ericw-tools/testmaps/light_near_wall.map

78 lines
3.0 KiB
Plaintext

{
"spawnflags" "0"
"classname" "worldspawn"
"wad" "free_wad.wad"
{
( -0 -128 -16 ) ( -0 -128 -0 ) ( 64 -128 -16 ) medbrick2 0 0 0 1 1
( -96 -0 -16 ) ( -96 64 -16 ) ( -96 -0 -0 ) medbrick2 0 0 0 1 1
( -0 -0 -16 ) ( 64 -0 -16 ) ( -0 64 -16 ) medbrick2 0 0 0 1 1
( 64 96 -0 ) ( -0 96 -0 ) ( 64 96 -16 ) medbrick2 0 0 0 1 1
( 192 64 -0 ) ( 192 64 -16 ) ( 192 -0 -0 ) medbrick2 0 0 0 1 1
( 64 64 -0 ) ( 64 -0 -0 ) ( -0 64 -0 ) medbrick2 0 0 0 1 1
}
{
( -0 -176 -16 ) ( -0 -176 -0 ) ( 64 -176 -16 ) narrow 48 -0 -0 1 1
( -96 -224 -16 ) ( -96 -160 -16 ) ( -96 -224 -0 ) narrow 48 -0 -0 1 1
( -0 -224 -0 ) ( 64 -224 -0 ) ( -0 -160 -0 ) narrow 48 -0 -0 1 1
( 64 -128 -0 ) ( -0 -128 -0 ) ( 64 -128 -16 ) narrow 48 -0 -0 1 1
( 192 -160 -0 ) ( 192 -160 -16 ) ( 192 -224 -0 ) narrow 48 -0 -0 1 1
( 64 -160 128 ) ( 64 -224 128 ) ( -0 -160 128 ) narrow 48 -0 -0 1 1
}
{
( -288 -128 -16 ) ( -288 -128 -0 ) ( -224 -128 -16 ) narrow 32 -0 -0 1 1
( -144 -176 -16 ) ( -144 -112 -16 ) ( -144 -176 -0 ) narrow 48 -0 -0 1 1
( -288 -176 -0 ) ( -224 -176 -0 ) ( -288 -112 -0 ) narrow 32 -48 -0 1 1
( -224 96 -0 ) ( -288 96 -0 ) ( -224 96 -16 ) narrow 32 -0 -0 1 1
( -96 -112 -0 ) ( -96 -112 -16 ) ( -96 -176 -0 ) narrow 48 -0 -0 1 1
( -224 -112 128 ) ( -224 -176 128 ) ( -288 -112 128 ) narrow 32 -48 -0 1 1
}
{
( -0 96 -16 ) ( -0 96 -0 ) ( 64 96 -16 ) narrow 48 -0 -0 1 1
( -96 48 -16 ) ( -96 112 -16 ) ( -96 48 -0 ) narrow 48 -0 -0 1 1
( -0 48 -0 ) ( 64 48 -0 ) ( -0 112 -0 ) narrow 48 -0 -0 1 1
( 64 144 -0 ) ( -0 144 -0 ) ( 64 144 -16 ) narrow 48 -0 -0 1 1
( 192 112 -0 ) ( 192 112 -16 ) ( 192 48 -0 ) narrow 48 -0 -0 1 1
( 64 112 128 ) ( 64 48 128 ) ( -0 112 128 ) narrow 48 -0 -0 1 1
}
{
( 48 -128 -16 ) ( 48 -128 -0 ) ( 112 -128 -16 ) narrow -48 -0 -0 1 1
( 192 -176 -16 ) ( 192 -112 -16 ) ( 192 -176 -0 ) narrow 48 -0 -0 1 1
( 48 -176 -0 ) ( 112 -176 -0 ) ( 48 -112 -0 ) narrow -48 -48 -0 1 1
( 112 96 -0 ) ( 48 96 -0 ) ( 112 96 -16 ) narrow -48 -0 -0 1 1
( 240 -112 -0 ) ( 240 -112 -16 ) ( 240 -176 -0 ) narrow 48 -0 -0 1 1
( 112 -112 128 ) ( 112 -176 128 ) ( 48 -112 128 ) narrow -48 -48 -0 1 1
}
{
( -0 -128 128 ) ( -0 -128 144 ) ( 64 -128 128 ) medbrick2 -0 16 -0 1 1
( -96 -0 128 ) ( -96 64 128 ) ( -96 -0 144 ) medbrick2 -0 16 -0 1 1
( -0 -0 128 ) ( 64 -0 128 ) ( -0 64 128 ) medbrick2 -0 -0 -0 1 1
( 64 96 144 ) ( -0 96 144 ) ( 64 96 128 ) medbrick2 -0 16 -0 1 1
( 192 64 144 ) ( 192 64 128 ) ( 192 -0 144 ) medbrick2 -0 16 -0 1 1
( 64 64 144 ) ( 64 -0 144 ) ( -0 64 144 ) medbrick2 -0 -0 -0 1 1
}
}
{
"spawnflags" "0"
"classname" "light"
"origin" "0 0 0.1"
}
{
"spawnflags" "0"
"classname" "info_player_start"
"origin" "144 -16 24"
"angle" "180"
}
{
"spawnflags" "0"
"classname" "trigger_multiple"
"message" "Light is 0.1 units above floor\nShould light up floor."
{
( 96 -64 -0 ) ( 96 -64 16 ) ( 176 -64 -0 ) trigger 0 0 0 1 1
( 96 -64 -0 ) ( 96 64 -0 ) ( 96 -64 16 ) trigger 0 0 0 1 1
( 96 -64 -0 ) ( 176 -64 -0 ) ( 96 64 -0 ) trigger 0 0 0 1 1
( 176 64 16 ) ( 96 64 16 ) ( 176 64 -0 ) trigger 0 0 0 1 1
( 176 64 16 ) ( 176 64 -0 ) ( 176 -64 16 ) trigger 0 0 0 1 1
( 176 64 80 ) ( 176 -64 80 ) ( 96 64 80 ) trigger 0 0 0 1 1
}
}