1444 lines
46 KiB
C++
1444 lines
46 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <memory>
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#include <cstring>
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#include <algorithm>
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#include <common/log.hh>
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#include <common/aabb.hh>
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#include <common/fs.hh>
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#include <qbsp/qbsp.hh>
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#include <qbsp/wad.hh>
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#include <fmt/chrono.h>
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#include "tbb/global_control.h"
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constexpr const char *IntroString = "---- qbsp / ericw-tools " stringify(ERICWTOOLS_VERSION) " ----\n";
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// command line flags
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options_t options;
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bool node_t::opaque() const
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{
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return contents.is_sky(options.target_game) || contents.is_solid(options.target_game);
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}
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// a simple tree structure used for leaf brush
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// compression.
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struct leafbrush_entry_t
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{
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uint32_t offset;
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std::map<uint32_t, leafbrush_entry_t> entries;
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};
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// per-entity
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static struct
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{
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uint32_t total_brushes, total_brush_sides;
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uint32_t total_leaf_brushes;
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} brush_state;
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// running total
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static uint32_t brush_offset;
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static void ExportBrushList_r(const mapentity_t *entity, node_t *node, const uint32_t &brush_offset)
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{
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if (node->planenum == PLANENUM_LEAF) {
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if (node->contents.native) {
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uint32_t b_id = brush_offset;
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std::vector<uint32_t> brushes;
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for (auto &b : entity->brushes) {
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if (node->bounds.intersectWith(b.bounds)) {
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brushes.push_back(b_id);
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}
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b_id++;
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}
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if (brushes.size()) {
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node->numleafbrushes = brushes.size();
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brush_state.total_leaf_brushes += node->numleafbrushes;
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node->firstleafbrush = map.bsp.dleafbrushes.size();
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map.bsp.dleafbrushes.insert(map.bsp.dleafbrushes.end(), brushes.begin(), brushes.end());
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}
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}
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return;
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}
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ExportBrushList_r(entity, node->children[0], brush_offset);
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ExportBrushList_r(entity, node->children[1], brush_offset);
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}
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/*
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=================
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AddBrushBevels
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Adds any additional planes necessary to allow the brush to be expanded
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against axial bounding boxes
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=================
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*/
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static std::vector<std::tuple<size_t, const face_t *>> AddBrushBevels(const brush_t &b)
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{
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// add already-present planes
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std::vector<std::tuple<size_t, const face_t *>> planes;
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for (auto &f : b.faces) {
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int32_t planenum = f.planenum;
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if (f.planeside) {
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planenum = FindPlane(-map.planes[f.planenum], nullptr);
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}
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int32_t outputplanenum = ExportMapPlane(planenum);
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planes.emplace_back(outputplanenum, &f);
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}
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//
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// add the axial planes
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//
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int32_t order = 0;
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for (int32_t axis = 0; axis < 3; axis++) {
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for (int32_t dir = -1; dir <= 1; dir += 2, order++) {
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size_t i;
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// see if the plane is allready present
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for (i = 0; i < planes.size(); i++) {
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if (map.bsp.dplanes[std::get<0>(planes[i])].normal[axis] == dir)
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break;
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}
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if (i == planes.size()) {
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// add a new side
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qplane3d new_plane { };
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new_plane.normal[axis] = dir;
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if (dir == 1)
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new_plane.dist = b.bounds.maxs()[axis];
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else
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new_plane.dist = -b.bounds.mins()[axis];
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int32_t planenum = FindPlane(new_plane, nullptr);
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int32_t outputplanenum = ExportMapPlane(planenum);
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planes.emplace_back(outputplanenum, &b.faces.front());
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}
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// if the plane is not in it canonical order, swap it
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if (i != order)
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std::swap(planes[i], planes[order]);
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}
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}
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//
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// add the edge bevels
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//
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if (planes.size() == 6)
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return planes; // pure axial
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// test the non-axial plane edges
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size_t edges_to_test = planes.size();
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for (size_t i = 6; i < edges_to_test; i++) {
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auto &s = std::get<1>(planes[i]);
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if (!s)
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continue;
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auto &w = s->w;
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if (!w.size())
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continue;
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for (size_t j = 0; j < w.size(); j++) {
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size_t k = (j + 1) % w.size();
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qvec3d vec = w[j] - w[k];
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if (qv::normalizeInPlace(vec) < 0.5)
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continue;
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vec = qv::Snap(vec);
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for (k = 0; k < 3; k++)
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if (vec[k] == -1 || vec[k] == 1)
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break; // axial
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if (k != 3)
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continue; // only test non-axial edges
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// try the six possible slanted axials from this edge
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for (int32_t axis = 0; axis < 3; axis++) {
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for (int32_t dir = -1; dir <= 1; dir += 2) {
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qvec3d vec2 {};
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// construct a plane
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vec2[axis] = dir;
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qplane3d current;
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current.normal = qv::cross(vec, vec2);
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if (qv::normalizeInPlace(current.normal) < 0.5)
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continue;
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current.dist = qv::dot(w[j], current.normal);
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auto it = b.faces.begin();
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// if all the points on all the sides are
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// behind this plane, it is a proper edge bevel
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for (; it != b.faces.end(); it++) {
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auto &f = *it;
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auto &plane = map.planes[f.planenum];
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qplane3d temp = f.planeside ? -plane : plane;
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// if this plane has allready been used, skip it
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if (qv::epsilonEqual(current, temp))
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break;
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auto &w2 = f.w;
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if (!w2.size())
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continue;
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size_t l;
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for (l = 0; l < w2.size(); l++) {
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vec_t d = current.distance_to(w2[l]);
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if (d > 0.1)
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break; // point in front
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}
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if (l != w2.size())
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break;
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}
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if (it != b.faces.end())
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continue; // wasn't part of the outer hull
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// add this plane
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int32_t planenum = FindPlane(current, nullptr);
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int32_t outputplanenum = ExportMapPlane(planenum);
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planes.emplace_back(outputplanenum, &b.faces.front());
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}
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}
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}
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}
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return planes;
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}
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static void ExportBrushList(const mapentity_t *entity, node_t *node, uint32_t &brush_offset)
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{
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LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__);
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brush_state = {};
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for (auto &b : entity->brushes) {
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dbrush_t &brush = map.bsp.dbrushes.emplace_back(
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dbrush_t{static_cast<int32_t>(map.bsp.dbrushsides.size()), 0, b.contents.native});
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auto bevels = AddBrushBevels(b);
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for (auto &plane : bevels) {
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map.bsp.dbrushsides.push_back(
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{(uint32_t)std::get<0>(plane), (int32_t)ExportMapTexinfo(std::get<1>(plane)->texinfo)});
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brush.numsides++;
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brush_state.total_brush_sides++;
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}
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brush_state.total_brushes++;
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}
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ExportBrushList_r(entity, node, brush_offset);
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brush_offset += brush_state.total_brushes;
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LogPrint(LOG_STAT, " {:8} total brushes\n", brush_state.total_brushes);
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LogPrint(LOG_STAT, " {:8} total brush sides\n", brush_state.total_brush_sides);
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LogPrint(LOG_STAT, " {:8} total leaf brushes\n", brush_state.total_leaf_brushes);
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}
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/*
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=========================================================
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FLOOD AREAS
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=========================================================
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*/
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int32_t c_areas;
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/*
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===============
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Portal_EntityFlood
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The entity flood determines which areas are
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"outside" on the map, which are then filled in.
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Flowing from side s to side !s
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===============
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*/
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static bool Portal_EntityFlood(const portal_t *p, int32_t s)
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{
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auto contents0 = ClusterContents(p->nodes[0]);
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auto contents1 = ClusterContents(p->nodes[1]);
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// can never cross to a solid
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if (contents0.is_solid(options.target_game))
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return false;
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if (contents1.is_solid(options.target_game))
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return false;
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// can flood through everything else
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return true;
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}
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static void ApplyArea_r(node_t *node)
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{
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node->area = c_areas;
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if (node->planenum != PLANENUM_LEAF) {
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ApplyArea_r(node->children[0]);
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ApplyArea_r(node->children[1]);
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}
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}
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/*
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=============
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FloodAreas_r
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=============
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*/
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static void FloodAreas_r(node_t *node)
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{
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if (node->planenum == PLANENUM_LEAF && node->contents.native == Q2_CONTENTS_AREAPORTAL) {
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// grab the func_areanode entity
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mapentity_t *entity = node->markfaces[0]->src_entity;
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// this node is part of an area portal;
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// if the current area has allready touched this
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// portal, we are done
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if (entity->portalareas[0] == c_areas || entity->portalareas[1] == c_areas)
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return;
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// note the current area as bounding the portal
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if (entity->portalareas[1]) {
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// FIXME: entity #
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LogPrint("WARNING: areaportal entity touches > 2 areas\n Node Bounds: {} -> {}\n", node->bounds.mins(),
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node->bounds.maxs());
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return;
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}
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if (entity->portalareas[0])
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entity->portalareas[1] = c_areas;
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else
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entity->portalareas[0] = c_areas;
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return;
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}
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if (node->area)
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return; // already got it
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node->area = c_areas;
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// propagate area assignment to descendants if we're a cluster
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if (!(node->planenum == PLANENUM_LEAF)) {
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ApplyArea_r(node);
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}
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int32_t s;
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for (portal_t *p = node->portals; p; p = p->next[s]) {
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s = (p->nodes[1] == node);
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#if 0
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if (p->nodes[!s]->occupied)
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continue;
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#endif
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if (!Portal_EntityFlood(p, s))
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continue;
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FloodAreas_r(p->nodes[!s]);
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}
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}
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/*
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=============
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FindAreas_r
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Just decend the tree, and for each node that hasn't had an
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area set, flood fill out from there
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=============
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*/
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static void FindAreas(node_t *node)
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{
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auto leafs = FindOccupiedClusters(node);
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for (auto *leaf : leafs) {
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if (leaf->area)
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continue;
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// area portals are always only flooded into, never
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// out of
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if (leaf->contents.native == Q2_CONTENTS_AREAPORTAL)
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return;
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c_areas++;
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FloodAreas_r(leaf);
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}
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}
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/*
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=============
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SetAreaPortalAreas_r
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Just decend the tree, and for each node that hasn't had an
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area set, flood fill out from there
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=============
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*/
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static void SetAreaPortalAreas_r(node_t *node)
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{
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if (node->planenum != PLANENUM_LEAF) {
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SetAreaPortalAreas_r(node->children[0]);
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SetAreaPortalAreas_r(node->children[1]);
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return;
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}
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if (node->contents.native != Q2_CONTENTS_AREAPORTAL)
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return;
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if (node->area)
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return; // already set
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// grab the func_areanode entity
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mapentity_t *entity = node->markfaces[0]->src_entity;
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node->area = entity->portalareas[0];
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if (!entity->portalareas[1]) {
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// FIXME: entity #
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LogPrint("WARNING: areaportal entity doesn't touch two areas\n Node Bounds: {} -> {}\n",
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qv::to_string(entity->bounds.mins()), qv::to_string(entity->bounds.maxs()));
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return;
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}
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}
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/*
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=============
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FloodAreas
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Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
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=============
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*/
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static void FloodAreas(mapentity_t *entity, node_t *headnode)
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{
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LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__);
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FindAreas(headnode);
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SetAreaPortalAreas_r(headnode);
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LogPrint(LOG_STAT, "{:5} areas\n", c_areas);
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}
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/*
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=============
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EmitAreaPortals
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=============
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*/
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static void EmitAreaPortals(node_t *headnode)
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{
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LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__);
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map.bsp.dareaportals.emplace_back();
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map.bsp.dareas.emplace_back();
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for (size_t i = 1; i <= c_areas; i++) {
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darea_t &area = map.bsp.dareas.emplace_back();
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area.firstareaportal = map.bsp.dareaportals.size();
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for (auto &e : map.entities) {
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if (!e.areaportalnum)
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continue;
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dareaportal_t &dp = map.bsp.dareaportals.emplace_back();
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if (e.portalareas[0] == i) {
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dp.portalnum = e.areaportalnum;
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dp.otherarea = e.portalareas[1];
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} else if (e.portalareas[1] == i) {
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dp.portalnum = e.areaportalnum;
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dp.otherarea = e.portalareas[0];
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}
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}
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area.numareaportals = map.bsp.dareaportals.size() - area.firstareaportal;
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}
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LogPrint(LOG_STAT, "{:5} numareas\n", map.bsp.dareas.size());
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LogPrint(LOG_STAT, "{:5} numareaportals\n", map.bsp.dareaportals.size());
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}
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winding_t BaseWindingForPlane(const qplane3d &p)
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{
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return winding_t::from_plane(p, options.worldExtent);
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}
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/*
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===============
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ProcessEntity
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===============
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*/
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static void ProcessEntity(mapentity_t *entity, const int hullnum)
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{
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int firstface;
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node_t *nodes;
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/* No map brushes means non-bmodel entity.
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We need to handle worldspawn containing no brushes, though. */
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if (!entity->nummapbrushes && entity != pWorldEnt())
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return;
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/*
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* func_group and func_detail entities get their brushes added to the
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* worldspawn
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*/
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if (IsWorldBrushEntity(entity) || IsNonRemoveWorldBrushEntity(entity))
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return;
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// Export a blank model struct, and reserve the index (only do this once, for all hulls)
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if (!entity->outputmodelnumber.has_value()) {
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entity->outputmodelnumber = map.bsp.dmodels.size();
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map.bsp.dmodels.emplace_back();
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}
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if (entity != pWorldEnt()) {
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if (entity == pWorldEnt() + 1)
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LogPrint(LOG_PROGRESS, "---- Internal Entities ----\n");
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std::string mod = fmt::format("*{}", entity->outputmodelnumber.value());
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if (options.fVerbose)
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PrintEntity(entity);
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if (hullnum <= 0)
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LogPrint(LOG_STAT, " MODEL: {}\n", mod);
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SetKeyValue(entity, "model", mod.c_str());
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}
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/*
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* Init the entity
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*/
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entity->brushes.clear();
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entity->bounds = {};
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/*
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* Convert the map brushes (planes) into BSP brushes (polygons)
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*/
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LogPrint(LOG_PROGRESS, "---- Brush_LoadEntity ----\n");
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auto stats = Brush_LoadEntity(entity, hullnum);
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/* Print brush counts */
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if (stats.solid) {
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LogPrint(LOG_STAT, " {:8} solid brushes\n", stats.solid);
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}
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if (stats.sky) {
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LogPrint(LOG_STAT, " {:8} sky brushes\n", stats.sky);
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}
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if (stats.detail) {
|
|
LogPrint(LOG_STAT, " {:8} detail brushes\n", stats.detail);
|
|
}
|
|
if (stats.detail_illusionary) {
|
|
LogPrint(LOG_STAT, " {:8} detail illusionary brushes\n", stats.detail_illusionary);
|
|
}
|
|
if (stats.detail_fence) {
|
|
LogPrint(LOG_STAT, " {:8} detail fence brushes\n", stats.detail_fence);
|
|
}
|
|
if (stats.liquid) {
|
|
LogPrint(LOG_STAT, " {:8} liquid brushes\n", stats.liquid);
|
|
}
|
|
|
|
LogPrint(LOG_STAT, " {:8} planes\n", map.numplanes());
|
|
|
|
if (entity->brushes.empty() && hullnum) {
|
|
PrintEntity(entity);
|
|
FError("Entity with no valid brushes");
|
|
}
|
|
|
|
/*
|
|
* Take the brush_t's and clip off all overlapping and contained faces,
|
|
* leaving a perfect skin of the model with no hidden faces
|
|
*/
|
|
std::list<surface_t> surfs = CSGFaces(entity);
|
|
|
|
if (options.fObjExport && entity == pWorldEnt() && hullnum <= 0) {
|
|
ExportObj_Surfaces("post_csg", surfs);
|
|
}
|
|
|
|
if (hullnum > 0) {
|
|
nodes = SolidBSP(entity, surfs, true);
|
|
if (entity == pWorldEnt() && !options.fNofill) {
|
|
// assume non-world bmodels are simple
|
|
PortalizeWorld(entity, nodes, hullnum);
|
|
if (FillOutside(nodes, hullnum)) {
|
|
// Free portals before regenerating new nodes
|
|
FreeAllPortals(nodes);
|
|
surfs = GatherNodeFaces(nodes);
|
|
// make a really good tree
|
|
nodes = SolidBSP(entity, surfs, false);
|
|
|
|
DetailToSolid(nodes);
|
|
}
|
|
}
|
|
ExportClipNodes(entity, nodes, hullnum);
|
|
} else {
|
|
/*
|
|
* SolidBSP generates a node tree
|
|
*
|
|
* if not the world, make a good tree first the world is just
|
|
* going to make a bad tree because the outside filling will
|
|
* force a regeneration later.
|
|
*
|
|
* Forcing the good tree for the first pass on the world can
|
|
* sometimes result in reduced marksurfaces at the expense of
|
|
* longer processing time.
|
|
*/
|
|
if (options.forceGoodTree)
|
|
nodes = SolidBSP(entity, surfs, false);
|
|
else
|
|
nodes = SolidBSP(entity, surfs, entity == pWorldEnt());
|
|
|
|
// build all the portals in the bsp tree
|
|
// some portals are solid polygons, and some are paths to other leafs
|
|
if (entity == pWorldEnt() && !options.fNofill) {
|
|
// assume non-world bmodels are simple
|
|
PortalizeWorld(entity, nodes, hullnum);
|
|
if (FillOutside(nodes, hullnum)) {
|
|
FreeAllPortals(nodes);
|
|
|
|
// get the remaining faces together into surfaces again
|
|
surfs = GatherNodeFaces(nodes);
|
|
|
|
// merge polygons
|
|
MergeAll(surfs);
|
|
|
|
// make a really good tree
|
|
nodes = SolidBSP(entity, surfs, false);
|
|
|
|
// convert detail leafs to solid
|
|
DetailToSolid(nodes);
|
|
|
|
// make the real portals for vis tracing
|
|
PortalizeWorld(entity, nodes, hullnum);
|
|
|
|
if (!options.fNoTJunc) {
|
|
TJunc(entity, nodes);
|
|
}
|
|
}
|
|
|
|
// Area portals
|
|
if (options.target_game->id == GAME_QUAKE_II) {
|
|
FloodAreas(entity, nodes);
|
|
EmitAreaPortals(nodes);
|
|
}
|
|
|
|
FreeAllPortals(nodes);
|
|
}
|
|
|
|
// bmodels
|
|
if (entity != pWorldEnt() && !options.fNoTJunc) {
|
|
TJunc(entity, nodes);
|
|
}
|
|
|
|
// convert detail leafs to solid (in case we didn't make the call above)
|
|
DetailToSolid(nodes);
|
|
|
|
if (options.fObjExport && entity == pWorldEnt()) {
|
|
ExportObj_Nodes("pre_makefaceedges_plane_faces", nodes);
|
|
ExportObj_Marksurfaces("pre_makefaceedges_marksurfaces", nodes);
|
|
}
|
|
|
|
firstface = MakeFaceEdges(entity, nodes);
|
|
|
|
if (options.target_game->id == GAME_QUAKE_II) {
|
|
ExportBrushList(entity, nodes, brush_offset);
|
|
}
|
|
|
|
ExportDrawNodes(entity, nodes, firstface);
|
|
}
|
|
|
|
FreeBrushes(entity);
|
|
FreeNodes(nodes);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UpdateEntLump
|
|
|
|
=================
|
|
*/
|
|
static void UpdateEntLump(void)
|
|
{
|
|
int modnum, i;
|
|
char modname[10];
|
|
mapentity_t *entity;
|
|
|
|
LogPrint(LOG_STAT, " Updating entities lump...\n");
|
|
|
|
modnum = 1;
|
|
for (i = 1; i < map.numentities(); i++) {
|
|
entity = &map.entities.at(i);
|
|
|
|
/* Special handling for misc_external_map.
|
|
Duplicates some logic from ProcessExternalMapEntity. */
|
|
bool is_misc_external_map = false;
|
|
if (!Q_strcasecmp(ValueForKey(entity, "classname"), "misc_external_map")) {
|
|
const char *new_classname = ValueForKey(entity, "_external_map_classname");
|
|
|
|
SetKeyValue(entity, "classname", new_classname);
|
|
SetKeyValue(entity, "origin", "0 0 0");
|
|
|
|
/* Note: the classname could have switched to
|
|
* a IsWorldBrushEntity entity (func_group, func_detail),
|
|
* or a bmodel entity (func_wall
|
|
*/
|
|
is_misc_external_map = true;
|
|
}
|
|
|
|
bool isBrushEnt = (entity->nummapbrushes > 0) || is_misc_external_map;
|
|
if (!isBrushEnt)
|
|
continue;
|
|
|
|
if (IsWorldBrushEntity(entity) || IsNonRemoveWorldBrushEntity(entity))
|
|
continue;
|
|
|
|
snprintf(modname, sizeof(modname), "*%d", modnum);
|
|
SetKeyValue(entity, "model", modname);
|
|
modnum++;
|
|
|
|
/* Do extra work for rotating entities if necessary */
|
|
const char *classname = ValueForKey(entity, "classname");
|
|
if (!strncmp(classname, "rotate_", 7))
|
|
FixRotateOrigin(entity);
|
|
}
|
|
|
|
WriteEntitiesToString();
|
|
UpdateBSPFileEntitiesLump();
|
|
|
|
if (!options.fAllverbose) {
|
|
options.fVerbose = false;
|
|
log_mask &= ~((1 << LOG_STAT) | (1 << LOG_PROGRESS));
|
|
}
|
|
}
|
|
|
|
/*
|
|
Actually writes out the final bspx BRUSHLIST lump
|
|
This lump replaces the clipnodes stuff for custom collision sizes.
|
|
*/
|
|
void BSPX_Brushes_Finalize(struct bspxbrushes_s *ctx)
|
|
{
|
|
// Actually written in WriteBSPFile()
|
|
map.exported_bspxbrushes = std::move(ctx->lumpdata);
|
|
}
|
|
void BSPX_Brushes_Init(struct bspxbrushes_s *ctx)
|
|
{
|
|
ctx->lumpdata.clear();
|
|
}
|
|
|
|
/*
|
|
WriteBrushes
|
|
Generates a submodel's direct brush information to a separate file, so the engine doesn't need to depend upon specific
|
|
hull sizes
|
|
*/
|
|
|
|
static void BSPX_Brushes_AddModel(struct bspxbrushes_s *ctx, int modelnum, std::vector<brush_t> &brushes)
|
|
{
|
|
bspxbrushes_permodel permodel {
|
|
1,
|
|
modelnum
|
|
};
|
|
|
|
for (auto &b : brushes) {
|
|
permodel.numbrushes++;
|
|
for (auto &f : b.faces) {
|
|
/*skip axial*/
|
|
if (fabs(map.planes[f.planenum].normal[0]) == 1 || fabs(map.planes[f.planenum].normal[1]) == 1 ||
|
|
fabs(map.planes[f.planenum].normal[2]) == 1)
|
|
continue;
|
|
permodel.numfaces++;
|
|
}
|
|
}
|
|
|
|
permodel.numbrushes = LittleLong(permodel.numbrushes);
|
|
permodel.numfaces = LittleLong(permodel.numfaces);
|
|
|
|
std::ostringstream str(std::ios_base::out | std::ios_base::binary);
|
|
|
|
str << endianness<std::endian::little>;
|
|
|
|
str <= permodel;
|
|
|
|
for (auto &b : brushes) {
|
|
bspxbrushes_perbrush perbrush {};
|
|
|
|
for (auto &f : b.faces) {
|
|
/*skip axial*/
|
|
if (fabs(map.planes[f.planenum].normal[0]) == 1 || fabs(map.planes[f.planenum].normal[1]) == 1 ||
|
|
fabs(map.planes[f.planenum].normal[2]) == 1)
|
|
continue;
|
|
perbrush.numfaces++;
|
|
}
|
|
|
|
perbrush.bounds = b.bounds;
|
|
|
|
switch (b.contents.native) {
|
|
// contents should match the engine.
|
|
case CONTENTS_EMPTY: // really an error, but whatever
|
|
case CONTENTS_SOLID: // these are okay
|
|
case CONTENTS_WATER:
|
|
case CONTENTS_SLIME:
|
|
case CONTENTS_LAVA:
|
|
case CONTENTS_SKY:
|
|
if (b.contents.is_clip()) {
|
|
perbrush.contents = -8;
|
|
} else {
|
|
perbrush.contents = b.contents.native;
|
|
}
|
|
break;
|
|
// case CONTENTS_LADDER:
|
|
// perbrush.contents = -16;
|
|
// break;
|
|
default: {
|
|
if (b.contents.is_clip()) {
|
|
perbrush.contents = -8;
|
|
} else {
|
|
LogPrint("WARNING: Unknown contents: {}. Translating to solid.\n",
|
|
b.contents.to_string(options.target_game));
|
|
perbrush.contents = CONTENTS_SOLID;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
str <= perbrush;
|
|
|
|
for (auto &f : b.faces) {
|
|
/*skip axial*/
|
|
if (fabs(map.planes[f.planenum].normal[0]) == 1 || fabs(map.planes[f.planenum].normal[1]) == 1 ||
|
|
fabs(map.planes[f.planenum].normal[2]) == 1)
|
|
continue;
|
|
|
|
bspxbrushes_perface perface;
|
|
|
|
if (f.planeside) {
|
|
perface = -map.planes[f.planenum];
|
|
} else {
|
|
perface = map.planes[f.planenum];
|
|
}
|
|
|
|
str <= std::tie(perface.normal, perface.dist);
|
|
}
|
|
}
|
|
|
|
std::string data = str.str();
|
|
ctx->lumpdata.insert(ctx->lumpdata.end(), (uint8_t *)data.data(), ((uint8_t *) data.data()) + data.size());
|
|
}
|
|
|
|
/* for generating BRUSHLIST bspx lump */
|
|
static void BSPX_CreateBrushList(void)
|
|
{
|
|
mapentity_t *ent;
|
|
int entnum;
|
|
int modelnum;
|
|
const char *mod;
|
|
struct bspxbrushes_s ctx;
|
|
|
|
if (!options.fbspx_brushes)
|
|
return;
|
|
|
|
BSPX_Brushes_Init(&ctx);
|
|
|
|
for (entnum = 0; entnum < map.numentities(); entnum++) {
|
|
ent = &map.entities.at(entnum);
|
|
if (ent == pWorldEnt())
|
|
modelnum = 0;
|
|
else {
|
|
mod = ValueForKey(ent, "model");
|
|
if (*mod != '*')
|
|
continue;
|
|
modelnum = atoi(mod + 1);
|
|
}
|
|
|
|
ent->brushes.clear();
|
|
|
|
Brush_LoadEntity(ent, HULL_COLLISION);
|
|
|
|
if (ent->brushes.empty())
|
|
continue; // non-bmodel entity
|
|
|
|
BSPX_Brushes_AddModel(&ctx, modelnum, ent->brushes);
|
|
FreeBrushes(ent);
|
|
}
|
|
|
|
BSPX_Brushes_Finalize(&ctx);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CreateSingleHull
|
|
=================
|
|
*/
|
|
static void CreateSingleHull(const int hullnum)
|
|
{
|
|
int i;
|
|
mapentity_t *entity;
|
|
|
|
LogPrint("Processing hull {}...\n", hullnum);
|
|
|
|
// for each entity in the map file that has geometry
|
|
for (i = 0; i < map.numentities(); i++) {
|
|
entity = &map.entities.at(i);
|
|
ProcessEntity(entity, hullnum);
|
|
if (!options.fAllverbose) {
|
|
options.fVerbose = false; // don't print rest of entities
|
|
log_mask &= ~((1 << LOG_STAT) | (1 << LOG_PROGRESS));
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CreateHulls
|
|
=================
|
|
*/
|
|
static void CreateHulls(void)
|
|
{
|
|
/* create the hulls sequentially */
|
|
if (!options.fNoverbose) {
|
|
options.fVerbose = true;
|
|
log_mask |= (1 << LOG_STAT) | (1 << LOG_PROGRESS);
|
|
}
|
|
|
|
auto &hulls = options.target_game->get_hull_sizes();
|
|
|
|
// game has no hulls, so we have to export brush lists and stuff.
|
|
if (!hulls.size()) {
|
|
CreateSingleHull(HULL_COLLISION);
|
|
// only create hull 0 if fNoclip is set
|
|
} else if (options.fNoclip) {
|
|
CreateSingleHull(0);
|
|
// do all the hulls
|
|
} else {
|
|
for (size_t i = 0; i < hulls.size(); i++) {
|
|
CreateSingleHull(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool wadlist_tried_loading = false;
|
|
|
|
void EnsureTexturesLoaded()
|
|
{
|
|
if (wadlist_tried_loading)
|
|
return;
|
|
|
|
wadlist_tried_loading = true;
|
|
|
|
const char *wadstring = ValueForKey(pWorldEnt(), "_wad");
|
|
if (!wadstring[0])
|
|
wadstring = ValueForKey(pWorldEnt(), "wad");
|
|
if (!wadstring[0])
|
|
LogPrint("WARNING: No wad or _wad key exists in the worldmodel\n");
|
|
else
|
|
WADList_Init(wadstring);
|
|
|
|
if (!wadlist.size()) {
|
|
if (wadstring[0])
|
|
LogPrint("WARNING: No valid WAD filenames in worldmodel\n");
|
|
|
|
/* Try the default wad name */
|
|
std::filesystem::path defaultwad = options.szMapName;
|
|
defaultwad.replace_extension("wad");
|
|
|
|
WADList_Init(defaultwad.string().c_str());
|
|
|
|
if (wadlist.size())
|
|
LogPrint("Using default WAD: {}\n", defaultwad);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ProcessFile
|
|
=================
|
|
*/
|
|
static void ProcessFile(void)
|
|
{
|
|
// load brushes and entities
|
|
LoadMapFile();
|
|
|
|
if (options.fConvertMapFormat) {
|
|
ConvertMapFile();
|
|
return;
|
|
}
|
|
if (options.fOnlyents) {
|
|
UpdateEntLump();
|
|
return;
|
|
}
|
|
|
|
// this can happen earlier if brush primitives are in use, because we need texture sizes then
|
|
EnsureTexturesLoaded();
|
|
|
|
// init the tables to be shared by all models
|
|
BeginBSPFile();
|
|
|
|
if (!options.fAllverbose) {
|
|
options.fVerbose = false;
|
|
log_mask &= ~((1 << LOG_STAT) | (1 << LOG_PROGRESS));
|
|
}
|
|
|
|
// calculate extents, if required
|
|
if (!options.worldExtent) {
|
|
CalculateWorldExtent();
|
|
}
|
|
|
|
// create hulls!
|
|
CreateHulls();
|
|
|
|
WriteEntitiesToString();
|
|
WADList_Process();
|
|
BSPX_CreateBrushList();
|
|
FinishBSPFile();
|
|
|
|
wadlist.clear();
|
|
}
|
|
|
|
/*
|
|
==============
|
|
PrintOptions
|
|
==============
|
|
*/
|
|
[[noreturn]] static void PrintOptions()
|
|
{
|
|
printf(
|
|
"\n"
|
|
"qbsp performs geometric level processing of Quake .MAP files to create\n"
|
|
"Quake .BSP files.\n\n"
|
|
"qbsp [options] sourcefile [destfile]\n\n"
|
|
"Options:\n"
|
|
" -nofill Doesn't perform outside filling\n"
|
|
" -noclip Doesn't build clip hulls\n"
|
|
" -noskip Doesn't remove faces with the 'skip' texture\n"
|
|
" -nodetail Convert func_detail to structural\n"
|
|
" -onlyents Only updates .MAP entities\n"
|
|
" -verbose Print out more .MAP information\n"
|
|
" -noverbose Print out almost no information at all\n"
|
|
" -splitspecial Doesn't combine sky and water faces into one large face\n"
|
|
" -splitsky Doesn't combine sky faces into one large face\n"
|
|
" -splitturb Doesn't combine water faces into one large face\n"
|
|
" -notranswater Computes portal information for opaque water\n"
|
|
" -transsky Computes portal information for transparent sky\n"
|
|
" -notex Write only placeholder textures, to depend upon replacements, to keep file sizes down, or to skirt copyrights\n"
|
|
" -nooldaxis Uses alternate texture alignment which was default in tyrutils-ericw v0.15.1 and older\n"
|
|
" -forcegoodtree Force use of expensive processing for SolidBSP stage\n"
|
|
" -nopercent Prevents output of percent completion information\n"
|
|
" -wrbrushes (bspx) Includes a list of brushes for brush-based collision\n"
|
|
" -wrbrushesonly -wrbrushes with -noclip\n"
|
|
" -hexen2 Generate a BSP compatible with hexen2 engines\n"
|
|
" -hlbsp Request output in Half-Life bsp format\n"
|
|
" -bsp2 Request output in bsp2 format\n"
|
|
" -2psb Request output in 2psb format (RMQ compatible)\n"
|
|
" -leakdist [n] Space between leakfile points (default 2)\n"
|
|
" -subdivide [n] Use different texture subdivision (default 240)\n"
|
|
" -wadpath <dir> Search this directory for wad files (mips will be embedded unless -notex)\n"
|
|
" -xwadpath <dir> Search this directory for wad files (mips will NOT be embedded, avoiding texture license issues)\n"
|
|
" -oldrottex Use old rotate_ brush texturing aligned at (0 0 0)\n"
|
|
" -maxnodesize [n]Triggers simpler BSP Splitting when node exceeds size (default 1024, 0 to disable)\n"
|
|
" -epsilon [n] Customize ON_EPSILON (default 0.0001)\n"
|
|
" -forceprt1 Create a PRT1 file for loading in editors, even if PRT2 is required to run vis.\n"
|
|
" -objexport Export the map file as an .OBJ model after the CSG phase\n"
|
|
" -omitdetail func_detail brushes are omitted from the compile\n"
|
|
" -omitdetailwall func_detail_wall brushes are omitted from the compile\n"
|
|
" -omitdetailillusionary func_detail_illusionary brushes are omitted from the compile\n"
|
|
" -omitdetailfence func_detail_fence brushes are omitted from the compile\n"
|
|
" -convert <fmt> Convert a .MAP to a different .MAP format. fmt can be: quake, quake2, valve, bp (brush primitives).\n"
|
|
" -includeskip Include skip/nodraw faces."
|
|
" -expand Write hull 1 expanded brushes to expanded.map for debugging\n"
|
|
" -leaktest Make compilation fail if the map leaks\n"
|
|
" -contenthack Hack to fix leaks through solids. Causes missing faces in some cases so disabled by default.\n"
|
|
" -nothreads Disable multithreading\n"
|
|
" sourcefile .MAP file to process\n"
|
|
" destfile .BSP file to output\n");
|
|
|
|
exit(1);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
GetTok
|
|
|
|
Gets tokens from command line string.
|
|
=============
|
|
*/
|
|
static char *GetTok(char *szBuf, char *szEnd)
|
|
{
|
|
char *szTok;
|
|
|
|
if (szBuf >= szEnd)
|
|
return NULL;
|
|
|
|
// Eliminate leading whitespace
|
|
while (*szBuf == ' ' || *szBuf == '\n' || *szBuf == '\t' || *szBuf == '\r')
|
|
szBuf++;
|
|
|
|
if (szBuf >= szEnd)
|
|
return NULL;
|
|
|
|
// Three cases: strings, options, and none-of-the-above.
|
|
if (*szBuf == '\"') {
|
|
szBuf++;
|
|
szTok = szBuf;
|
|
while (*szBuf != 0 && *szBuf != '\"' && *szBuf != '\n' && *szBuf != '\r')
|
|
szBuf++;
|
|
} else if (*szBuf == '-' || *szBuf == '/') {
|
|
szTok = szBuf;
|
|
while (*szBuf != ' ' && *szBuf != '\n' && *szBuf != '\t' && *szBuf != '\r' && *szBuf != 0)
|
|
szBuf++;
|
|
} else {
|
|
szTok = szBuf;
|
|
while (*szBuf != ' ' && *szBuf != '\n' && *szBuf != '\t' && *szBuf != '\r' && *szBuf != 0)
|
|
szBuf++;
|
|
}
|
|
|
|
if (*szBuf != 0)
|
|
*szBuf = 0;
|
|
return szTok;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
ParseOptions
|
|
==================
|
|
*/
|
|
static void ParseOptions(char *szOptions)
|
|
{
|
|
char *szTok, *szTok2;
|
|
char *szEnd;
|
|
int NameCount = 0;
|
|
|
|
// temporary flags
|
|
bool hexen2 = false;
|
|
|
|
szEnd = szOptions + strlen(szOptions);
|
|
szTok = GetTok(szOptions, szEnd);
|
|
while (szTok) {
|
|
if (szTok[0] != '-') {
|
|
/* Treat as filename */
|
|
if (NameCount == 0)
|
|
options.szMapName = szTok;
|
|
else if (NameCount == 1)
|
|
options.szBSPName = szTok;
|
|
else
|
|
FError("Unknown option '{}'", szTok);
|
|
NameCount++;
|
|
} else {
|
|
szTok++;
|
|
if (!Q_strcasecmp(szTok, "nofill"))
|
|
options.fNofill = true;
|
|
else if (!Q_strcasecmp(szTok, "noclip"))
|
|
options.fNoclip = true;
|
|
else if (!Q_strcasecmp(szTok, "noskip"))
|
|
options.fNoskip = true;
|
|
else if (!Q_strcasecmp(szTok, "nodetail"))
|
|
options.fNodetail = true;
|
|
else if (!Q_strcasecmp(szTok, "onlyents"))
|
|
options.fOnlyents = true;
|
|
else if (!Q_strcasecmp(szTok, "verbose")) {
|
|
options.fAllverbose = true;
|
|
log_mask |= 1 << LOG_VERBOSE;
|
|
} else if (!Q_strcasecmp(szTok, "splitspecial"))
|
|
options.fSplitspecial = true;
|
|
else if (!Q_strcasecmp(szTok, "splitsky"))
|
|
options.fSplitsky = true;
|
|
else if (!Q_strcasecmp(szTok, "splitturb"))
|
|
options.fSplitturb = true;
|
|
else if (!Q_strcasecmp(szTok, "notranswater"))
|
|
options.fTranswater = false;
|
|
else if (!Q_strcasecmp(szTok, "transwater"))
|
|
options.fTranswater = true;
|
|
else if (!Q_strcasecmp(szTok, "transsky"))
|
|
options.fTranssky = true;
|
|
else if (!Q_strcasecmp(szTok, "notex"))
|
|
options.fNoTextures = true;
|
|
else if (!Q_strcasecmp(szTok, "oldaxis"))
|
|
LogPrint(
|
|
"-oldaxis is now the default and the flag is ignored.\nUse -nooldaxis to get the alternate behaviour.\n");
|
|
else if (!Q_strcasecmp(szTok, "nooldaxis"))
|
|
options.fOldaxis = false;
|
|
else if (!Q_strcasecmp(szTok, "forcegoodtree"))
|
|
options.forceGoodTree = true;
|
|
else if (!Q_strcasecmp(szTok, "noverbose")) {
|
|
options.fNoverbose = true;
|
|
log_mask &= ~((1 << LOG_PERCENT) | (1 << LOG_STAT) | (1 << LOG_PROGRESS));
|
|
} else if (!Q_strcasecmp(szTok, "nopercent")) {
|
|
options.fNopercent = true;
|
|
log_mask &= ~(1 << LOG_PERCENT);
|
|
} else if (!Q_strcasecmp(szTok, "hexen2"))
|
|
hexen2 = true; // can be combined with -bsp2 or -2psb
|
|
else if (!Q_strcasecmp(szTok, "q2bsp"))
|
|
options.target_version = &bspver_q2;
|
|
else if (!Q_strcasecmp(szTok, "qbism"))
|
|
options.target_version = &bspver_qbism;
|
|
else if (!Q_strcasecmp(szTok, "wrbrushes") || !Q_strcasecmp(szTok, "bspx"))
|
|
options.fbspx_brushes = true;
|
|
else if (!Q_strcasecmp(szTok, "wrbrushesonly") || !Q_strcasecmp(szTok, "bspxonly")) {
|
|
options.fbspx_brushes = true;
|
|
options.fNoclip = true;
|
|
} else if (!Q_strcasecmp(szTok, "hlbsp")) {
|
|
options.target_version = &bspver_hl;
|
|
} else if (!Q_strcasecmp(szTok, "bsp2")) {
|
|
options.target_version = &bspver_bsp2;
|
|
} else if (!Q_strcasecmp(szTok, "2psb")) {
|
|
options.target_version = &bspver_bsp2rmq;
|
|
} else if (!Q_strcasecmp(szTok, "leakdist")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
options.dxLeakDist = atoi(szTok2);
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "subdivide")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
options.dxSubdivide = atoi(szTok2);
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "wadpath") || !Q_strcasecmp(szTok, "xwadpath")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
|
|
std::string wadpath = szTok2;
|
|
/* Remove trailing /, if any */
|
|
if (wadpath.size() > 0 && wadpath[wadpath.size() - 1] == '/') {
|
|
wadpath.resize(wadpath.size() - 1);
|
|
}
|
|
|
|
options_t::wadpath wp;
|
|
wp.external = !!Q_strcasecmp(szTok, "wadpath");
|
|
wp.path = wadpath;
|
|
options.wadPathsVec.push_back(wp);
|
|
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "oldrottex")) {
|
|
options.fixRotateObjTexture = false;
|
|
} else if (!Q_strcasecmp(szTok, "maxnodesize")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
options.maxNodeSize = atoi(szTok2);
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "midsplitsurffraction")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
options.midsplitSurfFraction = clamp((float)atof(szTok2), 0.0f, 1.0f);
|
|
LogPrint("Switching to midsplit when node contains more than fraction {} of model's surfaces\n",
|
|
options.midsplitSurfFraction);
|
|
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "epsilon")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
options.on_epsilon = atof(szTok2);
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "worldextent")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
options.worldExtent = atof(szTok2);
|
|
LogPrint("Overriding maximum world extents to +/- {} units\n", options.worldExtent);
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "objexport")) {
|
|
options.fObjExport = true;
|
|
} else if (!Q_strcasecmp(szTok, "notjunc")) {
|
|
options.fNoTJunc = true;
|
|
} else if (!Q_strcasecmp(szTok, "omitdetail")) {
|
|
options.fOmitDetail = true;
|
|
} else if (!Q_strcasecmp(szTok, "omitdetailwall")) {
|
|
options.fOmitDetailWall = true;
|
|
} else if (!Q_strcasecmp(szTok, "omitdetailillusionary")) {
|
|
options.fOmitDetailIllusionary = true;
|
|
} else if (!Q_strcasecmp(szTok, "omitdetailfence")) {
|
|
options.fOmitDetailFence = true;
|
|
} else if (!Q_strcasecmp(szTok, "convert")) {
|
|
szTok2 = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
if (!szTok2)
|
|
FError("Invalid argument to option {}", szTok);
|
|
|
|
if (!Q_strcasecmp(szTok2, "quake")) {
|
|
options.convertMapFormat = conversion_t::quake;
|
|
} else if (!Q_strcasecmp(szTok2, "quake2")) {
|
|
options.convertMapFormat = conversion_t::quake2;
|
|
} else if (!Q_strcasecmp(szTok2, "valve")) {
|
|
options.convertMapFormat = conversion_t::valve;
|
|
} else if (!Q_strcasecmp(szTok2, "bp")) {
|
|
options.convertMapFormat = conversion_t::bp;
|
|
} else {
|
|
FError("'-convert' requires one of: quake,quake2,valve,bp");
|
|
}
|
|
|
|
options.fConvertMapFormat = true;
|
|
szTok = szTok2;
|
|
} else if (!Q_strcasecmp(szTok, "includeskip")) {
|
|
options.includeSkip = true;
|
|
} else if (!Q_strcasecmp(szTok, "forceprt1")) {
|
|
options.fForcePRT1 = true;
|
|
LogPrint("WARNING: Forcing creation of PRT1.\n");
|
|
LogPrint(" Only use this for viewing portals in a map editor.\n");
|
|
} else if (!Q_strcasecmp(szTok, "expand")) {
|
|
options.fTestExpand = true;
|
|
} else if (!Q_strcasecmp(szTok, "leaktest")) {
|
|
options.fLeakTest = true;
|
|
} else if (!Q_strcasecmp(szTok, "contenthack")) {
|
|
options.fContentHack = true;
|
|
} else if (!Q_strcasecmp(szTok, "nothreads")) {
|
|
options.fNoThreads = true;
|
|
} else if (!Q_strcasecmp(szTok, "?") || !Q_strcasecmp(szTok, "help")) {
|
|
PrintOptions();
|
|
} else {
|
|
FError("Unknown option '{}'", szTok);
|
|
}
|
|
}
|
|
szTok = GetTok(szTok + strlen(szTok) + 1, szEnd);
|
|
}
|
|
|
|
// if we wanted hexen2, update it now
|
|
if (hexen2) {
|
|
if (options.target_version == &bspver_bsp2) {
|
|
options.target_version = &bspver_h2bsp2;
|
|
} else if (options.target_version == &bspver_bsp2rmq) {
|
|
options.target_version = &bspver_h2bsp2rmq;
|
|
} else {
|
|
options.target_version = &bspver_h2;
|
|
}
|
|
}
|
|
|
|
// update target game
|
|
options.target_game = options.target_version->game;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
InitQBSP
|
|
==================
|
|
*/
|
|
static void InitQBSP(int argc, const char **argv)
|
|
{
|
|
if (auto file = fs::load("qbsp.ini")) {
|
|
LogPrint("Loading options from qbsp.ini\n");
|
|
ParseOptions(reinterpret_cast<char *>(file->data()));
|
|
}
|
|
|
|
// Concatenate command line args
|
|
int length = 1;
|
|
for (int i = 1; i < argc; i++) {
|
|
length += strlen(argv[i]) + 1;
|
|
if (argv[i][0] != '-')
|
|
length += 2; /* quotes */
|
|
}
|
|
char *szBuf = new char[length]{};
|
|
for (int i = 1; i < argc; i++) {
|
|
/* Quote filenames for the parsing function */
|
|
if (argv[i][0] != '-')
|
|
strcat(szBuf, "\"");
|
|
strcat(szBuf, argv[i]);
|
|
if (argv[i][0] != '-')
|
|
strcat(szBuf, "\" ");
|
|
else
|
|
strcat(szBuf, " ");
|
|
}
|
|
szBuf[length - 1] = 0;
|
|
ParseOptions(szBuf);
|
|
delete[] szBuf;
|
|
|
|
if (options.szMapName.empty())
|
|
PrintOptions();
|
|
|
|
options.szMapName.replace_extension("map");
|
|
|
|
// The .map extension gets removed right away anyways...
|
|
if (options.szBSPName.empty())
|
|
options.szBSPName = options.szMapName;
|
|
|
|
/* Start logging to <bspname>.log */
|
|
options.szBSPName.replace_extension("log");
|
|
InitLog(options.szBSPName);
|
|
|
|
LogPrintSilent(IntroString);
|
|
|
|
/* If no wadpath given, default to the map directory */
|
|
if (options.wadPathsVec.empty()) {
|
|
options_t::wadpath wp;
|
|
wp.external = false;
|
|
wp.path = options.szMapName.parent_path();
|
|
|
|
// If options.szMapName is a relative path, StrippedFilename will return the empty string.
|
|
// In that case, don't add it as a wad path.
|
|
if (!wp.path.empty()) {
|
|
options.wadPathsVec.push_back(wp);
|
|
}
|
|
}
|
|
|
|
// Remove already existing files
|
|
if (!options.fOnlyents && !options.fConvertMapFormat) {
|
|
options.szBSPName.replace_extension("bsp");
|
|
remove(options.szBSPName);
|
|
|
|
// Probably not the best place to do this
|
|
LogPrint("Input file: {}\n", options.szMapName);
|
|
LogPrint("Output file: {}\n\n", options.szBSPName);
|
|
|
|
options.szBSPName.replace_extension("prt");
|
|
remove(options.szBSPName);
|
|
|
|
options.szBSPName.replace_extension("pts");
|
|
remove(options.szBSPName);
|
|
|
|
options.szBSPName.replace_extension("por");
|
|
remove(options.szBSPName);
|
|
}
|
|
|
|
// onlyents might not load this yet
|
|
if (options.target_game) {
|
|
options.target_game->init_filesystem(options.szMapName);
|
|
}
|
|
}
|
|
|
|
#include <fstream>
|
|
|
|
/*
|
|
==================
|
|
main
|
|
==================
|
|
*/
|
|
int qbsp_main(int argc, const char **argv)
|
|
{
|
|
LogPrint(IntroString);
|
|
|
|
InitQBSP(argc, argv);
|
|
|
|
// disable TBB if requested
|
|
auto tbbOptions = std::unique_ptr<tbb::global_control>();
|
|
if (options.fNoThreads) {
|
|
tbbOptions = std::make_unique<tbb::global_control>(tbb::global_control::max_allowed_parallelism, 1);
|
|
}
|
|
|
|
// do it!
|
|
auto start = I_FloatTime();
|
|
ProcessFile();
|
|
auto end = I_FloatTime();
|
|
|
|
LogPrint("\n{:.3} seconds elapsed\n", (end - start));
|
|
|
|
// FreeAllMem();
|
|
// PrintMem();
|
|
|
|
CloseLog();
|
|
|
|
return 0;
|
|
}
|