518 lines
12 KiB
C
518 lines
12 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 1997 Greg Lewis
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
// csg4.c
|
|
|
|
#include "qbsp.h"
|
|
|
|
/*
|
|
|
|
NOTES
|
|
-----
|
|
Brushes that touch still need to be split at the cut point to make a tjunction
|
|
|
|
*/
|
|
|
|
face_t **validfaces;
|
|
|
|
static face_t *inside, *outside;
|
|
static int brushfaces;
|
|
static int csgfaces;
|
|
int csgmergefaces;
|
|
|
|
/*
|
|
==================
|
|
NewFaceFromFace
|
|
|
|
Duplicates the non point information of a face, used by SplitFace and
|
|
MergeFace.
|
|
==================
|
|
*/
|
|
face_t *
|
|
NewFaceFromFace(face_t *in)
|
|
{
|
|
face_t *newf;
|
|
|
|
newf = AllocMem(FACE, 1, true);
|
|
|
|
newf->planenum = in->planenum;
|
|
newf->texinfo = in->texinfo;
|
|
newf->planeside = in->planeside;
|
|
newf->original = in->original;
|
|
newf->contents[0] = in->contents[0];
|
|
newf->contents[1] = in->contents[1];
|
|
newf->cflags[0] = in->cflags[0];
|
|
newf->cflags[1] = in->cflags[1];
|
|
|
|
VectorCopy(in->origin, newf->origin);
|
|
newf->radius = in->radius;
|
|
|
|
return newf;
|
|
}
|
|
|
|
void
|
|
UpdateFaceSphere(face_t *in)
|
|
{
|
|
int i;
|
|
vec3_t radius;
|
|
vec_t lensq;
|
|
|
|
MidpointWinding(&in->w, in->origin);
|
|
in->radius = 0;
|
|
for (i = 0; i < in->w.numpoints; i++) {
|
|
VectorSubtract(in->w.points[i], in->origin, radius);
|
|
lensq = VectorLengthSq(radius);
|
|
if (lensq > in->radius)
|
|
in->radius = lensq;
|
|
}
|
|
in->radius = sqrt(in->radius);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SplitFace
|
|
==================
|
|
*/
|
|
void
|
|
SplitFace(face_t *in, const plane_t *split, face_t **front, face_t **back)
|
|
{
|
|
vec_t dists[MAXEDGES + 1];
|
|
int sides[MAXEDGES + 1];
|
|
int counts[3];
|
|
vec_t dot;
|
|
int i, j;
|
|
face_t *newf, *new2;
|
|
vec_t *p1, *p2;
|
|
vec3_t mid;
|
|
|
|
if (in->w.numpoints < 0)
|
|
Error(errFreedFace);
|
|
|
|
/* Fast test */
|
|
dot = DotProduct(in->origin, split->normal) - split->dist;
|
|
if (dot > in->radius) {
|
|
counts[SIDE_FRONT] = 1;
|
|
counts[SIDE_BACK] = 0;
|
|
} else if (dot < -in->radius) {
|
|
counts[SIDE_FRONT] = 0;
|
|
counts[SIDE_BACK] = 1;
|
|
} else {
|
|
CalcSides(&in->w, split, sides, dists, counts);
|
|
}
|
|
|
|
// Plane doesn't split this face after all
|
|
if (!counts[SIDE_FRONT]) {
|
|
*front = NULL;
|
|
*back = in;
|
|
return;
|
|
}
|
|
if (!counts[SIDE_BACK]) {
|
|
*front = in;
|
|
*back = NULL;
|
|
return;
|
|
}
|
|
|
|
*back = newf = NewFaceFromFace(in);
|
|
*front = new2 = NewFaceFromFace(in);
|
|
|
|
// distribute the points and generate splits
|
|
for (i = 0; i < in->w.numpoints; i++) {
|
|
// Note: Possible for numpoints on newf or new2 to exceed MAXEDGES if
|
|
// in->w.numpoints == MAXEDGES and it is a really devious split.
|
|
|
|
p1 = in->w.points[i];
|
|
|
|
if (sides[i] == SIDE_ON) {
|
|
VectorCopy(p1, newf->w.points[newf->w.numpoints]);
|
|
newf->w.numpoints++;
|
|
VectorCopy(p1, new2->w.points[new2->w.numpoints]);
|
|
new2->w.numpoints++;
|
|
continue;
|
|
}
|
|
|
|
if (sides[i] == SIDE_FRONT) {
|
|
VectorCopy(p1, new2->w.points[new2->w.numpoints]);
|
|
new2->w.numpoints++;
|
|
} else {
|
|
VectorCopy(p1, newf->w.points[newf->w.numpoints]);
|
|
newf->w.numpoints++;
|
|
}
|
|
|
|
if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
|
|
continue;
|
|
|
|
// generate a split point
|
|
p2 = in->w.points[(i + 1) % in->w.numpoints];
|
|
|
|
dot = dists[i] / (dists[i] - dists[i + 1]);
|
|
for (j = 0; j < 3; j++) { // avoid round off error when possible
|
|
if (split->normal[j] == 1)
|
|
mid[j] = split->dist;
|
|
else if (split->normal[j] == -1)
|
|
mid[j] = -split->dist;
|
|
else
|
|
mid[j] = p1[j] + dot * (p2[j] - p1[j]);
|
|
}
|
|
|
|
VectorCopy(mid, newf->w.points[newf->w.numpoints]);
|
|
newf->w.numpoints++;
|
|
VectorCopy(mid, new2->w.points[new2->w.numpoints]);
|
|
new2->w.numpoints++;
|
|
}
|
|
|
|
if (newf->w.numpoints > MAXEDGES || new2->w.numpoints > MAXEDGES)
|
|
Error(errLowSplitPointCount);
|
|
|
|
// free the original face now that it is represented by the fragments
|
|
FreeMem(in, FACE, 1);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RemoveOutsideFaces
|
|
|
|
Quick test before running ClipInside; move any faces that are completely
|
|
outside the brush to the outside list, without splitting them. This saves us
|
|
time in mergefaces later on (and sometimes a lot of memory)
|
|
=================
|
|
*/
|
|
static void
|
|
RemoveOutsideFaces(const brush_t *brush, face_t **inside, face_t **outside)
|
|
{
|
|
plane_t clipplane;
|
|
const face_t *clipface;
|
|
face_t *face, *next;
|
|
winding_t *w;
|
|
|
|
face = *inside;
|
|
*inside = NULL;
|
|
while (face) {
|
|
next = face->next;
|
|
w = CopyWinding(&face->w);
|
|
for (clipface = brush->faces; clipface; clipface = clipface->next) {
|
|
clipplane = map.planes[clipface->planenum];
|
|
if (!clipface->planeside) {
|
|
VectorSubtract(vec3_origin, clipplane.normal, clipplane.normal);
|
|
clipplane.dist = -clipplane.dist;
|
|
}
|
|
w = ClipWinding(w, &clipplane, true);
|
|
if (!w)
|
|
break;
|
|
}
|
|
if (!w) {
|
|
/* The face is completely outside this brush */
|
|
face->next = *outside;
|
|
*outside = face;
|
|
} else {
|
|
face->next = *inside;
|
|
*inside = face;
|
|
FreeMem(w, WINDING, 1);
|
|
}
|
|
face = next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ClipInside
|
|
|
|
Clips all of the faces in the inside list, possibly moving them to the
|
|
outside list or spliting it into a piece in each list.
|
|
|
|
Faces exactly on the plane will stay inside unless overdrawn by later brush
|
|
=================
|
|
*/
|
|
static void
|
|
ClipInside(const face_t *clipface, bool precedence,
|
|
face_t **inside, face_t **outside)
|
|
{
|
|
face_t *face, *next, *frags[2];
|
|
const plane_t *splitplane;
|
|
|
|
splitplane = &map.planes[clipface->planenum];
|
|
|
|
face = *inside;
|
|
*inside = NULL;
|
|
while (face) {
|
|
next = face->next;
|
|
|
|
/* Handle exactly on-plane faces */
|
|
if (face->planenum == clipface->planenum) {
|
|
if (clipface->planeside != face->planeside || precedence) {
|
|
/* always clip off opposite facing */
|
|
frags[clipface->planeside] = NULL;
|
|
frags[!clipface->planeside] = face;
|
|
} else {
|
|
/* leave it on the outside */
|
|
frags[clipface->planeside] = face;
|
|
frags[!clipface->planeside] = NULL;
|
|
}
|
|
} else {
|
|
/* proper split */
|
|
SplitFace(face, splitplane, &frags[0], &frags[1]);
|
|
}
|
|
|
|
if (frags[clipface->planeside]) {
|
|
frags[clipface->planeside]->next = *outside;
|
|
*outside = frags[clipface->planeside];
|
|
}
|
|
if (frags[!clipface->planeside]) {
|
|
frags[!clipface->planeside]->next = *inside;
|
|
*inside = frags[!clipface->planeside];
|
|
}
|
|
face = next;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
SaveOutside
|
|
|
|
Saves all of the faces in the outside list to the bsp plane list
|
|
==================
|
|
*/
|
|
static void
|
|
SaveOutside(bool mirror)
|
|
{
|
|
face_t *f, *next, *newf;
|
|
int i;
|
|
int planenum;
|
|
|
|
for (f = outside; f; f = next) {
|
|
next = f->next;
|
|
csgfaces++;
|
|
planenum = f->planenum;
|
|
|
|
if (mirror) {
|
|
newf = NewFaceFromFace(f);
|
|
|
|
newf->w.numpoints = f->w.numpoints;
|
|
newf->planeside = f->planeside ^ 1; // reverse side
|
|
newf->contents[0] = f->contents[1];
|
|
newf->contents[1] = f->contents[0];
|
|
newf->cflags[0] = f->cflags[1];
|
|
newf->cflags[1] = f->cflags[0];
|
|
|
|
for (i = 0; i < f->w.numpoints; i++) // add points backwards
|
|
VectorCopy(f->w.points[f->w.numpoints - 1 - i], newf->w.points[i]);
|
|
|
|
validfaces[planenum] =
|
|
MergeFaceToList(newf, validfaces[planenum]);
|
|
}
|
|
|
|
validfaces[planenum] = MergeFaceToList(f, validfaces[planenum]);
|
|
validfaces[planenum] = FreeMergeListScraps(validfaces[planenum]);
|
|
}
|
|
}
|
|
|
|
static void
|
|
FreeFaces(face_t *face)
|
|
{
|
|
face_t *next;
|
|
|
|
while (face) {
|
|
next = face->next;
|
|
FreeMem(face, FACE, 1);
|
|
face = next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
KeepInsideFaces
|
|
|
|
Keep the solid faces clipped inside a non-solid brush
|
|
==================
|
|
*/
|
|
static void
|
|
KeepInsideFaces(face_t *face, const brush_t *brush)
|
|
{
|
|
face_t *next;
|
|
|
|
while (face) {
|
|
next = face->next;
|
|
face->contents[0] = brush->contents;
|
|
face->cflags[0] = brush->cflags;
|
|
/*
|
|
* If the inside brush is empty space, inherit the outside contents.
|
|
* The only brushes with empty contents currently are hint brushes.
|
|
*/
|
|
if (face->contents[1] == CONTENTS_EMPTY)
|
|
face->contents[1] = brush->contents;
|
|
face->next = outside;
|
|
outside = face;
|
|
face = next;
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
|
|
/*
|
|
==================
|
|
BuildSurfaces
|
|
|
|
Returns a chain of all the external surfaces with one or more visible
|
|
faces.
|
|
==================
|
|
*/
|
|
surface_t *
|
|
BuildSurfaces(void)
|
|
{
|
|
int i;
|
|
face_t *face, **facelist;
|
|
surface_t *surf, *surfhead;
|
|
|
|
surfhead = NULL;
|
|
|
|
facelist = validfaces;
|
|
for (i = 0; i < map.numplanes; i++, facelist++) {
|
|
if (!*facelist)
|
|
continue;
|
|
|
|
/* create a new surface to hold the faces on this plane */
|
|
surf = AllocMem(SURFACE, 1, true);
|
|
surf->planenum = i;
|
|
surf->next = surfhead;
|
|
surfhead = surf;
|
|
surf->faces = *facelist;
|
|
for (face = surf->faces; face; face = face->next)
|
|
csgmergefaces++;
|
|
|
|
/* Calculate bounding box and flags */
|
|
CalcSurfaceInfo(surf);
|
|
}
|
|
|
|
return surfhead;
|
|
}
|
|
|
|
//==========================================================================
|
|
|
|
/*
|
|
==================
|
|
CopyFacesToOutside
|
|
==================
|
|
*/
|
|
static void
|
|
CopyFacesToOutside(const brush_t *brush)
|
|
{
|
|
face_t *face, *newface;
|
|
|
|
outside = NULL;
|
|
|
|
for (face = brush->faces; face; face = face->next) {
|
|
brushfaces++;
|
|
newface = AllocMem(FACE, 1, true);
|
|
*newface = *face;
|
|
newface->next = outside;
|
|
newface->contents[0] = CONTENTS_EMPTY;
|
|
newface->contents[1] = brush->contents;
|
|
newface->cflags[0] = 0;
|
|
newface->cflags[1] = brush->cflags;
|
|
outside = newface;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CSGFaces
|
|
|
|
Returns a list of surfaces containing all of the faces
|
|
==================
|
|
*/
|
|
surface_t *
|
|
CSGFaces(const mapentity_t *entity)
|
|
{
|
|
int i;
|
|
const brush_t *b1, *b2;
|
|
const face_t *clipface;
|
|
bool overwrite;
|
|
surface_t *surfaces;
|
|
int progress = 0;
|
|
|
|
Message(msgProgress, "CSGFaces");
|
|
|
|
if (!validfaces)
|
|
validfaces = AllocMem(OTHER, sizeof(face_t *) * map.maxplanes, false);
|
|
|
|
memset(validfaces, 0, sizeof(face_t *) * map.maxplanes);
|
|
csgfaces = brushfaces = csgmergefaces = 0;
|
|
|
|
// do the solid faces
|
|
for (b1 = entity->brushes; b1; b1 = b1->next) {
|
|
// set outside to a copy of the brush's faces
|
|
CopyFacesToOutside(b1);
|
|
overwrite = false;
|
|
for (b2 = entity->brushes; b2; b2 = b2->next) {
|
|
if (b1 == b2) {
|
|
/* Brushes further down the list overried earlier ones */
|
|
overwrite = true;
|
|
continue;
|
|
}
|
|
|
|
/* check bounding box first */
|
|
for (i = 0; i < 3; i++)
|
|
if (b1->mins[i] > b2->maxs[i] || b1->maxs[i] < b2->mins[i])
|
|
break;
|
|
if (i < 3)
|
|
continue;
|
|
|
|
/*
|
|
* TODO - optimise by checking for opposing planes?
|
|
* => brushes can't intersect
|
|
*/
|
|
|
|
// divide faces by the planes of the new brush
|
|
inside = outside;
|
|
outside = NULL;
|
|
|
|
RemoveOutsideFaces(b2, &inside, &outside);
|
|
for (clipface = b2->faces; clipface; clipface = clipface->next)
|
|
ClipInside(clipface, overwrite, &inside, &outside);
|
|
|
|
// these faces are continued in another brush, so get rid of them
|
|
if (b1->contents == CONTENTS_SOLID && b2->contents != CONTENTS_SOLID)
|
|
KeepInsideFaces(inside, b2);
|
|
else
|
|
FreeFaces(inside);
|
|
}
|
|
|
|
// all of the faces left in outside are real surface faces
|
|
if (b1->contents != CONTENTS_SOLID)
|
|
SaveOutside(true); // mirror faces for inside view
|
|
else
|
|
SaveOutside(false);
|
|
|
|
progress++;
|
|
Message(msgPercent, progress, entity->numbrushes);
|
|
}
|
|
|
|
surfaces = BuildSurfaces();
|
|
|
|
Message(msgStat, "%5i brushfaces", brushfaces);
|
|
Message(msgStat, "%5i csgfaces", csgfaces);
|
|
Message(msgStat, "%5i mergedfaces", csgmergefaces);
|
|
|
|
return surfaces;
|
|
}
|