101 lines
4.6 KiB
Plaintext
101 lines
4.6 KiB
Plaintext
2014-02-16 TyrUtils v0.15
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* qbsp: Cope with textures names containing '{' or '}' (e.g. for alpha mask)
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* qbsp: Increase MAXEDGES limit from 32 to 64
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* qbsp: Make transparent water the default (same as txqbsp)
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* qbsp: Improve some clip hull errors with map source line numbers
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* qbsp: Ignore func_detail entities on -onlyents compiles
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* light: Fix bug with minglight clamping with coloured lighting
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2013-10-03 TyrUtils v0.14
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* qbsp: Added Quake 2 map compatibility (extra surface attributes ignored)
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* qbsp: Add -2psb option to output in RMQ compatible BSP2 format
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2013-09-30 TyrUtils v0.13
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* Fix handling of func_group/detail entities with no solid brushes
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* Fix automatic adding of animated texture frames
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2013-09-29 TyrUtils v0.12
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* Implement the Darkplaces (LordHavoc) style BSP2 format and use as default
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* Still support the RMQ style BSP2 format (but don't create any new ones)
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* qbsp: Fix bug causing sky brushes to be non-solid
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2013-09-24 TyrUtils v0.11
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* Support BSP2 format (qbsp requires the "-bsp2" command line option)
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* qbsp: Fix animating texture bug when brushes are textured with alt-animations
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* qbsp: Fix a crash in tjunc calculations
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* qbsp: Exit with error if verticies exceed 65535 (BSP29 limit)
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* qbsp: Add experimental "-forcegoodtree" command line option (thanks Rebb)
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* vis: reduce "leaf recursion" error to a warning and continue processing
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2013-04-25 TyrUtils v0.10
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* Documentation added for bspinfo and bsputil
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* Fix vis bug due to missing vertex copy in v0.9 portal clip changes
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2013-04-24 TyrUtils v0.9
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* qbsp: fixed bad pointfile generation
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2013-04-23 TyrUtils v0.8
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* qbsp: fixed surface edge corruption when using skip surfaces
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* qbsp: fixed portal generation for transparent water and detail nodes
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* qbsp: added "-noskip" option for troubleshooting skip related problems
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* light: reduce "no model has face ###" to a warning
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* vis: fix portal stack corruption in ClipStackWinding
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* bsputil: added a "--check" option (beta!) to check internal data consistency
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2013-04-10 TyrUtils v0.7
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* Unix man page documentation for the main tools (qbsp, light, vis)
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* HTML and text documentation is generated from the man page sources
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* qbsp: added support for using WAD3 texture wads used by Hammer
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* qbsp: include clip brushes when calculating bmodel bounding box
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* qbsp: enable creation of clip-only bmodels
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* qbsp: recognise and remove *waterskip, *slimeskip and *lavaskip surfaces
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* qbsp: added hintskip texture support
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* qbsp: fixed some bugs parsing empty func_group/func_detail entities
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* light: implemented self shadowing and full shadows for brush models
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* light: implemented the "-soft" command line option
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* light: implemented the "-addmin" command line option
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* light: implemented the "_anglescale" (aka "_anglesense") key and cmdline
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* light: remove support for negative color components (never worked properly)
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* light: removed the "-nominlimit" option (now the default behaviour)
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* light: removed the "-compress" option (a bad idea from long ago)
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* light: make -gate command line affect linear falloff lights as well
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* vis: changed the default testlevel to 4
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* vis: added the '-noambient*' options to disable auto ambient sounds.
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2013-03-07 TyrUtils v0.6
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* qbsp: respect floating point texture rotation and shift in map files
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* qbsp: support for Valve's 220 map format used in later Worldcraft/Hammer
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* qbsp: support func_group entities used by Radiant and similar editors
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* qbsp: surfaces with the skip texture are now removed from the compiled bsp
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* qbsp: hint brush support similar to Quake 2 for hand-tweaking the PVS
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* qbsp: fixed a problem where leak files were not written for hull0 or hull1
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* light: fixed a race condition in multithreaded coloured light processing
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* light: fixed bug preventing use of all 4 light styles in a common case
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* light: implemented attenutation formulae "delay" 4+5, ala Bengt's tools
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* light: removed old bsp30 support
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* light: lit files now automatically generated when coloured lights detected
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* light: implemented 4x4 oversampling with -extra4 command line
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* light: implemented the -gate option to help speed processing (default 0.001)
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* light: implemented the "_softangle" key for spotlights
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* light: implemented minlighting for brush models
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2013-02-25 TyrUtils v0.5
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* New changelog to summarise changes going forward
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* light and vis both now multithreaded on Unix and Windows platforms
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* vis now writes a state file every 5 minutes so it can resume if needed
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* qbsp and vis now support a form of detail brushes, similar to Quake 2. See
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qbsp.txt for further details.
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* added a small optimisation to vis for a minor speedup (usually only 1-2%)
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* build system re-written and lots of cleanups all over the code
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