ericw-tools/testmaps/q2_door.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( 48 48 16 ) ( 48 49 16 ) ( 48 48 17 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 -64 16 ) ( 48 -64 17 ) ( 49 -64 16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 48 16 ) ( 49 48 16 ) ( 48 49 16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 128 ) ( 64 65 128 ) ( 65 64 128 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 128 ) ( 65 64 128 ) ( 64 64 129 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 64 128 ) ( 64 64 129 ) ( 64 65 128 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -64 48 112 ) ( -64 49 112 ) ( -64 48 113 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 112 ) ( -64 -64 113 ) ( -63 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 48 112 ) ( -63 48 112 ) ( -64 49 112 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 64 128 ) ( 48 65 128 ) ( 49 64 128 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 64 128 ) ( 49 64 128 ) ( 48 64 129 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 64 128 ) ( 48 64 129 ) ( 48 65 128 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -64 48 16 ) ( -64 49 16 ) ( -64 48 17 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 16 ) ( -64 -64 17 ) ( -63 -64 16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 48 16 ) ( -63 48 16 ) ( -64 49 16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -48 64 112 ) ( -48 65 112 ) ( -47 64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -48 64 112 ) ( -47 64 112 ) ( -48 64 113 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 64 112 ) ( -48 64 113 ) ( -48 65 112 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 4
{
( -48 -64 16 ) ( -48 -63 16 ) ( -48 -64 17 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 -64 16 ) ( -48 -64 17 ) ( -47 -64 16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 -64 16 ) ( -47 -64 16 ) ( -48 -63 16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 -48 112 ) ( 48 -47 112 ) ( 49 -48 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 -48 112 ) ( 49 -48 112 ) ( 48 -48 113 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 -48 112 ) ( 48 -48 113 ) ( 48 -47 112 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 5
{
( -48 64 16 ) ( -48 65 16 ) ( -48 64 17 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 64 16 ) ( -48 64 17 ) ( -47 64 16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 64 16 ) ( -47 64 16 ) ( -48 65 16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 80 112 ) ( 48 81 112 ) ( 49 80 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 80 112 ) ( 49 80 112 ) ( 48 80 113 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 80 112 ) ( 48 80 113 ) ( 48 81 112 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "func_door"
"angle" "-1"
// brush 0
{
( -48 48 16 ) ( -48 49 16 ) ( -48 48 17 ) e1u1/wtroof1_5 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 48 16 ) ( -48 48 17 ) ( -47 48 16 ) e1u1/wtroof1_5 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 48 16 ) ( -47 48 16 ) ( -48 49 16 ) e1u1/wtroof1_5 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 64 112 ) ( 48 65 112 ) ( 49 64 112 ) e1u1/wtroof1_5 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 64 128 ) ( 49 64 128 ) ( 48 64 129 ) e1u1/wtroof1_5 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 64 128 ) ( 48 64 129 ) ( 48 65 128 ) e1u1/wtroof1_5 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 2
{
"classname" "info_player_start"
"origin" "-16 -32 40"
}