ericw-tools/qbsp/brush.c

1827 lines
45 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <string.h>
#include "qbsp.h"
#include "wad.h"
/*
* Beveled clipping hull can generate many extra faces
*/
#define MAX_FACES 128
#define MAX_HULL_POINTS 512
#define MAX_HULL_EDGES 1024
typedef struct hullbrush_s {
const mapbrush_t *srcbrush;
int numfaces;
vec3_t mins;
vec3_t maxs;
mapface_t faces[MAX_FACES];
int numpoints;
int numedges;
vec3_t points[MAX_HULL_POINTS];
vec3_t corners[MAX_HULL_POINTS * 8];
int edges[MAX_HULL_EDGES][2];
} hullbrush_t;
/*
=================
CheckFace
Note: this will not catch 0 area polygons
=================
*/
void
CheckFace(face_t *face)
{
const plane_t *plane = &map.planes[face->planenum];
const vec_t *p1, *p2;
vec_t length, dist, edgedist;
vec3_t edgevec, edgenormal, facenormal;
int i, j;
if (face->w.numpoints < 3)
Error("%s: too few points (%d)", __func__, face->w.numpoints);
VectorCopy(plane->normal, facenormal);
if (face->planeside)
VectorSubtract(vec3_origin, facenormal, facenormal);
for (i = 0; i < face->w.numpoints; i++) {
p1 = face->w.points[i];
p2 = face->w.points[(i + 1) % face->w.numpoints];
for (j = 0; j < 3; j++)
if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
Error("%s: coordinate out of range (%f)", __func__, p1[j]);
/* check the point is on the face plane */
dist = DotProduct(p1, plane->normal) - plane->dist;
if (dist < -ON_EPSILON || dist > ON_EPSILON)
Message(msgWarning, warnPointOffPlane, p1[0], p1[1], p1[2], dist);
/* check the edge isn't degenerate */
VectorSubtract(p2, p1, edgevec);
length = VectorLength(edgevec);
if (length < ON_EPSILON) {
Message(msgWarning, warnDegenerateEdge, length, p1[0], p1[1], p1[2]);
for (j = i + 1; j < face->w.numpoints; j++)
VectorCopy(face->w.points[j], face->w.points[j - 1]);
face->w.numpoints--;
CheckFace(face);
break;
}
CrossProduct(facenormal, edgevec, edgenormal);
VectorNormalize(edgenormal);
edgedist = DotProduct(p1, edgenormal);
edgedist += ON_EPSILON;
/* all other points must be on front side */
for (j = 0; j < face->w.numpoints; j++) {
if (j == i)
continue;
dist = DotProduct(face->w.points[j], edgenormal);
if (dist > edgedist)
Error("%s: Found a non-convex face (error size %f)\n",
__func__, dist - edgedist);
}
}
}
//===========================================================================
/*
=================
AddToBounds
=================
*/
static void
AddToBounds(mapentity_t *entity, const vec3_t point)
{
int i;
for (i = 0; i < 3; i++) {
if (point[i] < entity->mins[i])
entity->mins[i] = point[i];
if (point[i] > entity->maxs[i])
entity->maxs[i] = point[i];
}
}
//===========================================================================
static int
NormalizePlane(plane_t *p)
{
int i;
vec_t ax, ay, az;
for (i = 0; i < 3; i++) {
if (p->normal[i] == 1.0) {
p->normal[(i + 1) % 3] = 0;
p->normal[(i + 2) % 3] = 0;
p->type = PLANE_X + i;
return 0; /* no flip */
}
if (p->normal[i] == -1.0) {
p->normal[i] = 1.0;
p->normal[(i + 1) % 3] = 0;
p->normal[(i + 2) % 3] = 0;
p->dist = -p->dist;
p->type = PLANE_X + i;
return 1; /* plane flipped */
}
}
ax = fabs(p->normal[0]);
ay = fabs(p->normal[1]);
az = fabs(p->normal[2]);
if (ax >= ay && ax >= az)
p->type = PLANE_ANYX;
else if (ay >= ax && ay >= az)
p->type = PLANE_ANYY;
else
p->type = PLANE_ANYZ;
if (p->normal[p->type - PLANE_ANYX] < 0) {
VectorSubtract(vec3_origin, p->normal, p->normal);
p->dist = -p->dist;
return 1; /* plane flipped */
}
return 0; /* no flip */
}
int
PlaneEqual(const plane_t *p1, const plane_t *p2)
{
return (fabs(p1->normal[0] - p2->normal[0]) < NORMAL_EPSILON &&
fabs(p1->normal[1] - p2->normal[1]) < NORMAL_EPSILON &&
fabs(p1->normal[2] - p2->normal[2]) < NORMAL_EPSILON &&
fabs(p1->dist - p2->dist) < DIST_EPSILON);
}
int
PlaneInvEqual(const plane_t *p1, const plane_t *p2)
{
return (fabs(p1->normal[0] + p2->normal[0]) < NORMAL_EPSILON &&
fabs(p1->normal[1] + p2->normal[1]) < NORMAL_EPSILON &&
fabs(p1->normal[2] + p2->normal[2]) < NORMAL_EPSILON &&
fabs(p1->dist + p2->dist) < DIST_EPSILON);
}
/* Plane Hashing */
#define PLANE_HASHES (1<<10)
static struct plane *plane_hash[PLANE_HASHES];
/*
* Choice of hash function:
* - Begin with abs(dist), very rarely > 4096
* - Many maps probably won't go beyond 2048 units
* - Low 3 bits also very commonly zero (axial planes on multiples of 8 units)
*/
static inline int
plane_hash_fn(const struct plane *p)
{
const int dist = floor(fabs(p->dist) + 0.5);
return (dist ^ (dist >> 3)) & (PLANE_HASHES - 1);
}
static void
PlaneHash_Add(struct plane *p)
{
const int hash = plane_hash_fn(p);
p->hash_chain = plane_hash[hash];
plane_hash[hash] = p;
}
void
PlaneHash_Init(void)
{
int i;
for (i = 0; i < PLANE_HASHES; ++i)
plane_hash[i] = NULL;
}
/*
* NewPlane
* - Returns a global plane number and the side that will be the front
*/
static int
NewPlane(const vec3_t normal, const vec_t dist, int *side)
{
plane_t *plane;
vec_t len;
len = VectorLength(normal);
if (len < 1 - ON_EPSILON || len > 1 + ON_EPSILON)
Error("%s: invalid normal (vector length %.4f)", __func__, len);
if (map.numplanes == map.maxplanes)
Error("Internal error: didn't allocate enough planes? (%s)", __func__);
plane = &map.planes[map.numplanes];
VectorCopy(normal, plane->normal);
plane->dist = dist;
*side = NormalizePlane(plane) ? SIDE_BACK : SIDE_FRONT;
PlaneHash_Add(plane);
return map.numplanes++;
}
/*
* FindPlane
* - Returns a global plane number and the side that will be the front
*/
int
FindPlane(const plane_t *plane, int *side)
{
const int bins[] = { 0, 1, -1 };
const plane_t *p;
int hash, h;
int i;
/* search the border bins as well */
hash = plane_hash_fn(plane);
for (i = 0; i < 3; ++i) {
h = (hash + bins[i]) & (PLANE_HASHES - 1);
for (p = plane_hash[h]; p; p = p->hash_chain) {
if (PlaneEqual(p, plane)) {
*side = SIDE_FRONT;
return p - map.planes;
} else if (PlaneInvEqual(p, plane)) {
*side = SIDE_BACK;
return p - map.planes;
}
}
}
return NewPlane(plane->normal, plane->dist, side);
}
/*
=============================================================================
TURN BRUSHES INTO GROUPS OF FACES
=============================================================================
*/
/*
=================
FindTargetEntity
=================
*/
static const mapentity_t *
FindTargetEntity(const char *target)
{
int i;
const char *name;
const mapentity_t *entity;
for (i = 0, entity = map.entities; i < map.numentities; i++, entity++) {
name = ValueForKey(entity, "targetname");
if (!strcasecmp(target, name))
return entity;
}
return NULL;
}
/*
=================
FixRotateOrigin
=================
*/
void
FixRotateOrigin(mapentity_t *entity)
{
const mapentity_t *target = NULL;
const char *search;
vec3_t offset;
char value[20];
search = ValueForKey(entity, "target");
if (search[0])
target = FindTargetEntity(search);
if (target) {
GetVectorForKey(target, "origin", offset);
} else {
search = ValueForKey(entity, "classname");
Message(msgWarning, warnNoRotateTarget, search);
VectorCopy(vec3_origin, offset);
}
snprintf(value, sizeof(value), "%d %d %d", (int)offset[0],
(int)offset[1], (int)offset[2]);
SetKeyValue(entity, "origin", value);
}
/*
=================
CreateBrushFaces
=================
*/
static face_t *
CreateBrushFaces(hullbrush_t *hullbrush, const vec3_t rotate_offset,
const int hullnum)
{
int i, j, k;
vec_t r;
face_t *f;
winding_t *w;
plane_t plane;
face_t *facelist = NULL;
mapface_t *mapface, *mapface2;
vec3_t point;
vec_t max, min;
min = VECT_MAX;
max = -VECT_MAX;
for (i = 0; i < 3; i++) {
hullbrush->mins[i] = VECT_MAX;
hullbrush->maxs[i] = -VECT_MAX;
}
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
if (!hullnum) {
/* Don't generate hintskip faces */
const texinfo_t *texinfo = pWorldEnt->lumps[LUMP_TEXINFO].data;
const char *texname = map.miptex[texinfo[mapface->texinfo].miptex];
if (!strcasecmp(texname, "hintskip"))
continue;
}
w = BaseWindingForPlane(&mapface->plane);
mapface2 = hullbrush->faces;
for (j = 0; j < hullbrush->numfaces && w; j++, mapface2++) {
if (j == i)
continue;
// flip the plane, because we want to keep the back side
VectorSubtract(vec3_origin, mapface2->plane.normal, plane.normal);
plane.dist = -mapface2->plane.dist;
w = ClipWinding(w, &plane, false);
}
if (!w)
continue; // overconstrained plane
// this face is a keeper
f = AllocMem(FACE, 1, true);
f->w.numpoints = w->numpoints;
if (f->w.numpoints > MAXEDGES)
Error("face->numpoints > MAXEDGES (%d), source face on line %d",
MAXEDGES, mapface->linenum);
for (j = 0; j < w->numpoints; j++) {
for (k = 0; k < 3; k++) {
point[k] = w->points[j][k] - rotate_offset[k];
r = Q_rint(point[k]);
if (fabs(point[k] - r) < ZERO_EPSILON)
f->w.points[j][k] = r;
else
f->w.points[j][k] = point[k];
if (f->w.points[j][k] < hullbrush->mins[k])
hullbrush->mins[k] = f->w.points[j][k];
if (f->w.points[j][k] > hullbrush->maxs[k])
hullbrush->maxs[k] = f->w.points[j][k];
if (f->w.points[j][k] < min)
min = f->w.points[j][k];
if (f->w.points[j][k] > max)
max = f->w.points[j][k];
}
}
// account for texture offset, from txqbsp-xt
if (options.fixRotateObjTexture) {
const texinfo_t *texinfo = pWorldEnt->lumps[LUMP_TEXINFO].data;
texinfo_t texInfoNew;
vec3_t vecs[2];
int k, l;
memcpy(&texInfoNew, &texinfo[ mapface->texinfo ], sizeof(texInfoNew));
for (k=0; k<2; k++) {
for (l=0; l<3; l++) {
vecs[k][l] = texinfo[ mapface->texinfo ].vecs[k][l];
}
}
texInfoNew.vecs[0][3] += DotProduct( rotate_offset, vecs[0] );
texInfoNew.vecs[1][3] += DotProduct( rotate_offset, vecs[1] );
mapface->texinfo = FindTexinfo( &texInfoNew );
}
VectorCopy(mapface->plane.normal, plane.normal);
VectorScale(mapface->plane.normal, mapface->plane.dist, point);
VectorSubtract(point, rotate_offset, point);
plane.dist = DotProduct(plane.normal, point);
FreeMem(w, WINDING, 1);
f->texinfo = hullnum ? 0 : mapface->texinfo;
f->planenum = FindPlane(&plane, &f->planeside);
f->next = facelist;
facelist = f;
CheckFace(f);
UpdateFaceSphere(f);
}
// Rotatable objects must have a bounding box big enough to
// account for all its rotations
if (rotate_offset[0] || rotate_offset[1] || rotate_offset[2]) {
vec_t delta;
delta = fabs(max);
if (fabs(min) > delta)
delta = fabs(min);
for (k = 0; k < 3; k++) {
hullbrush->mins[k] = -delta;
hullbrush->maxs[k] = delta;
}
}
return facelist;
}
// rotation
// up / down
#define PITCH 0
// left / right
#define YAW 1
// fall over
#define ROLL 2
void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
{
float angle;
float sr, sp, sy, cr, cp, cy;
angle = angles[YAW] * (M_PI*2 / 360);
sy = sin(angle);
cy = cos(angle);
angle = angles[PITCH] * (M_PI*2 / 360);
sp = sin(angle);
cp = cos(angle);
angle = angles[ROLL] * (M_PI*2 / 360);
sr = sin(angle);
cr = cos(angle);
forward[0] = cp*cy;
forward[1] = cp*sy;
forward[2] = -sp;
right[0] = (-1*sr*sp*cy+-1*cr*-sy);
right[1] = (-1*sr*sp*sy+-1*cr*cy);
right[2] = -1*sr*cp;
up[0] = (cr*sp*cy+-sr*-sy);
up[1] = (cr*sp*sy+-sr*cy);
up[2] = cr*cp;
}
static void RotatePoint (vec3_t point, const vec3_t angles)
{
vec3_t temp;
vec3_t forward, right, up;
VectorCopy (point, temp);
AngleVectors (angles, forward, right, up);
point[0] = DotProduct (temp, forward);
point[1] = -DotProduct (temp, right);
point[2] = DotProduct (temp, up);
}
// .obj loader
#define MAX_OBJ_ELEMS 65536
#define MAX_OBJ_FACE_VERTS 64
/* indices start at 1, 0=not available */
typedef struct obj_face_s {
int vert[MAX_OBJ_FACE_VERTS];
int tex[MAX_OBJ_FACE_VERTS];
int numverts;
char texture[16];
} obj_face_t;
typedef struct obj_uv_s {
double u, v;
} obj_uv_t;
typedef struct obj_model_s {
vec3_t verts[MAX_OBJ_ELEMS];
int numverts;
obj_uv_t uvs[MAX_OBJ_ELEMS];
int numuvs;
obj_face_t faces[MAX_OBJ_ELEMS];
int numfaces;
} obj_model_t;
obj_model_t *LoadObjModel(const char *filename)
{
char currenttexture[16];
obj_model_t *m = calloc(1, sizeof(obj_model_t));
FILE *f = fopen(filename, "r");
if (!f)
{
printf("OBJ: ERROR: Couldn't locate file '%s'\n", filename);
goto error;
}
currenttexture[0] = '\0';
while (1)
{
char line[256];
char identifier[256];
char *value;
if (!fgets(line, sizeof(line), f)) break;
if (1 != sscanf(line, "%s", identifier))
continue;
if (m->numverts == MAX_OBJ_ELEMS || m->numuvs == MAX_OBJ_ELEMS) {
printf("OBJ: ERROR: obj file too big\n");
goto error;
}
value = line + strlen(identifier);
if (!strcmp("v", identifier))
{
if (3 != sscanf(value, "%lf %lf %lf", &m->verts[m->numverts][0], &m->verts[m->numverts][1], &m->verts[m->numverts][2])) goto error;
m->numverts++;
}
else if (!strcmp("vt", identifier))
{
if (2 != sscanf(value, "%lf %lf", &m->uvs[m->numuvs].u, &m->uvs[m->numuvs].v)) goto error;
//printf("scanned %f %f\n", m->uvs[m->numuvs].u, m->uvs[m->numuvs].v);
m->numuvs++;
}
else if (!strcmp("f", identifier))
{
int junk;
int numverts = 0;
int usedchars = 0;
while (1) {
m->faces[m->numfaces].vert[numverts] = 0;
m->faces[m->numfaces].tex[numverts] = 0;
if (3 == sscanf(value, "%d/%d/%d %n", &m->faces[m->numfaces].vert[numverts], &m->faces[m->numfaces].tex[numverts], &junk, &usedchars)
|| 2 == sscanf(value, "%d//%d %n", &m->faces[m->numfaces].vert[numverts], &junk, &usedchars)
|| 2 == sscanf(value, "%d/%d %n", &m->faces[m->numfaces].vert[numverts], &m->faces[m->numfaces].tex[numverts], &usedchars)
|| 1 == sscanf(value, "%d %n", &m->faces[m->numfaces].vert[numverts], &usedchars)
) {
value += usedchars;
numverts++;
} else break;
}
if (numverts == 0) {
printf("OBJ: ERROR: parsed zero vertices for line '%s'\n", line);
goto error;
}
m->faces[m->numfaces].numverts = numverts;
strcpy(m->faces[m->numfaces].texture, currenttexture);
//printf("face tex %s current tex %s\n", m->faces[m->numfaces].texture, currenttexture);
m->numfaces++;
}
else if (!strcmp("usemtl", identifier))
{
char *found;
int i;
while (*value == ' ') // strip leading spaces
{
value += 1;
}
if ((found = strrchr(value, '\\'))) // strip path prefix
{
value = found + 1;
}
if ((found = strrchr(value, '/'))) // strip path prefix
{
value = found + 1;
}
for (i=0; i<15; i++)
{
if (value[i] == '\r') break;
if (value[i] == '\n') break;
if (value[i] == '\0') break;
if (value[i] == '.') break;
currenttexture[i] = value[i];
}
currenttexture[i] = '\0';
//printf("Parsed texture name '%s'\n", currenttexture);
}
}
fclose(f);
return m;
error:
free(m);
if (f) fclose(f);
printf("OBJ: ERROR: error parsing obj file\n");
return NULL;
}
static plane_t
PlaneForPoints(vec3_t p0, vec3_t p1, vec3_t p2)
{
plane_t plane;
vec_t length;
vec3_t planevecs[2];
// from map.c
VectorSubtract(p0, p1, planevecs[0]);
VectorSubtract(p2, p1, planevecs[1]);
CrossProduct(planevecs[0], planevecs[1], plane.normal);
length = VectorNormalize(plane.normal);
plane.dist = DotProduct(p1, plane.normal);
return plane;
}
static plane_t
PlaneForObjFace(const obj_face_t *face, const obj_model_t *model)
{
plane_t plane;
vec_t length;
vec3_t planevecs[2];
vec3_t planepts[3];
// search for 3 consecutive vertices that are not colinear
int i;
for (i=0; i<face->numverts; i++) {
VectorCopy(model->verts[face->vert[i] - 1], planepts[0]);
VectorCopy(model->verts[face->vert[(i+1)%face->numverts] - 1], planepts[1]);
VectorCopy(model->verts[face->vert[(i+2)%face->numverts] - 1], planepts[2]);
// from map.c
VectorSubtract(planepts[0], planepts[2], planevecs[0]);
VectorSubtract(planepts[1], planepts[2], planevecs[1]);
CrossProduct(planevecs[0], planevecs[1], plane.normal);
length = VectorNormalize(plane.normal);
plane.dist = DotProduct(planepts[1], plane.normal);
if (fabs(length - 1) < ZERO_EPSILON)
break; // found a good set of verts
}
return plane;
}
/* ======================================================================== */
// From GtkRadiant
#define M4X4_INDEX( m,row,col ) ( m[( col << 2 ) + row] )
#define M3X3_INDEX( m,row,col ) ( m[( col * 3 ) + row] )
typedef vec_t m4x4_t[16];
typedef vec_t m3x3_t[9];
float m3_det( m3x3_t mat ){
float det;
det = mat[0] * ( mat[4] * mat[8] - mat[7] * mat[5] )
- mat[1] * ( mat[3] * mat[8] - mat[6] * mat[5] )
+ mat[2] * ( mat[3] * mat[7] - mat[6] * mat[4] );
return( det );
}
int m3x3_invert( m3x3_t matrix )
{
float det = m3_det( matrix );
if ( fabs( det ) < 0.0005 )
{
return 1;
}
m3x3_t ma;
memcpy( ma, matrix, sizeof( m3x3_t ) );
matrix[0] = ( ma[4]*ma[8] - ma[5]*ma[7] ) / det;
matrix[1] = -( ma[1]*ma[8] - ma[7]*ma[2] ) / det;
matrix[2] = ( ma[1]*ma[5] - ma[4]*ma[2] ) / det;
matrix[3] = -( ma[3]*ma[8] - ma[5]*ma[6] ) / det;
matrix[4] = ( ma[0]*ma[8] - ma[6]*ma[2] ) / det;
matrix[5] = -( ma[0]*ma[5] - ma[3]*ma[2] ) / det;
matrix[6] = ( ma[3]*ma[7] - ma[6]*ma[4] ) / det;
matrix[7] = -( ma[0]*ma[7] - ma[6]*ma[1] ) / det;
matrix[8] = ( ma[0]*ma[4] - ma[1]*ma[3] ) / det;
return 0;
}
typedef vec_t vec4_t[4];
/* ======================================================================== */
static int
STToQuakeTexVec(const vec3_t s, const vec3_t x, const vec3_t y, const vec3_t z, float *texvec) /* 4-vector out: x/y/z-scale, offset */
{
m3x3_t m;
M3X3_INDEX(m, 0, 0) = x[0];
M3X3_INDEX(m, 1, 0) = x[1];
M3X3_INDEX(m, 2, 0) = x[2];
M3X3_INDEX(m, 0, 1) = y[0];
M3X3_INDEX(m, 1, 1) = y[1];
M3X3_INDEX(m, 2, 1) = y[2];
M3X3_INDEX(m, 0, 2) = z[0];
M3X3_INDEX(m, 1, 2) = z[1];
M3X3_INDEX(m, 2, 2) = z[2];
if (0 != m3x3_invert(m))
{
printf("OBJ: ERROR: Couldn't invert matrix\n");
return 1;
}
/* solution of Ax = b is x=(Ainv)b */
vec3_t soln = {0,0,0};
VectorMA(soln, s[0], &m[0], soln);
VectorMA(soln, s[1], &m[3], soln);
VectorMA(soln, s[2], &m[6], soln);
texvec[0] = soln[0];
texvec[1] = soln[1];
texvec[2] = soln[2];
texvec[3] = 0;
return 0;
}
void
SetTexinfo_QuakeEd(const plane_t *plane, const vec_t shift[2], vec_t rotate,
const vec_t scale[2], texinfo_t *out);
static texinfo_t
TexinfoForObjFace(const mapentity_t *entity, const plane_t *plane, const obj_face_t *face, const obj_model_t *model)
{
texinfo_t tx;
memset(&tx, 0, sizeof(tx));
const char *texture_override = ValueForKey(entity, "_texture");
if (0 != strcmp("", texture_override)) {
tx.miptex = FindMiptex(texture_override);
tx.flags = 0;
// Default texture coords
vec_t shift[2] = {0, 0};
vec_t scale[2] = {1, 1};
SetTexinfo_QuakeEd(plane, shift, 0, scale, &tx);
return tx;
}
// Search for the texture specified in the obj
tx.miptex = FindMiptex(face->texture);
tx.flags = 0;
/*
[ u1 ] [ x1 y1 z1 ] [ s0 ]
[ u2 ] = [ x2 y2 z2 ] [ s1 ]
[ u3 ] [ x3 y3 z3 ] [ s2 ]
[ v1 ] [ x1 y1 z1 ] [ t0 ]
[ v2 ] = [ x2 y2 z2 ] [ t1 ]
[ v3 ] [ x3 y3 z3 ] [ t2 ]
known known unknown (quake texture vetors)
assume s3 and t3 are 0.
*/
int width, height;
width = 0;
height = 0;
const texture_t *tex = WADList_GetTexture(face->texture);
if (tex)
{
width = tex->width;
height = tex->height;
//printf("Got %s has w %d %d\n", face->texture, width, height);
}
else
{
printf("OBJ: WARNING: Couldn't load texture '%s'\n", face->texture);
}
const vec3_t u = {
model->uvs[face->tex[0] - 1].u * width,
model->uvs[face->tex[1] - 1].u * width,
model->uvs[face->tex[2] - 1].u * width
};
const vec3_t v = {
model->uvs[face->tex[0] - 1].v * height,
model->uvs[face->tex[1] - 1].v * height,
model->uvs[face->tex[2] - 1].v * height
};
const vec3_t x = {
model->verts[face->vert[0] - 1][0],
model->verts[face->vert[1] - 1][0],
model->verts[face->vert[2] - 1][0]
};
const vec3_t y = {
model->verts[face->vert[0] - 1][1],
model->verts[face->vert[1] - 1][1],
model->verts[face->vert[2] - 1][1]
};
const vec3_t z = {
model->verts[face->vert[0] - 1][2],
model->verts[face->vert[1] - 1][2],
model->verts[face->vert[2] - 1][2]
};
if (STToQuakeTexVec(u, x, y, z, tx.vecs[0])
|| STToQuakeTexVec(v, x, y, z, tx.vecs[1])
|| width == 0
|| height == 0)
{
printf("OBJ: ERROR: Failed to texture face\n");
printf("texture: %s\n", face->texture);
printf("in u: %f %f %f\n", u[0], u[1], u[2]);
printf("in v: %f %f %f\n", v[0], v[1], v[2]);
printf("out s: %f %f %f %f\n", tx.vecs[0][0], tx.vecs[0][1], tx.vecs[0][2], tx.vecs[0][3]);
printf("out t: %f %f %f %f\n", tx.vecs[1][0], tx.vecs[1][1], tx.vecs[1][2], tx.vecs[1][3]);
tx.vecs[0][0] = 1;
tx.vecs[0][1] = 0;
tx.vecs[0][2] = 0;
tx.vecs[0][3] = 0;
tx.vecs[1][0] = 0;
tx.vecs[1][1] = 0;
tx.vecs[1][2] = -1;
tx.vecs[1][3] = 0;
}
return tx;
}
/*
=================
CreateFacesFromModel
=================
*/
static face_t *
CreateFacesFromModel(const mapentity_t *entity, const obj_model_t *model, vec3_t mins, vec3_t maxs)
{
int i, j, k;
vec_t r;
face_t *f;
plane_t plane;
texinfo_t tx;
face_t *facelist = NULL;
vec3_t point;
for (i = 0; i < 3; i++) {
mins[i] = VECT_MAX;
maxs[i] = -VECT_MAX;
}
//mapface = hullbrush->faces;
for (i = 0; i < model->numfaces; i++) {
const obj_face_t *face = &model->faces[i];
// if (!hullnum) {
// /* Don't generate hintskip faces */
// const texinfo_t *texinfo = pWorldEnt->lumps[LUMP_TEXINFO].data;
// const char *texname = map.miptex[texinfo[mapface->texinfo].miptex];
// if (!strcasecmp(texname, "hintskip"))
// continue;
// }
// w = BaseWindingForPlane(&mapface->plane);
// mapface2 = hullbrush->faces;
// for (j = 0; j < hullbrush->numfaces && w; j++, mapface2++) {
// if (j == i)
// continue;
// // flip the plane, because we want to keep the back side
// VectorSubtract(vec3_origin, mapface2->plane.normal, plane.normal);
// plane.dist = -mapface2->plane.dist;
// w = ClipWinding(w, &plane, false);
// }
// if (!w)
// continue; // overconstrained plane
// this face is a keeper
f = AllocMem(FACE, 1, true);
f->w.numpoints = face->numverts;
// if (f->w.numpoints > MAXEDGES)
// Error("face->numpoints > MAXEDGES (%d), source face on line %d",
// MAXEDGES, mapface->linenum);
for (j = 0; j < face->numverts; j++) { /* which vertex */
for (k = 0; k < 3; k++) { /* which axis */
point[k] = model->verts[face->vert[face->numverts - 1 - j] - 1][k];
r = Q_rint(point[k]);
if (fabs(point[k] - r) < ZERO_EPSILON)
f->w.points[j][k] = r;
else
f->w.points[j][k] = point[k];
if (f->w.points[j][k] < mins[k])
mins[k] = f->w.points[j][k];
if (f->w.points[j][k] > maxs[k])
maxs[k] = f->w.points[j][k];
}
}
// VectorCopy(mapface->plane.normal, plane.normal);
// VectorScale(mapface->plane.normal, mapface->plane.dist, point);
// VectorSubtract(point, rotate_offset, point);
// plane.dist = DotProduct(plane.normal, point);
// FreeMem(w, WINDING, 1);
plane = PlaneForObjFace(face, model);
tx = TexinfoForObjFace(entity, &plane, face, model);
if (VectorLength(plane.normal) <= ZERO_EPSILON)
{
printf("OBJ: WARNING: Skipping bad face\n");
FreeMem(f, FACE, 1);
continue;
}
f->texinfo = FindTexinfo(&tx);
f->planenum = FindPlane(&plane, &f->planeside);
//f->planeside = 1;
f->next = facelist;
facelist = f;
CheckFace(f);
UpdateFaceSphere(f);
}
return facelist;
}
/*
===============
LoadObj
Converts a mapbrush to a bsp brush
===============
*/
static brush_t *
LoadObj(const mapentity_t *entity, const char *filename)
{
//hullbrush_t hullbrush;
brush_t *brush;
face_t *facelist;
vec3_t mins, maxs;
obj_model_t *model;
int i;
// FIXME: Is it ok to ignore this for OBJ?
// create the faces
// if (mapbrush->numfaces > MAX_FACES)
// Error("brush->faces >= MAX_FACES (%d), source brush on line %d",
// MAX_FACES, mapbrush->faces[0].linenum);
// hullbrush.srcbrush = mapbrush;
// hullbrush.numfaces = mapbrush->numfaces;
// memcpy(hullbrush.faces, mapbrush->faces,
// mapbrush->numfaces * sizeof(mapface_t));
model = LoadObjModel(filename);
if (model == NULL)
return NULL;
printf("LoadObj: Loaded '%s' with %d faces, %d verts, %d UVs\n", filename,
model->numfaces, model->numverts, model->numuvs);
vec3_t origin;
VectorCopy(entity->origin, origin);
// We reset the "origin" key to 0, but the in-memory-copy is still valid
// GetVectorForKey(entity, "origin", origin);
vec3_t angles;
GetVectorForKey(entity, "angles", angles);
vec_t angle;
angle = atof(ValueForKey(entity, "angle"));
vec_t modelscale = atof(ValueForKey(entity, "_modelscale"));
// transform the model verts (ugly)
for (i=0; i<model->numverts; i++)
{
// scale
if (modelscale != 0)
{
VectorScale(model->verts[i], modelscale, model->verts[i]);
}
// rotate
if (angles[0] != 0 || angles[1] != 0 || angles[2] != 0)
{
RotatePoint(model->verts[i], angles);
}
else if (angle != 0)
{
vec3_t angles2 = {0, -angle, 0};
RotatePoint(model->verts[i], angles2);
}
// translate
VectorAdd(model->verts[i], origin, model->verts[i]);
}
facelist = CreateFacesFromModel(entity, model, mins, maxs);
free(model);
if (!facelist) {
Message(msgWarning, warnNoBrushFaces);
return NULL;
}
// create the brush
brush = AllocMem(BRUSH, 1, true);
brush->faces = facelist;
VectorCopy(mins, brush->mins);
VectorCopy(maxs, brush->maxs);
return brush;
}
/*
=================
FreeBrushFaces
=================
*/
static void
FreeBrushFaces(face_t *facelist)
{
face_t *face, *next;
for (face = facelist; face; face = next) {
next = face->next;
FreeMem(face, FACE, 1);
}
}
/*
=====================
FreeBrushes
=====================
*/
void
FreeBrushes(brush_t *brushlist)
{
brush_t *brush, *next;
for (brush = brushlist; brush; brush = next) {
next = brush->next;
FreeBrushFaces(brush->faces);
FreeMem(brush, BRUSH, 1);
}
}
/*
==============================================================================
BEVELED CLIPPING HULL GENERATION
This is done by brute force, and could easily get a lot faster if anyone cares.
==============================================================================
*/
/*
============
AddBrushPlane
=============
*/
static void
AddBrushPlane(hullbrush_t *hullbrush, plane_t *plane)
{
int i;
mapface_t *mapface;
vec_t len;
len = VectorLength(plane->normal);
if (len < 1.0 - NORMAL_EPSILON || len > 1.0 + NORMAL_EPSILON)
Error("%s: invalid normal (vector length %.4f)", __func__, len);
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
if (VectorCompare(mapface->plane.normal, plane->normal) &&
fabs(mapface->plane.dist - plane->dist) < ON_EPSILON)
return;
}
if (hullbrush->numfaces == MAX_FACES)
Error("brush->faces >= MAX_FACES (%d), source brush on line %d",
MAX_FACES, hullbrush->srcbrush->faces[0].linenum);
mapface->plane = *plane;
mapface->texinfo = 0;
hullbrush->numfaces++;
}
/*
============
TestAddPlane
Adds the given plane to the brush description if all of the original brush
vertexes can be put on the front side
=============
*/
static void
TestAddPlane(hullbrush_t *hullbrush, plane_t *plane)
{
int i, c;
vec_t d;
mapface_t *mapface;
vec_t *corner;
plane_t flip;
int points_front, points_back;
/* see if the plane has already been added */
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
if (PlaneEqual(plane, &mapface->plane))
return;
if (PlaneInvEqual(plane, &mapface->plane))
return;
}
/* check all the corner points */
points_front = 0;
points_back = 0;
corner = hullbrush->corners[0];
c = hullbrush->numpoints * 8;
for (i = 0; i < c; i++, corner += 3) {
d = DotProduct(corner, plane->normal) - plane->dist;
if (d < -ON_EPSILON) {
if (points_front)
return;
points_back = 1;
} else if (d > ON_EPSILON) {
if (points_back)
return;
points_front = 1;
}
}
// the plane is a seperator
if (points_front) {
VectorSubtract(vec3_origin, plane->normal, flip.normal);
flip.dist = -plane->dist;
plane = &flip;
}
AddBrushPlane(hullbrush, plane);
}
/*
============
AddHullPoint
Doesn't add if duplicated
=============
*/
static int
AddHullPoint(hullbrush_t *hullbrush, vec3_t p, vec3_t hull_size[2])
{
int i;
vec_t *c;
int x, y, z;
for (i = 0; i < hullbrush->numpoints; i++)
if (VectorCompare(p, hullbrush->points[i]))
return i;
if (hullbrush->numpoints == MAX_HULL_POINTS)
Error("hullbrush->numpoints == MAX_HULL_POINTS (%d), "
"source brush on line %d",
MAX_HULL_POINTS, hullbrush->srcbrush->faces[0].linenum);
VectorCopy(p, hullbrush->points[hullbrush->numpoints]);
c = hullbrush->corners[i * 8];
for (x = 0; x < 2; x++)
for (y = 0; y < 2; y++)
for (z = 0; z < 2; z++) {
c[0] = p[0] + hull_size[x][0];
c[1] = p[1] + hull_size[y][1];
c[2] = p[2] + hull_size[z][2];
c += 3;
}
hullbrush->numpoints++;
return i;
}
/*
============
AddHullEdge
Creates all of the hull planes around the given edge, if not done allready
=============
*/
static void
AddHullEdge(hullbrush_t *hullbrush, vec3_t p1, vec3_t p2, vec3_t hull_size[2])
{
int pt1, pt2;
int i;
int a, b, c, d, e;
vec3_t edgevec, planeorg, planevec;
plane_t plane;
vec_t length;
pt1 = AddHullPoint(hullbrush, p1, hull_size);
pt2 = AddHullPoint(hullbrush, p2, hull_size);
for (i = 0; i < hullbrush->numedges; i++)
if ((hullbrush->edges[i][0] == pt1 && hullbrush->edges[i][1] == pt2)
|| (hullbrush->edges[i][0] == pt2 && hullbrush->edges[i][1] == pt1))
return;
if (hullbrush->numedges == MAX_HULL_EDGES)
Error("hullbrush->numedges == MAX_HULL_EDGES (%d), "
"source brush on line %d",
MAX_HULL_EDGES, hullbrush->srcbrush->faces[0].linenum);
hullbrush->edges[i][0] = pt1;
hullbrush->edges[i][1] = pt2;
hullbrush->numedges++;
VectorSubtract(p1, p2, edgevec);
VectorNormalize(edgevec);
for (a = 0; a < 3; a++) {
b = (a + 1) % 3;
c = (a + 2) % 3;
planevec[a] = 1;
planevec[b] = 0;
planevec[c] = 0;
CrossProduct(planevec, edgevec, plane.normal);
length = VectorLength(plane.normal);
/* If this edge is almost parallel to the hull edge, skip it. */
if (length < ANGLEEPSILON)
continue;
VectorScale(plane.normal, 1.0 / length, plane.normal);
for (d = 0; d <= 1; d++) {
for (e = 0; e <= 1; e++) {
VectorCopy(p1, planeorg);
planeorg[b] += hull_size[d][b];
planeorg[c] += hull_size[e][c];
plane.dist = DotProduct(planeorg, plane.normal);
TestAddPlane(hullbrush, &plane);
}
}
}
}
/*
============
ExpandBrush
=============
*/
static void
ExpandBrush(hullbrush_t *hullbrush, vec3_t hull_size[2], face_t *facelist)
{
int i, x, s;
vec3_t corner;
face_t *f;
plane_t plane;
mapface_t *mapface;
int cBevEdge = 0;
hullbrush->numpoints = 0;
hullbrush->numedges = 0;
// create all the hull points
for (f = facelist; f; f = f->next)
for (i = 0; i < f->w.numpoints; i++) {
AddHullPoint(hullbrush, f->w.points[i], hull_size);
cBevEdge++;
}
// expand all of the planes
mapface = hullbrush->faces;
for (i = 0; i < hullbrush->numfaces; i++, mapface++) {
VectorCopy(vec3_origin, corner);
for (x = 0; x < 3; x++) {
if (mapface->plane.normal[x] > 0)
corner[x] = hull_size[1][x];
else if (mapface->plane.normal[x] < 0)
corner[x] = hull_size[0][x];
}
mapface->plane.dist += DotProduct(corner, mapface->plane.normal);
}
// add any axis planes not contained in the brush to bevel off corners
for (x = 0; x < 3; x++)
for (s = -1; s <= 1; s += 2) {
// add the plane
VectorCopy(vec3_origin, plane.normal);
plane.normal[x] = (vec_t)s;
if (s == -1)
plane.dist = -hullbrush->mins[x] + -hull_size[0][x];
else
plane.dist = hullbrush->maxs[x] + hull_size[1][x];
AddBrushPlane(hullbrush, &plane);
}
// add all of the edge bevels
for (f = facelist; f; f = f->next)
for (i = 0; i < f->w.numpoints; i++)
AddHullEdge(hullbrush, f->w.points[i],
f->w.points[(i + 1) % f->w.numpoints], hull_size);
}
//============================================================================
static int
Brush_GetContents(const mapbrush_t *mapbrush)
{
const mapface_t *mapface;
const char *texname;
const texinfo_t *texinfo = pWorldEnt->lumps[LUMP_TEXINFO].data;
mapface = mapbrush->faces;
texname = map.miptex[texinfo[mapface->texinfo].miptex];
if (!strcasecmp(texname, "hint") || !strcasecmp(texname, "hintskip"))
return CONTENTS_HINT;
if (!strcasecmp(texname, "clip"))
return CONTENTS_CLIP;
if (texname[0] == '*') {
if (!strncasecmp(texname + 1, "lava", 4))
return CONTENTS_LAVA;
if (!strncasecmp(texname + 1, "slime", 5))
return CONTENTS_SLIME;
return CONTENTS_WATER;
}
if (!strncasecmp(texname, "sky", 3))
return CONTENTS_SKY;
return CONTENTS_SOLID;
}
/*
===============
LoadBrush
Converts a mapbrush to a bsp brush
===============
*/
static brush_t *
LoadBrush(const mapbrush_t *mapbrush, const vec3_t rotate_offset,
const int hullnum)
{
hullbrush_t hullbrush;
brush_t *brush;
face_t *facelist;
// create the faces
if (mapbrush->numfaces > MAX_FACES)
Error("brush->faces >= MAX_FACES (%d), source brush on line %d",
MAX_FACES, mapbrush->faces[0].linenum);
hullbrush.srcbrush = mapbrush;
hullbrush.numfaces = mapbrush->numfaces;
memcpy(hullbrush.faces, mapbrush->faces,
mapbrush->numfaces * sizeof(mapface_t));
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
if (!facelist) {
Message(msgWarning, warnNoBrushFaces);
return NULL;
}
if (hullnum == 1) {
vec3_t size[2] = { {-16, -16, -32}, {16, 16, 24} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
} else if (hullnum == 2) {
vec3_t size[2] = { {-32, -32, -64}, {32, 32, 24} };
ExpandBrush(&hullbrush, size, facelist);
FreeBrushFaces(facelist);
facelist = CreateBrushFaces(&hullbrush, rotate_offset, hullnum);
}
// create the brush
brush = AllocMem(BRUSH, 1, true);
brush->faces = facelist;
VectorCopy(hullbrush.mins, brush->mins);
VectorCopy(hullbrush.maxs, brush->maxs);
return brush;
}
//=============================================================================
/*
============
Brush_LoadEntity
============
*/
void
Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int hullnum)
{
const char *classname;
brush_t *brush, *next, *nonsolid, *solid;
mapbrush_t *mapbrush;
vec3_t rotate_offset;
int i, contents, cflags = 0;
/*
* The brush list needs to be ordered:
* 1. detail nonsolid
* 2. nonsolid
* 3. detail solid
* 4. solid
*
* We will add func_group brushes first and detail brushes last, so we can
* always just put nonsolid on the head of the list, but will need to insert
* solid brushes between any existing nonsolid and solids on the list.
*/
solid = NULL;
nonsolid = dst->brushes;
classname = ValueForKey(src, "classname");
/* Hipnotic rotation */
VectorCopy(vec3_origin, rotate_offset);
if (!strncmp(classname, "rotate_", 7)) {
FixRotateOrigin(dst);
GetVectorForKey(dst, "origin", rotate_offset);
}
/* If the source entity is func_detail, set the content flag */
if (!strcasecmp(classname, "func_detail"))
cflags |= CFLAGS_DETAIL;
mapbrush = src->mapbrushes;
for (i = 0; i < src->nummapbrushes; i++, mapbrush++) {
contents = Brush_GetContents(mapbrush);
/*
* "clip" brushes don't show up in the draw hull, but we still want to
* include them in the model bounds so collision detection works
* correctly.
*/
if (contents == CONTENTS_CLIP) {
if (!hullnum) {
brush = LoadBrush(mapbrush, rotate_offset, hullnum);
if (brush) {
AddToBounds(dst, brush->mins);
AddToBounds(dst, brush->maxs);
FreeBrushFaces(brush->faces);
FreeMem(brush, BRUSH, 1);
}
continue;
}
contents = CONTENTS_SOLID;
}
/* "hint" brushes don't affect the collision hulls */
if (contents == CONTENTS_HINT) {
if (hullnum)
continue;
contents = CONTENTS_EMPTY;
}
/* entities never use water merging */
if (dst != pWorldEnt)
contents = CONTENTS_SOLID;
/* nonsolid brushes don't show up in clipping hulls */
if (hullnum && contents != CONTENTS_SOLID && contents != CONTENTS_SKY)
continue;
/* sky brushes are solid in the collision hulls */
if (hullnum && contents == CONTENTS_SKY)
contents = CONTENTS_SOLID;
brush = LoadBrush(mapbrush, rotate_offset, hullnum);
if (!brush)
continue;
dst->numbrushes++;
brush->contents = contents;
brush->cflags = cflags;
if (brush->contents != CONTENTS_SOLID) {
brush->next = nonsolid;
nonsolid = brush;
} else {
brush->next = solid;
solid = brush;
}
AddToBounds(dst, brush->mins);
AddToBounds(dst, brush->maxs);
Message(msgPercent, i + 1, src->nummapbrushes);
}
if (!nonsolid) {
/* No non-solids and no dst brushes */
dst->brushes = solid;
return;
}
if (nonsolid->contents == CONTENTS_SOLID) {
/* No non-solids added */
if (!solid)
return;
/* Add the new solids to the head of the dst list */
brush = dst->brushes;
dst->brushes = solid;
next = solid->next;
while (next) {
solid = next;
next = next->next;
}
solid->next = brush;
return;
}
/* Insert the non-solids at the dst head */
dst->brushes = nonsolid;
next = nonsolid->next;
while (next && next->contents != CONTENTS_SOLID) {
nonsolid = next;
next = next->next;
}
/* If no new solids to add, we are done */
if (!solid)
return;
/* Insert new solids and re-attach the existing solids list (next) */
nonsolid->next = solid;
if (next) {
while (solid->next)
solid = solid->next;
solid->next = next;
}
}
//static void PrintPoint(const vec3_t vec)
//{
// printf("( %f %f %f ) ", vec[0], vec[1], vec[2]);
//}
//
//static void PrintPlane(const vec3_t vec0, const vec3_t vec1, const vec3_t vec2)
//{
// PrintPoint(vec0);
// PrintPoint(vec1);
// PrintPoint(vec2);
// printf("wbrick1_5 0 0 0 1 1\n");
//}
mapbrush_t *
CreateMapClipBrushForObjFace(face_t *face)
{
mapbrush_t *result;
result = AllocMem(MAPBRUSH, 1, true);
result->numfaces = 4; /* always create a tetrahedron */
result->faces = AllocMem(MAPFACE, result->numfaces, true);
if (face->w.numpoints != 3) {
Error("CreateMapClipBrushForObjFace: currentlly only triangulated .obj files supported.");
}
// Grab the plane info
vec3_t normal;
vec_t dist;
VectorCopy(map.planes[face->planenum].normal, normal);
dist = map.planes[face->planenum].dist;
if (face->planeside) {
VectorSubtract(vec3_origin, normal, normal);
dist = -dist;
}
// Grab the points
vec3_t points[3];
VectorCopy(face->w.points[0], points[0]);
VectorCopy(face->w.points[1], points[1]);
VectorCopy(face->w.points[2], points[2]);
/* make back pyramid point */
vec3_t nadir;
VectorCopy( points[ 0 ], nadir );
VectorAdd( nadir, points[ 1 ], nadir );
VectorAdd( nadir, points[ 2 ], nadir );
VectorScale( nadir, (1.0f/3.0f), nadir );
VectorMA( nadir, -1.0f, normal, nadir );
result->faces[0].plane = PlaneForPoints(points[ 2 ], points[ 1 ], nadir );
result->faces[1].plane = PlaneForPoints(points[ 1 ], points[ 0 ], nadir );
result->faces[2].plane = PlaneForPoints(points[ 0 ], points[ 2 ], nadir );
result->faces[3].plane = PlaneForPoints(points[ 0 ], points[ 1 ], points[ 2 ] );
// printf("{\n");
// PrintPlane(points[ 2 ], points[ 1 ], nadir );
// PrintPlane(points[ 1 ], points[ 0 ], nadir );
// PrintPlane(points[ 0 ], points[ 2 ], nadir );
// PrintPlane(points[ 0 ], points[ 1 ], points[ 2 ] );
// printf("}\n");
// FlipPlane(&result->faces[0].plane);
// FlipPlane(&result->faces[1].plane);
// FlipPlane(&result->faces[2].plane);
// FlipPlane(&result->faces[3].plane);
return result;
}
void
Brush_LoadObj(mapentity_t *dst, const mapentity_t *src, const int hullnum, bool bmodel)
{
brush_t *brush, *next, *nonsolid, *solid;
vec3_t rotate_offset;
const char *filename;
VectorCopy(vec3_origin, rotate_offset);
// if (hullnum != 0) return;
solid = NULL;
nonsolid = dst->brushes;
filename = ValueForKey(src, "_objmodel");
brush = LoadObj(src, filename);
if (!brush)
{
printf("WARNING: Failed to load .obj file: '%s'\n", filename);
return;
}
if (hullnum > 0)
{
// return;
printf("doing clip brushes for obj model...\n");
int clipfaces = 0;
face_t *face;
for (face = brush->faces; face; face = face->next) {
mapbrush_t *mapbrush = CreateMapClipBrushForObjFace(face);
// UGLY: overwrites the original brush (but we don't need it anymore)
brush = LoadBrush(mapbrush, rotate_offset, hullnum);
dst->numbrushes++;
brush->contents = CONTENTS_SOLID;
brush->cflags = CFLAGS_DETAIL;
brush->next = solid;
solid = brush;
AddToBounds(dst, brush->mins);
AddToBounds(dst, brush->maxs);
clipfaces++;
}
printf("Created %d clip faces!\n", clipfaces);
}
else
{
if (bmodel)
{
// ericw -- reset the origin to 0, so the engine loads it in the right place
SetKeyValue(dst, "origin", "0 0 0");
SetKeyValue(dst, "classname", "func_wall");
// ericw --
}
// Disable clipping against other brushes in the CSG phase
// FIXME: This doesn't do anything?
//if (atoi(ValueForKey(src, "_noclip")))
{
//brush->cflags |= CFLAGS_NOCLIP;
}
dst->numbrushes++;
brush->contents = CONTENTS_SOLID;
brush->cflags = CFLAGS_DETAIL;
brush->next = solid;
solid = brush;
AddToBounds(dst, brush->mins);
AddToBounds(dst, brush->maxs);
}
if (!nonsolid) {
/* No non-solids and no dst brushes */
dst->brushes = solid;
return;
}
if (nonsolid->contents == CONTENTS_SOLID) {
/* No non-solids added */
if (!solid)
return;
/* Add the new solids to the head of the dst list */
brush = dst->brushes;
dst->brushes = solid;
next = solid->next;
while (next) {
solid = next;
next = next->next;
}
solid->next = brush;
return;
}
/* Insert the non-solids at the dst head */
dst->brushes = nonsolid;
next = nonsolid->next;
while (next && next->contents != CONTENTS_SOLID) {
nonsolid = next;
next = next->next;
}
/* If no new solids to add, we are done */
if (!solid)
return;
/* Insert new solids and re-attach the existing solids list (next) */
nonsolid->next = solid;
if (next) {
while (solid->next)
solid = solid->next;
solid->next = next;
}
}