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continue;
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}
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if (sides[i] == SIDE_FRONT) {
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VectorCopy(p1, new2->w.points[new2->w.numpoints]);
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new2->w.numpoints++;
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} else {
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VectorCopy(p1, newf->w.points[newf->w.numpoints]);
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newf->w.numpoints++;
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}
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if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
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continue;
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// generate a split point
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p2 = in->w.points[(i + 1) % in->w.numpoints];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for (j = 0; j < 3; j++) { // avoid round off error when possible
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if (split->normal[j] == 1)
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mid[j] = split->dist;
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else if (split->normal[j] == -1)
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mid[j] = -split->dist;
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else
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mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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VectorCopy(mid, newf->w.points[newf->w.numpoints]);
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newf->w.numpoints++;
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VectorCopy(mid, new2->w.points[new2->w.numpoints]);
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new2->w.numpoints++;
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}
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if (newf->w.numpoints > MAXEDGES || new2->w.numpoints > MAXEDGES)
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Error("Internal error: numpoints > MAXEDGES (%s)", __func__);
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/* free the original face now that it is represented by the fragments */
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FreeMem(in, FACE, 1);
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}
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/*
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=================
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RemoveOutsideFaces
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Quick test before running ClipInside; move any faces that are completely
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outside the brush to the outside list, without splitting them. This saves us
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time in mergefaces later on (and sometimes a lot of memory)
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=================
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*/
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static void
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RemoveOutsideFaces(const brush_t *brush, face_t **inside, face_t **outside)
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{
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plane_t clipplane;
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const face_t *clipface;
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face_t *face, *next;
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winding_t *w;
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face = *inside;
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*inside = NULL;
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while (face) {
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next = face->next;
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w = CopyWinding(&face->w);
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for (clipface = brush->faces; clipface; clipface = clipface->next) {
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clipplane = map.planes[clipface->planenum];
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if (!clipface->planeside) {
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VectorSubtract(vec3_origin, clipplane.normal, clipplane.normal);
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clipplane.dist = -clipplane.dist;
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}
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w = ClipWinding(w, &clipplane, true);
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if (!w)
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break;
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}
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if (!w) {
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/* The face is completely outside this brush */
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face->next = *outside;
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*outside = face;
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} else {
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face->next = *inside;
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*inside = face;
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FreeMem(w, WINDING, 1);
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}
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face = next;
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}
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}
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/*
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=================
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ClipInside
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Clips all of the faces in the inside list, possibly moving them to the
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outside list or spliting it into a piece in each list.
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Faces exactly on the plane will stay inside unless overdrawn by later brush
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=================
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*/
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static void
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ClipInside(const face_t *clipface, bool precedence,
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face_t **inside, face_t **outside)
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{
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face_t *face, *next, *frags[2];
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const plane_t *splitplane;
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splitplane = &map.planes[clipface->planenum];
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face = *inside;
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*inside = NULL;
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while (face) {
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next = face->next;
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/* Handle exactly on-plane faces */
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if (face->planenum == clipface->planenum) {
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if (clipface->planeside != face->planeside || precedence) {
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/* always clip off opposite facing */
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frags[clipface->planeside] = NULL;
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frags[!clipface->planeside] = face;
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} else {
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/* leave it on the outside */
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frags[clipface->planeside] = face;
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frags[!clipface->planeside] = NULL;
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}
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} else {
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/* proper split */
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SplitFace(face, splitplane, &frags[0], &frags[1]);
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}
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if (frags[clipface->planeside]) {
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frags[clipface->planeside]->next = *outside;
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*outside = frags[clipface->planeside];
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}
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if (frags[!clipface->planeside]) {
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frags[!clipface->planeside]->next = *inside;
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*inside = frags[!clipface->planeside];
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}
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face = next;
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}
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}
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/*
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==================
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SaveFacesToPlaneList
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Links the given list of faces into a mapping from plane number to faces.
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This plane map is later used to build up the surfaces for creating the BSP.
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==================
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*/
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static void
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SaveFacesToPlaneList(face_t *facelist, bool mirror, face_t **planefaces)
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{
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face_t *face, *next, *newface, **planeface;
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int i;
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for (face = facelist; face; face = next) {
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next = face->next;
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planeface = &planefaces[face->planenum];
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if (mirror) {
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newface = NewFaceFromFace(face);
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newface->w.numpoints = face->w.numpoints;
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newface->planeside = face->planeside ^ 1;
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newface->contents[0] = face->contents[1];
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newface->contents[1] = face->contents[0];
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newface->cflags[0] = face->cflags[1];
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newface->cflags[1] = face->cflags[0];
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for (i = 0; i < face->w.numpoints; i++)
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VectorCopy(face->w.points[face->w.numpoints - 1 - i], newface->w.points[i]);
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*planeface = MergeFaceToList(newface, *planeface);
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}
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*planeface = MergeFaceToList(face, *planeface);
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*planeface = FreeMergeListScraps(*planeface);
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csgfaces++;
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}
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}
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static void
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FreeFaces(face_t *face)
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{
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face_t *next;
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while (face) {
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next = face->next;
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FreeMem(face, FACE, 1);
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face = next;
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}
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}
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/*
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==================
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SaveInsideFaces
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Save the list of faces onto the output list, modifying the outside contents to
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match given brush. If the inside contents are empty, the given brush's
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contents override the face inside contents.
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==================
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*/
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static void
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SaveInsideFaces(face_t *face, const brush_t *brush, face_t **savelist)
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{
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face_t *next;
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while (face) {
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next = face->next;
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face->contents[0] = brush->contents;
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face->cflags[0] = brush->cflags;
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/*
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* If the inside brush is empty space, inherit the outside contents.
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* The only brushes with empty contents currently are hint brushes.
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*/
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if (face->contents[1] == CONTENTS_EMPTY)
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face->contents[1] = brush->contents;
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face->next = *savelist;
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*savelist = face;
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face = next;
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}
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}
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//==========================================================================
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/*
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==================
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BuildSurfaces
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Returns a chain of all the surfaces for all the planes with one or more
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visible face.
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==================
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*/
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surface_t *
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BuildSurfaces(face_t **planefaces)
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{
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int i;
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surface_t *surf, *surfaces;
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face_t *face;
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surfaces = NULL;
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for (i = 0; i < map.numplanes; i++, planefaces++) {
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if (!*planefaces)
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continue;
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/* create a new surface to hold the faces on this plane */
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surf = AllocMem(SURFACE, 1, true);
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surf->planenum = i;
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surf->next = surfaces;
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surfaces = surf;
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surf->faces = *planefaces;
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for (face = surf->faces; face; face = face->next)
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csgmergefaces++;
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/* Calculate bounding box and flags */
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CalcSurfaceInfo(surf);
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}
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return surfaces;
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}
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//==========================================================================
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/*
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==================
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CopyBrushFaces
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==================
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*/
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static face_t *
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CopyBrushFaces(const brush_t *brush)
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{
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face_t *facelist, *face, *newface;
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facelist = NULL;
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for (face = brush->faces; face; face = face->next) {
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brushfaces++;
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newface = AllocMem(FACE, 1, true);
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*newface = *face;
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newface->contents[0] = CONTENTS_EMPTY;
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newface->contents[1] = brush->contents;
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newface->cflags[0] = 0;
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newface->cflags[1] = brush->cflags;
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newface->next = facelist;
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facelist = newface;
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}
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return facelist;
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}
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/*
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==================
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CSGFaces
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Returns a list of surfaces containing all of the faces
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==================
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*/
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surface_t *
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CSGFaces(const mapentity_t *entity)
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{
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int i;
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const brush_t *brush, *clipbrush;
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const face_t *clipface;
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face_t *inside, *outside, **planefaces;
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bool overwrite, mirror;
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surface_t *surfaces;
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int progress = 0;
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Message(msgProgress, "CSGFaces");
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planefaces = AllocMem(OTHER, sizeof(face_t *) * map.maxplanes, true);
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csgfaces = brushfaces = csgmergefaces = 0;
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/*
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* For each brush, clip away the parts that are inside other brushes.
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* Solid brushes override non-solid brushes.
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* brush => the brush to be clipped
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* clipbrush => the brush we are clipping against
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*/
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for (brush = entity->brushes; brush; brush = brush->next) {
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outside = CopyBrushFaces(brush);
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overwrite = false;
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clipbrush = entity->brushes;
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for (; clipbrush; clipbrush = clipbrush->next) {
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if (brush == clipbrush) {
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/* Brushes further down the list overried earlier ones */
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overwrite = true;
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continue;
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}
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/* check bounding box first */
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for (i = 0; i < 3; i++) {
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if (brush->mins[i] > clipbrush->maxs[i])
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break;
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if (brush->maxs[i] < clipbrush->mins[i])
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break;
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}
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if (i < 3)
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continue;
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/*
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* TODO - optimise by checking for opposing planes?
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* => brushes can't intersect
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*/
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// divide faces by the planes of the new brush
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inside = outside;
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outside = NULL;
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RemoveOutsideFaces(clipbrush, &inside, &outside);
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clipface = clipbrush->faces;
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for (; clipface; clipface = clipface->next)
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ClipInside(clipface, overwrite, &inside, &outside);
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/*
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* If the brush is solid and the clipbrush is not, then we need to
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* keep the inside faces and set the outside contents to those of
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* the clipbrush. Otherwise, these inside surfaces are hidden and
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* should be discarded.
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*/
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if (brush->contents != CONTENTS_SOLID)
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FreeFaces(inside);
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else if (clipbrush->contents == CONTENTS_SOLID)
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FreeFaces(inside);
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else
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SaveInsideFaces(inside, clipbrush, &outside);
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}
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/*
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* All of the faces left on the outside list are real surface faces
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* If the brush is non-solid, mirror faces for the inside view
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*/
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mirror = (brush->contents != CONTENTS_SOLID);
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SaveFacesToPlaneList(outside, mirror, planefaces);
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progress++;
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Message(msgPercent, progress, entity->numbrushes);
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}
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surfaces = BuildSurfaces(planefaces);
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FreeMem(planefaces, OTHER, sizeof(face_t *) * map.maxplanes);
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Message(msgStat, "%8d brushfaces", brushfaces);
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Message(msgStat, "%8d csgfaces", csgfaces);
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Message(msgStat, "%8d mergedfaces", csgmergefaces);
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return surfaces;
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}
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