ericw-tools/qbsp/mathlib.cc

142 lines
2.8 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// mathlib.c -- math primitives
#include "qbsp.h"
vec_t
VectorLengthSq(const vec3_t v)
{
int i;
vec_t lensq;
lensq = 0;
for (i = 0; i < 3; i++)
lensq += v[i] * v[i];
return lensq;
}
vec_t
VectorLength(const vec3_t v)
{
return sqrt(VectorLengthSq(v));
}
bool
VectorCompare(const vec3_t v1, const vec3_t v2)
{
int i;
for (i = 0; i < 3; i++)
if (fabs(v1[i] - v2[i]) > EQUAL_EPSILON)
return false;
return true;
}
vec_t
Q_rint(vec_t in)
{
return floor(in + 0.5);
}
void
VectorMA(const vec3_t va, const double scale, const vec3_t vb, vec3_t vc)
{
vc[0] = va[0] + scale * vb[0];
vc[1] = va[1] + scale * vb[1];
vc[2] = va[2] + scale * vb[2];
}
void
CrossProduct(const vec3_t v1, const vec3_t v2, vec3_t cross)
{
cross[0] = v1[1] * v2[2] - v1[2] * v2[1];
cross[1] = v1[2] * v2[0] - v1[0] * v2[2];
cross[2] = v1[0] * v2[1] - v1[1] * v2[0];
}
vec_t
DotProduct(const vec3_t v1, const vec3_t v2)
{
return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
}
void
VectorSubtract(const vec3_t va, const vec3_t vb, vec3_t out)
{
out[0] = va[0] - vb[0];
out[1] = va[1] - vb[1];
out[2] = va[2] - vb[2];
}
void
VectorAdd(const vec3_t va, const vec3_t vb, vec3_t out)
{
out[0] = va[0] + vb[0];
out[1] = va[1] + vb[1];
out[2] = va[2] + vb[2];
}
void
VectorCopy(const vec3_t in, vec3_t out)
{
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
}
vec_t
VectorNormalize(vec3_t v)
{
int i;
double length;
length = 0;
for (i = 0; i < 3; i++)
length += v[i] * v[i];
length = sqrt(length);
if (length == 0)
return 0;
for (i = 0; i < 3; i++)
v[i] /= length;
return length;
}
void
VectorInverse(vec3_t v)
{
v[0] = -v[0];
v[1] = -v[1];
v[2] = -v[2];
}
void
VectorScale(const vec3_t v, const vec_t scale, vec3_t out)
{
out[0] = v[0] * scale;
out[1] = v[1] * scale;
out[2] = v[2] * scale;
}