251 lines
6.0 KiB
C
251 lines
6.0 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <string.h>
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#include "qbsp.h"
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#include "wad.h"
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static void WAD_LoadTextures(wad_t *w, dmiptexlump_t *l);
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static void WAD_AddAnimatingTextures(wad_t *w);
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static int WAD_LoadLump(wadlist_t *w, char *name, byte *dest);
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void
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WAD_Init(wad_t *w)
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{
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w->numwads = 0;
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w->wadlist = NULL;
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}
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void
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WAD_Free(wad_t *w)
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{
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int i;
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if (w->wadlist) {
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for (i = 0; i < w->numwads; i++) {
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fclose(w->wadlist[i].Wad);
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FreeMem(w->wadlist[i].lumps, OTHER,
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sizeof(lumpinfo_t) * w->wadlist[i].header.numlumps);
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}
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FreeMem(w->wadlist, OTHER, w->numwads * sizeof(wadlist_t));
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}
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}
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bool
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WAD_InitWadList(wad_t *w, char *list)
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{
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int i, len, ret;
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FILE *fileT;
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wadlist_t *wad, *tmp;
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char *fname;
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if (!list)
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return false;
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len = strlen(list);
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if (len == 0)
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return false;
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// Should never happen, but just in case...
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assert(!w->wadlist);
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// Count # of wads
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w->numwads = 1;
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for (i = 0; i < len; i++)
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if (list[i] == ';' && list[i + 1] != ';')
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w->numwads++;
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w->wadlist = AllocMem(OTHER, w->numwads * sizeof(wadlist_t), true);
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// Verify that at least one WAD file exists
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wad = w->wadlist;
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i = 0;
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while (i < len) {
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fname = list + i;
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while (list[i] != 0 && list[i] != ';')
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i++;
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list[i] = 0;
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i++;
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fileT = fopen(fname, "rb");
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if (fileT) {
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wad->Wad = fileT;
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ret = fread(&wad->header, 1, sizeof(wadinfo_t), fileT);
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if (ret != sizeof(wadinfo_t))
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Message(msgError, errReadFailure);
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if (strncmp(wad->header.identification, "WAD2", 4)) {
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Message(msgWarning, warnNotWad, fname);
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fclose(fileT);
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} else {
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fseek(fileT, wad->header.infotableofs, SEEK_SET);
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wad->lumps = AllocMem(OTHER, sizeof(lumpinfo_t) *
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wad->header.numlumps, true);
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ret = fread(wad->lumps, 1, wad->header.numlumps *
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sizeof(lumpinfo_t), fileT);
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if (ret != wad->header.numlumps * sizeof(lumpinfo_t))
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Message(msgError, errReadFailure);
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wad++;
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// Note that the file is NOT closed here!
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// Also iWad is only incremented for valid files
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}
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}
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}
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// Remove invalid wads from memory
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tmp = AllocMem(OTHER, (wad - w->wadlist) * sizeof(wadlist_t), true);
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memcpy(tmp, w->wadlist, (wad - w->wadlist) * sizeof(wadlist_t));
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FreeMem(w->wadlist, OTHER, w->numwads * sizeof(wadlist_t));
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w->numwads = wad - w->wadlist;
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w->wadlist = tmp;
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return w->numwads > 0;
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}
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void
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WAD_ProcessWad(wad_t *w)
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{
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int i, j, k;
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dmiptexlump_t *l;
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if (w->numwads < 1)
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return;
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WAD_AddAnimatingTextures(w);
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// Count texture size. Slow but saves memory.
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for (i = 0; i < cMiptex; i++)
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for (j = 0; j < w->numwads; j++) {
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for (k = 0; k < w->wadlist[j].header.numlumps; k++)
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if (!strcasecmp(rgszMiptex[i], w->wadlist[j].lumps[k].name)) {
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// Found it. Add in the size and skip to outer loop.
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pWorldEnt->cTexdata += w->wadlist[j].lumps[k].disksize;
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j = w->numwads;
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break;
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}
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// If we found the texture already, break out to outer loop
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if (k < w->wadlist[j].header.numlumps)
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break;
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}
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pWorldEnt->cTexdata += sizeof(int) * (cMiptex + 1);
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// Default texture data to store in worldmodel
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pWorldEnt->pTexdata = AllocMem(BSPTEX, pWorldEnt->cTexdata, true);
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l = (dmiptexlump_t *)pWorldEnt->pTexdata;
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l->nummiptex = cMiptex;
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WAD_LoadTextures(w, l);
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// Last pass, mark unfound textures as such
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for (i = 0; i < cMiptex; i++)
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if (l->dataofs[i] == 0) {
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l->dataofs[i] = -1;
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Message(msgWarning, warnTextureNotFound, rgszMiptex[i]);
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}
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}
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static void
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WAD_LoadTextures(wad_t *w, dmiptexlump_t *l)
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{
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int i, j, len;
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byte *data;
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data = (byte *)&l->dataofs[cMiptex];
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for (i = 0; i < w->numwads; i++) {
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for (j = 0; j < cMiptex; j++) {
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// Texture already found in a previous WAD
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if (l->dataofs[j] != 0)
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continue;
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l->dataofs[j] = data - (byte *)l;
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len = WAD_LoadLump(w->wadlist + i, rgszMiptex[j], data);
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if (data + len - pWorldEnt->pTexdata > pWorldEnt->cTexdata)
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Message(msgError, errLowTextureCount);
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// didn't find the texture
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if (!len)
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l->dataofs[j] = 0;
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data += len;
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}
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}
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}
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static int
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WAD_LoadLump(wadlist_t *w, char *name, byte *dest)
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{
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int i;
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int len;
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for (i = 0; i < w->header.numlumps; i++) {
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if (!strcasecmp(name, w->lumps[i].name)) {
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fseek(w->Wad, w->lumps[i].filepos, SEEK_SET);
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len = fread(dest, 1, w->lumps[i].disksize, w->Wad);
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if (len != w->lumps[i].disksize)
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Message(msgError, errReadFailure);
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return w->lumps[i].disksize;
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}
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}
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return 0;
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}
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static void
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WAD_AddAnimatingTextures(wad_t *w)
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{
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int base;
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int i, j, k, l;
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char name[32];
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base = cMiptex;
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for (i = 0; i < base; i++) {
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if (rgszMiptex[i][0] != '+')
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continue;
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strcpy(name, rgszMiptex[i]);
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for (j = 0; j < 20; j++) {
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if (j < 10)
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name[1] = '0' + j;
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else
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name[1] = 'A' + j - 10; // alternate animation
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// see if this name exists in the wadfiles
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for (l = 0; l < w->numwads; l++)
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for (k = 0; k < w->wadlist[l].header.numlumps; k++)
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if (!strcasecmp(name, w->wadlist[l].lumps[k].name)) {
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FindMiptex(name); // add to the miptex list
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break;
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}
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}
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}
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Message(msgStat, "%5i texture frames added", cMiptex - base);
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}
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