75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#include <doctest/doctest.h>
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#include <common/fs.hh>
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#include <common/decompile.hh>
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#include <common/bsputils.hh>
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#include <qbsp/map.hh>
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#include <bsputil/bsputil.hh>
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#include "testmaps.hh"
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#include "test_qbsp.hh"
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TEST_SUITE("bsputil")
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{
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TEST_CASE("q1_decompiler_test")
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{
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const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_decompiler_test.map");
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auto path = std::filesystem::path(testmaps_dir) / "q1_decompiler_test-decompile.map";
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std::ofstream f(path);
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decomp_options options;
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DecompileBSP(&bsp, options, f);
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f.close();
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// checks on the .map file
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auto &entity = LoadMapPath(path);
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CHECK(entity.mapbrushes.size() == 7); // two floor brushes
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// qbsp the decompiled map
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const auto [bsp2, bspx2, prt2] = LoadTestmapQ1("q1_decompiler_test-decompile.map");
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CHECK(bsp2.dmodels.size() == bsp.dmodels.size());
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CHECK(bsp2.dleafs.size() == bsp.dleafs.size());
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CHECK(bsp2.dnodes.size() == bsp.dnodes.size());
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for (int i = 0; i < bsp.dmodels[0].numfaces; ++i) {
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auto *face = &bsp.dfaces[bsp.dmodels[0].firstface + i];
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auto *face_texinfo = Face_Texinfo(&bsp, face);
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const qvec3d face_centroid = Face_Centroid(&bsp, face);
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const qvec3d face_normal = Face_Normal(&bsp, face);
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auto *face2 = BSP_FindFaceAtPoint(&bsp2, &bsp2.dmodels[0], face_centroid, face_normal);
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REQUIRE(face2);
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auto *face2_texinfo = Face_Texinfo(&bsp2, face2);
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CHECK(face2_texinfo->vecs == face_texinfo->vecs);
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}
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}
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TEST_CASE("extract-textures")
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{
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const auto [bsp, bspx, prt] = LoadTestmapQ1("q1_extract_textures.map");
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// extract .bsp textures to test.wad
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std::ofstream wadfile("test.wad", std::ios::binary);
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ExportWad(wadfile, &bsp);
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// reload .wad
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fs::clear();
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img::clear();
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auto ar = fs::addArchive("test.wad");
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REQUIRE(ar);
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for (std::string texname : {"*swater4", "bolt14", "sky3", "brownlight"}) {
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INFO(texname);
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fs::data data = ar->load(texname);
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REQUIRE(data);
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auto loaded_tex = img::load_mip(texname, data, false, bspver_q1.game);
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CHECK(loaded_tex);
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}
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}
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}
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