113 lines
3.7 KiB
Bash
Executable File
113 lines
3.7 KiB
Bash
Executable File
#!/bin/bash
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# usage:
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# ./automated_tests.sh [--update-hashes]
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#
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# If --update-hashes is given, updates the expected hash files.
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# Otherwise tests the generated .bsp's match the expected hashes.
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#
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# qbsp, vis, light need to be in PATH before running.
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#
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# Returns exit status 1 if any tests failed, otherwise 0
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# print statements as they are executed
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set -x
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UPDATE_HASHES=0
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if [[ "$1" == "--update-hashes" ]]; then
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UPDATE_HASHES=1
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fi
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# checking for lack of crashes
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qbsp -noverbose invalid_texture_axes.map || exit 1
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light invalid_texture_axes.map || exit 1
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# hash checks
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# Compiles Quake E1M1 under all supported output formats,
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# then compare the hashes with what's been committed to the repo.
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# Then vis all of the bsp's, and check the hashes again.
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# Then light them, and check the hashes again.
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#
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# This check will naturally fail if any changes are made to the
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# tools that alter the .bsp output - the idea is you would just
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# regenerate the expected hashes, but check that the .bsp's still
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# work in game at the same time.
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HASH_CHECK_BSPS="qbsp_func_detail.bsp \
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e1m1-bsp29.bsp \
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e1m1-bsp2.bsp \
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e1m1-2psb.bsp \
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e1m1-hexen2.bsp \
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e1m1-hexen2-bsp2.bsp \
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e1m1-hexen2-2psb.bsp \
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e1m1-hlbsp.bsp \
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e1m1-bspxbrushes.bsp \
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e1m1-bsp29-onlyents.bsp \
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qbspfeatures.bsp"
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HASH_CHECK_PRTS=${HASH_CHECK_BSPS//.bsp/.prt}
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qbsp -noverbose qbsp_func_detail.map || exit 1
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qbsp -noverbose quake_map_source/E1M1.map e1m1-bsp29.bsp || exit 1
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qbsp -noverbose -bsp2 quake_map_source/E1M1.map e1m1-bsp2.bsp || exit 1
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qbsp -noverbose -2psb quake_map_source/E1M1.map e1m1-2psb.bsp || exit 1
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qbsp -noverbose -hexen2 quake_map_source/E1M1.map e1m1-hexen2.bsp || exit 1
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qbsp -noverbose -hexen2 -bsp2 quake_map_source/E1M1.map e1m1-hexen2-bsp2.bsp || exit 1
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qbsp -noverbose -hexen2 -2psb quake_map_source/E1M1.map e1m1-hexen2-2psb.bsp || exit 1
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qbsp -noverbose -hlbsp quake_map_source/E1M1.map e1m1-hlbsp.bsp || exit 1
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qbsp -noverbose -wrbrushes quake_map_source/E1M1.map e1m1-bspxbrushes.bsp || exit 1
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# -onlyents test:
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# - start with a copy of e1m1-bsp29.bsp called e1m1-bsp29-onlyents.bsp
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# - make a E1M1-edited-ents.map by adding an extra entity
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# - patch e1m1-bsp29-onlyents.bsp with the entities lump from E1M1-edited-ents.map
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cp e1m1-bsp29.bsp e1m1-bsp29-onlyents.bsp || exit 1
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cp e1m1-bsp29.prt e1m1-bsp29-onlyents.prt || exit 1
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qbsp -onlyents E1M1-edited-ents.map e1m1-bsp29-onlyents.bsp || exit 1
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qbsp -noverbose qbspfeatures.map || exit 1
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if [[ $UPDATE_HASHES -ne 0 ]]; then
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sha256sum ${HASH_CHECK_BSPS} ${HASH_CHECK_PRTS} > qbsp.sha256sum || exit 1
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else
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sha256sum --strict --check qbsp.sha256sum || exit 1
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fi
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# now run vis
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# since vis is slower, launch all as background processes, and then wait for all of them to finish
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# FIXME: vis output is nondeterministic when run with multiple threads, so force 1 thread per process
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for bsp in ${HASH_CHECK_BSPS}; do
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vis -nostate -threads 1 ${bsp} &
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done
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# we don't get the exit status this way, but the hash check will test the resulting visdata
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wait
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if [[ $UPDATE_HASHES -ne 0 ]]; then
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sha256sum ${HASH_CHECK_BSPS} > qbsp-vis.sha256sum || exit 1
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else
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sha256sum --strict --check qbsp-vis.sha256sum || exit 1
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fi
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# FIXME: light output is nondeterministic so we can't check the hashes currently
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for bsp in ${HASH_CHECK_BSPS}; do
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light -threads 1 ${bsp} || exit 1
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done
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# if [[ $UPDATE_HASHES -ne 0 ]]; then
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# sha256sum ${HASH_CHECK_BSPS} > qbsp-vis-light.sha256sum || exit 1
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# else
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# sha256sum --strict --check qbsp-vis-light.sha256sum || exit 1
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# fi
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# leak tests on all id1 maps
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cd quake_map_source
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./leaktest.sh || exit 1
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exit 0
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